So one night, I was on Netbattle, Bored as can be, and I was looking for a good battle. And none other than Mr Iggeh himself showed up! We fought a couple times, but usually I came out on top, due to whatever reasons. This Battle however, didn’t exactly go as planned as he had some dangerous pokemon I hadn’t thought to counter.
Team Iggeh:
Team Sup:
My comments will be in Bold.
As you can see, my team isn’t a super explosive team that tries to mash through the other team. This is one of my only teams, where i use spikes, strategy and Bulky Sweepers, to weaken my opponent enough to set up a Hitmonlee or MissyD Sweep. This battle was about trying to get the upperhand, slowly but safely. As well as having Pokemon give off a certain aura and making the opponent uneasy, and try to make them screw up with various mind games. And it goes something like this.
Rules:
Rule: Sleep Clause
Rule: Freeze Clause
Rule: Self-KO Clause
Rule: Apply PP Ups
Rule: Battle Timeout
Rule: Unrated
SuPsUp(UU) vs Mr Iggeh. Begin!
SuPsUp(UU) sent out Omastar (Lv.100 Omastar)!
Mr Iggeh sent out Rockman (Lv.100 Golem)!
vs
I start out with the upper hand, as golem is terrified of omastar. Omastar is a VERY dangerous sweeper, any other set is useless right....? Wrong! I use the Bulky Spiker with rest and toxic to whither down my opponents team, and make a sweep possible. I of course, set up spikes, as he will likely switch out.
Begin Turn #1
Mr Iggeh withdrew Rockman!
Mr Iggeh sent out Scatman (Lv.100 Ampharos)!
---------------------------------
Omastar used Spikes!
Mr Iggeh's team had Spikes scattered around it!
---------------------------------
End of turn #1
SuPsUp(UU)'s Omastar: 344 HP
Mr Iggeh's Scatman: 100% HP
vs
Well, Ampharos is a very unpredictable Pokemon. I don’t know if its safe to send out Lanturn to wall it, because of the likely Focus Punch set. I decide the best course of action would be to go to Lanturn for now, if it substitutes I can go to Altaria, but I need to beware of HP ice...
Begin Turn #2
SuPsUp(UU) withdrew Omastar!
SuPsUp(UU) sent out Lanturn (Lv.100 Lanturn)!
---------------------------------
Scatman used Hidden Power!
(37 damage)
It's not very effective...
---------------------------------
Lanturn's Leftovers restored its HP a little!
End of turn #2
SuPsUp(UU)'s Lanturn: 445 HP
Mr Iggeh's Scatman: 100% HP
vs
Phew, apparently its either a rest talker, or thunderwave variant and has HP ice. Lanturn can wall this well :D. I can tell if its a rest talker, or Twaver depending on if it switches or not. If it stays in to paralyze, then it will also get paralyzed from my Twave, which i think is the best option. Most grounds would fear surf or ice beam, so I think Im safe from that.
Begin Turn #3
Mr Iggeh withdrew Scatman!
Mr Iggeh sent out ToP (Lv.100 Hitmontop)!
ToP is hurt by Spikes!
ToP's Intimidate cuts Lanturn's Attack!
---------------------------------
Lanturn used Thunder Wave!
ToP is paralyzed! It may be unable to move!
---------------------------------
Lanturn's Leftovers restored its HP a little!
ToP's Leftovers restored its HP a little!
End of turn #3
SuPsUp(UU)'s Lanturn: 454 HP
Mr Iggeh's ToP: 94% HP (Par)
vs
(Par)
So far so good! I paralyzed his spinner, well I think his spinner, he could bulk up and be really threatening if i make a mistake. So I figure, the best option is to go to omastar to set up spikes, and try to force a paralyzed hitmontop out. His stab is SE, but its physical, Omastars Def is near 400, it can take the weak Top hits.
Begin Turn #4
SuPsUp(UU) withdrew Lanturn!
SuPsUp(UU) sent out Omastar (Lv.100 Omastar)!
---------------------------------
ToP used Rapid Spin!
(5 damage)
It's not very effective...
ToP blew away Spikes!
---------------------------------
Omastar's Leftovers restored its HP a little!
ToP's Leftovers restored its HP a little!
End of turn #4
SuPsUp(UU)'s Omastar: 344 HP
Mr Iggeh's ToP: 100% HP (Par)
vs
(Par)
Bleh, figured it was his spinner. This means he cant hurt me(no bulk up), and has to switch out. I decide to set up more spikes while I can.
Begin Turn #5
Mr Iggeh withdrew ToP!
Mr Iggeh sent out Druidcruel (Lv.100 Tentacruel)!
---------------------------------
Omastar used Spikes!
Mr Iggeh's team had Spikes scattered around it!
---------------------------------
End of turn #5
SuPsUp(UU)'s Omastar: 344 HP
Mr Iggeh's Druidcruel: 100% HP
vs
Well too be honest, I hate fighting Tentacruel. I can set up some spikes while he substitutes, but after that I need to roar him out.
Begin Turn #6
Druidcruel used Sludge Bomb!
(33 damage)
It's not very effective...
Omastar was poisoned!
---------------------------------
Omastar used Spikes!
Mr Iggeh's team had Spikes scattered around it!
---------------------------------
Omastar's Leftovers restored its HP a little!
Omastar is hurt by poison!
End of turn #6
SuPsUp(UU)'s Omastar: 289 HP (Psn)
Mr Iggeh's Druidcruel: 100% HP
(Psn) vs
Awesome! He over predicted! I can set up my last layer of spikes now! After I do this I can just switch to Altaria to roar and do spikes damage.
Begin Turn #7
Druidcruel used Substitute!
Druidcruel made a Substitute!
---------------------------------
Omastar used Spikes!
Mr Iggeh's team had Spikes scattered around it!
---------------------------------
Druidcruel's Leftovers restored its HP a little!
Omastar's Leftovers restored its HP a little!
Omastar is hurt by poison!
End of turn #7
SuPsUp(UU)'s Omastar: 267 HP (Psn)
Mr Iggeh's Druidcruel: 81% HP
(Psn) vs
Time to go to Altaria, so i can roar him away after he swords dances. He will also take spikes damage.
Begin Turn #8
SuPsUp(UU) withdrew Omastar!
SuPsUp(UU) sent out Altaria (Lv.100 Altaria)!
---------------------------------
Druidcruel used Swords Dance!
Druidcruel's Attack sharply rose!
---------------------------------
Druidcruel's Leftovers restored its HP a little!
End of turn #8
SuPsUp(UU)'s Altaria: 354 HP
Mr Iggeh's Druidcruel: 88% HP
vs
This will probably do around 45%, so i don’t have to worry too much. Defense EVs ftw!
Begin Turn #9
Druidcruel used Sludge Bomb!
(162 damage)
---------------------------------
Altaria used Roar!
Druidcruel fled from battle!
Helipper (Lv.100 Pelipper) was dragged out!
---------------------------------
Altaria's Leftovers restored its HP a little!
End of turn #9
SuPsUp(UU)'s Altaria: 214 HP
Mr Iggeh's Helipper: 100% HP
vs
(WTF)
WTF?? I have never seen a Pelipper used in UU before…although, it has decent defenses, and SPA. As well as it learns Ice beam, which is good enough to scare me off.
Begin Turn #10
SuPsUp(UU) withdrew Altaria!
SuPsUp(UU) sent out Lanturn (Lv.100 Lanturn)!
---------------------------------
Helipper used Ice Beam!
(46 damage)
It's not very effective...
---------------------------------
Lanturn's Leftovers restored its HP a little!
End of turn #10
SuPsUp(UU)'s Lanturn: 436 HP
Mr Iggeh's Helipper: 100% HP
vs
(WTF)
Ice Beam tickles lanturn and it threatens with a Stabbed Tbolt. He may send in hitmontop if he tries to predict thunderwave, but Tbolt should hit him hard enough too.
Begin Turn #11
Mr Iggeh withdrew Helipper!
Mr Iggeh sent out ToP (Lv.100 Hitmontop)!
ToP is hurt by Spikes!
ToP's Intimidate cuts Lanturn's Attack!
---------------------------------
Lanturn used Thunderbolt!
(36% damage)
---------------------------------
Lanturn's Leftovers restored its HP a little!
ToP's Leftovers restored its HP a little!
End of turn #11
SuPsUp(UU)'s Lanturn: 454 HP
Mr Iggeh's ToP: 45% HP (Par)
vs
(Par)
A nice chunk of damage as he expects me to Thunderwave again. Now I think its safe to go to MissyD, he is paralyzed so I can CM up, and im immune to Rapid Spin.
Begin Turn #12
SuPsUp(UU) withdrew Lanturn!
SuPsUp(UU) sent out Misdreavus (Lv.100 Misdreavus)!
---------------------------------
ToP is paralyzed! It can't move!
---------------------------------
ToP's Leftovers restored its HP a little!
End of turn #12
SuPsUp(UU)'s Misdreavus: 324 HP
Mr Iggeh's ToP: 52% HP (Par)
vs
(Par)
Hmm, well he might have HP Ghost, but he is disadvantaged with Paralysis, allowing me extra attacks to Calm Mind. I decide its best to thunderbolt. He is likely going to switch to his special Wall, or phazer so I might as well hit them. I wouldn’t risk having MissyD set up if I was him.
Begin Turn #13
Mr Iggeh withdrew ToP!
Mr Iggeh sent out Lunatic (Lv.100 Lunatone)!
---------------------------------
Misdreavus used Thunderbolt!
(26% damage)
---------------------------------
Lunatic's Leftovers restored its HP a little!
End of turn #13
SuPsUp(UU)'s Misdreavus: 324 HP
Mr Iggeh's Lunatic: 80% HP
vs
(>.<)
Well, that did barely anything, and judging by the Sdef on that Lunatone I would say it’s a Calm Minder. Hmm….if it has Ice Beam I lose altaria trying to phaze it. Ill go with omastar to toxic it, and force it out. I hate Calm Minders that are better than MissyD...
Begin Turn #14
SuPsUp(UU) withdrew Misdreavus!
SuPsUp(UU) sent out Omastar (Lv.100 Omastar)!
---------------------------------
Lunatic used Calm Mind!
Lunatic's Special Attack rose!
Lunatic's Special Defense rose!
---------------------------------
Lunatic's Leftovers restored its HP a little!
Omastar's Leftovers restored its HP a little!
Omastar is hurt by poison!
End of turn #14
SuPsUp(UU)'s Omastar: 245 HP (Psn)
Mr Iggeh's Lunatic: 86% HP
vs
(F U)
I hate CMers, especially ones who can have ice beam. Well once I toxic, I can play the stalling game anyway. So here it goes!
Begin Turn #15
Lunatic used Calm Mind!
Lunatic's Special Attack rose!
Lunatic's Special Defense rose!
---------------------------------
Omastar used Toxic!
Omastar's attack missed!
---------------------------------
Lunatic's Leftovers restored its HP a little!
Omastar's Leftovers restored its HP a little!
Omastar is hurt by poison!
End of turn #15
SuPsUp(UU)'s Omastar: 223 HP (Psn)
Mr Iggeh's Lunatic: 92% HP
vs
(F U) Lunatone: Im actually also Part steel.....
@#$$%#^#$@#$%#^%!!!!. That was rather unfortunate. Toxic missed, and he can now KO my Omastar. I don’t know how im going to wall this. I guess I could paralyze it with lanturn, and lanturn has good Sdef so…lets give it a shot. Peace Omastar :/.
Begin Turn #16
Lunatic used Psychic!
(223 damage)
Omastar fainted!
SuPsUp(UU) sent out Lanturn (Lv.100 Lanturn)!
---------------------------------
Lunatic's Leftovers restored its HP a little!
End of turn #16
SuPsUp(UU)'s Lanturn: 454 HP
Mr Iggeh's Lunatic: 99% HP
5-6
(X_X)
vs
(F U)
Don’t have hypnosis please! Thunderwave would let me outspeed him, and then I could paraflinch with sandslash. Or set up with lee.
Begin Turn #17
Lunatic used Hypnosis!
Lanturn fell asleep!
---------------------------------
Lanturn is fast asleep.
---------------------------------
Lunatic's Leftovers restored its HP a little!
End of turn #17
SuPsUp(UU)'s Lanturn: 454 HP (Slp)
Mr Iggeh's Lunatic: 100% HP
(Zzz) vs
(F U) Lunatone: I also have Compound Eyes.
Lanturn: GJ letting him set up, and put me to sleep Supsup, tard.
Well, Shit. This isn’t looking very good. Now I guess the best thing I can do is Switch on the calm mind, and try to roar.
Begin Turn #18
SuPsUp(UU) withdrew Lanturn!
SuPsUp(UU) sent out Altaria (Lv.100 Altaria)!
---------------------------------
Lunatic used Psychic!
(199 damage)
---------------------------------
Altaria's Leftovers restored its HP a little!
End of turn #18
SuPsUp(UU)'s Altaria: 37 HP
Mr Iggeh's Lunatic: 100% HP
(:/) vs
(F U) Altaria: Switch me in, good idea, now i can roar....not diaf sup!
Sigh..my ever predictable switch after im slept. He nails Altaria for nearly all of its remaining HP. GG altaria, nice…roar I guess.
Begin Turn #19
Lunatic used Psychic!
(37 damage)
Altaria fainted!
SuPsUp(UU) sent out Hitmonlee (Lv.100 Hitmonlee)!
---------------------------------
End of turn #19
SuPsUp(UU)'s Hitmonlee: 286 HP
Mr Iggeh's Lunatic: 100% HP
4-6
(X_X)
vs
(+2 CMs)
Well now im pretty much screwed. Maybe I could scare him off with Lee, he may be scared of an HP ghost OHKOing him. Or a CB brickbreak. But he may try to kill me, so I can endure and OHKO with reversal.
Begin Turn #20
Hitmonlee used Endure!
Hitmonlee braced itself!
---------------------------------
Lunatic used Baton Pass!
Mr Iggeh sent out Helipper (Lv.100 Pelipper)!
---------------------------------
End of turn #20
SuPsUp(UU)'s Hitmonlee: 286 HP
Mr Iggeh's Helipper: 100% HP
vs
(+2 CMs)
Well, im officially scared of Pelipper now. +2 stab surfs, with fighting resist. I need to get Lanturn out here, and awake asap. If lanturn doesn’t wake up I have no idea what ill do.
Begin Turn #21
SuPsUp(UU) withdrew Hitmonlee!
SuPsUp(UU) sent out Lanturn (Lv.100 Lanturn)!
---------------------------------
Helipper used Surf!
(130 damage)
It's not very effective...
---------------------------------
Lanturn's Leftovers restored its HP a little!
End of turn #21
SuPsUp(UU)'s Lanturn: 352 HP (Slp)
Mr Iggeh's Helipper: 100% HP
(Zzz) vs
(+2 CMs)
Well his Surfs can 4hko me I think, so I hope I can wake up by then. Ill hit him with a STAB 4x weak Tbolt, see how he likes that.
Begin Turn #22
Lanturn is fast asleep.
---------------------------------
Helipper used Hidden Power!
(284 damage)
It's super effective!
---------------------------------
Lanturn's Leftovers restored its HP a little!
End of turn #22
SuPsUp(UU)'s Lanturn: 96 HP (Slp)
Mr Iggeh's Helipper: 100% HP
(Zzz) vs
(+2 CMs) Lanturn: Zzzz....Ow, that wasnt a surf...
Why didn’t I think of HP grass?! How do I kill this thing?! Bye Lanturn I guess. Hmm wait a minute I know.
Begin Turn #23
Lanturn is fast asleep.
---------------------------------
Helipper used Surf!
(96 damage)
It's not very effective...
Lanturn fainted!
SuPsUp(UU) sent out Misdreavus (Lv.100 Misdreavus)!
---------------------------------
End of turn #23
SuPsUp(UU)'s Misdreavus: 324 HP
Mr Iggeh's Helipper: 100% HP
3-6
(X_X)
vs
(+2 CMs)
Remember before, when I used Thunderbolt over substitute? Even my Unstabbed thunderbolt will wreck him for x4, may not OHKO, but lee can definitely Finish him off, and I think he knows this. Hopefully this makes him uneasy and switches out. Then my problems are over, for now.
Begin Turn #24
Mr Iggeh withdrew Helipper!
Mr Iggeh sent out Rockman (Lv.100 Golem)!
Rockman is hurt by Spikes!
---------------------------------
Misdreavus used Thunderbolt!
It doesn't affect Rockman...
---------------------------------
End of turn #24
SuPsUp(UU)'s Misdreavus: 324 HP
Mr Iggeh's Rockman: 75% HP
vs
Golem: Ow, who put these here?
Good! He switches in Golem to take my Thunderbolt, and loses his +2 CMs while taking spike damage. I can tell by lack of leftovers recovery, that the golem is cb(thanks to spike damage :D). So I can scout with Substitute.
Begin Turn #25
Misdreavus used Substitute!
Misdreavus made a Substitute!
---------------------------------
Rockman used Rock Slide!
The Substitute took damage for Misdreavus!
Misdreavus's Substitute faded!
---------------------------------
Misdreavus's Leftovers restored its HP a little!
End of turn #25
SuPsUp(UU)'s Misdreavus: 263 HP
Mr Iggeh's Rockman: 75% HP
vs
Rock Slide. Good, time to whip out my Favorite little pokemon on the team.
Begin Turn #26
SuPsUp(UU) withdrew Misdreavus!
SuPsUp(UU) sent out Sandslash (Lv.100 Sandslash)!
---------------------------------
Rockman used Rock Slide!
(84 damage)
It's not very effective...
---------------------------------
Sandslash's Leftovers restored its HP a little!
End of turn #26
SuPsUp(UU)'s Sandslash: 292 HP
Mr Iggeh's Rockman: 75% HP
vs
Sandslash: Ya, that hurt. JK IT DIDNT LOL.
Sandslash eats that stab cb’d Rock slide like nothing. My sandslash is another one of my Bulky Sweepers, a long with missyD, and hitmonlee. Sandslash has SD and I know he will switch in fear of the EQ, so I take this opportunity to Swords Dance. He will probably send in his flying type, Pelipper.
Begin Turn #27
Mr Iggeh withdrew Rockman!
Mr Iggeh sent out Helipper (Lv.100 Pelipper)!
---------------------------------
Sandslash used Swords Dance!
Sandslash's Attack sharply rose!
---------------------------------
Sandslash's Leftovers restored its HP a little!
End of turn #27
SuPsUp(UU)'s Sandslash: 314 HP
Mr Iggeh's Helipper: 100% HP
(+2 Atk) vs
Well, this is an awkward situation. I don’t know if my +2 Rockslide will OHKO, or if I even outspeed. I have a bulky EV spread, so I can definitely take a Stab surf. Lets see.
Begin Turn #28
Sandslash used Rock Slide!
(84% damage)
It's super effective!
---------------------------------
Helipper flinched!
---------------------------------
Sandslash's Leftovers restored its HP a little!
Helipper's Leftovers restored its HP a little!
End of turn #28
SuPsUp(UU)'s Sandslash: 336 HP
Mr Iggeh's Helipper: 22% HP
(+2 Atk) vs
Sandslash: Made ya flinch! Now i get 2 punches...or one rockslide...
Awesome, the hax are in my favor now. I also outspeed this big ass pelican. Time to get rid of that pesky ass bird.
Begin Turn #29
Sandslash used Rock Slide!
(23% damage)
It's super effective!
Helipper fainted!
Mr Iggeh sent out ToP (Lv.100 Hitmontop)!
ToP is hurt by Spikes!
ToP's Intimidate cuts Sandslash's Attack!
---------------------------------
Sandslash's Leftovers restored its HP a little!
ToP's Leftovers restored its HP a little!
End of turn #29
SuPsUp(UU)'s Sandslash: 354 HP
Mr Iggeh's ToP: 33% HP (Par)
3-5
(X_X)
(+1 Atk) vs
(Par)
Well I finally get on the scoreboard. He sends out top to Intimidate. I can still probably kill him with a +1 Stabbed EQ. So I might as well stay in. I don’t want him around anymore to spin either. Again, without spikes, I dont know if Slash could KO.
Begin Turn #30
Sandslash used Earthquake!
(33% damage)
ToP fainted!
Mr Iggeh sent out Lunatic (Lv.100 Lunatone)!
---------------------------------
End of turn #30
SuPsUp(UU)'s Sandslash: 354 HP
Mr Iggeh's Lunatic: 100% HP
3-4
(X_X)
(+1 Atk) vs
Sandslash is Raking up the kills, but now he sent in my dreaded enemy, Lunatone. Lunatone apparently is BP, but it would still destroy my team if it switched out. Ill hit it with what I can to weaken it for Hitmonlee.
Begin Turn #31
Lunatic used Calm Mind!
Lunatic's Special Attack rose!
Lunatic's Special Defense rose!
---------------------------------
Sandslash used Rock Slide!
(38% damage)
---------------------------------
Lunatic's Leftovers restored its HP a little!
End of turn #31
SuPsUp(UU)'s Sandslash: 354 HP
Mr Iggeh's Lunatic: 69% HP
(+1 Atk) vs
(+1 CM) Sandslash: Steel Type my ass.
Damn it. He is Calm Minding. I can probably live through a +1 psychic because of my bulky Build, so im going to Hit him again with Rock slide before I say goodbye to Sandslash.
Begin Turn #32
Lunatic used Psychic!
(249 damage)
---------------------------------
Sandslash used Rock Slide!
(41% damage)
---------------------------------
Lunatic's Leftovers restored its HP a little!
Sandslash's Leftovers restored its HP a little!
End of turn #32
SuPsUp(UU)'s Sandslash: 127 HP
Mr Iggeh's Lunatic: 34% HP
(+1 Atk) vs
(+1 CM)
Not bad, But I don’t know if that’s enough for Lee to KO with HP ghost. And I don’t like seeing sandslash go, as he kept me in this game.
Begin Turn #33
Lunatic used Psychic!
(127 damage)
Sandslash fainted!
SuPsUp(UU) sent out Hitmonlee (Lv.100 Hitmonlee)!
---------------------------------
Lunatic's Leftovers restored its HP a little!
End of turn #33
SuPsUp(UU)'s Hitmonlee: 286 HP
Mr Iggeh's Lunatic: 40% HP
2-4
(X_X)
vs
(+1 CM)
Sandslash did well, now time to attempt to set up Hitmonlee, otherwise im pretty much screwed. Im not sure if he has enough Physical Defense to live through my HP ghost, and if I endure, and he calm minds, ill end up in the same situation, but he will be +2, and have 46% hp… A jolly Hitmonlees HP ghost wont do 40%, but around 35%…the bennifit of jolly reversal is the fact that it outspeeds other Hitmonlees, to bulk up before them.
Begin Turn #34
Hitmonlee used Hidden Power!
(40% damage)
It's super effective!
Lunatic fainted!
Mr Iggeh sent out Scatman (Lv.100 Ampharos)!
Scatman is hurt by Spikes!
---------------------------------
Scatman's Leftovers restored its HP a little!
End of turn #34
SuPsUp(UU)'s Hitmonlee: 286 HP
Mr Iggeh's Scatman: 81% HP
2-3
(X_X)
vs
Woot! Adamant nature takes the cake on my reversal lee. I don’t use standard Evs, I use A lot of HP evs and I only outspeed everything after Salac is activated. So I can take more attacks and set up.
Begin Turn #35
Hitmonlee used Bulk Up!
Hitmonlee's Attack rose!
Hitmonlee's Defense rose!
---------------------------------
Scatman used Thunderbolt!
(131 damage)
---------------------------------
Scatman's Leftovers restored its HP a little!
End of turn #35
SuPsUp(UU)'s Hitmonlee: 155 HP
Mr Iggeh's Scatman: 88% HP
(+1 BU) vs
Lee: Yea, I work Out. Cant You Tell?
See! Those HP evs came into play now since instead of being 2hkod, i get 3hkod. I can set up another Bulk up, and threaten with a 200 Base Power Stabbed move with 744 Attack, and outspeeds everything minus Persian/Sneasel/electrode.
Begin Turn #36
Hitmonlee used Bulk Up!
Hitmonlee's Attack rose!
Hitmonlee's Defense rose!
---------------------------------
Scatman used Thunderbolt!
(134 damage)
---------------------------------
Using Salac Berry, the Speed of Hitmonlee rose!
Scatman's Leftovers restored its HP a little!
End of turn #36
SuPsUp(UU)'s Hitmonlee: 21 HP
Mr Iggeh's Scatman: 94% HP
Mr Iggeh: Oh Dear
(+2 BU,+1 Spd) vs
Ampharos: Oh Dear? Way to think positive.....
Oh Dear is right Mr Iggeh :D. Pumping Iron is what I do! With +2 I can now wreck his team as much as possible, hopefully enough to give me the upper hand! Ill endure to give me a little more power.
Begin Turn #37
Hitmonlee used Endure!
Hitmonlee braced itself!
---------------------------------
Scatman used Hidden Power!
(20 damage)
Hitmonlee Endured the hit!
---------------------------------
Scatman's Leftovers restored its HP a little!
End of turn #37
SuPsUp(UU)'s Hitmonlee: 1 HP
Mr Iggeh's Scatman: 100% HP
(+2 BU,+1 Spd) vs
Time to sweep, With Lees counters out of the way, I should be able to pull this off.
Begin Turn #38
Hitmonlee used Reversal!
(100% damage)
Scatman fainted!
Mr Iggeh sent out Druidcruel (Lv.100 Tentacruel)!
Druidcruel is hurt by Spikes!
---------------------------------
Druidcruel's Leftovers restored its HP a little!
End of turn #38
SuPsUp(UU)'s Hitmonlee: 1 HP
Mr Iggeh's Druidcruel: 69% HP
2-2
(X_X)
(+2 BU,+1 Spd) vs
Hitmonlee: Calamari anyone?
Tentacruel:.........
Even Ground now. I don’t think his tentacruel can live through this, even though he resists it.
Begin Turn #39
Hitmonlee used Reversal!
(68% damage)
It's not very effective...
Druidcruel fainted!
Mr Iggeh sent out Rockman (Lv.100 Golem)!
Rockman is hurt by Spikes!
---------------------------------
End of turn #39
SuPsUp(UU)'s Hitmonlee: 1 HP
Mr Iggeh's Rockman: 50% HP
2-1
(Calamari)
(+2 BU,+1 Spd) vs
Golem: Mmm..Calamari....
We say our GGs. And prepare for the final Reversal. When somehow…..…. HIGHLIGHT BELOW FOR WHAT HAPPENS NEXT!
Begin Turn #40
Hitmonlee used Reversal!
(51% damage)
A critical hit!
It's super effective!
Rockman fainted!
2-0
Haha, JK, there was no quick claw or bright powder BS =p. That was a fun battle overall. This was not our closest battle, but the one with the most interesting Content in the middle.
End Battle! SuPsUp(UU) wins!
Score: 2 to 0
Well, there was a fun battle. It showed how a team with a theme, really helps out with basic strategy. It also shows the importance of every switch, and various mind games. Spikes made sandslash able to live long enough due to being able to KO Hitmontop before it was hurt so that it got a chance to Hurt Lunatone. Weakening Counters, and sweeping was the basic strategy of this game. Sandslash also forced him to sacrifice Hitmontop, his Mach puncher, who could have killed Lee.
SUPSUP PROPS:
· Omastar for getting spikes up.
· Lanturn for helping weaken a Lee Counter.
· MissyD for forcing two switches and saving the game.
· Sandslash for Killing 2 of Hitmonlees counters, and severely hurting the last one .
· Hitmonlee for being so hawt, and sweeping 4 pokemon.
IGGEH PROPS:
· Lunatone for setting up a game threatening sweep. As well as killing 2 of my pokemon. And putting my Pelipper Counter to Sleep.
· Pelipper for surprisingly hurting me and sweeping 2 more of my pokemon.
· Tentacruel for making good Calamari.
SLOPS:
· Letting me get 3 layers of spikes up from over prediction.
· Toxic missing.
· FlinchHax on Pelipper.
· Ampharos for letting Lee Set up.
· Altaria did nearly nothing. As well as Golem did nothing.
HOPE YOU LIKED IT!
And now, for the battle MVP....(drumroll)..
Sandslash @ Leftovers
Ability: Sand Veil
EVs: 252 hp/ 160/ 96 Spd
Nature: Adamant (+Atk, -SAtk)
-Swords Dance
-Counter
-Earthquake
-Rock Slide
Even though Hitmonlee made more pokemon faint, it could only do so because of Sandslash. Sandslash Set up the SD on a CB slide, and took out Lees 2 counters, while bringing the last one into HP ghost KO range. GG. ( On my computer the sandslash's updated EV spread is 252 hp/72atk/148spd/36 Sdef)
Team Iggeh:
Team Sup:
My comments will be in Bold.
As you can see, my team isn’t a super explosive team that tries to mash through the other team. This is one of my only teams, where i use spikes, strategy and Bulky Sweepers, to weaken my opponent enough to set up a Hitmonlee or MissyD Sweep. This battle was about trying to get the upperhand, slowly but safely. As well as having Pokemon give off a certain aura and making the opponent uneasy, and try to make them screw up with various mind games. And it goes something like this.
Rules:
Rule: Sleep Clause
Rule: Freeze Clause
Rule: Self-KO Clause
Rule: Apply PP Ups
Rule: Battle Timeout
Rule: Unrated
SuPsUp(UU) vs Mr Iggeh. Begin!
SuPsUp(UU) sent out Omastar (Lv.100 Omastar)!
Mr Iggeh sent out Rockman (Lv.100 Golem)!
I start out with the upper hand, as golem is terrified of omastar. Omastar is a VERY dangerous sweeper, any other set is useless right....? Wrong! I use the Bulky Spiker with rest and toxic to whither down my opponents team, and make a sweep possible. I of course, set up spikes, as he will likely switch out.
Begin Turn #1
Mr Iggeh withdrew Rockman!
Mr Iggeh sent out Scatman (Lv.100 Ampharos)!
---------------------------------
Omastar used Spikes!
Mr Iggeh's team had Spikes scattered around it!
---------------------------------
End of turn #1
SuPsUp(UU)'s Omastar: 344 HP
Mr Iggeh's Scatman: 100% HP
Well, Ampharos is a very unpredictable Pokemon. I don’t know if its safe to send out Lanturn to wall it, because of the likely Focus Punch set. I decide the best course of action would be to go to Lanturn for now, if it substitutes I can go to Altaria, but I need to beware of HP ice...
Begin Turn #2
SuPsUp(UU) withdrew Omastar!
SuPsUp(UU) sent out Lanturn (Lv.100 Lanturn)!
---------------------------------
Scatman used Hidden Power!
(37 damage)
It's not very effective...
---------------------------------
Lanturn's Leftovers restored its HP a little!
End of turn #2
SuPsUp(UU)'s Lanturn: 445 HP
Mr Iggeh's Scatman: 100% HP
Phew, apparently its either a rest talker, or thunderwave variant and has HP ice. Lanturn can wall this well :D. I can tell if its a rest talker, or Twaver depending on if it switches or not. If it stays in to paralyze, then it will also get paralyzed from my Twave, which i think is the best option. Most grounds would fear surf or ice beam, so I think Im safe from that.
Begin Turn #3
Mr Iggeh withdrew Scatman!
Mr Iggeh sent out ToP (Lv.100 Hitmontop)!
ToP is hurt by Spikes!
ToP's Intimidate cuts Lanturn's Attack!
---------------------------------
Lanturn used Thunder Wave!
ToP is paralyzed! It may be unable to move!
---------------------------------
Lanturn's Leftovers restored its HP a little!
ToP's Leftovers restored its HP a little!
End of turn #3
SuPsUp(UU)'s Lanturn: 454 HP
Mr Iggeh's ToP: 94% HP (Par)
So far so good! I paralyzed his spinner, well I think his spinner, he could bulk up and be really threatening if i make a mistake. So I figure, the best option is to go to omastar to set up spikes, and try to force a paralyzed hitmontop out. His stab is SE, but its physical, Omastars Def is near 400, it can take the weak Top hits.
Begin Turn #4
SuPsUp(UU) withdrew Lanturn!
SuPsUp(UU) sent out Omastar (Lv.100 Omastar)!
---------------------------------
ToP used Rapid Spin!
(5 damage)
It's not very effective...
ToP blew away Spikes!
---------------------------------
Omastar's Leftovers restored its HP a little!
ToP's Leftovers restored its HP a little!
End of turn #4
SuPsUp(UU)'s Omastar: 344 HP
Mr Iggeh's ToP: 100% HP (Par)
Bleh, figured it was his spinner. This means he cant hurt me(no bulk up), and has to switch out. I decide to set up more spikes while I can.
Begin Turn #5
Mr Iggeh withdrew ToP!
Mr Iggeh sent out Druidcruel (Lv.100 Tentacruel)!
---------------------------------
Omastar used Spikes!
Mr Iggeh's team had Spikes scattered around it!
---------------------------------
End of turn #5
SuPsUp(UU)'s Omastar: 344 HP
Mr Iggeh's Druidcruel: 100% HP
Well too be honest, I hate fighting Tentacruel. I can set up some spikes while he substitutes, but after that I need to roar him out.
Begin Turn #6
Druidcruel used Sludge Bomb!
(33 damage)
It's not very effective...
Omastar was poisoned!
---------------------------------
Omastar used Spikes!
Mr Iggeh's team had Spikes scattered around it!
---------------------------------
Omastar's Leftovers restored its HP a little!
Omastar is hurt by poison!
End of turn #6
SuPsUp(UU)'s Omastar: 289 HP (Psn)
Mr Iggeh's Druidcruel: 100% HP
Awesome! He over predicted! I can set up my last layer of spikes now! After I do this I can just switch to Altaria to roar and do spikes damage.
Begin Turn #7
Druidcruel used Substitute!
Druidcruel made a Substitute!
---------------------------------
Omastar used Spikes!
Mr Iggeh's team had Spikes scattered around it!
---------------------------------
Druidcruel's Leftovers restored its HP a little!
Omastar's Leftovers restored its HP a little!
Omastar is hurt by poison!
End of turn #7
SuPsUp(UU)'s Omastar: 267 HP (Psn)
Mr Iggeh's Druidcruel: 81% HP
Time to go to Altaria, so i can roar him away after he swords dances. He will also take spikes damage.
Begin Turn #8
SuPsUp(UU) withdrew Omastar!
SuPsUp(UU) sent out Altaria (Lv.100 Altaria)!
---------------------------------
Druidcruel used Swords Dance!
Druidcruel's Attack sharply rose!
---------------------------------
Druidcruel's Leftovers restored its HP a little!
End of turn #8
SuPsUp(UU)'s Altaria: 354 HP
Mr Iggeh's Druidcruel: 88% HP
This will probably do around 45%, so i don’t have to worry too much. Defense EVs ftw!
Begin Turn #9
Druidcruel used Sludge Bomb!
(162 damage)
---------------------------------
Altaria used Roar!
Druidcruel fled from battle!
Helipper (Lv.100 Pelipper) was dragged out!
---------------------------------
Altaria's Leftovers restored its HP a little!
End of turn #9
SuPsUp(UU)'s Altaria: 214 HP
Mr Iggeh's Helipper: 100% HP
WTF?? I have never seen a Pelipper used in UU before…although, it has decent defenses, and SPA. As well as it learns Ice beam, which is good enough to scare me off.
Begin Turn #10
SuPsUp(UU) withdrew Altaria!
SuPsUp(UU) sent out Lanturn (Lv.100 Lanturn)!
---------------------------------
Helipper used Ice Beam!
(46 damage)
It's not very effective...
---------------------------------
Lanturn's Leftovers restored its HP a little!
End of turn #10
SuPsUp(UU)'s Lanturn: 436 HP
Mr Iggeh's Helipper: 100% HP
Ice Beam tickles lanturn and it threatens with a Stabbed Tbolt. He may send in hitmontop if he tries to predict thunderwave, but Tbolt should hit him hard enough too.
Begin Turn #11
Mr Iggeh withdrew Helipper!
Mr Iggeh sent out ToP (Lv.100 Hitmontop)!
ToP is hurt by Spikes!
ToP's Intimidate cuts Lanturn's Attack!
---------------------------------
Lanturn used Thunderbolt!
(36% damage)
---------------------------------
Lanturn's Leftovers restored its HP a little!
ToP's Leftovers restored its HP a little!
End of turn #11
SuPsUp(UU)'s Lanturn: 454 HP
Mr Iggeh's ToP: 45% HP (Par)
A nice chunk of damage as he expects me to Thunderwave again. Now I think its safe to go to MissyD, he is paralyzed so I can CM up, and im immune to Rapid Spin.
Begin Turn #12
SuPsUp(UU) withdrew Lanturn!
SuPsUp(UU) sent out Misdreavus (Lv.100 Misdreavus)!
---------------------------------
ToP is paralyzed! It can't move!
---------------------------------
ToP's Leftovers restored its HP a little!
End of turn #12
SuPsUp(UU)'s Misdreavus: 324 HP
Mr Iggeh's ToP: 52% HP (Par)
Hmm, well he might have HP Ghost, but he is disadvantaged with Paralysis, allowing me extra attacks to Calm Mind. I decide its best to thunderbolt. He is likely going to switch to his special Wall, or phazer so I might as well hit them. I wouldn’t risk having MissyD set up if I was him.
Begin Turn #13
Mr Iggeh withdrew ToP!
Mr Iggeh sent out Lunatic (Lv.100 Lunatone)!
---------------------------------
Misdreavus used Thunderbolt!
(26% damage)
---------------------------------
Lunatic's Leftovers restored its HP a little!
End of turn #13
SuPsUp(UU)'s Misdreavus: 324 HP
Mr Iggeh's Lunatic: 80% HP
Well, that did barely anything, and judging by the Sdef on that Lunatone I would say it’s a Calm Minder. Hmm….if it has Ice Beam I lose altaria trying to phaze it. Ill go with omastar to toxic it, and force it out. I hate Calm Minders that are better than MissyD...
Begin Turn #14
SuPsUp(UU) withdrew Misdreavus!
SuPsUp(UU) sent out Omastar (Lv.100 Omastar)!
---------------------------------
Lunatic used Calm Mind!
Lunatic's Special Attack rose!
Lunatic's Special Defense rose!
---------------------------------
Lunatic's Leftovers restored its HP a little!
Omastar's Leftovers restored its HP a little!
Omastar is hurt by poison!
End of turn #14
SuPsUp(UU)'s Omastar: 245 HP (Psn)
Mr Iggeh's Lunatic: 86% HP
I hate CMers, especially ones who can have ice beam. Well once I toxic, I can play the stalling game anyway. So here it goes!
Begin Turn #15
Lunatic used Calm Mind!
Lunatic's Special Attack rose!
Lunatic's Special Defense rose!
---------------------------------
Omastar used Toxic!
Omastar's attack missed!
---------------------------------
Lunatic's Leftovers restored its HP a little!
Omastar's Leftovers restored its HP a little!
Omastar is hurt by poison!
End of turn #15
SuPsUp(UU)'s Omastar: 223 HP (Psn)
Mr Iggeh's Lunatic: 92% HP
@#$$%#^#$@#$%#^%!!!!. That was rather unfortunate. Toxic missed, and he can now KO my Omastar. I don’t know how im going to wall this. I guess I could paralyze it with lanturn, and lanturn has good Sdef so…lets give it a shot. Peace Omastar :/.
Begin Turn #16
Lunatic used Psychic!
(223 damage)
Omastar fainted!
SuPsUp(UU) sent out Lanturn (Lv.100 Lanturn)!
---------------------------------
Lunatic's Leftovers restored its HP a little!
End of turn #16
SuPsUp(UU)'s Lanturn: 454 HP
Mr Iggeh's Lunatic: 99% HP
5-6
Don’t have hypnosis please! Thunderwave would let me outspeed him, and then I could paraflinch with sandslash. Or set up with lee.
Begin Turn #17
Lunatic used Hypnosis!
Lanturn fell asleep!
---------------------------------
Lanturn is fast asleep.
---------------------------------
Lunatic's Leftovers restored its HP a little!
End of turn #17
SuPsUp(UU)'s Lanturn: 454 HP (Slp)
Mr Iggeh's Lunatic: 100% HP
Lanturn: GJ letting him set up, and put me to sleep Supsup, tard.
Well, Shit. This isn’t looking very good. Now I guess the best thing I can do is Switch on the calm mind, and try to roar.
Begin Turn #18
SuPsUp(UU) withdrew Lanturn!
SuPsUp(UU) sent out Altaria (Lv.100 Altaria)!
---------------------------------
Lunatic used Psychic!
(199 damage)
---------------------------------
Altaria's Leftovers restored its HP a little!
End of turn #18
SuPsUp(UU)'s Altaria: 37 HP
Mr Iggeh's Lunatic: 100% HP
Sigh..my ever predictable switch after im slept. He nails Altaria for nearly all of its remaining HP. GG altaria, nice…roar I guess.
Begin Turn #19
Lunatic used Psychic!
(37 damage)
Altaria fainted!
SuPsUp(UU) sent out Hitmonlee (Lv.100 Hitmonlee)!
---------------------------------
End of turn #19
SuPsUp(UU)'s Hitmonlee: 286 HP
Mr Iggeh's Lunatic: 100% HP
4-6
Well now im pretty much screwed. Maybe I could scare him off with Lee, he may be scared of an HP ghost OHKOing him. Or a CB brickbreak. But he may try to kill me, so I can endure and OHKO with reversal.
Begin Turn #20
Hitmonlee used Endure!
Hitmonlee braced itself!
---------------------------------
Lunatic used Baton Pass!
Mr Iggeh sent out Helipper (Lv.100 Pelipper)!
---------------------------------
End of turn #20
SuPsUp(UU)'s Hitmonlee: 286 HP
Mr Iggeh's Helipper: 100% HP
Well, im officially scared of Pelipper now. +2 stab surfs, with fighting resist. I need to get Lanturn out here, and awake asap. If lanturn doesn’t wake up I have no idea what ill do.
Begin Turn #21
SuPsUp(UU) withdrew Hitmonlee!
SuPsUp(UU) sent out Lanturn (Lv.100 Lanturn)!
---------------------------------
Helipper used Surf!
(130 damage)
It's not very effective...
---------------------------------
Lanturn's Leftovers restored its HP a little!
End of turn #21
SuPsUp(UU)'s Lanturn: 352 HP (Slp)
Mr Iggeh's Helipper: 100% HP
Well his Surfs can 4hko me I think, so I hope I can wake up by then. Ill hit him with a STAB 4x weak Tbolt, see how he likes that.
Begin Turn #22
Lanturn is fast asleep.
---------------------------------
Helipper used Hidden Power!
(284 damage)
It's super effective!
---------------------------------
Lanturn's Leftovers restored its HP a little!
End of turn #22
SuPsUp(UU)'s Lanturn: 96 HP (Slp)
Mr Iggeh's Helipper: 100% HP
(Zzz) vs
Why didn’t I think of HP grass?! How do I kill this thing?! Bye Lanturn I guess. Hmm wait a minute I know.
Begin Turn #23
Lanturn is fast asleep.
---------------------------------
Helipper used Surf!
(96 damage)
It's not very effective...
Lanturn fainted!
SuPsUp(UU) sent out Misdreavus (Lv.100 Misdreavus)!
---------------------------------
End of turn #23
SuPsUp(UU)'s Misdreavus: 324 HP
Mr Iggeh's Helipper: 100% HP
3-6
Remember before, when I used Thunderbolt over substitute? Even my Unstabbed thunderbolt will wreck him for x4, may not OHKO, but lee can definitely Finish him off, and I think he knows this. Hopefully this makes him uneasy and switches out. Then my problems are over, for now.
Begin Turn #24
Mr Iggeh withdrew Helipper!
Mr Iggeh sent out Rockman (Lv.100 Golem)!
Rockman is hurt by Spikes!
---------------------------------
Misdreavus used Thunderbolt!
It doesn't affect Rockman...
---------------------------------
End of turn #24
SuPsUp(UU)'s Misdreavus: 324 HP
Mr Iggeh's Rockman: 75% HP
Good! He switches in Golem to take my Thunderbolt, and loses his +2 CMs while taking spike damage. I can tell by lack of leftovers recovery, that the golem is cb(thanks to spike damage :D). So I can scout with Substitute.
Begin Turn #25
Misdreavus used Substitute!
Misdreavus made a Substitute!
---------------------------------
Rockman used Rock Slide!
The Substitute took damage for Misdreavus!
Misdreavus's Substitute faded!
---------------------------------
Misdreavus's Leftovers restored its HP a little!
End of turn #25
SuPsUp(UU)'s Misdreavus: 263 HP
Mr Iggeh's Rockman: 75% HP
Rock Slide. Good, time to whip out my Favorite little pokemon on the team.
Begin Turn #26
SuPsUp(UU) withdrew Misdreavus!
SuPsUp(UU) sent out Sandslash (Lv.100 Sandslash)!
---------------------------------
Rockman used Rock Slide!
(84 damage)
It's not very effective...
---------------------------------
Sandslash's Leftovers restored its HP a little!
End of turn #26
SuPsUp(UU)'s Sandslash: 292 HP
Mr Iggeh's Rockman: 75% HP
Sandslash eats that stab cb’d Rock slide like nothing. My sandslash is another one of my Bulky Sweepers, a long with missyD, and hitmonlee. Sandslash has SD and I know he will switch in fear of the EQ, so I take this opportunity to Swords Dance. He will probably send in his flying type, Pelipper.
Begin Turn #27
Mr Iggeh withdrew Rockman!
Mr Iggeh sent out Helipper (Lv.100 Pelipper)!
---------------------------------
Sandslash used Swords Dance!
Sandslash's Attack sharply rose!
---------------------------------
Sandslash's Leftovers restored its HP a little!
End of turn #27
SuPsUp(UU)'s Sandslash: 314 HP
Mr Iggeh's Helipper: 100% HP
Well, this is an awkward situation. I don’t know if my +2 Rockslide will OHKO, or if I even outspeed. I have a bulky EV spread, so I can definitely take a Stab surf. Lets see.
Begin Turn #28
Sandslash used Rock Slide!
(84% damage)
It's super effective!
---------------------------------
Helipper flinched!
---------------------------------
Sandslash's Leftovers restored its HP a little!
Helipper's Leftovers restored its HP a little!
End of turn #28
SuPsUp(UU)'s Sandslash: 336 HP
Mr Iggeh's Helipper: 22% HP
Awesome, the hax are in my favor now. I also outspeed this big ass pelican. Time to get rid of that pesky ass bird.
Begin Turn #29
Sandslash used Rock Slide!
(23% damage)
It's super effective!
Helipper fainted!
Mr Iggeh sent out ToP (Lv.100 Hitmontop)!
ToP is hurt by Spikes!
ToP's Intimidate cuts Sandslash's Attack!
---------------------------------
Sandslash's Leftovers restored its HP a little!
ToP's Leftovers restored its HP a little!
End of turn #29
SuPsUp(UU)'s Sandslash: 354 HP
Mr Iggeh's ToP: 33% HP (Par)
3-5
Well I finally get on the scoreboard. He sends out top to Intimidate. I can still probably kill him with a +1 Stabbed EQ. So I might as well stay in. I don’t want him around anymore to spin either. Again, without spikes, I dont know if Slash could KO.
Begin Turn #30
Sandslash used Earthquake!
(33% damage)
ToP fainted!
Mr Iggeh sent out Lunatic (Lv.100 Lunatone)!
---------------------------------
End of turn #30
SuPsUp(UU)'s Sandslash: 354 HP
Mr Iggeh's Lunatic: 100% HP
3-4
Sandslash is Raking up the kills, but now he sent in my dreaded enemy, Lunatone. Lunatone apparently is BP, but it would still destroy my team if it switched out. Ill hit it with what I can to weaken it for Hitmonlee.
Begin Turn #31
Lunatic used Calm Mind!
Lunatic's Special Attack rose!
Lunatic's Special Defense rose!
---------------------------------
Sandslash used Rock Slide!
(38% damage)
---------------------------------
Lunatic's Leftovers restored its HP a little!
End of turn #31
SuPsUp(UU)'s Sandslash: 354 HP
Mr Iggeh's Lunatic: 69% HP
Damn it. He is Calm Minding. I can probably live through a +1 psychic because of my bulky Build, so im going to Hit him again with Rock slide before I say goodbye to Sandslash.
Begin Turn #32
Lunatic used Psychic!
(249 damage)
---------------------------------
Sandslash used Rock Slide!
(41% damage)
---------------------------------
Lunatic's Leftovers restored its HP a little!
Sandslash's Leftovers restored its HP a little!
End of turn #32
SuPsUp(UU)'s Sandslash: 127 HP
Mr Iggeh's Lunatic: 34% HP
Not bad, But I don’t know if that’s enough for Lee to KO with HP ghost. And I don’t like seeing sandslash go, as he kept me in this game.
Begin Turn #33
Lunatic used Psychic!
(127 damage)
Sandslash fainted!
SuPsUp(UU) sent out Hitmonlee (Lv.100 Hitmonlee)!
---------------------------------
Lunatic's Leftovers restored its HP a little!
End of turn #33
SuPsUp(UU)'s Hitmonlee: 286 HP
Mr Iggeh's Lunatic: 40% HP
2-4
Sandslash did well, now time to attempt to set up Hitmonlee, otherwise im pretty much screwed. Im not sure if he has enough Physical Defense to live through my HP ghost, and if I endure, and he calm minds, ill end up in the same situation, but he will be +2, and have 46% hp… A jolly Hitmonlees HP ghost wont do 40%, but around 35%…the bennifit of jolly reversal is the fact that it outspeeds other Hitmonlees, to bulk up before them.
Begin Turn #34
Hitmonlee used Hidden Power!
(40% damage)
It's super effective!
Lunatic fainted!
Mr Iggeh sent out Scatman (Lv.100 Ampharos)!
Scatman is hurt by Spikes!
---------------------------------
Scatman's Leftovers restored its HP a little!
End of turn #34
SuPsUp(UU)'s Hitmonlee: 286 HP
Mr Iggeh's Scatman: 81% HP
2-3
Woot! Adamant nature takes the cake on my reversal lee. I don’t use standard Evs, I use A lot of HP evs and I only outspeed everything after Salac is activated. So I can take more attacks and set up.
Begin Turn #35
Hitmonlee used Bulk Up!
Hitmonlee's Attack rose!
Hitmonlee's Defense rose!
---------------------------------
Scatman used Thunderbolt!
(131 damage)
---------------------------------
Scatman's Leftovers restored its HP a little!
End of turn #35
SuPsUp(UU)'s Hitmonlee: 155 HP
Mr Iggeh's Scatman: 88% HP
See! Those HP evs came into play now since instead of being 2hkod, i get 3hkod. I can set up another Bulk up, and threaten with a 200 Base Power Stabbed move with 744 Attack, and outspeeds everything minus Persian/Sneasel/electrode.
Begin Turn #36
Hitmonlee used Bulk Up!
Hitmonlee's Attack rose!
Hitmonlee's Defense rose!
---------------------------------
Scatman used Thunderbolt!
(134 damage)
---------------------------------
Using Salac Berry, the Speed of Hitmonlee rose!
Scatman's Leftovers restored its HP a little!
End of turn #36
SuPsUp(UU)'s Hitmonlee: 21 HP
Mr Iggeh's Scatman: 94% HP
Mr Iggeh: Oh Dear
Oh Dear is right Mr Iggeh :D. Pumping Iron is what I do! With +2 I can now wreck his team as much as possible, hopefully enough to give me the upper hand! Ill endure to give me a little more power.
Begin Turn #37
Hitmonlee used Endure!
Hitmonlee braced itself!
---------------------------------
Scatman used Hidden Power!
(20 damage)
Hitmonlee Endured the hit!
---------------------------------
Scatman's Leftovers restored its HP a little!
End of turn #37
SuPsUp(UU)'s Hitmonlee: 1 HP
Mr Iggeh's Scatman: 100% HP
Time to sweep, With Lees counters out of the way, I should be able to pull this off.
Begin Turn #38
Hitmonlee used Reversal!
(100% damage)
Scatman fainted!
Mr Iggeh sent out Druidcruel (Lv.100 Tentacruel)!
Druidcruel is hurt by Spikes!
---------------------------------
Druidcruel's Leftovers restored its HP a little!
End of turn #38
SuPsUp(UU)'s Hitmonlee: 1 HP
Mr Iggeh's Druidcruel: 69% HP
2-2
Tentacruel:.........
Even Ground now. I don’t think his tentacruel can live through this, even though he resists it.
Begin Turn #39
Hitmonlee used Reversal!
(68% damage)
It's not very effective...
Druidcruel fainted!
Mr Iggeh sent out Rockman (Lv.100 Golem)!
Rockman is hurt by Spikes!
---------------------------------
End of turn #39
SuPsUp(UU)'s Hitmonlee: 1 HP
Mr Iggeh's Rockman: 50% HP
2-1
We say our GGs. And prepare for the final Reversal. When somehow…..…. HIGHLIGHT BELOW FOR WHAT HAPPENS NEXT!
Begin Turn #40
Hitmonlee used Reversal!
(51% damage)
A critical hit!
It's super effective!
Rockman fainted!
2-0
Haha, JK, there was no quick claw or bright powder BS =p. That was a fun battle overall. This was not our closest battle, but the one with the most interesting Content in the middle.
End Battle! SuPsUp(UU) wins!
Score: 2 to 0
Well, there was a fun battle. It showed how a team with a theme, really helps out with basic strategy. It also shows the importance of every switch, and various mind games. Spikes made sandslash able to live long enough due to being able to KO Hitmontop before it was hurt so that it got a chance to Hurt Lunatone. Weakening Counters, and sweeping was the basic strategy of this game. Sandslash also forced him to sacrifice Hitmontop, his Mach puncher, who could have killed Lee.
SUPSUP PROPS:
· Omastar for getting spikes up.
· Lanturn for helping weaken a Lee Counter.
· MissyD for forcing two switches and saving the game.
· Sandslash for Killing 2 of Hitmonlees counters, and severely hurting the last one .
· Hitmonlee for being so hawt, and sweeping 4 pokemon.
IGGEH PROPS:
· Lunatone for setting up a game threatening sweep. As well as killing 2 of my pokemon. And putting my Pelipper Counter to Sleep.
· Pelipper for surprisingly hurting me and sweeping 2 more of my pokemon.
· Tentacruel for making good Calamari.
SLOPS:
· Letting me get 3 layers of spikes up from over prediction.
· Toxic missing.
· FlinchHax on Pelipper.
· Ampharos for letting Lee Set up.
· Altaria did nearly nothing. As well as Golem did nothing.
HOPE YOU LIKED IT!
And now, for the battle MVP....(drumroll)..
Sandslash @ Leftovers
Ability: Sand Veil
EVs: 252 hp/ 160/ 96 Spd
Nature: Adamant (+Atk, -SAtk)
-Swords Dance
-Counter
-Earthquake
-Rock Slide
Even though Hitmonlee made more pokemon faint, it could only do so because of Sandslash. Sandslash Set up the SD on a CB slide, and took out Lees 2 counters, while bringing the last one into HP ghost KO range. GG. ( On my computer the sandslash's updated EV spread is 252 hp/72atk/148spd/36 Sdef)