The Next Best Thing

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scorpdestroyer

it's a skorupi egg
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atomicllamas: 0
Hot n Cold: 3
Magnegun: 1
Kenny: 15

The winner is Kenny's Healing Wish Clefable!
By request, our next Pokemon...

Medicham
 

dcae

plaza athénée
is a defending SCL Championis a Past SCL Champion

Medicham @ Leftovers
Trait: Pure Power
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Substitute
- Baton Pass
- Hi Jump Kick
- Ice Punch / Psycho Cut

This is a Sub attacker set, with the added bonus of Baton Pass. Not only does Baton Pass give it a lot of momentum, but it can also pass its Substitute in tough situations.The Substitute comes into handy to avoid Will-o-Wisp and status in general, while also giving Medicham a layer of protection. Jolly max speed is chosen here in order to outspeed Smeargle and Sub on the Spore, as well as Speed tie with other max Jolly/Timid base 80s such as Kabutops. SubPass is an effective strategy to avoid a counter and pass to the perfect mon to take on the counter. The main counter depends on the move choice. No matter what, pivot Slowking is a decent answer to this, but Baton Passing Substitute to something like Lilligant renders it mere setup bait. However, Ice Punch allows Medicham to touch Spiritomb, while making you weak to Qwilfish. On the other hand, running Psycho Cut makes you lose to Spiritomb, although keep in mind that with the premises of this set, you always can SubPass out. This mon fits well on offensive teams, and can even be part of a Volturn core thanks to Baton Pass.
 

atomicllamas

but then what's left of me?
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Medicham @ Life Orb
Trait: Pure Power
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Foresight
- Hi Jump Kick
- Psycho Cut/Drain Punch
- ThunderPunch

This moveset may look really strange at first, why the hell would you put foresight on a non-spinner? That makes absolutely no sense. Well until you realize that Medicham draws in every ghost in the tier. This set aims to predict the switch in and beat defensive Rotom-N, non-banded Spiritomb (can still beat it if medicham has 100% health), and Dusknoir. This is really useful on a dual fighting type team, as the previous mons are the only solid answer to SD Gallade in the tier, (this helps Hitmonlee too). This set also makes rapid spinning a lot easier, as the opponents spin blocker will be lured in and heavily damaged/OHKOed (mostly the latter). Thunder punch allows it to get at Slowking, while Psycho Cut is there for STAB, but drain punch can be used for recovery and still OHKOes spiritomb after rocks.

Fun Calcs:

252+ Atk Life Orb Pure Power Medicham Hi Jump Kick vs. 252 HP / 248+ Def Dusknoir: 216-255 (73.46 - 86.73%) -- guaranteed 2HKO

252+ Atk Life Orb Pure Power Medicham Hi Jump Kick vs. 180 HP / 252 Def Rotom: 344-407 (120.27 - 142.3%) -- guaranteed OHKO

252+ Atk Life Orb Pure Power Medicham Hi Jump Kick vs. 252 HP / 252+ Def Spiritomb: 507-595 (166.77 - 195.72%) -- guaranteed OHKO

252+ Atk Life Orb Pure Power Medicham Drain Punch vs. 252 HP / 252+ Def Spiritomb: 291-346 (95.72 - 113.81%) -- guaranteed OHKO after Stealth Rock

Yeah, this set should be used on teams that need to lure in ghosts, and makes a cool member of a dual fighting core.

Edit: also foresight is a psuedo-status, so you can switch out of offensive rotom-n, and spin, or spam fighting type moves with something else
 
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Medicham (M) @ Life Orb
Trait: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Hi Jump Kick
- Low Sweep
- Psycho Cut
- ThunderPunch

This is the standard LO Medicham, but with a twist: Low Sweep. Low Sweep has the interesting effect of lowing the foe's Speed after its use, allowing Medicham to beat several of its common offensive switch-ins such as Scyther, Sigilyph and Moltres. Unlike other Fight-types, Medicham can deal a large amount of damage to defensive walls thanks to its amazing attack. Here are some calcs:
252+ Atk Life Orb Pure Power Medicham Low Sweep vs. 252 HP / 4 Def Clefable: 439-523 (111.42 - 132.74%) -- guaranteed OHKO
252+ Atk Life Orb Pure Power Medicham Low Sweep vs. 252 HP / 220+ Def Steelix: 151-179 (42.65 - 50.56%) -- guaranteed 3HKO
252+ Atk Life Orb Pure Power Medicham Low Sweep vs. 252 HP / 0 Def Eviolite Piloswine: 276-328 (68.31 - 81.18%) -- guaranteed 2HKO
252+ Atk Life Orb Pure Power Medicham Low Sweep vs. 252 HP / 252+ Def Eviolite Ferroseed: 174-211 (59.58 - 72.26%) -- guaranteed 2HKO
252+ Atk Life Orb Pure Power Medicham Low Sweep vs. 252 HP / 0 Def Regirock: 187-221 (51.37 - 60.71%) -- 90.23% chance to 2HKO
252+ Atk Life Orb Pure Power Medicham Low Sweep vs. 236 HP / 0 Def Eviolite Zweilous: 307-361 (89.24 - 104.94%) -- 31.25% chance to OHKO
 
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Celever

i am town
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Medicham @ Life Orb
Trait: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fake Out
- Bullet Punch
- Drain Punch
- Psycho Cut

Double Priority Medicham. Basically a Kangaskhan which is worse in some ways and better in others that I don't want to talk about. Drain Punch heals though for longevity! :D
 

Medicham @ Salac Berry
Trait: Pure Power
EVs: 252 Spe / 4 SpD / 252 Atk
Adamant/Jolly Nature
- ThunderPunch/Bullet Punch
- Psycho Cut/Zen Headbutt
- Reversal
- Substitute

This set is pretty self explanatory. Sub down to the berry on a slower mon/forced switch and ram away with Reversal. Thunderpunch is for Slowking and Sigilyph and a way to hit Spiritomb or you could use Bullet Punch to pick off faster threats (Psycho cut is illegal with Bullet Punch so use Zen Headbutt instead if you want to use Bullet Punch). Don't touch HP at all so you hang on with 1 hp after 4 subs. Since hail is gone now this set has become much better. Adamant smashes things and jolly outspeeds Aerodactyl and speed ties 30 spe IV Accelgor.

252 Atk Pure Power Medicham Reversal vs. 252 HP / 252+ Def Alomomola: 331-391 (61.98 - 73.22%) -- guaranteed 2HKO

252+ Atk Pure Power Medicham Reversal vs. 252 HP / 252+ Def Alomomola: 363-427 (67.97 - 79.96%) -- guaranteed 2HKO
 
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