.: W a s a l u :.
Hello Smogon, and welcome to my first RMT here! I'm fairly new to the Smogon community,
however I've been a lurker of the Smogon site for some time and have a decent amount of
experience. The theme for this team and RMT is based on my favorite artist, Lupe Fiasco.
(who's actual name is Wasalu, therefore the name of the thread.) When deciding how I wanted
to go with this team I decided that I had not tried the VoltTurn strategy yet and I felt like I could
put it to good use, or at least try to. The team started around a Landorus-T + Rotom-W
VoltTurn'ing minicore and went on from there. The team's main objective is to get hazards
up as soon as possible and then start racking up damage from the constant VoltTurn'ing
and switching the opponent is having to do, then once weakened a late game sweep by Latios and/or Breloom.
however I've been a lurker of the Smogon site for some time and have a decent amount of
experience. The theme for this team and RMT is based on my favorite artist, Lupe Fiasco.
(who's actual name is Wasalu, therefore the name of the thread.) When deciding how I wanted
to go with this team I decided that I had not tried the VoltTurn strategy yet and I felt like I could
put it to good use, or at least try to. The team started around a Landorus-T + Rotom-W
VoltTurn'ing minicore and went on from there. The team's main objective is to get hazards
up as soon as possible and then start racking up damage from the constant VoltTurn'ing
and switching the opponent is having to do, then once weakened a late game sweep by Latios and/or Breloom.
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Superstar @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head - Wish
- Body Slam - U-turn
Jirachi acts as a universal glue for the team. Jirachi fulfills many roles and purposes on the team that are invaluable.
With its Steel typing and bulk it is able to absorb Draco Meteors and other Dragon type moves and proceed to cripple those
Pokemon, notably Latios and Latias, with Paralysis. The Wish support it provides is very appreciated by multiple Pokemon on
the team, as no one has their own way to recover health outside of Leftovers and Rotom-W's Pain Split. When in doubt,
ParaFlinching is always useful. Finally, Jirachi can also do a good job of scouting with U-Turn and because of the fact that with
minimal speed investement Jirachi isn't very fast, he can often safely bring in another Pokemon on my team to threaten the opponent.
With its Steel typing and bulk it is able to absorb Draco Meteors and other Dragon type moves and proceed to cripple those
Pokemon, notably Latios and Latias, with Paralysis. The Wish support it provides is very appreciated by multiple Pokemon on
the team, as no one has their own way to recover health outside of Leftovers and Rotom-W's Pain Split. When in doubt,
ParaFlinching is always useful. Finally, Jirachi can also do a good job of scouting with U-Turn and because of the fact that with
minimal speed investement Jirachi isn't very fast, he can often safely bring in another Pokemon on my team to threaten the opponent.
Beautiful Lasers @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump - Volt Switch
- Will-O-Wisp - Pain Split
As stated before, Rotom-W was part of the foundation of this team along with Landorus-T. With his excellent typing he is able to
switch into many attacks with the VoltTurn chain. Rotom-W is also useful in its ability to cripple common physical attackers with Will-O-Wisp.
Pain Split works nicely with Rotom-W's low base HP to regain health. Rotom-W works well against rain teams, having his STAB Hydro Pump
boosted and being able to use a Super Effective Volt Switch on the Water types that are commonly seen on rain teams.
switch into many attacks with the VoltTurn chain. Rotom-W is also useful in its ability to cripple common physical attackers with Will-O-Wisp.
Pain Split works nicely with Rotom-W's low base HP to regain health. Rotom-W works well against rain teams, having his STAB Hydro Pump
boosted and being able to use a Super Effective Volt Switch on the Water types that are commonly seen on rain teams.
BREAK THE CHAIN @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake - Stealth Rock
- U-turn - Stone Edge
Landorus-T, again as stated earlier, was part of the foundation of the team with Rotom-W in the VoltTurn core.
Landorus-T acts as a very good pivot Pokemon for the team. Landorus-T finds it very easy to set up Stealth Rock's most of the
time and more often then not leads for me. Once he gets rocks up he is basically free to wreak havok with its huge base 145 attack
and powerful STAB Earthquake. The ability in Intimidate, coupled with the invested bulk, allows Landorus-T to tank many physical attackers.
Landorus-T is a very solid Pokemon at this stage in the metagame and can deal with many of the top physical threats.
Landorus-T acts as a very good pivot Pokemon for the team. Landorus-T finds it very easy to set up Stealth Rock's most of the
time and more often then not leads for me. Once he gets rocks up he is basically free to wreak havok with its huge base 145 attack
and powerful STAB Earthquake. The ability in Intimidate, coupled with the invested bulk, allows Landorus-T to tank many physical attackers.
Landorus-T is a very solid Pokemon at this stage in the metagame and can deal with many of the top physical threats.
Battle Scars @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Spikes - Rapid Spin
- Gyro Ball - Volt Switch
Forretress' main roles on the team are to set up Spikes and Spin to keep hazards of the field.
It's ability to absorb physical hits, most notably Outrages from Pokemon like Dragonite and Salamence is just icing on the cake.
Gyro Ball is Forretress best STAB option, being that it is outlandishly slow.
Volt Switch allows Forretress to scout and also bring in other Pokemon on the team unscathed just as U-Turn does for Jirachi.
It's ability to absorb physical hits, most notably Outrages from Pokemon like Dragonite and Salamence is just icing on the cake.
Gyro Ball is Forretress best STAB option, being that it is outlandishly slow.
Volt Switch allows Forretress to scout and also bring in other Pokemon on the team unscathed just as U-Turn does for Jirachi.
Lamborghini Angels @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf - Hidden Power [Fire]
- Psyshock - Dragon Pulse
Latios is my go to special attacker and with his huge base 130 Special Attack and quick 110 speed
he functions as a very good late game sweeper. Latios carries the usual coverage moves of Surf and HP Fire.
Psyshock works as an excellent STAB move. Dragon Pulse was elected as my main STAB attack over Draco Meteor as
Latios is intended to finish off multiple Pokemon late game and having the Special Attack drop will severely hinder his ability to do that.
he functions as a very good late game sweeper. Latios carries the usual coverage moves of Surf and HP Fire.
Psyshock works as an excellent STAB move. Dragon Pulse was elected as my main STAB attack over Draco Meteor as
Latios is intended to finish off multiple Pokemon late game and having the Special Attack drop will severely hinder his ability to do that.
Put 'em Up @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Mach Punch - Bullet Seed
- Swords Dance - Spore
Breloom is one of the dominating physical attakers of the current metagame. STAB, Life Orb, Technician boosted Mach Punch and Bullet Seed
clear out nearly any weakened Pokemon late game that Latios is unable to clear through. Spore is always dangerous as being asleep can allow me to grab a
quick Swords Dance and Breloom becomes that much deadlier. Mach Punch is deadly as it is, but at +2, Breloom's ability to sweep up those Pokemon who
have been worn down by the hazards throughout the match is increased ten fold.
clear out nearly any weakened Pokemon late game that Latios is unable to clear through. Spore is always dangerous as being asleep can allow me to grab a
quick Swords Dance and Breloom becomes that much deadlier. Mach Punch is deadly as it is, but at +2, Breloom's ability to sweep up those Pokemon who
have been worn down by the hazards throughout the match is increased ten fold.
==============
Well, thanks for reading and I hope that
you'll have advice for me as I know there's
always room for improvement. I'm open
to any suggestions and I'll greatly appreciate any help.
you'll have advice for me as I know there's
always room for improvement. I'm open
to any suggestions and I'll greatly appreciate any help.