Intro
Getting into the nUU metagame has been proving to be a big challenge. After an unsuccessful team build around a SubCM Mismagius, I decided to opt for something different than the offensive style I usually ran. Since I have never made a stall team before, this team has proven to be a challenge to build.
Synergy
A good stall team resist every single type in the metagame, and doesn't get scared off by things like Toxic Spikes or status. My team is able to do that, having Pokes that are immune to Leech Seed, Toxic Spikes, and a great status absorber.
Strategy
This team is made to status the opponent, then stall them out with either attacking moves or draining HP. Because of this, each Pokemon on my team has at least one status move on it. To prove that each of the types is covered, each type that this team resists will be highlighted in bold as it appears on the team once.
The Team
Spiritomb @ Leftovers
Calm Nature
252 HP/ 140 Atk/ 116 Sp. Def
Pursuit/Sucker Punch
Pain Split
Taunt
Will-O-Wisp
ROles: Spin Blocker, lead
Resists: Fighting, Psychic, Normal
This is a standard Spiritomb set. I chose it to scare off suiciders and what not, cripple with Will-O-Wisp, and come in later in the game to take Rapid Spins.
Clefable @ Toxic Orb
Calm Nature- Magic Guard
252 HP/ 252 SpD/ 4 Spe
Seismic Toss
Ice Beam
Softboiled/Protect
Wish
Roles: Special Wall, Status Absorber, Wishpasser.
Resists: Ghost
This team needed some welcome wish support. Clefable provides that while being a very sturdy special wall. Seismic Toss prevents subbers from setting up on me, Ice Beam hits Flying types and whatnot, and Softboiled provides recovery for Clefable. I am consdiering Protect >> Softboiled, since Wish can recover Clefable as well.
Milotic @ Leftovers
Bold/Modest Nature
252 HP/ 252 Def/ 6 Spa
Surf
Ice Beam/HP Electric/Toxic
Rest
Sleep Talk
Role: Secondary Status Absorber, Bulky Water
Resists: Fire, Water, Ice
Milotic is one of the beter bulky waters in nUU. I chose a RestTalk set to activate Marvel Scale, and since Milotic is vulnerable to T-Spikes. Surf is the obligatory STAB here, and the second slot is a toss-up between waters, flyers/dragons, and wearing down other stall teams.
Registeel @ Leftovers
Careful Nature- Clear Body
252 HP/ 156 Sp. Def/ 100 Atk
Earthquake
Iron Head
Thunder Wave
Stealth Rock
Roles: Special Wall, Breaks Subsweepers, sets up Stealth Rock.
Resists: Steel, Poison, Bug, Rock, Grass, Dragon, Dark, Flying,Normal
Registeel perofrms several great things on my team. Its ability as a special wall is superb, as is its ability to Resist Toxic, as well as nine different types. Thunder Wave cripples sweepers, Earthquake hits Raikou, and Iron Head doubles with T-Wave for paraflinch. Stealth Rock is always a welcome addition to any team.
Hariyama @ Leftovers
Impish Nature-Thick Fat
76 HP/ 252 Def/ 180 Atk
Force Palm/Cross Chop/Brick Break
Knock Off
Stone Edge/Ice Punch
Whirlwind
Roles: Physical Wall
Reisists: Steel, Dark, Bug(?)
Hariyama takes a lot of hits like a champ, especially with Thick Fat. Force Palm provides parahax, but it doesn't fit well with Toxic Spikes, so I may go with Cross Chop for a stronger STAB, or Brick Break to get rid of screens. Knock Off stops a lot of sweepers from having a field day, Stone Edge/Ice Punch grants me coverage against Staraptor and Flyers. Whirlwind is for Phazing.
Roserade @ Leftovers
Calm Nature- Natural Cure
252 HP/ 252 Sp. Def/ 6 Spa
Sludge Bomb
Spikes
Toxic Spikes
Rain Dance
Roles: Toxic Spikes Abosrber, Toxic Spikes setup, Spikes setup, Weather set up
Resists: Grass, Water, Electric
Roserade can be bulky, to one's surprise. 105 base Sp. Def. is nothing to sneeze at. Roserade's main job is to setup layers of both kinds of Spikes, then can either serve as a Weather counter or kill off those Pesky Ludicolos. Since my team isn't overly weak to Rain Dance (Thank you Hairymama for demolishing Kabutops and Ice Fang Floatzel), Rain Dance has been chosen for a weather move.
Changes I am Considering
Chansey: Obviousy a good special wall in nUU, but has low Special Attack.
Claydol: My team doesn't have a Rapid Spinner, but isn't overly weak to entry hazards.
Umbreon: Wish support would be welcome to this team, but I already have Leech Seed.
Getting into the nUU metagame has been proving to be a big challenge. After an unsuccessful team build around a SubCM Mismagius, I decided to opt for something different than the offensive style I usually ran. Since I have never made a stall team before, this team has proven to be a challenge to build.
Synergy
A good stall team resist every single type in the metagame, and doesn't get scared off by things like Toxic Spikes or status. My team is able to do that, having Pokes that are immune to Leech Seed, Toxic Spikes, and a great status absorber.
Strategy
This team is made to status the opponent, then stall them out with either attacking moves or draining HP. Because of this, each Pokemon on my team has at least one status move on it. To prove that each of the types is covered, each type that this team resists will be highlighted in bold as it appears on the team once.
The Team
Spiritomb @ Leftovers
Calm Nature
252 HP/ 140 Atk/ 116 Sp. Def
Pursuit/Sucker Punch
Pain Split
Taunt
Will-O-Wisp
ROles: Spin Blocker, lead
Resists: Fighting, Psychic, Normal
This is a standard Spiritomb set. I chose it to scare off suiciders and what not, cripple with Will-O-Wisp, and come in later in the game to take Rapid Spins.
Clefable @ Toxic Orb
Calm Nature- Magic Guard
252 HP/ 252 SpD/ 4 Spe
Seismic Toss
Ice Beam
Softboiled/Protect
Wish
Roles: Special Wall, Status Absorber, Wishpasser.
Resists: Ghost
This team needed some welcome wish support. Clefable provides that while being a very sturdy special wall. Seismic Toss prevents subbers from setting up on me, Ice Beam hits Flying types and whatnot, and Softboiled provides recovery for Clefable. I am consdiering Protect >> Softboiled, since Wish can recover Clefable as well.
Milotic @ Leftovers
Bold/Modest Nature
252 HP/ 252 Def/ 6 Spa
Surf
Ice Beam/HP Electric/Toxic
Rest
Sleep Talk
Role: Secondary Status Absorber, Bulky Water
Resists: Fire, Water, Ice
Milotic is one of the beter bulky waters in nUU. I chose a RestTalk set to activate Marvel Scale, and since Milotic is vulnerable to T-Spikes. Surf is the obligatory STAB here, and the second slot is a toss-up between waters, flyers/dragons, and wearing down other stall teams.
Registeel @ Leftovers
Careful Nature- Clear Body
252 HP/ 156 Sp. Def/ 100 Atk
Earthquake
Iron Head
Thunder Wave
Stealth Rock
Roles: Special Wall, Breaks Subsweepers, sets up Stealth Rock.
Resists: Steel, Poison, Bug, Rock, Grass, Dragon, Dark, Flying,Normal
Registeel perofrms several great things on my team. Its ability as a special wall is superb, as is its ability to Resist Toxic, as well as nine different types. Thunder Wave cripples sweepers, Earthquake hits Raikou, and Iron Head doubles with T-Wave for paraflinch. Stealth Rock is always a welcome addition to any team.
Hariyama @ Leftovers
Impish Nature-Thick Fat
76 HP/ 252 Def/ 180 Atk
Force Palm/Cross Chop/Brick Break
Knock Off
Stone Edge/Ice Punch
Whirlwind
Roles: Physical Wall
Reisists: Steel, Dark, Bug(?)
Hariyama takes a lot of hits like a champ, especially with Thick Fat. Force Palm provides parahax, but it doesn't fit well with Toxic Spikes, so I may go with Cross Chop for a stronger STAB, or Brick Break to get rid of screens. Knock Off stops a lot of sweepers from having a field day, Stone Edge/Ice Punch grants me coverage against Staraptor and Flyers. Whirlwind is for Phazing.
Roserade @ Leftovers
Calm Nature- Natural Cure
252 HP/ 252 Sp. Def/ 6 Spa
Sludge Bomb
Spikes
Toxic Spikes
Rain Dance
Roles: Toxic Spikes Abosrber, Toxic Spikes setup, Spikes setup, Weather set up
Resists: Grass, Water, Electric
Roserade can be bulky, to one's surprise. 105 base Sp. Def. is nothing to sneeze at. Roserade's main job is to setup layers of both kinds of Spikes, then can either serve as a Weather counter or kill off those Pesky Ludicolos. Since my team isn't overly weak to Rain Dance (Thank you Hairymama for demolishing Kabutops and Ice Fang Floatzel), Rain Dance has been chosen for a weather move.
Changes I am Considering
Chansey: Obviousy a good special wall in nUU, but has low Special Attack.
Claydol: My team doesn't have a Rapid Spinner, but isn't overly weak to entry hazards.
Umbreon: Wish support would be welcome to this team, but I already have Leech Seed.