CHALLENGE AXAJ 2 V 2 SINGLES 2 Day DQ 2 Recovery, 5 Chills ARENA NO ITEMS FOX ONLY FINAL DESTINATION basically just final destination.
Haha I'll definitely ref this. PM your squads.
CHALLENGE AXAJ 2 V 2 SINGLES 2 Day DQ 2 Recovery, 5 Chills ARENA NO ITEMS FOX ONLY FINAL DESTINATION basically just final destination.
Open Battle to anyone out there:
1v1 Singles
DQ time = 7 Days
No Recovery 5 Chills
Arena:
Pokemon Battle Arena (Just like in the anime)
Features:
A stadium just like the ones you see ash battle in. But with a twist.
Like Super Smash Brothers Brawl, the arena is constantly changing. The stadium starts neutral, but every two rounds the stadium alters the battling environment according to the different weather conditions: Sandstorm, Sunny Day, Rain and Hail. All having a 1/4 chance of appearing (standard weather effects apply).
I hope we have fun!
I'll go ahead and take this, it seemed to be forgotten.Flora said:I'll battle!
Switch = KO
No Items
1 Ability
open battle
1v1
2 day QC
5 chills 0 recovers
arena: Maze with a ton of walls and very, very little room to move around
I'll ref if you'd like (first ref though so maybe not).Switch = Derp
No Items
All Abilities
Challenging Rolf!
1v1 Single Challenge
3 Days DQ
2 Recovers/5 Chills
ARENA: It's a Trap!
The arena is an indoor arena, with both trainers on pillars located outside the scope of battle. the actual arena itself is a iron stage suspended in the middle of them, attached to the floor and ceiling with an iron chain. Underneath the stage is a large body of water. Pokemon can climb the chain, but it takes an action. Pokemon near the edge can fall off the stage and into the water if pushed, or if the stage is shaking. The chains can be broken with sufficient force. There are four of them.
Taking this. PM me your teams.I accept this challenge, yep yep.
Sounds fun =)2v2 Doubles
2 Day DQ
5 Chills, no recovery
Arena - The Distortion World
A mass of "islands" floating in mid air, each with it's own randomised direction of gravity. This gravity however is easy to overcome, and leaping from island to island is easy but potentially dangerous, as the sudden change of physics can injure or confuse the Pokemon in question.
Certaintly. I'll PM you my team.I'll ref if you'd like (first ref though so maybe not).
I wouldn't mind reffing, if you would have me. :)Requesting a sub-ref for this battle between myself and BlocksRCool, as our original ref has PMed us explaining he can't:
http://www.smogon.com/forums/showthread.php?t=86773
I'll go2v2 doubles
4 Day DQ
2 recovers/5 chills
Arena: Sinjoh Ruins
A raised triangle as pictured.
Every round, there is a 1 percent chance that Arceus will appear and attack a random player with a Judgment of a random type (all types except for normal).
Every round, there is a 10 percent chance that an Unown will appear and attack a player with a random Hidden Power.
Damage to this sacred place can increase the chances of either event occurring, at the discretion of the ref.
I'll ref this. Both of you pm me your teams.@Fire Blast
Indeed it does mean no switching.
Let's find a ref.
I'll accept.Open Battle:
Hopefully to be accepted by another newbie like myself
2v2 doubles
2 day DQ
2 recovers/5 chills
Arena: Mirage Island
An island that moves randomly through time. Every round, every pokemon on the field has a 5% chance of their moves gaining 1 priority, and a 5% chance of their moves losing 1 priority.
Open Battle:
Hopefully to be accepted by another newbie like myself
2v2 doubles
2 day DQ
2 recovers/5 chills
Arena: Mirage Island
An island that moves randomly through time. Every round, every pokemon on the field has a 5% chance of their moves gaining 1 priority, and a 5% chance of their moves losing 1 priority.
I don't care about school and am willing to ref this. I hope it's short! PM teams!I'll accept.
All abilities and no items.
I accept1v1 singles
DQ Time: 1 Day
2 Recovers/5 Chills
Arena: Crater Return
The Arena is a sizeable (about 50 metres in diameter) crater from some explosion or meteor impact. Rough but unscalable walls surround the entire area. The ground is a loose mixture of gravel and sand with tufts of grass spread about the place with no particular pattern. Water trickles down one side of the crater into a small pool about 10m wide and 1.5m down at it's deepest point, at the very edge of the crater. It is noon, so the sun is shining directly into the crater. There is nothing in the way of cover; no trees have grown since the unknown impact and any rocks were ground into dust.
I lost my last battle at this location, and I don't intend on letting it happen again.