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Man, it's sad that there are still a couple of lingering battles last page that needs refs, so I'll go ref this one, hopefully not overextending my own abilities. PM teams, thanks!
Looking for a 3v3 Singles match once I get my new Pokemon in the Prize thread...
3v3 Singles
3 Day DQ Time
Max 2 Recovery moves & 5 Chills per Pokemon
Arena: Port Town
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Based on the Super Smash Bros Brawl arena on the same name, which itself, was inspired by a F-Zero racetrack. The arena itself is a floating platform that is rather narrow: Registering at a measly 3 metres wide (~10 feet for the Americans) & 10 metres long (~33'4" for the Americans). The surface is effectively metal/glass, so the surface isn't diggable. On odd number rounds, this platform is on the ground/racetrack leaving the Pokemon vulnerable to the stage's hazard, which I'll go into later, while on even numbered rounds, this platform is not on the ground & is moving to another part of the racetrack, hazards don't take effect on these rounds, & an invisible barrier is active so Pokemon don't fall off the platform.
F-Zero Cars.
What they do: Like the stage on Super Smash Bros Brawl, there will be F-Zero cars active on the stage. If they hit your Pokemon, your Pokemon will take a flat 20 damage (30 if the Pokemon either chooses to chill or has lees than 30 energy) & their action for that particular action will not take effect. The only way to avoid this is to use a command on the exact action this happens called "Avoid the oncoming traffic!" If you do make the command & the cars don't come, your Pokemon does nothing for that action. To make things harder, you cannot sub/add "Avoid the oncoming traffic!" if the F-Zero Cars come if the F-Zero Cars come, just to make things a bit harder & more of a lottery. It just so happens that when you start your battle, the F-Zero Cars start their race, where the arena starts stationary just after the starting line with the cars on the other side of the line...
When will they appear: This hazard only takes effect on odd-numbered rounds by chance, however, they are guaranteed to appear on the first round.
On the first Round: The referee rolls a number between 1 & 3 using a Random Number Generator. The number that appears will correspond to the action number on that round that they take effect.
On odd-numbered rounds from Round 3 onwards: Referee rolls a number between 1 & 5 using RNG. If a 1 comes up, the F-Zero cars take effect. This will only take effect once per round. On Round 11, 21 & 31, the RNG roll maximum reduces by 1, eventually resulting in a 1 in 2 chance of said cars appearing in a round, due to the fact that as a race wears on, the field typically branches out.
On even-numbered rounds: These cars will not appear at all.
Sorry for the long explanation (The hazard in particular), but it's all relevant. All in all, this is a simple arena with a complex hazard. Prediction & Luck with the hazard is critical to victory here.
Alright, so I've currently got 2 other players on board for this:
Acklow, Kaxtar, Athenodoros, and Galladiator
2+2 vs. 2+2 Doubles Tag Battle DQ: 5 Days per Trainer/1 Week per Referee Recovery: 4 Recovery/10 Chills per Trainer Abilities: All Items: None (No need to make this any tougher on the ref) Switch: KO Arena: So far, we've agreed to a pyramid that is right next to an oasis (about 10 feet away, the oasis is about 200 sq feet in the shape of a circle), which is filled with lush growth and plenty of desert plants. There is a pool that sits next to the pyramid and it is about 15 feet deep. Battlers begin midway between the top of the pyramid and the bottom and can either climb or descend the pyramid. A Revenankh (of life) sits at the top of the pyramid, meditating and it will reward them with 30 Health. Desukan may appear randomly if the sandstorm is damaged too much (as well as Desumasu). They will Curse any Pokemon that get in their way. Sunny Day is always in effect here, with a 10% chance of a Sandstorm occurring. Although the weather is warm here, there is a decent amount of humidity in the air as well. This means that there is a 1% chance of Rain Dance of occurring on its own. And if we want to go into any deeper details, there is only a 0.0000000001% chance of Hail occurring around here. Anyways, this image sort of gives us a feeling of what the arena should look like:
Basically, we need 1 ref willing to ref this battle.
Posting to confirm that I will partake in the pyramid battle, but I thought hat revenankh was supposed to restore your health if you got to the top (hence the name revenankh of life). But either way is fine.
Land: A plain field with 2 turn tables on each side. All 3 pokemon you and I shall use are set on the wheel. In game, you have the option of rotating the pokemon before you attack, so we shall do this: -We can rotate only during the beginning of the round (before pokemon actions) -You can decide whether actions are to be private or not, since we'd basically counter each pokemon with one of our own. It's up to you. (This is to be included in your option choice). -At the end of the round, our pokemon returns to the turn table.
Example turn: "Ok Bulbasaur, take a rest. Charmander go use Fire Blast, Dragon Claw, and Dig on the foe's next pokemon" "In that case, Squirtle, get back out there and use Hydro Pump, Skull Bash, and Surf"
3 day DQ 2 uses of recovery. No chills for attacking pokemon. Pokemon not used get 1 chill during the round.
Concerning my battle with Little Battler (Several posts up), I'm going to give 24 hours to find a ref, otherwise, I'll most likely abort the battle with Little Battler's OK. Maybe the overly complex battlefield put everyone off... :/
3v3 Singles
DQ - 3 Days
Recovery - 2 Recovers/4 Chills per Pokemon
Arena - Realgam Tower Stadium
Same as it appears in Pokemon XD/Colosseum. This arena provides ample space for battles of any magnitude. The ground is made of a supple clay, allowing for the use of Dig. The Colosseum is also open to the air, so weather moves are permitted. The trainers are playing for a crowd, and rowdy audience members could very well throw things to distract the Pokemon/their trainers.
A beautiful lake, with serene waters. There are several wide leaves scattered here and there, which can take the weight of 1 Pokemon at a time. The sky is a bright blue.