Chinchou (Analysis)'

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matty

I did stuff a long time ago for the site
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Most of the Credit should go to SBC for his work originally on Chinchou over at the LCF. I've taken some of his work and combined it with some of my prose. Hope that is ok with you SBC. If not, I'll change it ASAP

Chinchou Analysis: http://www.smogon.com/dp/pokemon/chinchou


Status: INCOMPLETE (needs proofreading)
___________________________


[Overview]
<p>Chinchou is one of the premier Water-types in Little Cup thanks to its solid Water / Electric typing and a useful ability to switch in often and deal significant damage to a majority of the Little Cup metagame. It also has a great special movepool to cap it all off. The only thing that holds Chinchou back are its weakness to Ground moves such as Earthquake (which many Pokemon carry) and a bad Defense stat. It also requires a lot of prediction to be effective, especially with Diglett on the loose.</p>

[SET]
name: Agility Sweeper
move 1: Agility
move 2: Hydro Pump / Surf
move 3: Thunderbolt
move 4: Ice Beam / Hidden Power Grass
item: Life Orb / Oran Berry
ability: Volt Absorb
nature: Modest
EVs: 228 SpA / 220 Spe

[SET COMMENTS]

<p>This set has the most sweeping potential of Chinchou's sets, and uses Agility to raises its Speed. When combined with the BoltBeam combo and Hydro Pump, most of Chinchou's threats are covered. Chinchou can often come in freely on Electric-, Water-, and Ice- attacks and quickly set up as opponents switch in their appropriate counter. Chinchou also has great resistances to the many common priority moves including Aqua Jet, Ice Shard, and Bullet Punch, meaning that most priority won’t wear Chinchou down. After an Agility, Chinchou reaches a blazing 32 Speed outrunning all other Little Cuppers, even a Choice Scarf Jolly Diglett. Combined with its high Special Attack stat, which hits equally as hard as a Timid Staryu, Chinchou can often sweep through weakened teams. If possible, bring Chinchou out near the end of matches once things have take some damage, especially Munchlax, to ensure it has an easier chance of sweeping.</p>

[ADDITIONAL COMMENTS]

<p>The choices between Hydro Pump and Surf, Ice Beam and Hidden Power Grass, and Life Orb and Oran Berry all come down to personal preference. Hydro Pump gives you the ability to 2HKO Standard Munchlax with Stealth Rock 100% of the time, but the accuracy may frustrate many players. Ice Beam is a good move if you're running Thunderbolt because it gets rid of pesky Ground-types like Gligar and Diglett without the fear of missing, while Hidden Power Grass gets rid of other Chinchou, Whooper, and Barboach, who are immune to Thunderbolt. Life Orb gives a great boost, but endangers Chinchou of quickly getting worn down through recoil damage and priority moves. Oran Berry is a good alternative as it ensures that priority won’t kill it off and keeps Chinchou healthy, even if it doesn’t OHKO some threats.</p>

[SET]
name: Choice Scarf
move1: Hydro Pump / Surf
move2: Thunderbolt
move3: Ice Beam
move4: Hidden Power Grass / Hidden Power Ground
item: Choice Scarf
ability: Volt Absorb
nature: Modest
EVs: 60 Def / 228 SpA / 220 Spe

[SET COMMENTS]
<p>Chinchou also makes a decent Scarfer that has the ability to switch in many times and quickly retreat. With a Choice Scarf, Chinchou reaches 24 Speed easily outrunning the 20 Speed tier and most other Scarfers. Its high Special Attack allows to it punch holes in bulkier Pokemon like Munchlax, allowing other special oriented teammates to sweep easier. The only downside to running Scarf Chinchou is that prediction becomes more crucial. Mantyke and Croagunk can neutralize Water-type attacks, while Gligar can easily switch in on Thunderbolts and set up while you are forced to switch. Ice Beam allows for Munchlax and other Waters to freely come in. It is often advisable to scout with Ice Beam to see what your opponent brings in so that you are doing some damage off the bat or already know opponents team before you bring Chinchou in.</p>

[ADDITIONAL COMMENTS]

<p>Resistances to common priority attacks such as Bullet Punch, Aqua Jet, and Ice Shard combined with great coverage and decent Speed means that Chinchou can also run an effective Choice Scarf set, in which case a Modest nature is advisable unless you are desperate to tie with Choice Scarfed Mankey and Gastly.</p>

[SET]
name: BulkyChou
move1: Thunderbolt / Discharge
move2: Surf
move3: Thunder Wave / Ice Beam
move4: Ice Beam / Confuse Ray
item: Oran Berry
ability: Volt Absorb
nature: Calm
EVs: 236 HP / 228 SpD

[SET COMMENTS]
<p>Chinchou makes good use of its numerous resistances to common special attacks (Surf, Ice Beam, Thunderbolt, and Flamethrower in particular) along with its good HP and Special Defense to become a reasonable switch in to most Special attacks. This set is mostly to tank and force switches with Thunder Wave. Thunderbolt and Surf are for standard STAB, attacks while Ice Beam completes the BoltBeam combo.</p>

<p>Some players may choose a Para-fusion set that combines Confuse Ray and Thunder Wave. Thunder Wave followed up with Confuse Ray will make the opponent do nothing 5 times out of 8. This often gives you times to make safe switches while neutralizing fast, dangerous Pokemon. Discharge has the bonus of paralyzing and keeping offensive pressure on your opponent, along with allowing you to run Ice Beam still. Either set works, but oftentimes the added damage of Thunderbolt and the 100% paralyzing effect of Thunder Wave are more appealing to players.</p>

[Team Options]
<p>Flying or Levitating Pokemon go hand in hand with Chinchou because the only things that are OHKOing Chinchou are strong Ground moves. Bronzor is a great companion for Chinchou as it can set up Stealth Rock and has an immunity to Ground moves; Fire attacks aimed at Bronzor can be absorbed by Chinchou. Gligar is another Pokemon that enjoys Chinchou support as it can lay down Stealth Rock, has immunity to Earthquake, and can U-Turn out to Chinchou. Chinchou can absorb Water- and Ice- type attacks aimed at Gligar as well and wear down threats so that Gligar may be able to sweep later. Other interesting partners include Snover, who can lure out pesky Munchlaxes and KO with Wood Hammer, clearing the way for Chinchou to sweep teams once Munchlax is gone. Along with this, Chinchou can come in on Fire attacks aimed at Snover while Snover resists Earthquake and scare of many of Chinchou's counters like Gligar and other Ground-Type Pokemon.</p>

[Other Options]
<p>Chinchou makes a reliable Rain Dance set up Pokemon, taking advantage of the rain and having the bulk to take some hits. With Rain Dance, you have the opportunity to run Thunder which is incredibly powerful along with getting STAB, and has the chance to paralyze allowing for easier switches to your other Rain Dance sweepers while also boosting Surf.</p>

<p>Chinchou has the possibility of running Choice Specs if you just replace Choice Scarf and leave all the same EVs; the only thing you should change is the nature to Timid. Unfortunately, this leaves Chinchou open to its nemesis, Diglett, and the prediction element again becomes key.</p>

<p>Chinchou actually has a decent physical movepool with Waterfall, Return, Sucker Punch, and Bounce providing ample coverage, although don't bother with that 38 Base Attack and a superior Special Attack and movepool. Signal Beam is usable to hit Grass-types, but Ice Beam is more powerful, and is hence superior unless you fear Snover greatly. If you wanted to stat-up, you could probably find use for Amnesia and Charge, but these are for specialized cases. Finally, Shed Shell is an option for escaping annoying Diglett.</p>

[Counters]
<p>Chinchou has a mediocre Defense stat and a weakness to Earthquake. Any set lacking Hidden Power Grass promptly loses to Wooper or Barboach, who are immune to both STABs as well as Thunder Wave to stop Para-fusion. Any faster Ground-type Pokemon, like Gligar, can come in on Thunderbolt and OHKO. Primarily, Diglett can trap, laugh, and OHKO with Earthquake but is OHKOed by Surf on the switch and may be surprised by an Agility set.

<p>Many Grass-types work as counters to the standard set with their super effective STAB moves like Seed Bomb, however they must be wary of Ice Beam unless named Snover. </p>

<p>Offensive Chinchou are walled by Munchlax, although switching it in on boosted Hydro Pumps and Thunderbolts can slowly wear it down. Munchlax will win one-on-one with a strong Earthquake. Ironically, other Chinchou can wall it, when without Hidden Power Grass or Hidden Power Ground.</p>
 

supermarth64

Here I stand in the light of day
is a Contributor Alumnus
Under Choice Scarf, you have 220 Spd instead of Spe. Also, it should be Hidden Power Grass / Hidden Power Ground, not the way you have it.
 

matty

I did stuff a long time ago for the site
is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Ya sorry about that. It's been about a year since I've written an analysis. Eric went through a nitpicked exactly what you were talking about.


As any FYI, I'm changing some of my prose as I re-read some stuff. So bear with me for a bit.
 

Snorlaxe

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is a Top Contributor Alumnus
[Overview]
<p>Chinchou is one of the premier bulky Water-types in Little Cup that combines a solid Water / Electric typing and a useful ability to switch in often and deal significant damage to a majority of the Little Cup metagame. In also combines a great specially-oriented movepool to cap it all off. The only thing that Chinchou lacks is its severe Ground weakness and bad Defense stat which many Pokemon carry. It also requires a lot of prediction that accompanies some of its sets.</p>

[SET]
name: Agility Sweeper
move 1: Agility
move 2: Hydro Pump / Surf
move 3: Thunderbolt
move 4: Ice Beam / Hidden Power Grass
item: Life Orb / Oran Berry
ability: Volt Absorb
nature: Modest
evs: 228 SpA / 220 Spe
[you mixed up the order...same goes for sets underneath this one; list them in the order shown here]

[SET COMMENTS]
<p>This set has the most sweeping potential of Chinchou's sets, and uses Agility to raises its Speed. When combined with the BoltBeam combo and Hydro Pump, most of Chinchou's threats are covered.. Chinchou can often come in freely on Electric-, Water-, and Ice-type attacks and quickly set up as opponents switch in their appropriate counter. Chinchou also has great resistances to the many common priority moves including Aqua Jet, Ice Shard, and Bullet Punch, meaning that most priority won’t wear Chinchou down. After an Agility, Chinchou reaches a blazing 32 Speed, outrunning all other Little Cuppers, even a Choice Scarf Jolly Diglett. Combined with its high Special Attack stat, which hits equally as hard as a Timid Staryu, Chinchou can often sweep through weakened teams. If possible, bring Chinchou out near the end of matches once things have take some damage, especially Munchlax, to ensure it has an easier chance of sweeping.</p>

[ADDITIONAL COMMENTS]

<p>The choices between Hydro Pump and Surf, Ice Beam and Hidden Power Grass, and Life Orb and Oran Berry all come down to personal preference. Hydro Pump gives you the ability to 2HKO Standard Munchlax with Stealth Rock 100% of the time, but the accuracy may frustrate many players. Ice Beam is a good move if you're running Thunderbolt because it gets rid of pesky Ground-types like Gligar and Diglett without the fear of missing, while Hidden Power Grass gets rid of other Chinchou, Whooper, and Barboach, who are immune to Thunderbolt. Life Orb gives a great boost, but endangers Chinchou of quickly getting worn down through recoil damage and priority moves. Oran Berry is a good alternative as it ensures that priority won’t kill it off and keeps Chinchou healthy, even if it doesn’t OHKO some threats.</p>

[SET]
name: Choice Scarf
move1: Hydro Pump / Surf
move2: Thunderbolt
move3: Ice Beam
move4: Hidden Power Grass / Hidden Power Ground
evs: 60 Def / 228 SpA / 220 Spe
item: Choice Scarf
nature: Modest
ability: Volt Absorb

[SET COMMENTS]
<p>Chinchou also makes a decent Scarfer that has the ability to switch in many times and quickly retreat. With a Choice Scarf, Chinchou reaches 24 Speed, easily outrunning the 20 Speed tier and most other Scarfers. Its high Special Attack allows to it punch holes in bulkier Pokemon like Munchlax, allowing other specially-oriented teammates to sweep easier. The only downside to running Scarf Chinchou is that prediction becomes more crucial. Mantyke and Croagunk can neutralize Water-type attacks, while Gligar can easily switch in on Thunderbolts and set up while you are forced to switch. Ice Beam allows for Munchlax and other Water-types to freely come in. It is often advisable to scout with Ice Beam to see what your opponent brings in so that you are doing some damage off the bat or already know opponents team before you bring Chinchou in.</p>

[ADDITIONAL COMMENTS]

<p>Resistances to common priority attacks such as Bullet Punch, Aqua Jet, and Ice Shard combined with great coverage and decent Speed means that Chinchou can also run an effective Choice Scarf set, in which case a Modest nature is advisable unless you are desperate to tie with Choice Scarfed Mankey and Gastly.</p>

[SET]
name: BulkyChou
move1: Thunderbolt / Discharge
move2: Surf
move3: Thunder Wave / Ice Beam
move4: Ice Beam / Confuse Ray
evs: 236 HP / 228 SpD
item: Oran Berry
nature: Calm
ability: Volt Absorb

[SET COMMENTS]
<p>This is a simple set that lets Chinchou make use of its numerous resistances to common special attacks (Surf, Ice Beam, Thunderbolt, and Flamethrower in particular) along with its good HP and Special Defense. This set is mostly to tank and force switches with Thunder Wave. Thunderbolt and Surf are for standard STAB attacks, while Ice Beam completes the BoltBeam combo.</p>

<p>Some players may choose a Para-fusion set that combines Confuse Ray and Thunder Wave. Thunder Wave followed up with Confuse Ray will make the opponent do nothing 5 times out of 8. This often gives you times to make safe switches while neutralizing fast, dangerous Pokemon. Discharge has the bonus of paralyzing and keeping offensive pressure on your opponent, along with allowing you to still run Ice Beam. Either set works, but oftentimes the added damage of Thunderbolt and the 100% paralyzing effect of Thunder Wave are more appealing to players.</p>

[Team Options]
<p>Flying-type or Levitating Pokemon go hand in hand with Chinchou because the only things that are OHKOing Chinchou are Ground-type moves. Bronzor is a great companion for Chinchou as it can set up Stealth Rock and has an immunity to Ground-type moves; Fire-type attacks aimed at Bronzor can be absorbed by Chinchou. Gligar is another Pokemon that enjoys Chinchou support as it can lay down Stealth Rock, has immunity to Earthquake, and can U-turn to Chinchou. Chinchou can absorb Water- and Ice-type attacks aimed at Gligar as well, and wear down threats so that Gligar may be able to sweep later. Other interesting partners include Snover, who can lure out pesky Munchlaxes and KO with Wood Hammer, clearing the way for Chinchou to sweep teams once Munchlax is gone. Along with this, Chinchou can come in on Fire-type attacks aimed at Snover, while Snover resists Earthquake and scare of many of Chinchou's counters like Gligar and other Ground-type Pokemon.</p>

[Other Options]
<p>Chinchou makes a reliable Rain Dance set up Pokemon, taking advance of the rain and having the bulk to take some hits. With Rain Dance, you have the opportunity to run Thunder, which is incredibly powerful along with getting STAB, and has the chance to paralyze, allowing for easier switches to your other Rain Dance sweepers while also boosting Surf.</p>

<p>Chinchou has the possibility of running Choice Specs if you just replace Choice Scarf and leave all the same EVs; the only thing you should change is the nature to Timid. Unfortunately, this leaves Chinchou open to its nemesis, Diglett, and the prediction element again becomes key.</p>

<p>Chinchou actually has a decent physical movepool with Waterfall, Return, Sucker Punch, and Bounce providing ample coverage, although don't bother with that 38 Base Attack and a superior Special Attack and special movepool. Signal Beam is usable to hit Grass-types, but Ice Beam is more powerful, and is hence superior unless you fear Snover greatly. If you wanted to stat-up, you could probably find use for Amnesia and Charge, but these are for specialized cases. Finally, Shed Shell is an option for escaping annoying Diglett.</p>

[Counters]
<p>Chinchou has a mediocre Defense stat and a weakness to Earthquake. Any set lacking Hidden Power Grass promptly loses to Wooper or Barboach, who are immune to both STABs as well as Thunder Wave to stop Para-fusion. Any faster Ground-type Pokemon, like Gligar, can come in on Thunderbolt and OHKO. Primarily, Diglett can trap, laugh, and OHKO with Earthquake, but is OHKOed by Surf on the switch and may be surprised by an Agility set.

<p>Many Grass-types work as counters to the standard set with their super effective STAB moves like Seed Bomb, however they must be wary of Ice Beam unless named Snover. </p>

<p>Offensive Chinchou are walled by Munchlax, although switching it in on boosted Hydro Pumps and Thunderbolts can be a pain for it. Munchlax will win one-on-one with a strong Earthquake, however. Ironically, other Chinchou can wall it, when without Hidden Power Grass or Hidden Power Ground.</p>
 
The only thing that Chinchou lacks is its severe Ground weakness and bad Defense stat which many Pokemon carry.
Maybe reword to, "The only things holding Chinchou back are its weakness to Ground moves such as Earthquake (which many Pokemon carry) and a bad Defense stat". Chinchou strictly doesn't lack these things, and many Pokemon carry Earthquake, not a Ground weakness and a bad Defense stat, perse.
 

matty

I did stuff a long time ago for the site
is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Alright updated with Snorlaxes and ARandomDude comments. Thanks guys
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
name: Agility Sweeper
move 1: Agility
move 2: Hydro Pump / Surf
move 3: Thunderbolt
move 4: Ice Beam / Hidden Power Grass
item: Life Orb / Oran Berry
ability: Volt Absorb
nature: Modest
EVs: 60 Def / 228 SpA / 220 Spe

Agility Sweeper said:
<p>This set has the most sweeping potential of Chinchou's sets, and uses Agility to raise its Speed. When combined with the BoltBeam combo and Hydro Pump, most of Chinchou's threats are covered. Chinchou can often come in freely on Electric-, Water-, and Ice-type (or you can remove the hyphens instead of adding "type") attacks and quickly set up as opponents switch in their appropriate counter. Chinchou also has great resistances to the many common priority moves including Aqua Jet, Ice Shard, and Bullet Punch, meaning that most priority won’t wear Chinchou down. After an Agility, Chinchou reaches a blazing 32 Speed, (comma) outrunning all other Little Cuppers, even a (remove) Choice Scarf Jolly Diglett. Combined with its high Special Attack stat, which hits equally as hard as a Timid Staryu, Chinchou can often sweep through weakened teams. If possible, bring Chinchou out near the end of matches once things have take some damage, especially Munchlax, to ensure it has an easier chance of sweeping.</p>
Agility Sweeper said:
<p>The choices between Hydro Pump and Surf, Ice Beam and Hidden Power Grass, and Life Orb and Oran Berry all come down to personal preference. Hydro Pump gives you the ability to 2HKO Standard Munchlax with Stealth Rock 100% of the time, but the accuracy may frustrate many players. Ice Beam is a good move if you're running Thunderbolt because it gets rid of pesky Ground-types like Gligar and Diglett without the fear of missing, while Hidden Power Grass gets rid of other Chinchou, Wooper, and Barboach, who are immune to Thunderbolt. Life Orb gives a great boost, but endangers Chinchou of quickly getting worn down through recoil damage and priority moves. Oran Berry is a good alternative as it ensures that priority won’t kill it off and keeps Chinchou healthy, even if it doesn’t ensure OHKOs on some threats.</p>
The last part sounded like Oran Berry was Chinchou, so I think the change was for the better.

Choice Scarf said:
<p>Chinchou also (delete) makes a decent Scarfer that has the ability to switch in many times and quickly retreat. With a Choice Scarf, Chinchou reaches 24 Speed, (comma) easily outrunning the 20 Speed tier and most other Scarfers. Its high Special Attack allows to it punch holes in bulkier Pokemon like Munchlax, allowing other special oriented teammates to sweep easier. The only downside to running Scarf Chinchou is that prediction becomes more crucial. Mantyke and Croagunk can neutralize Water-type attacks, while Gligar can easily switch in on Thunderbolts and set up while you are forced to switch. Ice Beam allows for Munchlax and other Waters to freely come in. It is often advisable to scout with Ice Beam to see what your opponent brings in so that you are doing some damage off the bat or already know opponents team before you bring Chinchou in.</p>
BulkyChou said:
<p>This set lets Chinchou make use of its numerous resistances to common special attacks (Surf, Ice Beam, Thunderbolt, and Flamethrower in particular) along with its good HP and Special Defense. Its purpose is mainly to tank and force switches with Thunder Wave. Thunderbolt and Surf are for standard STAB (removed comma) attacks while Ice Beam completes the BoltBeam combo.</p>
Is there an Additional Comments paragraph coming here?

Team Options said:
<p>Flying or Levitating Pokemon go hand in hand with Chinchou because the only things that are OHKOing Chinchou are strong Ground moves. Bronzor is a great companion for Chinchou as it can set up Stealth Rock and has an immunity to Ground moves; Fire attacks aimed at Bronzor can be absorbed by Chinchou. Gligar is another Pokemon that can support Chinchou as it can lay down Stealth Rock, has immunity to Earthquake, and can U-Turn out to Chinchou. Chinchou can absorb Water- and Ice- type attacks aimed at Gligar as well and wear down threats so that Gligar may be able to sweep later. Snover is an interesting partner (removed comma) who can lure out pesky Munchlax and KO with Wood Hammer, clearing the way for Chinchou to sweep teams once Munchlax is gone. Along with this, Chinchou can come in on Fire attacks aimed at Snover while Snover resists Earthquake and scare of many of Chinchou's counters like Gligar and other Ground-type Pokemon.</p>
Other Options said:
<p>Chinchou makes a reliable Rain Dance set up Pokemon, taking advantage of the rain and having the bulk to take some hits. With Rain Dance, you have the opportunity to run Thunder, (comma) which is incredibly powerful along with getting STAB, and has the chance to paralyze, (comma) allowing for easier switches to your other Rain Dance sweepers; Rain Dance also boosts Surf.</p>
Surf was getting lost in that last sentence so a semi-colon should do well to fix that up.

Other Options said:
<p>Chinchou has the possibility of running Choice Specs if you just replace Choice Scarf and leave all (remove) the same EVs; the only thing you should change is the nature to Timid. Unfortunately, this leaves Chinchou open to its nemesis, Diglett, and the prediction element again becomes key.</p>
Other Options said:
<p>Chinchou actually has a decent physical movepool with Waterfall, Return, Sucker Punch, and Bounce, (comma) providing ample coverage, although you shouldn't don't (remove) bother with that 38 Base Attack when it has a superior Special Attack stat and special movepool. Signal Beam is usable to hit Grass-types, but Ice Beam is more powerful, and is hence superior unless you fear Snover greatly. If you wanted to stat-up, you could probably find use for Amnesia and Charge, but these are for specialized cases. Finally, Shed Shell is an option for escaping annoying Diglett.</p>
Counters said:
<p>Chinchou has a mediocre Defense stat and a weakness to Earthquake. Any set lacking Hidden Power Grass promptly loses to Wooper or Barboach, the former being immune to both STABs. Any faster Ground-type Pokemon, like Gligar, can come in on Thunderbolt and OHKO. Primarily, Diglett can trap, laugh, and OHKO with Earthquake but could be OHKOed by Surf on the switch and may be surprised by an Agility set.</p>
Barboach can be hit by Surf or Hydro Pump.

Counters said:
<p>Many Grass-types work as counters to the standard set with their super effective STAB moves like Seed Bomb; (semi-colon) however, (comma) they must be wary of Ice Beam unless one is named Snover.(backspace this)</p>
 
I have no problem with you taking over this, and encourage others do so with my other lcf analyses. I would do some myself, but the new format is slightly baffling.


"<p>Resistances to common priority attacks such as Bullet Punch, Aqua Jet, and Ice Shard combined with great coverage and decent Speed means that Chinchou can also run an effective Choice Scarf set, in which case a Modest nature is advisable unless you are desperate to tie with Choice Scarfed Mankey and Gastly.</p>"

The set is already a Modest Scarf set, so I think this can be re-written as it is probably refering to the specs set that was in here before.
 

matty

I did stuff a long time ago for the site
is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Uhh any other comments, haven't grammar checked but I'll go through it once more in a bit.
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
This could do with more grammar/content/flow checks, it's some way from ready and kinda important.

"This set has the most sweeping potential of Chinchou's sets, and uses Agility to raises its Speed." :(
 
Content is good.



However there are many errors that were similar in the Gligar analysis. Just make sure you go through this one after you go through the Gligar and add the fixes (ie format and set specific partners).
 
[Overview]
<p>Chinchou is one of the premier Water-types in Little Cup thanks to its solid Water / Electric typing and a useful ability to switch in often and deal significant damage to a majority of the Little Cup metagame. It also has a great special movepool to cap it all off. The only thing that holds Chinchou back are its weakness to Ground moves such as Earthquake (which many Pokemon carry) and a bad Defense stat. It also requires a lot of prediction to be effective, especially with Diglett on the loose.</p>

[SET]
name: Agility Sweeper
move 1: Agility
move 2: Hydro Pump / Surf
move 3: Thunderbolt
move 4: Ice Beam / Hidden Power Grass
item: Life Orb / Oran Berry
ability: Volt Absorb
nature: Modest
EVs: 228 SpA / 220 Spe

[SET COMMENTS]

<p>This set has the most sweeping potential of Chinchou's sets, and uses Agility to raises its Speed. When combined with the BoltBeam combo and Hydro Pump, most of Chinchou's threats are covered. Chinchou can often come in freely on Electric-, Water-, and Ice- attacks and quickly set up as opponents switch in their appropriate counter. Chinchou also has great resistances to the many common priority moves including Aqua Jet, Ice Shard, and Bullet Punch, meaning that most priority won’t wear Chinchou down. After an Agility, Chinchou reaches a blazing 32 Speed outrunning all other Little Cuppers, even a Choice Scarf Jolly Diglett. Combined with its high Special Attack stat, which hits equally as hard as a Timid Staryu, Chinchou can often sweep through weakened teams. If possible, bring Chinchou out near the end of matches once things have take some damage, especially Munchlax, to ensure it has an easier chance of sweeping.</p>

[ADDITIONAL COMMENTS]

<p>The choices between Hydro Pump and Surf, Ice Beam and Hidden Power Grass, and Life Orb and Oran Berry all come down to personal preference. Hydro Pump gives you the ability to 2HKO Standard Munchlax with Stealth Rock 100% of the time, but the accuracy may frustrate many players. Ice Beam is a good move if you're running Thunderbolt because it gets rid of pesky Ground-types like Gligar and Diglett without the fear of missing, while Hidden Power Grass gets rid of other Chinchou, Whooper, and Barboach, who are immune to Thunderbolt. Life Orb gives a great boost, but endangers Chinchou of quickly getting worn down through recoil damage and priority moves. Oran Berry is a good alternative as it ensures that priority won’t kill it off and keeps Chinchou healthy, even if it doesn’t OHKO some threats.</p>

[SET]
name: Choice Scarf
move1: Hydro Pump / Surf
move2: Thunderbolt
move3: Ice Beam
move4: Hidden Power Grass / Hidden Power Ground
item: Choice Scarf
ability: Volt Absorb
nature: Modest
EVs: 60 Def / 228 SpA / 220 Spe

[SET COMMENTS]
<p>Chinchou also makes a decent Scarfer that has the ability to switch in many times and quickly retreat. With a Choice Scarf, Chinchou reaches 24 Speed easily outrunning the 20 Speed tier and most other Scarfers. Its high Special Attack allows to it punch holes in bulkier Pokemon like Munchlax, allowing other special oriented teammates to sweep easier. The only downside to running Scarf Chinchou is that prediction becomes more crucial. Mantyke and Croagunk can neutralize Water-type attacks, while Gligar can easily switch in on Thunderbolts and set up while you are forced to switch. Ice Beam allows for Munchlax and other Waters to freely come in. It is often advisable to scout with Ice Beam to see what your opponent brings in so that you are doing some damage off the bat or already know opponents team before you bring Chinchou in.</p>

[ADDITIONAL COMMENTS]

<p>Resistances to common priority attacks such as Bullet Punch, Aqua Jet, and Ice Shard combined with great coverage and decent Speed means that Chinchou can also run an effective Choice Scarf set, in which case a Modest nature is advisable unless you are desperate to tie with Choice Scarfed Mankey and Gastly.</p>( didn't you just write about the choice scarf set already?)

[SET]
name: BulkyChou
move1: Thunderbolt / Discharge
move2: Surf
move3: Thunder Wave / Ice Beam
move4: Ice Beam / Confuse Ray
item: Oran Berry
ability: Volt Absorb
nature: Calm
EVs: 236 HP / 228 SpD

[SET COMMENTS]
<p>Chinchou makes good use of its numerous resistances to common special attacks (Surf, Ice Beam, Thunderbolt, and Flamethrower in particular) along with its good HP and Special Defense to become a reasonable switch in to most Special attacks. This set is mostly to tank and force switches with Thunder Wave. Thunderbolt and Surf are for standard STAB, ( this doesn't seem nescessary) attacks while Ice Beam completes the BoltBeam combo.</p>

<p>Some players may choose a Para-fusion set that combines Confuse Ray and Thunder Wave. Thunder Wave followed up with Confuse Ray will make the opponent do nothing 5 times out of 8. This often gives you times to make safe switches while neutralizing fast, dangerous Pokemon. Discharge has the bonus of paralyzing and keeping offensive pressure on your opponent, along with allowing you to run Ice Beam still. Either set works, but oftentimes the added damage of Thunderbolt and the 100% paralyzing effect of Thunder Wave are more appealing to players.</p>

[Team Options]
<p>Flying or Levitating Pokemon go hand in hand with Chinchou because the only things that are OHKOing Chinchou are strong Ground moves. Bronzor is a great companion for Chinchou as it can set up Stealth Rock and has an immunity to Ground moves; Fire attacks aimed at Bronzor can be absorbed by Chinchou. Gligar is another Pokemon that enjoys Chinchou support as it can lay down Stealth Rock, has immunity to Earthquake, and can U-Turn out to Chinchou. Chinchou can absorb Water- and Ice- type attacks aimed at Gligar as well and wear down threats so that Gligar may be able to sweep later. Other interesting partners include Snover, who can lure out pesky Munchlaxes and KO with Wood Hammer, clearing the way for Chinchou to sweep teams once Munchlax is gone. Along with this, Chinchou can come in on Fire attacks aimed at Snover while Snover resists Earthquake and scare of many of Chinchou's counters like Gligar and other Ground-Type Pokemon.</p>

[Other Options]
<p>Chinchou makes a reliable Rain Dance set up Pokemon, taking advantage of the rain and having the bulk to take some hits. With Rain Dance, you have the opportunity to run Thunder which is incredibly powerful along with getting STAB, and has the chance to paralyze allowing for easier switches to your other Rain Dance sweepers while also boosting Surf.</p>

<p>Chinchou has the possibility of running Choice Specs if you just replace Choice Scarf and leave all the same EVs; the only thing you should change is the nature to Timid. Unfortunately, this leaves Chinchou open to its nemesis, Diglett, and the prediction element again becomes key.</p>

<p>Chinchou actually has a decent physical movepool with Waterfall, Return, Sucker Punch, and Bounce providing ample coverage, although don't bother with that 38 Base Attack and a superior Special Attack and movepool. Signal Beam is usable to hit Grass-types, but Ice Beam is more powerful, and is hence superior unless you fear Snover greatly. If you wanted to stat-up, you could probably find use for Amnesia and Charge, but these are for specialized cases. Finally, Shed Shell is an option for escaping annoying Diglett.</p>

[Counters]
<p>Chinchou has a mediocre Defense stat and a weakness to Earthquake. Any set lacking Hidden Power Grass promptly loses to Wooper or Barboach, who are immune to both STABs as well as Thunder Wave to stop Para-fusion. Any faster Ground-type Pokemon, like Gligar, can come in on Thunderbolt and OHKO. Primarily, Diglett can trap, laugh, and OHKO with Earthquake but is OHKOed by Surf on the switch and may be surprised by an Agility set.

<p>Many Grass-types work as counters to the standard set with their super effective STAB moves like Seed Bomb, however they must be wary of Ice Beam unless named Snover. </p>

<p>Offensive Chinchou are walled by Munchlax, although switching it in on boosted Hydro Pumps and Thunderbolts can slowly wear it down. Munchlax will win one-on-one with a strong Earthquake. Ironically, other Chinchou can wall it, when without Hidden Power Grass or Hidden Power Ground.</p>


Red means remove
 

Ice-eyes

Simper Fi
Something I noticed in a quick glance - is hitting 32 Speed post-Agility that important? A defensive point might be of more benefit than avoiding the tie with Scarf Diglett/Elekid/Voltorb, which are incredibly rare and almost never run +Spe natures anyway. If there's anything which it is important to outspeed/tie before an Agility, and this is the reason for 220 Speed EVs, then this should be mentioned in the analysis rather than referring to Scarf Diglett.
 
The main scenario where that Speed is crucial is against Rain teams. If Chinchou can get to 32 Speed against a Rain team, that Rain team will lose right then and there.
 

Darkmalice

Level 3
is a Tiering Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
In the first set AC:

Ice Beam is a good move if you're running Thunderbolt because it gets rid of pesky Ground-types like Gligar and Diglett without the fear of missing, while Hidden Power Grass gets rid of other Chinchou, Whooper, and Barboach, who are immune to Thunderbolt.
Chinchou will always being using Thunderbolt, and we don't want readers to think that you can run a sweeper set without Thunderbolt (and there's no slashes on Thunderbolt), so you should remove the bolded section.
 

ghost

formerly goldenghost
is a Site Content Manageris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Contributor to Smogon
LC Leader
228 SpA is one point short of hitting 16 on the Modest Choice Scarf set. It's pointless. The spread should be 60 Def / 232 SpA / 220 Spe.
 
Grammar-Prose Check 1/3:
EDIT: This analysis was pretty rough, so I'm going to require this to need two more GP checks before this can be approved.
note: the EVs on the Agility Sweeper and BulkyChou sets need to be adjusted

[Overview]
<p>Chinchou is one of the premier Water-types in Little Cup, thanks to its solid Water / Electric typing and the ability to switch in and deal significant damage to a large portion of the Little Cup metagame. To cap it all off, Chinchou also has a great special movepool. However, Chinchou's weakness to Ground moves such as the omnipresent Earthquake and a bad Defense stat can hold it back. Using Chinchou also requires a lot of prediction to be effective, especially with Diglett on the loose.</p>

[SET]
name: Agility Sweeper
move 1: Agility
move 2: Hydro Pump / Surf
move 3: Thunderbolt
move 4: Ice Beam / Hidden Power Grass
item: Life Orb / Oran Berry
ability: Volt Absorb
nature: Modest
EVs: 228 SpA / 220 Spe

[SET COMMENTS]

<p>Out of all the sets Chinchou can run, this set has arguably the most sweeping potential. It uses Agility to raise Chinchou's Speed. When combined with the BoltBeam combo and Hydro Pump, Chinchou gains excellent type coverage. Chinchou can come in freely on Electric, Water, and Ice attacks and quickly set up as opponents switch in their appropriate counter. Chinchou also sports great resistances to common priority moves, including Aqua Jet, Ice Shard, and Bullet Punch, meaning that most priority won’t dent Chinchou. After an Agility, Chinchou reaches a blazing 32 Speed, outrunning the entire Little Cup metagame. Combined with its high Special Attack stat, which hits as hard as Timid Staryu, Chinchou can easily sweep through weakened teams. If possible, bring Chinchou out during the late-game (where counters like Munchlax have hopefully been worn down) to ensure an easier chance of sweeping.</p>

[ADDITIONAL COMMENTS]

<p>The choices between Hydro Pump and Surf, Ice Beam and Hidden Power Grass, and Life Orb and Oran Berry all come down to personal preference. Hydro Pump gives you the ability to 2HKO standard Munchlax (assuming Stealth Rock is up) 100% of the time, but its shaky accuracy can be frustrating. Ice Beam is a good move to use alongside Thunderbolt, because it gets rid of pesky Ground-types like Gligar and Diglett, while Hidden Power Grass strikes other Chinchou, Wooper, and Barboach, who are immune to Thunderbolt. Life Orb gives a great boost to Chinchou's attacking power, but wears down Chinchou faster. Oran Berry is an alternative to give Chinchou more survivability.</p>

[SET]
name: Choice Scarf
move1: Hydro Pump / Surf
move2: Thunderbolt
move3: Ice Beam
move4: Hidden Power Grass / Hidden Power Ground
item: Choice Scarf
ability: Volt Absorb
nature: Modest
EVs: 60 Def / 228 SpA / 220 Spe

[SET COMMENTS]
<p>Chinchou also makes a decent Choice Scarf user that excels at being a hit-and-run attacker. With a Choice Scarf, Chinchou reaches 24 Speed, easily outrunning the 20 Speed tier and most other Choice Scarf users. Its high Special Attack allows to it punch holes in bulkier Pokemon like Munchlax, easing the load on other specially-oriented sweepers. The only downside to running Scarf Chinchou is that prediction becomes more crucial. Mantyke and Croagunk can neutralize Water-type attacks, while Gligar can easily switch in on Thunderbolts and use Chinchou as set-up fodder. Ice Beam allows Munchlax and other Waters to freely come in. Prediction is essential to using Scarf Chinchou effectively.</p>

[ADDITIONAL COMMENTS]

<p>When running Choice Scarf Chinchou, a Modest nature is preferred to increase Chinchou's firepower. However, a Timid nature can be used to tie with other Scarf users such as Gastly and Mankey.</p>

[SET]
name: BulkyChou
move1: Thunderbolt / Discharge
move2: Surf
move3: Thunder Wave / Ice Beam
move4: Ice Beam / Confuse Ray
item: Oran Berry
ability: Volt Absorb
nature: Calm
EVs: 236 HP / 228 SpD

[SET COMMENTS]
<p>Chinchou's excellent defensive typing (which allows it to resist many common moves such as Surf, Thunderbolt, Ice Beam, and Flamethrower) coupled with its good HP and Special Defense make it an efficient special sponge. This set has an aptitude to force switches with Thunder Wave. Thunderbolt and Surf provide STAB, while Ice Beam completes the BoltBeam combo.</p>

<p>Some players may choose a Parafusion set that combines Confuse Ray and Thunder Wave. When confused and paralyzed, the opponent has a 62% chance of doing nothing. This often gives you time to make safe switches while neutralizing fast, dangerous Pokemon. Discharge is an alternative to Thunderbolt that provides a higher chance of paralysis.</p>

[Team Options]
<p>Flying or Levitating Pokemon go hand in hand with Chinchou because only strong Ground-type moves can OHKO Chinchou. Bronzor is a great companion for Chinchou, as it can set up Stealth Rock and has an immunity to Ground moves; additionally, Fire attacks aimed at Bronzor can be absorbed by Chinchou. Gligar is another Pokemon that enjoys Chinchou support as it can lay down Stealth Rock, has immunity to Earthquake, and can U-Turn out to Chinchou. Chinchou can absorb Water- and Ice-type attacks aimed at Gligar as well and wear down threats so that Gligar can sweep late-game. Other interesting partners include Snover, who can lure out Munchlax and KO it with Wood Hammer, clearing the way for Chinchou to sweep. Along with this, Chinchou can come in on Fire attacks aimed at Snover while Snover resists Earthquake and scares of many of Chinchou's counters like Gligar and other Ground-type Pokemon.</p>

[Other Options]
<p>Chinchou makes a reliable Rain Dance user. With Rain Dance, it has the opportunity to run a powerful STAB Thunder which has a high paralysis rate as well.</p>

<p>Chinchou can run Choice Specs over Choice Scarf, but this leaves it even more prone to being revenge killed by Diglett. Once again, prediction is key.</p>

<p>Chinchou actually has a decent physical movepool, but its poor base Attack puts a damper on physical sets. Signal Beam is usable to hit Grass-types, but Ice Beam is more powerful, and is hence superior unless you fear Snover. If you wanted to stat-up, you could probably find use for Amnesia and Charge, but these are for specialized cases. Finally, Shed Shell is an option for escaping Diglett.</p>

[Counters]
<p>Chinchou has a mediocre Defense stat and a weakness to Earthquake. Any set lacking Hidden Power Grass promptly loses to Wooper or Barboach, who are immune to both of Chinchou's STABs. Any faster Ground-type Pokemon, like Gligar, can come in on Thunderbolt and OHKO. Primarily, Diglett can trap, laugh, and OHKO Chinchou with Earthquake but is OHKOed by Surf on the switch and may be surprised by an Agility set.

<p>Grass-types serve as good counters to Chinchou, but they must be wary of Ice Beam (with the exception of Snover). </p>

<p>Offensive Chinchou are walled by Munchlax, although Munchlax gets worn down after repeated Hydro Pumps. Munchlax will win one-on-one with a strong Earthquake. Ironically, other Chinchou can wall it, when it lacks Hidden Power Grass or Hidden Power Ground.</p>
 

Brambane

protect the wetlands
is a Contributor Alumnus
After quite a bit of testing, I would like to see Charge Beam slashed next to Thunderbolt on the Agility set. At +1, Surf achieves all the same KOes Hydro Pump does but with more PP and accuracy. You still get the KO on Mantyke, and +1 Ice Beam does plenty to Gunk. Also, I think Blizzard should be OC. I've seen Blizzard ScarfChou play very well on teams with Snover.
 
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