Data The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

Status
Not open for further replies.
Name: Wobbanaut
Challenge Thread (if any): Where could it be?
Rank: 4
Items = Off
Pokemon: Fission the Reuniclus
Pokemon Ability: Magic Guard
Pokemon Info:
[pimg]609[/pimg]
Reuniclus[Fission](M)
Nature: Brave(+Att, -Spe, -10%Eva)
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Overcoat:[Type: Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard:[Type: Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator:[Type: Innate][DW]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5


Attacks:
Level Up: Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Light Screen, Charm, Recover, Psyshock, Pain Split, Psychic, Wonder Room
TM/HM: Safeguard, Trick Room, Explosion, Shadow Ball, Thunder, Gyro Ball, Protect
Egg Moves: Imprison, Confuse Ray, Acid Armour
5th Gen Tutor: Magic Coat, After You
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Take... 3?"

Name: Dogfish44
Challenge Thread: Here
Rank: 1
Pokemon: Hugo (Makuhita)
Pokemon Ability: Sheer Force
Pokemon Info:


Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Arm Thrust
Belly Drum
Close Combat
Endure
Fake Out
Focus Energy
Force Palm
Heavy Slam
Knock Off
Reversal
Sand-Attack
Seismic Toss
SmellingSalt
Tackle
Vital Throw
Wake-Up Slap
Whirlwind

Bullet Punch
Counter
Feint
Foresight

Brick Break
Bulk Up
Bulldoze
Dig
Earthquake
Low Sweep
Poison Jab
Protect
Rest
Rock Slide
Substitute
Swagger
Toxic

Fire Punch
Helping Hand
Ice Punch
Low Kick
Role Play
Sleep Talk
Snore
SuperPower
ThunderPunch

Total Moves: 43
 
Name: EspyOwner
Challenge Thread: ?_?
Rank: 1
Pokemon: Skitty (Eden McCain)
Pokemon Ability: Normalize
Pokemon Info:

Skitty (Eden McCain) [Female]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Normalize:
Type: Can be Disabled
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.

Wonder Skin (Dream World):
Type: Innate
The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 2

EC: 3/6
MC: 2
DC: 2/5

Attacks:

Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Double Edge
Heal Bell

Sucker Punch
Wish
Zen Headbutt

Facade
Solarbeam
Payback


Also, taking dogfish and his mighty Makuhita.
 

Name: Eternal Drifter
Challenge Thread: (None)
Rank: 3
Poke'mon: Spiritomb
Ability: Pressure

Itsumo the Spiritomb

Itsumo (Spiritomb) (Male)
Relaxed Nature
Type: Ghost/Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure: Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
(Dream World: LOCKED) Infiltrator: Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 30 (-) (29.75 Unrounded) (-10% Evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

MC: 0
DC: 0/5

Attacks: (15 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind

Destiny Bond
Pain Split
Smokescreen

Toxic
Protect
Will-O-Wisp
 
Name: Elevator Music
Thread: Here
Rank: 2
Pokemon: Timburr
Ability: Iron Fist
Info:

Timburr [Dokkoraa] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 40

EC: 3/9
MC: 0
DC: 5/5

Attacks:
Bide
Bulk Up
Chip Away
DynamicPunch
Focus Energy
Focus Punch
Hammer Arm
Leer
Low Kick
Pound
Rock Slide
Rock Throw
Scary Face
Stone Edge
Superpower
Wake-Up Slap

Comet Punch
Counter
Endure
Foresight
Mach Punch
Reversal
Wide Guard

Dig
Facade
Low Sweep
Payback
Protect
Rest
Smack Down
Substitute
Swagger
Taunt
Toxic

Block
Drain Punch
Fire Punch
Ice Punch
Sleep Talk
ThunderPunch
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Guess I should do another run of this...

Name: Its_A_Random
Challenge Thread (if any): This one!
Rank: Rank 3
Pokemon: Simipour
Pokemon Ability: Torrent
Pokemon Info:

Simipour [Blind] (M)
NATURE: Hasty (+16% Accuracy)

TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (72/72)
PHYSICAL
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Endeavour
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Ice Punch
Iron Tail
Knock Off
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Superpower
Thief
Waterfall

SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Uproar
Water Gun

OTHER
Aqua Ring
Attract
Double Team
Hail
Helping Hand
Hone Claws
Leer
Mud Sport
Nasty Plot
Protect
Rain Dance
Recycle
Rest
Role Play
Sleep Talk
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up
 
Name: Rediamond
Challenge Thread (if any): none
Rank: 3
Pokemon: Shuckle
Pokemon Ability: Sturdy
Pokemon Info:


Shuckle [Shield] (F)
Nature: Brave (+1Att, -15% speed, -10% evasion)

Type:
Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 80
Atk: Rank 2(+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe-: 4
Size Class: 1
Weight Class: 2
Base Rank Total: 22


MC: 0
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
[DreamLocked]

Attacks: 28
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safegaurd
Rest
Power Trick
Power Split
Gastro Acid
Rollout
Bug Bite
Rock Throw

Mud Slap
Helping Hand
Sand Tomb
Acid

Endure
Snore
Sleep Talk

Toxic
Rock Slide
Gyro Ball
Stealth Rock
Stone Edge
Sandstorm
Dig
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Name: Rediamond
Challenge Thread (if any): none
Rank: 3
Pokemon: Shuckle
Pokemon Ability: Sturdy
Pokemon Info:


Shuckle [Shield] (F)
Nature: Brave (+1Att, -15% speed, -10% evasion)

Type:
Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 80
Atk: Rank 2(+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe-: 4
Size Class: 1
Weight Class: 2
Base Rank Total: 22


MC: 0
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
[DreamLocked]

Attacks: 28
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safegaurd
Rest
Power Trick
Power Split
Gastro Acid
Rollout
Bug Bite
Rock Throw

Mud Slap
Helping Hand
Sand Tomb
Acid

Endure
Snore
Sleep Talk

Toxic
Rock Slide
Gyro Ball
Stealth Rock
Stone Edge
Sandstorm
Dig
"Yoink"
 
Retry!
Name:Kevin
Challenge thread:Dusty old thing
Rank: 1
Pokemon:Shinx
Pokemon Ability: Intimidate
Pokemon Info:

<Zell>[Shinx] [Male]
Nature: Jolly(+Speed -Special Attack)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry:Innate

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate:Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: Innate
DW LOCKED:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



Shinx
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 52(+) (+9% Accuracy/Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13



EC:2/9
MC:6
DC:2/5

Moves:(13)

Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Crunch
Wild Charge
Scary Face
Discharge
Thunder Fang

Fire Fang
Ice Fang
Howl

Toxic
Protect
Light Screen
Snarl
Roar
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Orcinus is Human & is starting to think that he has too much on his plate! said:
19:41 <IAR> ref my bloody hall or I will find a subref :V
19:41 <orcinus> go find a subref
19:41 <orcinus> -.-
19:41 <orcinus> that monkey intimidates me D:
So...yeah. I be needing a Subref for this. Thank you in advance.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Let's try this again.

Name: Frosty
Challenge thread: http://www.smogon.com/forums/showthread.php?t=3449236
Rank: 3
Pokemon: Rotom
Pokemon Ability: Levitate
Pokemon Info:


Rotom [Poltergeist]
Nature: Modest (+SpA, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Omnious Wind

Thunderbolt
Will-o-Wisp
Protect

Electroweb
Pain Split
Snatch
Volt Switch
Double Team
Thunder Wave
Endure
 
I've returned...

Name: Ghetsis (also known as Zarator)
Challenge Thread: http://www.smogon.com/forums/showthread.php?p=4192249
Rank: 4
Pokemon: Haxorus
Pokemon Ability: Mold Breaker
Pokemon Info:


Haxorus (Lendys) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 4/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW LOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks (30 moves):

Assurance
Brick Break
Counter
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dual Chop
Earthquake
Endeavor
Endure
False Swipe
Giga Impact
Guillotine
Hone Claws
Leer
Outrage
Protect
Reversal
Roar
Scary Face
Scratch
Slash
Substitute
Sunny Day
Swords Dance
Taunt
Toxic
 
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449777
Rank: 1
Pokemon: Vulpix
Pokemon Ability: Drought
Pokemon Info:

Volug - Vulpix (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW Unlocked): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65

Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 6/6
MC: 4
DC: 5/5

Moves (31):

Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-o-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard
Grudge
Extrasensory
Fire Blast
Inferno
Payback
Captivate


Disable
Hex
Hypnosis

Heat Wave
Endure
Pain Split
Magic Coat
Power Swap

Toxic
Dig
Energy Ball
Dark Pulse
Protect
Substitute
Roar
Bide
Hidden Power [Ground 7]
Double Team
Flame Charge
Facade
Rest
Swagger
Reflect
 
How badly can I fail this time? (ANSWER: Really badly)

Rank: 3
Thread:DUN DUN DUN
Pokemon: Temple Run the Bolderdash
Ability: Technician (and Levitate Trait)
Info:

Temple Run the Bolderdash (-)
Nature: Modest (+SpAtk, -Atk)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: (Modest Nature)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC 4/9
MC 0
DC 1/5

Moves:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Earth Power
Heat Wave
Vacuum Wave
Ancientpower

Shadow Ball
Energy Ball
Protect
Hidden Power Ice (6)
Volt Switch

Total Moves: 17
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top