I like to think of weaknesses to threats in terms of levels.
Level 1: Weakness to Highly Proximate Threat. This is stuff like DDQuaza setting up on CBDon and butchering your entire team because you didn't bother having something like Jirachi or Garchomp to check it. If your team has any basic threats, make sure it's something relatively rare. Also, this could be having your entire team walled by Blissey or something, or just being stall-weak.
Level 2: Weakness to Combination of Threats. This is stuff like having to watch out for using Dragon Claw with Garchomp, since the combination of Wobbuffet and DDQuaza will sweep your team once Wobbuffet owns Garchomp. Many teams have some of these weaknesses, but it's best not to have too many. If you suspect your enemy team has a strong matchup against you, predict aggressively.
Level 3: Weakness to Style of Team. If you observe Rain v. Rain matchups, you'll notice that the team with a Dialga will have an edge, since Dialga walls the standard Surf/Thunder/Ice Beam attack comboes used by Rain players. The other team might have multiple ways of checking Dialga, but the Dialga user will have an edge due to this. It's simple stuff like that.
I view Wobbuffet as the same utility as a choiced scarfer user, as Wobbuffet can effectively check certain threats, and can cause mindgames with set up pokes with encore, giving you an opportunity of a surprise lategame set up sweeper.Yeah, it's mainly the Wobbuffet factor that forces you to be careful with your Choice Scarf users. They can be very potent tools to employ against offensive players (I can't count the number of times I've cleaned with ScarfChomp) but they increase your weakness to stall, along with the fact that your Scarfer is probably a tenuous check at best on the threat you seek to defeat, thanks to Wobbuffet.
Also, I got 1337 posts. Awesome.
the lack of rage-quit encouraging Pokemon like Breloom and Jirachi makes it more fun, even when considering how unstable Ubers often is.
Granted I'm no Uber master, but I've picked up on it a lot quicker than the other metagames, and I really think some more people ought to give it a try.
I have to support the argument regarding the different metagame/environment.
When making an Ubers team, I think like I would in OU: Come up with a main focus, whether it be a weather focus, focus around one poke, heavy stall, etc; find pokemon to fit that main focus, make sure they synergize decently and don't overlap in terms of use and role; and find a suitable lead. Team building is generally all the same, and it's even easier (IMO) because now you can pick from ANY pokemon in the ENTIRE game (bar Arceus).
A team is built the same way, but I think what trips most people up is how to play them against other teams. What people fear most, it seems, is going up against another party of overpowered pokemon, where anyone could die at any given turn (offense vs. offense), or the battle could rage on for hours, even (heavy stall vs. heavy stall; happened to me once >_>). And because of the low popularity of the ladder, no one would want to wait 20 minutes to fight a battle lasting 2 minutes or 2 hours. It doesn't appeal, does it?
But I like diversity, and Ubers is a metagame that allows that. OU is SERIOUSLY centralized around Bulky Offense teams, as they work best in that environment filled with those kind of pokemon (Scizor, Metagross, Tyranitar, Machamp, all those TANKS). However, Ubers has no one solid type of team. A Heavy Sun stall team is as viable as a Heavy Offense Rain team; an anti-stall team is as viable as a semi-stall team; a bulky offense team is as viable as a balanced team. The diversity and slightly less centralized (in terms of overall TEAMS not pokemon (Kyogre)) Ubers metagame is what sells it the most IMO. From experience, I don't feel as though more 'skill' is involved, mind you I have no clue what people are talking about when they say 'skill' in pokemon. If skill refers to thought process, it's exactly the same: note down all the possibilities, pick out the most likely given the circumstances, act accordingly. If it's not that, I have 0% idea on what skill is.
Nonetheless, I also have another possible theory: are people afraid of Kyogre and the heavy hitters? Kyogre's got Rain + Specs + STAB + Water Spout from 438 SpA and a 100% accurate Thunder. Rayquaza has Dragon Dance, Swords Dance, Extremespeed, Outrage, Draco Meteor, Fire Blast, Earthquake, Waterfall, and all off of 438 Atk and Special Attack AND base 95 speed. I know you might say that the n00b would just use these guys, logically, but since they are inexperienced, they don't know when or where to send them out to get the set up, and who they are supposed to watch out for in the backseats (Lugia switch into +2 SD Rayquaza = lololol). But, then again, this all revolves around the fast-paced metagame and inexperience. To me.
Head->desk.The only broken thing in Ubers is Arceus. Arceus is a BEAST, sweeping after +4 boost, if you don't have Skarmory, might as well say GG.
Nah its because attacks are simply more powerful meaning crits often turn 3hkos to 2hkos which basically makes all common switch ins extremely vulnerable to said crits. Adding more variety isn't going to stop that.Something I did notice is that Ubers seems slightly more weak to hax.
I have had a lot of times switching my latias in on a water spout kyogre, kyogre critting and thus taking down my #1 check against kyogre.
I think this is mostly because Ubers lacks the insane amount of pokemon you can choose from like OU. and I mean useful pokemon, I realize something like Quagsire can easily beat kyogre due to it walling Kyogre's complete moveset, but it doesnt server much purpose besides that.