Draining Punch only has 60 BP, isn't it generally the same concept?It's a 60 BP move.
Outside of DW Mr. Mime you're not going to be seeing any use out of this move competitively...
Draining Punch only has 60 BP, isn't it generally the same concept?It's a 60 BP move.
Outside of DW Mr. Mime you're not going to be seeing any use out of this move competitively...
Drain Punch didn't receive much use in generation 4 (when it had 60 BP; it now has 75 BP), in part due to its awful pp (gf made drain punch before fixing giga drain, it seems) and in part due to its awful BP. I remember seeing noobs use it on PBR with BU Gallade, but outside of that I never saw it in gen 4.Draining Punch only has 60 BP, isn't it generally the same concept?
75*Draining Punch only has 60 BP, isn't it generally the same concept?
uh i think it's because it has the advantage of recovering double the damageAssuming Hiro is right (and he probably is), I really am wondering why Draining Kiss is 60 BP. I mean it IS a drain clone. Why not have same buff as Giga Drain (Punch)?
Wait was DK confirmed to be 60 BP?
Drain punch has 75BPDraining Punch only has 60 BP, isn't it generally the same concept?
That's possible.(perhaps HP increasing natures have been added?)
It's not a clone.. It heals more than half.Assuming Hiro is right (and he probably is), I really am wondering why Draining Kiss is 60 BP. I mean it IS a drain clone. Why not have same buff as Giga Drain (Punch)?
Wait was DK confirmed to be 60 BP?
I may be missing something, but is it even safe to assume that Draining Kiss is special when it hasn't been confirmed? Can anyone tell by the damage done to Politoed, because I feel there is a good possibility that this may be a physical move. I mean, it is a...physical action after all *eyebrows* :P A kiss that drains the life out of you! Your point that something will find use for this move is true, however you may not be thinking of the right Pokemon. Sylveon is obviously capitalizes on special moves, but...Lesse... 60 is 80% of 75, which is 160% when doubled. Ok, 160% of the recovery you would get with Drain punch or Giga Drain. When might that help?
Technician + Draining Kiss
Calm Mind + Draining Kiss
Anything Bulky + Nasty Plot + Draining Kiss
Something will find use for this.
I assumed it was special as the teams in the double battle video seemed to be constructed with competitive battling in mind, and I'm 90% certain Sylveon is a special attacker.I may be missing something, but is it even safe to assume that Draining Kiss is special when it hasn't been confirmed? Can anyone tell by the damage done to Politoed, because I feel there is a good possibility that this may be a physical move. I mean, it is a...physical action after all *eyebrows* :p A kiss that drains the life out of you! Your point that something will find use for this move is true, however you may not be thinking of the right Pokemon. Sylveon is obviously capitalizes on special moves, but...
Well, yes, I'm certain Sylveon is a special attacker. Because I figured that the manner in which the moves played was competitive, I found it kind of odd that Sylveon would use something that looked physical, but of course, either way, there are appropriate boosting moves.I assumed it was special as the teams in the double battle video seemed to be constructed with competitive battling in mind, and I'm 90% certain Sylveon is a special attacker.
Regardless, Bulk Up and Swords Dance still stand as physical counterparts to my above mentioned strategies.
Since the English version is just the Japanese version translated and that the entire point of the battle is to show off Mega Evolutions, it is almost assuredly still the caseBy the way, apparently can't not MEvo Mewtwo in the Japanese Demo... @1:12
Just thought this was interesting...I hope this is not the case with the English version.
How unfortunate :( That's what I'm assuming, but a human false sense of hope overcame me...Since the English version is just the Japanese version translated and that the entire point of the battle is to show off Mega Evolutions, it is almost assuredly still the case
As someone who plays nearly exclusively VGC and GBU:Has anyone realized the use of malamar in doubles with its topsy turvy move which can reverse the SPA drop from moves like Draco meteor,Leaf storm,Overheat,Psycho boost etc?
I asked the question after I saw this video.Shigeki Morimoto has.
Overheat+Heat Wave in sun from anything.As someone who plays nearly exclusively VGC and GBU:
For any sort of set up or support to be useful in doubles, it needs to be worth the turn you've burnt not attacking with your partner. From what I understand, Topsy-Turvy doesn't offer any sort of defensive help for your partner, just a one time stat reversal. It seems all too easy for your opponent to simply double target Malimar or your Draco Meteor / Overheat / Leaf Storm user and prevent your set up from ever happening.
The combo once it's pulled off sounds a little cool though. Something like Kingdra using Draco Meteor Turn 1 and using Muddy Water / Surf Turn 2+ is intimidating and seems worth the set up. I think what this combo will eventually come down to is A) whether Malimar has the bulk, attacking stats, and movepool to pull off that sort of support and still be useful outside of that one form of set up and B) finding the right user who carries enough bulk either through typing, raw stats or both to endure the first turn of set up, a preferably STAB move that sets them at -2, and a good STAB spread move to abuse that +2
This sprang to mind for me too, but the big issue here is that Fire is a really horrible defensive typing. The only Fire-type we currently have that I would consider bulky enough and with good enough defensive typing to use this is Heatran, but even then it has some easily exploitable weaknessesOverheat+Heat Wave in sun from anything.
Outrage is a pretty horrendous attack in double battles when you're not able to select your proper target. Superpower boosts are okay, but I think the real target here should be trying to net greater offensive boosts to make the turn you were busy setting up worth it. Frankly, +1 seems very underwhelming for that type of work, especially when Helping Hand is a tried and tested as well as much easier way to get such a boost. It's not permanent, sure, but it can be done on the spotSuperpower+Outrage Dragonite, use Superpower to smash Heatran/Ferrothorn and proceed to do crazy damage. Although you have to factor in fairies now :/
Close Combat Hitmontop with +1 defenses.
I've covered Superpower already, but sacrificing a turn of set up for a +1 boost with Hammer Arm just seems awful. That turn could easily be spent setting up much more effective speed control through the use of Trick Room, Icy Wind, or Tailwing. Set up in VGC really needs some wonder justifications to see use and everything beyond +2 offensive stat boosts (which seem iffy) seem very underwhelming.Hammer Arm raising speed, Superpower raising Attack and Defense, just imagine Contrary with unlimited distribution and not having to give up your ability for it.. Sure it isn't the easiest thing to set up, but it will be much more than a gimmick especially if more than just Malimar gets the move.
The item clause is in effect in both VGC and the GBUOh by the way, running Sitrus Berry on both mons would help ease set up greatly.