Data The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

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Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3469572&page=4
Rank: Rank 1
Pokemon: Steve,The Mankey
Pokemon Ability: Vital Spirit
Pokemon Info:

<Mankey> [Steve] (Male)
Nature: Jolly (+16% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


About: He was the very first pokemon Matt obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour. Steve is extremely strong,determined,honored and relatively docile Mankey, only feeling trully alive during a battle with a worth opponent,he cares very much about his trainer and team mates.


Abilities:
Vital Spirit : (Innate)

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW LOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14



EC: 4/6
MC: 0
DC: 3/5


Attacks:

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)



Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Punishment



Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure
 
Name: AOPSUser
Thread: Here
Rank: 2
Pokemon: Dratini
Ability: Shed Skin (Not much choice there)
Info:


Dratini "Sam" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW Locked): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
-10% Evasion

EC: 4/9
MC: 0
DC: 3/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Safeguard
Hyper Beam
Dragon Tail
Dragon Rush
Aqua Tail

Extremespeed
Aqua Jet
Water Pulse
Haze

Toxic
Protect
Thunderbolt
Hidden Power (Grass 7)
Draco Meteor
Dragon Pulse
Icy Wind
Flamethrower
Substitute
Ice Beam
Light Screen
Frustration
Return

Total: 30
 
Taking Atheno and CMFP to help with this backlog.
EDIT: And TRG. (Good lord I'm bored...)

Queue:
Athenodoros
CMFP
The Royal Guard
Wobbanaut
Orcinus Duo
SubwayJ
Lord Jesseus
Frosty (Subreffing)
Lucarioisawesome
Kaxtar
Matezoide
AOPSUser
Texas Cloverleaf (Subreffing)
 
Getting back into this whole "reffing" thing. Taking Wobbanaut and Orcinus. Also, adding myself to the queue.

Thread: here
Rank: 4
Ability: Regenerator
Item: Mystic Water

Slowpoke (Derpy Hooves) Female
Nature: Sassy (+SpD, -Spe, -10% evasion)
Type: Water/Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW ability- UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 26 (30/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (29 total)
Physical:
Brick Break
Drain Punch
Headbutt
Tackle
Zen Headbutt

Special:
Confusion
Fire Blast
Flamethrower
Focus Blast
Future Sight
Psychic
Psyshock
Scald
Surf
Water Gun

Status:
Curse
Disable
Growl
Heal Pulse
Light Screen
Magic Coat
Me First
Protect
Rest
Safeguard
Slack Off
Thunder Wave
Trick Room
Yawn


Current queue:
SubwayJ
Lord Jesseus
Frosty (Subreffing)
Lucarioisawesome
Kaxtar
Matezoide
AOPSUser
Texas Cloverleaf (Subreffing)
waterwarrior
 
Taking SubwayJ.

Queue:
SubwayJ
Lord Jesseus
Frosty (Subreffing)
Lucarioisawesome
Kaxtar
Matezoide
AOPSUser
Texas Cloverleaf (Subreffing)
waterwarrior
 
Getting in line while I still can.

Challenge Thread: here
Rank: 1
Pokemon: Zubat
Pokemon Ability: Infiltrator
Pokemon Info:

Zubat [Cave Rage] (M)
Nature: Hasty (+15% Speed +14% Accuracy, -1 Def)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+15%, +14% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 4/9
MC: 0
DC: 5/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator(DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Acrobatics
Air Slash
Poison Fang
Haze

Giga Drain
Steel Wing
Zen Headbutt

Toxic
Venoshock
Shadow Ball
Taunt
Bide
Fly
Hidden Power [Ground, 7]
Endure
Heat Wave
 
Name: Rofltanker
Challenge Thread: None
Rank: 1
Pokemon: Aquaman the incredibly awesome Remoraid
Pokemon Ability: Hustle
Pokemon Info:

Remoraid [Aquaman] (M)
Nature: Serious
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15


EC: 1/6
MC: 0
DC: 1/5

Attacks:
Water Gun
Lock on
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Hydro Pump
Ice Beam

Thunder Wave
Water Spout
Rock Blast

Scald
Substitute
Double Team


Im also using this thing in my TIO rematch after getting haxed to death. But you can use 1 pokemon in multiple battles at the same time I thought? If not say so and do if this never happend
 
I've returned...

Name: Ghetsis (also known as Zarator)
Challenge Thread: http://www.smogon.com/forums/showthread.php?p=4192249
Rank: 4
Pokemon: Mienshao
Pokemon Ability: Reckless
Pokemon Info:


Mienshao (Sharess) (F)
Nature: Jolly (Sp. Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Accuracy boost: 17%
Base Rank Total: 19

EC: N/A
MC: 0
DC: N/A

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks (28 moves):

Aura Sphere
Bounce
Brick Break
Calm Mind
Detect
Dig
Doubleslap
Drain Punch
Endure
Fake Out
Force Palm
Hi Jump Kick
Jump Kick
Knock Off
Low Kick
Me First
Meditate
Poison Jab
Pound
Quick Guard
Reversal
Stone Edge
Substitute
Swift
Taunt
Toxic
U-turn
Wide Guard
 
So! Chevy kicked ass in rank 1. Let's see how much he can kick in rank 3!
Name: [CENSORED]
Thread: Right here.
Rank: 3
Mon: Croconaw
Ability: Sheer force
Info:

Croconaw [Chevrolet] (Male)
"<OH GOD>"
A gentleman and a Croconaw.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Torrent, Sheer Force (DW)
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW, Unlocked): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 0
DC: Mastered!

Attacks (23 total):
Level Up:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Superpower
Crunch

Egg:
Ice Punch
Aqua Jet
Dragon Dance

TM:
Dig
Brick Break
Waterfall
Aerial Ace
Protect
Dive
Shadow Claw
Rock Slide

Other:
Counter
 
Name: AMERICA
Thread: http://www.smogon.com/forums/showthread.php?t=3470622
Rank: 3
Pokemon: Scyther
Ability: Technician
Info:

Scyther [Claw] (F)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4

Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[DreamWorld]


Attacks: 62/78
Vaccum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
X-Scissor
Swords Dance
Feint
Air Slash
Razor Wind
Slash
Double Hit

Endure
Night Slash
Counter
Baton Pass
Reversal

Bug Bite
Knock Off
Tailwind
Ominous Wind
Snore

Light Screen
Brick Break
U-turn
Protect
Rain Dance
Safegaurd
Frustration
Return
Ariel Ace
Facade
Rest
Attract
Thief
Toxic
Hidden Power Ground (6)
Giga Impact
Sunny Day
Struggle Bug
Swagger
Substitute
Double Edge
Mimic
Endure
Secret Power
Sleep Talk
Bide
Steel Wing
Roost
Captivate
Hyper Beam
Defog
Round
Rock Smash
Cut

Sonicboom
 

Name:Kevin
Thread:http://www.smogon.com/forums/showthread.php?t=3459011
Rank:1
Pokemon:Turtwig
Ability:Overgrowth
Info:

<Turtwig> [Thadural] (Male)
Nature: Brave
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Shell Armor:Innate(DW LOCKED)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.



Turtwig
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26(-)(-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/9
MC: 0
DC: 0/5

Attacks:(13)
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Superpower
Worry Seed
Sand Tomb

Reflect
Protect
Toxic
 
For goodness sakes...am I the only ref here?

Taking Lord Jesseus and Frosty Subreffing.

Queue:
Lucarioisawesome
Kaxtar
Matezoide
AOPSUser
waterwarrior
Lockdown
Rofltanker
Maxim (subref)
Imanalt (subref)
Zarator
The Wanderer
Rediamond
The Royal Guard
SimonSays (subref)

Current Queue amount: 15 0_0

EDIT: Ok.
 

"Getting ready for a loooooong wait..."

Name:
Gerry
Thread: Here!
Rank: 3
Pokemon: Bronzong
Ability: Heatproof [Levitate & Heavy Metal]

Mirage (Bronzor) {O}

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Psychic


  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
  • Heatproof: (Innate)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • Heavy Metal: (Trait)
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:

HP: 100
Atk:
4 (+)
Def:
4
SpA:
3
SpD:
4
Spe:
28 (-)
SC:
3
WC:
5 [8]
BST:
19


EC:
6/6
MC:
0
DC: 5
/5


Attacks: 49

AncientPower
Block
Bulldoze
Confuse Ray
Confusion
Dream Eater
Double Team
Earthquake
Endure
Explosion
Extrasensory
Faint Attack
Flash Cannon
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Payback
Protect
Psychic
Psywave
Rain Dance
Reflect
Rest
Rock Slide
Safeguard
Sandstorm
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
SolarBeam
Stealth Rock
Substitute
Sunny Day
Tackle
Toxic
Trick
Trick Room
Zen Headbutt

 
MK, you sure you don't want me to ref these?

Lickilicky(*) Yum! (M)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43

Total Ranks: 15
Size Class: 3
Weight Class: 5
EC: 6/6
MC: 4
DC: 5/5

13 Attacks Attacks:
Lick(*)
Wrap(*)
Supersonic(*)
Defense Curl(*)
Knockoff(*)
Stomp(*)
Disable(*)
Me First
Refresh
Wring Out
Power Whip

Bodyslam(*)
Zen Headbutt(*)
Muddy Water(*)
Counter
Endure
Bide
Mud Slap
Sleep Talk
Icy Wind
Block
Mimic

Flamethrower(*)
Ice Beam(*)
Thunder Bolt (*)
Substitute
Dig
Protect
Surf
Shadow Ball
Solar Beam
Dragon Tail
Focus Blast
Toxic
Rest
Hyper Beam
Attract
Rain Dance
Thunder
Hidden Power (7, Ground)
Work Up
Explosion
Skull Bash

Ability: Oblivious
Rank: 3
Name: Yarnus
Link: http://www.smogon.com/forums/showthread.php?t=3458147&page=4
 
"No WW, don't do it! You're already reffing 6 matches!"
"Bro, go for it! You need the UC!"

Taking lucarioisawesome, Kaxtar, and Matezoide
EDIT: Kaxtar's Pokemon is illegal (Electivire does not have Static, so you obviously can not use it, and I have no idea how this wasn't noticed until now), so keeping him on the queue and taking AOPS.

"You are so stupid..." (also use this as my response to the IAR edit of the queue)
Queue:
Kaxtar (illegal Pokemon)
waterwarrior
Lockdown
Rofltanker
Maxim (subref)
Imanalt (subref)
Zarator
The Wanderer
Rediamond
The Royal Guard
SimonSays (subref)
Gerard
Yarnus of Bethany
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Name: (BAN ME PLEASE)
Challenge Thread (if any): Challenge Thread
Rank: Rank you are challenging 4
Pokemon: Garchomp
Pokemon Ability: Rough Skin
Pokemon Info:

Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop
Dig
Dragon Rush

Outrage*
Body Slam*
Iron Head*
Thrash
Aqua Tail
Draco Meteor
Earth Power

Hone Claws*
Earthquake*
Stone Edge*
Dragon Claw
Shadow Claw
Protect
Substitute
Crunch
Toxic
Rest
Swords Dance
Stealth Rock
Dragon Tail
Double Team
Poison Jab
Rock Slide
Bulldoze
Giga Impact
Swagger
Dig
Surf
Total Moves: 39

Yet to get:
Tier 0: Hidden Power Grass (7) (2 MC), Iron Tail (2), Endure (3), Brick Break (2), Fire Blast (2), Whirlpool (3), Dragon Pulse (2), Sleep Talk (2)
Tier 1: Twister (3), Dual Chop (2), Roar (2), Sunny Day (2), Hyper Beam (2), Rain Dance (2), Flamethrower (2), Aerial Ace (2), Facade (2), Natural Gift (3)
Tier 2: Dragonbreath (3), Metal Claw (3), Mud Shot (3), Rock Climb (3), Scary Face (3), Fury Cutter (3), Headbutt (3), Mud-Slap (3), Snore (2), Swift (3), Frustration (2), Return (2), Rock Tomb (2), Secret Power (3), Attract (2), Round (2), False Swipe (2), Fling (2), Incinerate (2), Captivate (3), Rock Smash (3), Cut (2), Strength (2), Double-Edge (3)
 
Holy moley, we got a huge ass queue. :o

All right, I'll be taking waterwarrior, Lockdown, and Rofltanker. And yes Rofl, you can have a Pokemon in a match and roleplay as long as it's not in The Legend Run.

Hang tight everyone and get ready for the third chapter!

Queue:
Kaxtar (illegal Pokemon)
Maxim (subref)
Imanalt (subref)
Zarator
The Wanderer
Rediamond
The Royal Guard
SimonSays (subref)
Gerard
Yarnus of Bethany
Texas Cloverleaf
 
I would love to do this! I want to wait until some of my battles are over, but it will be a loooong wait, I can tell... so:

Name: Espeon
Challenge Thread: Right here!
Rank: 1 2
Pokemon: Embirch
Pokemon Ability: Leaf Guard
Pokemon Info:


Embirch [Pyre] (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 3 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-1)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC:0/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Blaze Kick
Inferno
Seed Bomb

Flamethrower
SolarBeam
Swords Dance


I'm hoping I can update info about him, in case he learns new moves, or even hopefully evolves? If not, oh well. And if this comes quicker than expected, I will need to wait for some battles to be over. He is in a few currently. I will immediately edit this once he is out of battle (KO'd or battle over).
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
so um apparently im a hallref now, so im taking maxims :o

Queue:
Kaxtar (illegal Pokemon)
Imanalt (subref)
Zarator
The Wanderer
Rediamond
The Royal Guard
SimonSays (subref)
Gerard
Yarnus of Bethany
Texas Cloverleaf
Espeon65
 
Name: yoshinite
Challenge Thread: Nope
Rank: 1
Pokemon: Gastly
Pokemon Ability: Levitate
Pokemon Info:
Name: Gastly [Hehehe] (M)
Nature: Rash (+SpA -SpD)

Type:Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: Type: Innate This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC 0/6
MC 0

Moves:
Lick*
Confuse Ray*
Night Shade*
Hypnosis*
Spite*
Mean Look*
Curse*
Sucker Punch*

Toxic*
Venoshock*
Dream Eater*

Clear Smog*
Disable*
Perish Song*

will update later if he gets anything new
also he currenly is in one battle but he is almost KO'd.
 
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