I'm afraid the majority of the reasoning for Static fails, and fails hard.
Yes there is a chance that you can switch in on a predicted contact move and paralyse the opponent. But these chances will be few and far between even with Deck/tennis' physically bulky stat spread. All the while, you're switching in what is best a mediocre physical sponge (compared to Cress, Skarm, Hippo, Forry and other dedicated physical walls) for what? A measly 30% chance of paralysis. That my friends, is a Bad decision.
If you'll notice, the spread has the exact same HP/Defense as Hippowdon jagged, and the spread I listed for calcs is
not a dedicated physical wall. If you believe Hippowdon to be worthy of the dedicated physical wall title when it too resists none of the common physical attacks outside Stone Edge, then the lady doth protest too much.
I think your list needs adjustment for realism:
Earthquake 19.97% non contact
Thunderbolt 12.52%pathetic damage
U-turn 10.52%
Surf 8.67% resisted
Stone Edge 8.35% non contact
Ice Beam 8.19% SuperEffective
Explosion 8.18% KOs User
Shadow Ball 6.61% non contact
Bullet Punch 6.13% See: Scizor
Fire Blast 6.09% resisted
Earth Power 5.93%Super Effective
Grass Knot 5.59% resisted
Ice Punch 5.56% Unstabbed nearly all the time
Crunch 5.41%
Outrage 5.0% SuperEffective
Waterfall 4.92% resisted
Flamethrower 4.82% resisted
Close Combat 4.79%
Pursuit 4.78%
Superpower 4.12% Drops users Attack/Defense
Draco Meteor 4.1% non contact
Furthermore your list uses the chicanery of listing moves and not pokemon. This entirely ignores the fact that you don't face 24 moves in battle, you face 6 Pokemon.
Lets look at the top 20 pokemon:
1. Metagross (always carrier Meteor Mash, occasionally Bullet Punch)
2. Latias (Special attacker, weak to Dragon)
3. Scizor (always carries Bullet Punch and U-Turn)
4. Salamence (Outrage only common physical move)
5. Jirachi (makes a living using Zen Headbutt and Iron Head)
6. Starmie (Special attacker, weak to Electric)
7. Tyranitar (Commonly runs at least one of Pursuit, Superpower, or Aqua Tail in its 4th slot)
8. Heatran (Special attacker)
9. Infernape (Mixed attacker, Dragon resists fire stab)
10. Zapdos (completely walled without HP Ice)
11. Fidgit (Special attacker, us. only runs Earth Power for offense)
12. Machamp (all attacks contact except Stone Edge and Earthquake)
13. Breloom (Seed Bomb resisted, Focus Punch biggest threat.)
14. Arghonaut (almost always physical sets)
15. Skarmory (lol)
16. Celebi (usually special attacker or support.)
17. Stratagem (Special attacker)
18. Flyon (If you predict U-turn you're damn ballsy but it can pay off.)
19. Snorlax (all contact attacks)
20. Magnezone (Special attacker, needs HP Ice or completely walled)
I have not included Ice Punch or Outrage since no sane person would switch into SE moves anyway, especially not Outrage.
With all due respect JA, the only Ice Punch you wouldn't switch into is Weaviles. Hippowdon soaks up unSTAB Ice Punches as if they are nothing.
Close Combat and Superpower hit too hard - from Deck's own calcs - Close Combat/Superpower: 38-45% [STAB] You really don't want to switch into that.
You left out the most important part JA: The opponent's Attack Stat. That is 394 aka
Machamp, the only CC user at that attack level. Infernape and Lucario do nowhere near that level of damage. Thank you for not reading the calculations at all. You are scaremongering based on a single pokemon, Machamp, that usually only runs Close Combat on a set that uses Guts. Otherwise you're talking Dynamicpunch and if you're switching inot Machamp Shield Dust is probably the better ability anyway for that reason.
That's only 3 moves from the whole of the top 20 most used moves on the CAP server. I don't want to hear arguments about Meteor Mash or Aqua Tail - the stats prove they're simply not used often enough to be useful.
Metagross is #1 in usage. Metagross uses Meteor Mash almost without fail, and Zen Headbutt has become ever more popular. It is asinine to base a switchin on a random set of moves rather than a known set of pokemon.
U-Turn is admittedly a very good choice to switch into. Most U-Turners are fast and wont want to be paralysed (Aside from arguably the best U-Turner, Flygon, who is immune to Static).
Ground types are not immune to Static. Abilities do not have a "type" associated with them.
Bullet Punch usage is almost solely due to Scizor, whom you can pretty much wall with or without Static. Bullet Punchers also don't care about Paralysis as much as other sweepers since Bullet Punch gets priority anyway. [/Quote]
Unless all they ever SPAM is Bullet Punch, 90 BP w/STAB on best case scenario Scizor, they care a great deal if they can't outspeed your walls or slow sweepers before they can recover. Good luck trying to Superpower that Curselax, Scizor. Hope you get a CH.
I hope you can be bother to read this, for I feel it is a strong argument as to why Static will be of relatively little use to CAP8.
Your argument is a mangled ball of disinformation based upon several faulty premises that uses tortured statistics. If you're going to make an argument can you at least check that any of your foundations is sound?
Do not argue about how Hippowdon is a much better physical wall when the spread you are assuming has the exact same Base HP/Defense.
Check ability knowledge (like static paralyzing all contact attack users regardless of typing) before using it as an argument. The only contact attackers immune to Static are Persian, Hitmonlee, and Kitsunoh: When they have Limber.
Finally, do not post a single attack calc without mentioning the offensive capability of its user.