Zog, Voodoo Pimp, and Cybertron have already responded to this question and have given excellent responses, but if you're feeling particularly silly, a Max Attack Adamant Dark Gem Crunch from Crawdaunt will OHKO all but the most physically bulky Cresselia.What are some decent pokemon that can OHKO a Cresselia? I've been trying out Volcarona but I feel like there is better.
I havee tried Sword Dance Scizor! He's good but I'm not to big on setting upSwords Dance Scizor <3
I'm going to try out the Escavalier. Would you prefer Heracross over Escavalier though?Very few Pokémon can always OHKO Cresselia. Bug Gem Escavalier is a favorite of mine (Heracross hits about as hard), and a few boosted weather moves can beat her, but almost everything else will 2HKO at best if she has enough EVs in the side you're attacking.
VGC matches have a 15 minute time limit, and 1 minute to pick moves for both your Pokemon per turn. Time stalling is technically against the rules though, and if your opponent calls you out on it then you may be forced to forfeit the match.I have a team involving calm mind Latias that takes awhile to get steam rolling, and when I play on battle simulators my opponents tell me (upon losing, of course) "I would have won at VGC" because of the time limit. How exactly are the time restrictions set up, and how efficient is time stalling by waiting to pick moves?
Battles are limited to 15 minutes, and move animations (which cannot be turned off and run more slowly than usual) count against the time limit. You have one minute to select your moves each round, and one minute to select Pokemon when they faint or switch using U-turn\Volt Switch\Baton Pass. If it takes you more than 10-12 rounds to "get steam rolling", consider scrapping that strategy.I have a team involving calm mind Latias that takes awhile to get steam rolling, and when I play on battle simulators my opponents tell me (upon losing, of course) "I would have won at VGC" because of the time limit. How exactly are the time restrictions set up, and how efficient is time stalling by waiting to pick moves?
RNG manipulation does not go outside of the bounds of the game as a cheating device like an Action Replay or Pokesav does. RNG manipulation is completely legal in VGC play.Is Rng Cheating or is it legal or both?
Thank you
Legal hacks are Pokemon that have been created with a cheating device such as an Action Replay or Pokesav. In your case, your Pokemon are RNG manipulated and therefore legal.Are legal hacks sent through the gts exploit legal/detectable? Just wondering, I'm using RNG
Setting up is unpopular because VGC is a very fast paced metagame. There's the timer to worry about, and your opponent can double target your Pokemon. However, many setup moves are viable and commonly used by good players, like quiver dance on Volcarona, swords dance scizor, stockpile on gastrodon, etc.Sorry, I forgot. Question: what are Pokemon to watch out for, and why is setting up so unpopular?
The first part of your question is a really broad topic, I'm not sure what exactly you're looking for there. As for why setup is unpopular, the main problem is that it's really hard to set up and do anything significant without getting KO'd. You have a lot fewer options to set up safely, since switching is rare and double targeting can take you out if they think it's threatening enough, most strong attacks can only hit one of the opponent's Pokémon, and you can't attack and set up on the same turn so often you'll have just wasted the effort. That's why most effective setup options either affect more than just one Pokémon (Tailwind, weather, etc.) or are used by the partner so you can set up and attack at the same time (Helping Hand, Swagger+Lum, etc.).Sorry, I forgot. Question: what are Pokemon to watch out for, and why is setting up so unpopular?
Unlike OU battles that can be drawn out for a good 30 or 50 turns with a defensive team, VGC matches only go for about 10 turns at most, due to being 4vs4 Doubles, and the 15 minute timer. This, coupled with the fact that switching isn't quite as common in VGC as it is in Single battles (though switching is still quite prevalent in high level play), severly reduces the effectiveness of entry hazardsHow about entry hazards? Is it worth adding ferrothorn or forretress?
It copies the Pokémon directly opposite it, one of the few cases where placement matters in doubles. Edit: damn it Biosci.In Doubles, which Pokemon does Imposter Ditto copy?