Gary
Can be abrasive at times (no joke)
"Once upon a time, there was a Pokemon named Garchomp. Garchomp was different then his other Dragon friends, who he all seemed to beat in every way. He could beat a majority of them in races, he was one of the hardest hitters in his group, and he even could beat his good pal Salamence in a fist match. At first, he seemed to fit in just fine with his Dragon pals, until one day Garchomp found someone who would change his life forever, Tyranitar. Tyranitar told him that he knew a way to unlock Garchomp's true power, and all he needed to promise Tyranitar is to never tell his Dragon friends. Garchomp agreed, and after a few months of training, Garchomp became one of the most dangerous Pokemon in the world. Tyranitar taught him to use the power of the sand to his advantage, and Garchomp learned that with sand, he could use his speed to an advantage to dodge oncoming attacks. After winning so many battles, and frustrating trainers all around the world, something had to change. Garchomp was just to powerful in the hands of average trainers, so Arceus banished him to thrive with the big boys like Arceus himself. Although Garchomp was a forced to be reckoned with even when facing powerful adversarys like Mewtwo and Kyogre, Garchomp began to miss his old friends. He begged master Arceus, saying that he would retire his Sand Powers in exchange to see his friends. Arceus took many moons to come up with his decision, but he finally told Garchomp he could live with his old pals again, however with an exception of his sand power. Garchomp agreed, and Arceus being the generous Pokemon he is, decided to give Garchomp the ability to wound anything that tries to hurt Garchomp, just like his cousin Sharpedo. With Garchomp finally being able to hang with his friends again, he is back, and ready to fight for any trainer worthy of it's power."
Hey guys! It's been a good while, but I decided to make another RMT that is almost completely different than my last one. A few of you might remember my last RMT, "The Team of Elites", which actually got fairly decent support from a good amount of you, and I was surprised to log on one day and see that I had 11 Luvdiscs. Anyways, I'm back again with a fresh new team that I decided to make due to all the new changes that recently happened since I made my last RMT. One huge change was Genesect, which was a dangerous threat to my team and I could rarely find an efficient way of handling it. The next change made me retire my team all together, and inspired me to build a team around the return of the big bad Garchomp. I hope you guys enjoy this RMT, because I'm going to put as much effort in this as I can to make this worth your while. Here we go!
I wanted to build a team around two team members; Garchomp, and Genesect because I've never used them yet. Genesect is one of the greatest scarfers in OU, being able to revenge kill almost anything it pleases with it's wide amount of coverage and its amazing ability. Great team member, nothing bad I can say about it. Has helped me out in countless situations.
Garchomp was the main guy that I built this team around, so I wanted him to play a significant role on the team. Garchomp is extremely versatile with all the sets it can pull off, but I wanted to try something different and slap a Choice Band on this bad boy. With great speed and high attack, a Choice Banded Outrage or Earthquake tears gigantic holes into teams, and pretty much OHKOs anything that doesn't resist it, or has a lot of defensive EVs.
With Heatran taking the offensive path, I needed a specially defensive tank. Jirachi is one of the best and most versatile specially defensive tanks out there, providing Stealth Rock support on top of the deadly parahax combination. His typing is very crucial because of it's resistance to Outrage and Draco Meteor, on top of not being super effectively hit my Focus Blast.
After using Breloom on my last team, I honestly couldn't part with him. His dual STABs are incredibly deadly, and can make even the bulkiest Pokemon piss there pants when going up against it. I decided to try out a new Breloom set apart from my previous Techniloom, and I am currently trying out the Classic Toxic Orb SubPuncher. I was incredibly surprised to find out just how dangerous this Breloom set is, and it's such a shame that it seems to be overlooked after Technician came out. It packs insane power, and behind a Substitute and with Spore for crippling, it can be an instant game changer.
With the team starting to look really solid, I needed to make the decision that everyone always hates to make, the last Pokemon. I looked at my team and saw it was slightly weak defensively, so I kind of wanted something that could wall physical moves. However, I still wanted something that could hit hard. I decided to go with a Calm Mind Reuniclus, and oh man is this thing powerful. Not only is it very bulky defensively, this thing can become a monster with the combination of bulk, Recover, and Magic Guard. I have swept entire teams if this thing gets a chance to set up, because nothing can touch it after 2-3 Calm Minds have been used. Definitely the icing on the cake to this team, and it's nice because I've never got around to using a Reuniclus before.
I never really liked Reuniclus too much when I started using him. Unless running the Trick Room set, he is out sped by everything, and Substituting Gengar can demolish this thing when it comes in, same with Genesect. I decided to try out Latias, who although isn't as bulky, still has nice bulk and can sweep entire teams with just two attacks. She also has access to Recover, and can out speed a majority of the tier. Latias was definitely a much better choice in my opinion.
Jirachi was a great team player, however with Jirachi had a great weakness to Genetrio Sun teams and Mamoswine as well. With Rotom-W, I can not only destroy Dugtrio but also Mamoswine who is insanely dangerous to my team. Having both Water and Electric type attacks are good as well.
Check out this epic battle! http://pokemonshowdown.com/replay/ou4102038
"The Revenge Killier"
Cosmo the Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- U-Turn
- Iron Head
- Fire Punch
- Ice Punch
As mentioned in my last update, Genesect is most likely on its way to getting the boot from OU. I'm not a psychic, and I can't predict the future, but honestly by looking at the Suspect Test thread I'm seeing a ton of bans requests and a small amount of Genesect supporters. Although it's a shame that one of my teams ultra cores and probably my teams go to man for revenge killing, have no fear, I think I've found a decently solid replacement. His name is Jirachi. Ironically, I had a Jirachi on this team at one point as a defensive pivot, however now I've decided to slap on a Choice Scarf, and to my surprise this thing is very good. I wouldn't call this thing a GOOD Genesect replacement, but if you take a look at it's move set, it's set up almost exactly like my old Genesect, only all Physical. It has U-Turn for scouting, Iron Head for Flinching and Rock types, Fire Punch for Steels, and Ice Punch for Dragons and Landorus. I've used a scarf Jirachi before, and didn't like it at all, but I found out a secret to it's success, and that's its nature. Most prefer a Jolly nature, however Jirachi's speed tier is relatively solid, and once Genesect is gone he doesn't have to worry about out speeding it. Adamant gets it over the lousy 299 Atk hump, giving it a solid 328. With this, he is able to deal much more powerful STAB Iron Heads, on top of giving him a larger chance to OHKO Garchomp, while giving him a solid 100% chance to KO Landorus. Lastly, it allows him to secure a 2HKO on Gliscor even after Toxic Orb. Maxed speed of course, and slight in HP to take attacks better ever so slightly.
Jirachi's move set set on paper is exactly the same as my Genesect's, except attacking from the physical side. It's not nearly as powerful, however coverage is still there and Jirachi has the opportunity on my team to pull off some pretty nice revenge kills. His move set is to mimic Genesect's pretty much all around perfect coverage, however for him to shine, he needs extra support from my team, whether it's Stealth Rocks or previously damaged. Some things like Garchomp are just barely 2HKOed by his moves, and all they need is just a little residual damage before Jirachi can pull off a kill. I understand it's not nearly as effective as Genesect, but it works better then anything else I've tried thus far. Surprise factor is also key. Not many expect to see Scarf Jirachi's anymore, so most will be well unprepared. If you can manage to keep unnoticed, then you may be able to pull off a surprise revenge kill if you play your cards right. U-Turn is for scouting and dealing very nice damage to psychic types like Alakazam, Espeon, and even the shit head Reuniclus. Jirachi's U-Turn and Rotom-W's Volt Switch are quite the pair when used correctly. Iron Head is a powerful STAB that haxes the shit out of anything that isn't scarfed and above 299 speed. I'm a pretty nice player, so if the haxing gets to crazy I switch out. Don't worry, I'm not THAT guy. Iron Head is also a nice check to Terrakion and can really hurt frail sweepers. Fire Punch is a great move against Grass or Steel types on Sun teams, and is mainly used to scare away or just straight up get rid off Forretress and or Ferrothorn. Ice Punch does serious damage to anything weak to it, and can OHKO Salamence, Hasty Garchomp, Landorus, and 2HKO Gliscor. Great for the surprise factor, and netting those great end game kills.
Jirachi, although not the most amazing scarfer out there, really does a good job in replacing Genesect. Similar move sets, exact same coverage, and the same role, with an added surprise factor. Jirachi's typing and it's nice uninvested bulk helps keep it alive longer, making it a reliable scarfer. Jirachi works best with every single one of my team members. A revenge killer depends on the team to help it shine, and without the rest of the team Jirachi can't revenge kill due to it's weaker attacks and being locked into one move. If you find any better replacements, please feel free to leave a suggestion. For now, Jirachi is a great replacement, and it's nice to be able to continue that winning streak again.
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"The Primary Attacker"
Abyss the Heatran @ Air Balloon
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock/Taunt
Offensive Heatran (in my opinion) is one of the best Fire types in the OU tier, and for good reason. He has access to powerful moves that can really do a number on unresistant opponents, and many who do are still in the range of a 2HKO. His amazing ability Flash Fire works wonders against sun teams because it keeps Genesect and Jirachi safe from powerful Fire attacks, and also gives him a 100% boost to his Fire Blast when combined with the Sun. This Heatran strikes fear into the hearts of Genesect, because ALL of its moves are resisted by Heatran's Steel/Fire typing. He also catches many by surprise who may be expecting a Specially Defensive Heatran, but instead get hit by a nasty and powerful move. Giving Heatran an Air Balloon makes Heatran even dangerous to Ground types, and gives Heatran the opportunity to switch into these threats and lash out severe damage with his HP Ice. His EVs and nature max out his SpA, while another 252 is put into his speed so he can out speed Scizor and potentially defensive Jirachi and an Adamant Breloom.
Once again, Heatran provides the team with great coverage all around the board similar to Genesect, except Heatran hits much harder, and has an immunity to two types, and possibly three if the Air Balloon is still in play. He comes in when Ground types like Landorus and Garchomp are spamming ground attacks, and can easily revenge kill with HP Ice. He breaks through more defensive walls like Skarmory and Gliscor, and is the go to man when something may try to attempt a sweep. Heatran's main move is Fire Blast. This STAB move is easily spammable due to his very high SpA and the possibility of it being boosted by Flash Fire or the sun. It hurts anything resisted or not, and demolishes Steel types like Scizor. Earth Power deals with other Heatran who aren't floating in the air, and it also OHKOs Infernape and Toxicroak. Hidden Power Ice is Heatran's secret weapon for surprising Landorus, Garchomp, and Gliscor all who usually can handle Heatran no problem. It also nails Flying types like the other Therians, and Dragons. Stealth Rocks is the best move in the game, and it's a neccesity for at least one of my team members to carry it.
Heatran is the team's most reliable attacker. He provides the team with very much needed Fire support and Fire resistance, as well as dealing with Steel, Grass, Fire, and Dragon types effectively. His typing and damage output is very useful to have when dealing with very bulky opponents in OU. Heatran works best with Breloom, because Breloom can handle Water types, which Heatran has nothing to effectively deal with them. Breloom also provides more of a solid answer to Ground and Rock types when Heatran's Balloon has been popped. Lastly, Breloom handles all of Heatran's problems against Specially defensive walls like Chansey and Blissey, who are too afraid to take a hit from Breloom.
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"The Wall Breaker"
Aragorn the Garchomp @ Choice Band
Trait: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Outrage
- Dual Chop/Dragon Claw
- Fire Fang/Stone Edge
- Earthquake
Garchomp, the one that was once locked away in Ubers due to it's power, is back to seek revenge on those who abandoned it. Garchomp is definitely one of the most versatile Dragons out there maybe except Dragonite, because it can play a Mixed, Sub SD set, Scarfed, Yache, Banded, Salac, the choices are endless! However, after setting up the base of my team I decided to try out a Choice Banded Garchomp. My results were amazing. Not only can this thing out speed all the Dragons bar Latios and Lati@s, Garchomp can tear enormous holes into teams with its extremely powerful Earthquake and Outrage. Having the ability to abuse both of its STABS with Choice Band is amazing, and now Garchomp can become one of the greatest late game cleaners in the game. Garchomp is immune to Thunder Wave, which allows him to never have to worry about his speed being a problem, something that is rare for a Dragon. What's funny is that my Garchomp is running a Jolly Nature, and it's STILL destroying everything. I think a Choice Banded Chomp is one of the most overlooked sets, but I don't know why because being faster then most OU threats on top of having very nice attack it can really abuse the Choice Band quite nicely. The key to Garchomp's success is his above average speed, which I made sure is maxed out to its fullest. The rest of his EVs are dumped into his Attack to make it as strong as possible without the nature.
Garchomp is meant to do one thing, destroy anything in its path. Garchomp comes into battle when I know it's safe to spam Outrage or if something needs to be taken care of. He's a nice check to Tornadus-T who can't OHKO Garchomp with any of its moves, and Garchomp can also out speed any Dragon bar Latios and Lati@s unless they lack max speed. He has access to two powerful STABS, both being very devastating offensive moves. Outrage is just plain terrifying. Being STAB and Choice banded this move is like being hit by a train, and if a non resisted Pokemon comes into the battlefield, it better be invested in some serious defense or it's screwed. A single Outrage has the ability to OHKO Dragonite through its Multiscale 50% of the time, and 100% of the time without it, it can 2HKO Max HP max defense Gliscor, 3HKO Specially Defensive Jirachi, the list can go on for days. The point is, this is the best move to use end game, and if Garchomp is about to kick the can, it can go out with a bang. Dual Chop is Garchomps most reliable STAB Dragon move that is usually used over Outrage for revenge killing and also OHKOing frail Pokemon like Breloom, Salamence, and Haxorus. It's also useful for breaking Substitutes, unlike Dragon Claw. Earthquake is Garchomp's other STAB move that is Garchomp's second move that can really cause destruction. Fire types like Heatran are destroyed with it, and Jirachi is also surprisingly OHKOed occasionally. Fire Fang finishes off the set by giving Garchomp the ability to revenge kill steel types like Ferrothorn and Genesect, while hitting Jirachi and Ferrothorn extremely hard.
Garchomp is the hardest hitter my team has, and if nothing seems to be able to take down something, Garchomp will most likely be able to get the job done. A speedy wall breaker is hard to come by these days, and it makes it even more amazing that Garchomp can't be stopped by Thunder Wave. Garchomp seems to work best with Heatran. Heatran can Air Balloon into Mamoswine or Weavile and check the crap out of them with Fire Blast, even with Mamoswine's Thick Fat ability.
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"The Wall"
Hydrosity the Rotom-W @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 228 SDef / 4 Spd
Calm Nature
- Hydro Pump
- Volt Switch
- Thunder Wave
- Pain Split
I swear I can't get away from this thing. He follows me like a stalker in the dead of night whispering to me as I sleep, "Put me on your team!" The reason I'm telling you this story is because no matter how I make my team, Rotom-W always seems to be the fix to most of my teams problems. Have a rain team weakness? Rotom-W. Have a sun team weakness? Rotom-W. Need a special wall? Rotom-W. Mamoswine problems you say, just get a Rotom-W. Although I may sound like I'm annoyed, I'm actually relieved that I found this guy again. He's such a great team player, having access to Volt Switch for scouting and racking up serious damage in conjunction with Genesect with Volturn. Did I mention he has Levitate as well? This makes him immune to Ground types and entry hazards, so things like Landorus and Mamoswine can't do anything effective to him. His EV spread is the standard Rotom-W set, and it is to maximize his special bulk, while giving him extra fire power. The extra 4 Speed EVs is to out speed other bulky Rotom-W, so I can get off a Volt Switch and free switch into another team member.
Rotom-W in my opinion is the most versatile and useful Pokemon in this current meta game. Having only one weakness to Grass types, Rotom-W can really apply pressure to teams with his dual typing and his annoying move set. He also has great synergy with my team, providing support against Mamoswine and the ability to cripple scarfers with T-Wave. Hydro Pump is his best STAB that douses Mamoswine and Fire types alike. It's great for dealing with Landorus as well, and is very powerful when used in the rain. Volt Switch is for scouting out of trouble, and giving Genesect a buddy to annoy the hell out of people with the infamous Volturn strategy. It's also good for scaring away Tornadus-T and frail Water types. Thunder Wave is the replacement for Jirachi's Body Slam, but instead it always succeeds in paralyzing. This move is essential for slowing down faster Pokemon like scarfers or something like Rock Polish Genesect which is something to definitely watch out for. His last move is Pain Split, which is used to heal off of healthy Pokemon in order to get Rotom's health back. It's great against Chansey and Blissey who both tank Rotom's moves.
Rotom-W opens up new doors for my team, and helps it out against sun, rain, and sand teams. His coverage and support is pretty much just like Jirachi's, and his synergy is just as good if not better than him. Rotom-W works best with Genesect and Breloom. Genesect and Rotom-W both have access to their signature scouting moves, while Breloom can come into a faster threat to set up on after Rotom-W paralyzes it.
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"The Powerhouse"
Marijuana the Breloom @ Fighting Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Mach Punch
- Focus Punch
- Bullet Seed
- Spore
With the release of the Uber monster Kyurem-B coming down to OU, I had to stop being so stubborn about Breloom and finally change him to the standard Technician. However, that does not mean I'm going to let him be cliche with his move set. Ladies and gentlemen, introducing Technician Punch Breloom! Yeah you heard that right, Focus Punch on a Technician Breloom. It may sound weird however bare with me, because it will all make sense. The main reason I had to switch was for his priority boosted Mach Punch to handle Kyurem and possibly even Genesect, or to finish off something when it comes down to the wire. To spice things up a bit, I put Focus Punch on him. This is quite simple. I first put something to sleep with Spore, and no matter what I get a free Focus Punch off, boosted by the Fighting Gem. A Fighting Gem boosted Focus Punch is so powerful, that it can almost OHKO Latios. Now that's power. Anything that's not very defensive bulky or resistant is going to be OHKOed no matter what. Fighting Gem is also useful with Mach Punch, to take out things such as specially defensive Jirachi that it normally can't take out.
Everyone loves Breloom, but at the same time everyone hates it as well. The combination of almost always crippling something for the rest of the match, and firing of very powerful STAB moves that are boosted even further by Technician, can be pretty frightening. This Breloom is to revenge kill everything, on top of cripple everything as well. Mach Punch is for boosted priority that OHKOs Mamoswine and Kyurem with the Fighting Gem. Mach Punch is great for finishing off things late game that would normally lead to game over if I was using the old Sub Punch set. Focus Punch, like mentioned earlier, is to be used when the opponent is asleep, and it can either be used to finish it off or to catch something off guard on the switch. Focus Punch destroys everything in its path, and almost OHKOing resisted Pokemon like Salamence and Latios is very impressive. Fighting Gem just adds to the destruction, however I prefer to save the Fighting Gem to be used with Mach Punch to maximize his revenge killing capabilities. Bullet Seed is an insane STAB move that takes care of Politoad and Jellicent no problem, as well as also getting rid of Landorus and sometimes Garchomp. Spore is of course what makes Breloom such a threat, and is the glue that keeps this set working so well.
Breloom, the almighty Shroom addict that is very dangerous, and can leave teams begging for mercy. Even with little gimpy arms Breloom can scare away even the Dragons, who resist Focus Punch but still don't like taking a hit or getting put to sleep. Breloom works best with Heatran because he can lure in Fire attacks, but he also works well with Genesect who can provide coverage against Psychic types and anything else that Breloom doesn't handle very well.
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"The Fast Bulky Sweeper"
F-16 the Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Psychic/Psyshock
- Dragon Pulse
- Recover
This Pokemon is scary. Latias may seem to be underused compared to her brother who can fire off powerful Draco Meteors like it's his business, however Latias functions as a bulky sweeper that, unlike my recent Reuniclus, can out speed a majority of the tier that threatens her. Her very impressive 350 speed stat allows her to out speed every single Dragon type in the game, while speed tieing with other Latias and Latios that run a Timid Nature. Her typing is pretty decent, and keeps her safe from Water, Grass, Fire, and Fighting types, and an immunity to entry hazards such as Spikes and Ground type attacks. With all that said, Latias is extremely underrated in this OU meta game, because once she racks up a few Calm Minds, her SpA and SpD shoot through the roof, and wont even have to worry about Starmie or Keldeo. She also has access to Recover like Reuniclus, and can pretty much hit anything for neutral damage with Dragon Pulse and Psyshock, bar Steel types which are handled by her teammates. Although Latias may not have the power to revenge kill, she can easily sweep entire teams without mercy. She has 252 HP EVs to increase her overall bulk, and 252 Speed EVs to make her very fast and hard to revenge kill. Leftovers is for extra recovery.
Unlike Latios, Latias has better bulk which keeps her in the battle much longer, especially when she has 2-3 Calm Minds up. Latias' main function on the team is to sweep. Nothing else. She is a great late game cleaner, however she can also come in early on in the match and KO as many Pokemon as she can while the opponent is busy setting up hazards. I've brought Latias in at the beginning of a match before, and took out 4 of her teammates before I was finally revenge killed by an Ice Beam crit. Calm Mind makes Latias a fearsome sweeping tank, that can already out speed most of the unboosted meta game while patching up her SpA, and continuing to take it to sky high levels. She can successfully sweep an entire team with just two attacks, both of them being STAB. She has problems with Steel types, but once there gone, she has little to no problem sweeping. Psychic is used to destroy Fighting and Poison types like Terrakion and Venusaur. Psychic is used over Psyshock because Chansey and Blissey are easily handled by other members of the team, and Psyshock does NOT 2HKO Conkeldurr after a Bulk Up. If he carries Ice Punch, that can lead to some problems. Dragon Pulse is her best move to spam, because it hits anything except Steel types for Neutral damage. It is a powerful STAB move that when combined with 2-3 Calm Minds, can OHKO half of the meta game. Recover can help her stall out Substitutes if need be, and also just to Recover damage that she may take from Burn, priority moves, weather, or just attacks in general.
Latias is a MUCH better choice then Reuniclus was. She may not be as bulky, but she sure can sweep much more effectively and efficiently, and hit more of the meta game then Reuniclus did. She sports an amazing speed stat and decent bulk with access to Recover and the Dragon typing. Unlike Reuniclus, she has great synergy with Heatran and Rotom-W. Since they are both not a fan of Fighting types, Latias can take care of them by using the Fighting types as set up bait to prepare for a sweep. Thank you Jirachi for this recommendation.
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FINAL WORDS:
If you want to test out my team, check out the importable down below.
Sektor (Genesect) @ Choice Scarf
Trait: Download
EVs: 112 Atk / 232 SAtk / 164 Spd
Hasty Nature
- U-turn
- Iron Head
- Flamethrower
- Ice Beam
Abyss (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Aragorn (Garchomp) (M) @ Choice Band
Trait: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Outrage
- Dual Chop
- Fire Fang
- Earthquake
Hydrosity (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Thunder Wave
- Pain Split
Marijuana (Breloom) (M) @ Fighting Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Mach Punch
- Focus Punch
- Bullet Seed
- Spore
F-16 (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Psyshock
- Dragon Pulse
- Recover
Trait: Download
EVs: 112 Atk / 232 SAtk / 164 Spd
Hasty Nature
- U-turn
- Iron Head
- Flamethrower
- Ice Beam
Abyss (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Aragorn (Garchomp) (M) @ Choice Band
Trait: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Outrage
- Dual Chop
- Fire Fang
- Earthquake
Hydrosity (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Thunder Wave
- Pain Split
Marijuana (Breloom) (M) @ Fighting Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Mach Punch
- Focus Punch
- Bullet Seed
- Spore
F-16 (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Psyshock
- Dragon Pulse
- Recover