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VGC Ask a Simple Question, Get a Simple Answer - Mark II

Discussion in 'VGC' started by Solace, Aug 11, 2012.

  1. voodoo pimp

    voodoo pimp Apply directly to the forehead
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    Very few Pokémon can always OHKO Cresselia. Bug Gem Escavalier is a favorite of mine (Heracross hits about as hard), and a few boosted weather moves can beat her, but almost everything else will 2HKO at best if she has enough EVs in the side you're attacking.
  2. Cybertron

    Cybertron Can't Hit WoW
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    Swords Dance Scizor <3
  3. Thadenvy

    Thadenvy

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    Can any special type move Ohko her? From my experiences, she can escape a helping hand, dragon gem boosted Latios' Draco Meteor. She's a tank that can withstand a nuke.
  4. Zog

    Zog

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    To be honest, Cress is one of those mons you're better off leaving till last. Not many people realise the benefits of only KOing the thing that's threatening you.

    Most support mons are absolutely helpless on their own, like a weedy ginger kid. Think of it in scummy bar fight terms. A true hero will beat up the weedy ginger kid last. This is because, if you punch the little guy first, you're risking your biscuit for a massive attack from one of the big hench blokes. Nobody likes to take a punch to the face (supereffective attack) from a large muscular angry man (hitmonchan if white hitmonlee if asian hitmontop if black). Neutralise the threats and that. Krav maga, my friends.

    If you're thumping a ginger when there's three bouncers on your case, mate, there's something wrong with you.

    ^years of experience talking here dont mess with me im built like a truck (owaaaaay references). i once tackled cute user keely in a hotel corridor for reasons i cant remember and also i have been to locations of the popular bar franchise yates's a few times isn't that a bit rough
  5. TheMantyke

    TheMantyke ᴵ ᶰᵉᵉᵈ ᵃ ᵐᵒᶰˢᵗᵉʳ ᵗᵒ ᶜᶫᵒᵇᵇᵉʳ ᵗʰᵃᵗ ᵗʰᵉʳᵉ ᴷᶦʳᵇʸ
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    Zog, Voodoo Pimp, and Cybertron have already responded to this question and have given excellent responses, but if you're feeling particularly silly, a Max Attack Adamant Dark Gem Crunch from Crawdaunt will OHKO all but the most physically bulky Cresselia.
  6. The Knights of Wario Land

    The Knights of Wario Land

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    Basically most powerful STAB Gem-boosted SE attacks from any powerful Dark, Ghost, or Bug-type can OHKO Cresselia. Dark Gem Tyranitar's Crunch is probably the easiest and most common way to OHKO Cresselia, though most Ttars prefer Chople Berry.
  7. R Inanimate

    R Inanimate Grasp the earth, Grasp the World.
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    Cress is one of those Pokemon you leave till last, unless you are confident that you have a way to KO it quick. There are very few ways to OHKO Cresselia, and trying to go for those can cause it to switch out, since you aren't hiding your killing intent. You could always try going for KOing it with a double targetted attack though. For example a Latios/Salamence Gem Dragon Pulse + Volcarona Gem Bug Buzz can KO Cresselia even if it has 252HP/252SpD Calm, hitting around potential Sitrus Berries.
  8. bluejay8295

    bluejay8295

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    I havee tried Sword Dance Scizor! He's good but I'm not to big on setting up

    I'm going to try out the Escavalier. Would you prefer Heracross over Escavalier though?
  9. voodoo pimp

    voodoo pimp Apply directly to the forehead
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    They have different benefits. Escavalier hits slightly harder and has that excellent Steel typing, but Heracross is faster, has burn immunity if you run Guts, and has a much better movepool.
  10. The Knights of Wario Land

    The Knights of Wario Land

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    It also really depends on what team you're running too. If you're running Trick Room or are potentially anticipating Trick Room Cress, then Escavalier. In any other situation, Heracross.
  11. Darth Mollux

    Darth Mollux

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    I have a team involving calm mind Latias that takes awhile to get steam rolling, and when I play on battle simulators my opponents tell me (upon losing, of course) "I would have won at VGC" because of the time limit. How exactly are the time restrictions set up, and how efficient is time stalling by waiting to pick moves?
  12. Solace

    Solace swing from the chandelier
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    VGC matches have a 15 minute time limit, and 1 minute to pick moves for both your Pokemon per turn. Time stalling is technically against the rules though, and if your opponent calls you out on it then you may be forced to forfeit the match.
  13. ΩDonut

    ΩDonut don't glaze me bro
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    Battles are limited to 15 minutes, and move animations (which cannot be turned off and run more slowly than usual) count against the time limit. You have one minute to select your moves each round, and one minute to select Pokemon when they faint or switch using U-turn\Volt Switch\Baton Pass. If it takes you more than 10-12 rounds to "get steam rolling", consider scrapping that strategy.
  14. hoult66

    hoult66

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    Is Rng Cheating or is it legal or both?
    Thank you
  15. TheMantyke

    TheMantyke ᴵ ᶰᵉᵉᵈ ᵃ ᵐᵒᶰˢᵗᵉʳ ᵗᵒ ᶜᶫᵒᵇᵇᵉʳ ᵗʰᵃᵗ ᵗʰᵉʳᵉ ᴷᶦʳᵇʸ
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    RNG manipulation does not go outside of the bounds of the game as a cheating device like an Action Replay or Pokesav does. RNG manipulation is completely legal in VGC play.
  16. Chessmaster56

    Chessmaster56

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    Are legal hacks sent through the gts exploit legal/detectable? Just wondering, I'm using RNG
  17. TheMantyke

    TheMantyke ᴵ ᶰᵉᵉᵈ ᵃ ᵐᵒᶰˢᵗᵉʳ ᵗᵒ ᶜᶫᵒᵇᵇᵉʳ ᵗʰᵃᵗ ᵗʰᵉʳᵉ ᴷᶦʳᵇʸ
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Contributor to Smogonis a Team Rater Alumnus
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    Legal hacks are Pokemon that have been created with a cheating device such as an Action Replay or Pokesav. In your case, your Pokemon are RNG manipulated and therefore legal.
  18. Chessmaster56

    Chessmaster56

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    Sorry, I forgot. Question: what are Pokemon to watch out for, and why is setting up so unpopular?
  19. Dragonking700

    Dragonking700

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    Setting up is unpopular because VGC is a very fast paced metagame. There's the timer to worry about, and your opponent can double target your Pokemon. However, many setup moves are viable and commonly used by good players, like quiver dance on Volcarona, swords dance scizor, stockpile on gastrodon, etc.

    edit: Pokemon to watch out for uh, scizor, cresselia, garchomp, thundurus, hitmontop, rain teams (ludicolo, politoed, gastrodon) terrakion....
  20. voodoo pimp

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    The first part of your question is a really broad topic, I'm not sure what exactly you're looking for there. As for why setup is unpopular, the main problem is that it's really hard to set up and do anything significant without getting KO'd. You have a lot fewer options to set up safely, since switching is rare and double targeting can take you out if they think it's threatening enough, most strong attacks can only hit one of the opponent's Pokémon, and you can't attack and set up on the same turn so often you'll have just wasted the effort. That's why most effective setup options either affect more than just one Pokémon (Tailwind, weather, etc.) or are used by the partner so you can set up and attack at the same time (Helping Hand, Swagger+Lum, etc.).
  21. Chessmaster56

    Chessmaster56

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    How about entry hazards? Is it worth adding ferrothorn or forretress?
  22. R Inanimate

    R Inanimate Grasp the earth, Grasp the World.
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    Unlike OU battles that can be drawn out for a good 30 or 50 turns with a defensive team, VGC matches only go for about 10 turns at most, due to being 4vs4 Doubles, and the 15 minute timer. This, coupled with the fact that switching isn't quite as common in VGC as it is in Single battles (though switching is still quite prevalent in high level play), severly reduces the effectiveness of entry hazards
  23. Miguel Azevedo

    Miguel Azevedo

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    my question is about mr. mime's utility in vgc : he learns fake out and trick room has great special Defense with fake out he may grant a free swords dance for my marowak ,set trick room and if possible ,dual screens
    however he's frail with a very bad defense and hp : so basically my question his if he is viable with the before mentioned strategy.
  24. Thadenvy

    Thadenvy

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    Well, there's a few problems I see. You can't use all these strategies on the same turn, for one thing. You probably want to set up TR as soon as you come out, but you can't, because you want to use fake out. So, there's one problem I notice. Two, you can only have a minimum amount of time for him, and considering he's very frail, you're going to have to do quite a bit of predictions to compensate. If you predict wrong, your opponent will attack Mr. Mime and get rid of him, although I don't see this as the case, considering that Marowak would be a threat and your opponent would most likely aim for him. However, I do see a novel use for this. Since your opponent sees Marowak, they'll know you have trick room in store, so using Fake Out will surprise your opponent, but they will probably attack with both pokemon anyways, so one of your pokemon is likely to go down. If you can do the amount of prediction necessary and supply Mr. Mime with a focus sash, you may be able to get away safely, but the problem I see is that if you use Fake Out, the opponent is free to attack Mr. Mime with his other pokemon, and if he brings you down to Mr. Mime's sash, Mr. Mime won't live another turn to set up Trick room. However, I'd recommend you send out a tank instead of Marowak, since Marowak probably won't live the first turn to use Swords Dance, so it may be smart to send it out later, but that's all a matter of prediction. And there's also the problem of setting up screens, which is admittedly easier when in Trick room, but you still have to set up Trick Room.
  25. Sprocket

    Sprocket P(n) = 1 - (1 - P(1))^n

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    In Doubles, which Pokemon does Imposter Ditto copy?

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