What's up everyone. I learned to play competative pokemon through the VGC meta game and I must say, I love VGC. I always have and always will. So yeah. This is the same team I've been useing for 4 years and they still work very well in this meta even thought times and threats have changed!
HOW THIS TEAM WORKS: Since everyone has a different play style I figure I would explain how this team works. I came from a diffeent site which is like the Smogon of VGC. They really tear apart your teams untill they are perfect. I learned how to play from them and what I was taught was that a doubles team should always have extremely high synergy, you should almost never used choiced pokes, and mixed sweepers are just a bad idea. I took all of these lessons and things I read though out the site and made a team of pokes that are very much anti meta. Each poke on this team has 1 job but they also work well with ANY poke as their partner. This team also has all the elements needed to take on ANY WEATHER or SET UP CONDITION. The bais behind this team is a DisQuake team, but it does more then just that. As you go down and read about each of these wonderful pokes, I hope you will see what I've learned and just how well they work togeather.
Garchomp- Jet- Focus Sash
Jolly- 252Atk/ 252 Speed/ 6 Hp
Protect
Earthquake
Dragon Claw
Crunch
This is generally my "main lead". Her and Zapdos work togeather and do the EQ+ Dis spam. However, she is also used for late game clean up as well. Garchomp has always been one of my favorite pokes and on this team she can function to her fullest extent. While she normally gets paired up with Zapdos, Cresselia can also make a for a great partner as well. Cress is able to T-Wave/ Icy Wind things faster then Garchomp, makeing them slower and allowing her to out pace and be able to hit many things hard with STAB EQ or Dragon Claw. I chose to put Crunch on her because there was a large Cress weakness on this team as well as just to Psychic types in general.
Zapdos- Lum Berry
Timid- 252Speed/ 124Sp.Atk/ 136 Sp.Def
Protect
Thunder Wave
Discharge
Heat Wave
Garchomp's, or even Donphan's main offencive partner. The pair of Garchomp and Zapdos can hit every single major threat in the VGC meta game extemely hard and with their moves almost no poke isn't hit for some kind of super effective dammage or at least neutral. The EVs are spred out the way they are for Zapdos to be able to out pace alot of things **abomasnow** and able to take a hit as well as fire off a few. As you may have noticed, all of Zapdos' moves are double hitting moves. This allows him to have the greatest hitting range of all the pokes on my team.
Infernape- Inferno- Life Orb
Hasty- 252 Speed/ 180 Sp.Atk/ 72Atk
Protect
Taunt
Heat Wave
Close Combat
I know I said mixed sweepers are almost never used, but here is one of the few pokes in the VGC meta that can pull off a suicide mixed set. Infernapes main job is to shut down Tick Room. Thanks to gen 5 introducing alot of viable TR pokes, and with prior experence behind a TR team, I know how hard they can be to take out. Taunt stops them dead, and then he then proceeds to knock around everything hard. The cool thing is that Infernapes base speed ties with Terakion, allowing him to sometimes win speed ties and kill. I normally pair him with my Feraligatr and togeather the Fire and Water coverage is amazing. Honestly, out side of shutting down TR, he's just ment to keep hitting hard untill he drops.
Feraligatr- Tempest- Water Gem
Jolly- 252 Atk/ 252 Speed/ 6 HP
Protect
Aqua Jet
Rock Slide
Dragon Claw
Now I know this seems a little bit out there. A Feraligatr? Isn't there some better water type? Nope! The one thing that makes this little gator special is his priority move; Aqua Jet. Priority is rare in VGC so finding a poke that fits well on your team and has access to priority is amazing! Feraligatr is in charge of shutting down rain teams. He normally leads with Cresselia and tears apart even the best built rain teams. Dragon Claw is for another way to hit dragons incase I lose Garchomp as well as helping to stop Kingdra cold. Since most Kingdra's in VGC are a Sub set, Dragon Claw breaks the sub and Cresselia T-Waves them and BEHOLD: a useless Kingdra. Aqua Jet is the main form of STAB and with a Water Jem it packs quite a punch. Rock Slide is to help out Infernape when they lead togeather as well as gives Feraligatr a way to hit both pokes on the other side.
Donphan- Ro-Joe- Sitrus Berry
Careful- 180Hp/ 72Def/ 252 Sp.Def
Protect
Ice Shard
Seed Bomb
Earthquake
DO. NOT. KNOCK. IT. TILL. YOU. TRY. IT.This set... I have no words. I never ever thought I would use this on my team when I started building it but it works so well! This set takes hits all day as well as hits things very hard. EQ for the main STAB as well as going with the EQ+ Dis theme of the team. Ice Shard hits so many big threats in VGC hard like Garchomp, Latios, Tornadus, ect. Seed bomb may seem al little odd, but this team struggles with Gastrodon and Swamper SO mush that I slapped it on one day as a joke and it accually works very well. Donphan is able to OHKO a Gastro w/ 252HP and 72Def w/ Seed Bomb. She's more of an offencive tanking set and man does she do her job.
Cresselia- Leftovers
Calm- 252Hp/ 72Def/ 180Sp.Def
Protect
Thunder Wave
Icy Wind
Psychic
Cresselia doing what Cresselia's do best; Walling to no end. She's a very importain member of this team as she offers alot of support to the team in the form of T-Wave and Icy Wind. Her main job is to make the opponets pokes to become praticly useless. She also makes a great partner to ANY of the other 5 members of this team as well.
PERFECTION AT IT'S BEST
HOW THIS TEAM WORKS: Since everyone has a different play style I figure I would explain how this team works. I came from a diffeent site which is like the Smogon of VGC. They really tear apart your teams untill they are perfect. I learned how to play from them and what I was taught was that a doubles team should always have extremely high synergy, you should almost never used choiced pokes, and mixed sweepers are just a bad idea. I took all of these lessons and things I read though out the site and made a team of pokes that are very much anti meta. Each poke on this team has 1 job but they also work well with ANY poke as their partner. This team also has all the elements needed to take on ANY WEATHER or SET UP CONDITION. The bais behind this team is a DisQuake team, but it does more then just that. As you go down and read about each of these wonderful pokes, I hope you will see what I've learned and just how well they work togeather.
Garchomp- Jet- Focus Sash
Jolly- 252Atk/ 252 Speed/ 6 Hp
Protect
Earthquake
Dragon Claw
Crunch
This is generally my "main lead". Her and Zapdos work togeather and do the EQ+ Dis spam. However, she is also used for late game clean up as well. Garchomp has always been one of my favorite pokes and on this team she can function to her fullest extent. While she normally gets paired up with Zapdos, Cresselia can also make a for a great partner as well. Cress is able to T-Wave/ Icy Wind things faster then Garchomp, makeing them slower and allowing her to out pace and be able to hit many things hard with STAB EQ or Dragon Claw. I chose to put Crunch on her because there was a large Cress weakness on this team as well as just to Psychic types in general.
Zapdos- Lum Berry
Timid- 252Speed/ 124Sp.Atk/ 136 Sp.Def
Protect
Thunder Wave
Discharge
Heat Wave
Garchomp's, or even Donphan's main offencive partner. The pair of Garchomp and Zapdos can hit every single major threat in the VGC meta game extemely hard and with their moves almost no poke isn't hit for some kind of super effective dammage or at least neutral. The EVs are spred out the way they are for Zapdos to be able to out pace alot of things **abomasnow** and able to take a hit as well as fire off a few. As you may have noticed, all of Zapdos' moves are double hitting moves. This allows him to have the greatest hitting range of all the pokes on my team.
Infernape- Inferno- Life Orb
Hasty- 252 Speed/ 180 Sp.Atk/ 72Atk
Protect
Taunt
Heat Wave
Close Combat
I know I said mixed sweepers are almost never used, but here is one of the few pokes in the VGC meta that can pull off a suicide mixed set. Infernapes main job is to shut down Tick Room. Thanks to gen 5 introducing alot of viable TR pokes, and with prior experence behind a TR team, I know how hard they can be to take out. Taunt stops them dead, and then he then proceeds to knock around everything hard. The cool thing is that Infernapes base speed ties with Terakion, allowing him to sometimes win speed ties and kill. I normally pair him with my Feraligatr and togeather the Fire and Water coverage is amazing. Honestly, out side of shutting down TR, he's just ment to keep hitting hard untill he drops.
Feraligatr- Tempest- Water Gem
Jolly- 252 Atk/ 252 Speed/ 6 HP
Protect
Aqua Jet
Rock Slide
Dragon Claw
Now I know this seems a little bit out there. A Feraligatr? Isn't there some better water type? Nope! The one thing that makes this little gator special is his priority move; Aqua Jet. Priority is rare in VGC so finding a poke that fits well on your team and has access to priority is amazing! Feraligatr is in charge of shutting down rain teams. He normally leads with Cresselia and tears apart even the best built rain teams. Dragon Claw is for another way to hit dragons incase I lose Garchomp as well as helping to stop Kingdra cold. Since most Kingdra's in VGC are a Sub set, Dragon Claw breaks the sub and Cresselia T-Waves them and BEHOLD: a useless Kingdra. Aqua Jet is the main form of STAB and with a Water Jem it packs quite a punch. Rock Slide is to help out Infernape when they lead togeather as well as gives Feraligatr a way to hit both pokes on the other side.
Donphan- Ro-Joe- Sitrus Berry
Careful- 180Hp/ 72Def/ 252 Sp.Def
Protect
Ice Shard
Seed Bomb
Earthquake
DO. NOT. KNOCK. IT. TILL. YOU. TRY. IT.This set... I have no words. I never ever thought I would use this on my team when I started building it but it works so well! This set takes hits all day as well as hits things very hard. EQ for the main STAB as well as going with the EQ+ Dis theme of the team. Ice Shard hits so many big threats in VGC hard like Garchomp, Latios, Tornadus, ect. Seed bomb may seem al little odd, but this team struggles with Gastrodon and Swamper SO mush that I slapped it on one day as a joke and it accually works very well. Donphan is able to OHKO a Gastro w/ 252HP and 72Def w/ Seed Bomb. She's more of an offencive tanking set and man does she do her job.
Cresselia- Leftovers
Calm- 252Hp/ 72Def/ 180Sp.Def
Protect
Thunder Wave
Icy Wind
Psychic
Cresselia doing what Cresselia's do best; Walling to no end. She's a very importain member of this team as she offers alot of support to the team in the form of T-Wave and Icy Wind. Her main job is to make the opponets pokes to become praticly useless. She also makes a great partner to ANY of the other 5 members of this team as well.
SO THERE YOU HAVE IT
I don't think Showdown has a VGC ladder ( they should get one ) so I'm not going to leave an Exportable set unless someone can tell me another way that they could use this team. I hope everyone likes it and any suggestions to futher better this team would be awesome.
THANKS AGAIN!