Landshark in LOVE
........
A Suspect RMT
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Description:
I created this Suspect team from the remanents of my OU Team, but updated it for Suspect play, and in the process found an amazing partner for Garchomp, Baton Pass Scizor with Agility. Since all of Scizor's counters use a Fire Move, Garchomp is almost guaranteed to get an Agility passed to him, where he can Swords Dance. At +2 Speed and +2 Attack, Garchomp is unstoppable. As an added bonus, Scizor covers Garchomp's weaknesses. I have used this strategy to sweep through a large amount of teams extremely successfully.
At a Glance...
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Betagross
Metagross @ Choice Scarf
Ability: Clear Body
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Stealth Rock
- Explosion
- Meteor Mash
Why Metagross is my lead:
This is my custom Metagross lead that has served basically all of the purposes I have needed. It can cripple a starter, set up SR, and than explode, or I can Meteor Mash to OHK weaker pokes before they can even hit me. If I feel no threat, I use stealth rock and than have a reliable one kill with explosion later, and meteor mash provides a great stab that can sweep late-game. Trick cripples Crocune and Curselax. 176 Speed EVs with a +Speed nature let me run a slightly higher speed than base 115 Pokes. Out speeding Timid Scarf Heatran is pointless as I lack Earthquake, so I added some bulk and maximized Attack power.
Synergy: Ground goes to Zapdos or Latias. Fire goes to Starmie, Latias, or Garchomp.
Killowatt
Zapdos (M) @ Leftovers
Ability: Pressure
EVs: 248 HP/76 Spd/184 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Substitute
- Roost
- Toxic
Why this Pokemon and this moveset?
Why not counter stall with stall? That's exactly what SubRoost Zapdos does. The combination of a stab thunderbolt and toxic provide great coverage. Toxic hits anything that is not steel, and thunderbolt hits that which is. After I toxic a Poke, I then substitute and roost until residual damage KOs them. Zapdos also provides a great check to Scizor, as it resists all of Scizor's stab moves, and can typically 2KO back with thunderbolt. 248 HP EVs ensure that I can switch into SR 5 times without dying, and the rest maximize my Special Defense while still keeping me at speed that most poke's do not run at. Also, when passed an Agility by Scizor, scarf users can do nothing against me (Garchomp) and PP stalling becomes incredibly easy.
Synergy: Ice goes to Starmie or Metagross. Rock goes to Metagross.
Starstruck
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 136 HP/252 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Trick
- Surf
Starmie is my all purpose check for Garchomp, Salamence, Dragonite, and Gyarados, as it can outspeed and OHK any of them with a 4x super-effective attack, even after Dragon Dancing due to its' choice scarf. Yet, that's not all. Starmie also provides a great status absorber with its' special ability Natural Cure, and its' stab Surf is incredibly powerful. As an added bonus, Trick cripples the wall that always tries to thrwart it, Blissey. If I absolutely have to, I will cripple Curselax/Crocune with trick. The EVs make it so that Starmie's bulk is maximized, yet it can still OHK all of the listed threats. Since this provides my "defensive backbone," bulk is important so that I can switch into attacks more often.
Synergy: Electric Latias or Garchomp. Grass goes to Zapdos, Metagross, Scizor, or Latias. Bug goes to Gliscor, Scizor, or Zapdos. Both Ghost and Dark go to Scizor.
Lady Luck
Latias (F) @ Leftovers
Ability: Levitate
EVs: 128 HP/252 Spd/128 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Hidden Power [Fire]
This beast works wonders after Blissey has been eliminated. With its' number one counter, Scizor, OHKd by HP Fire, not much stands a chance. All I have to do is switch into a special attacker and begin Calm Minding, recovering when necessary. The coverage between Dragon Pulse and HP Fire is only resisted by Heatran, who will be beaten if it lacks Explosion or Toxic. If I see an opportunity, I will also pass a speed boost to it from Scizor, letting me rip through its' scafed counters, like Garchomp.
Synergy: Dragon goes to Metagross or Scizor. Ice goes to Metagross or Starmie. Ghostand Dark both go to Scizor. Bug goes to Scizor or Zapdos.
Handgun
Scizor (F) @ Leftovers
Ability: Technician
EVs: 248 HP/88 Atk/172 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Agility
- Baton Pass
- U-turn
This set is the crux of my team, luring in its' counters, so that they can be destroyed by Garchomp. After an agility, Scizor is not going to be outsped, and it can pass its' boost to Garchomp, who will easily absorb the fire attack aimed at Scizor. Bullet Punch and U-turn let me pretend like I am running a bulky Swords Dance set, so that when I finally get the chance to pass an agility, they don't see it coming. The given EVs let me retain an offensive presence while maintaing bulk and enough speed. Here are all of Scizors counters, and how Garchomp can setup on them and then sweep.
Synergy: Fire goes to Latias, Starmie, or GARCHOMP.
Gargoyle V2
Garchomp (M) @ Life Orb
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
This badass is my final sweeper, and a damn good one. At +2 Speed and +2 Attack, nothing is stopping it. If Sand Veil is activated, it becomes even harder. Earthquake and Dragon Claw collectively hit almost the entire game for at least neutral damage, with Fire Fang destroying Skarmory, Scizor, and Bronzong. I chose Dragon Claw over Outrage so that steels cannot switch in with almost no penalty, and after a Swords Dance, a weakened team can't stand up to Dragon Claw. Life Orb provides power over survivability, so lately I have to require on Garchomp less for synergy, and more for that final sweep. Yet, the power it provides combined with Fire Fang allows me to OHK Skarmory after SR.
Synergy: Ice goes to Starmie or Metagross. Dragon goes to Scizor or Metagross.
Thanks for reading! All advice is appreciated.