Ok, I'm going to address the issues that were raised towards my post first.
One way that we could surely make it easy to Stop The Secondary in a defensive way would be to (sorry for the minor poll jump) give this Pokemon mean look (hypothetically). That way, we bring our CAP in to absorb some Secondary Effect, then mean look the Pokemon while it tries to take advantage of no limited attacking abilities. This is just one example, and I'm certain we could figure out many more. Even giving it arena trap due to its Ground typing could work well. Again, hypothetically speaking of course.
Deck Knight said:
Clearly not punishing the secondary users has not worked before, otherwise it might not have been deemed a worthy subject for research. Tyranitar can't remove the hazards and Tentacruel can't threaten anything after it does.
Sorry Deck, but this might be the worst argument I've ever seen you make. The point of CAP is to make things that don't currently exist in the metagame and see how it effects it. If it hasn't worked before, shouldn't we go on to make something that makes it work? I know my argument could go both ways here, if we were to make a T-tar (ish) CAP that can also remove hazards,blah blah blah we would be doing something new. Again though, I think it would be a much better learning experience if we looked at this from a defensive point of view rather than saying the best way to stop the secondary is to kill everything. That's rather obvious.
Walvren said:
Having a Dark/Ground typing pretty much MEANS it will be offensviely orientated. The point of Dark is to punish Trickers and scare off ghosts while Ground prevents Twave.
Then, I think we pretty much lost the concept of this CAP in a most horrible way if this is the general consensus. If the only thing we plan to do with our CAP is to absorb T-Wave and kill trick users and Celebi with Leech Seed we missed out on a great opportunity to learn a lot more about the metagame.
Walvren said:
it will need a rather large movepool to OHKO every single secondary user out there.
Why does it need to OHKO everything?! God guys! You're thinking of this in the complete wrong way! How do we learn ANYTHING from OHKOing everything? All we will see is offensive teams emerge because it won't be worth it to even try to set up Secondary Effects. That's not even theorymon, it's obvious. Why don't we take a direction that can actually teach us something. If we create a CAP that is really good at stopping Secondary Effects in a way were the users of said effects become pure death foder, then we will learn a lot more than just killing the users!
Sgt Woodsly said:
You're stopping the secondary permanently if you start wailing on them, as opposed to (possibly) permanently/temporarily/not at all if we go defensively.
Again, someone tell me what this teaches us. The secondary user is dead. It didn't set up. So, people are going to be less inclined to use Secondary. Wow, that was easy. Do we need to make a CAP to test something we already do? I think not.
In closing, I know we already picked types that hurt making this defensive. I argued against both of these types, especially ground, but no one listened to me. However, I'm sticking to my guns and saying that if we really want to keep CAP a learning process then we need to make this defensive. Otherwise, we will make an offensive Pokemon that we will know the role of and won't learn anything about Stopping the Secondary.
I'm officially supporting
defensive.