Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

I would like to fight someone in 4v4 LC singles pretty please

Training items, ASB arena, you decide the rest

Queue:
??? vs ??? (2xv2x FE) (Ref: Box)
deadfox081 vs. ??? (4v4 LC Singles)
 
Issuing a singular (One; 1) open challenge!

Battle Rules:
Anywhere from a 3v3 Singles to a 6v6 Triples; 3 pokemon minimal required, 12 maximum; Any format from Singles to Triples; Opponent decides the format
LC mons only (Max of 30 moves)
All abilities
All Items
2 Day DQ for battlers; 4 Day for Ref
Requires a reliable ref; Had too many unreliable refs recently....
Switch = KO/OK; Opponent Decides
2/5 Recovers/Chills per pokemon
1 sub per pokemon, discounting KO subs
Arena: ASB if Triples format; Unown Soup if Doubles format; Other creative arena if Singles format

Queue:
??? vs ??? (2xv2x FE) (Ref: Box)
deadfox081 vs. ??? (4v4 LC Singles)
KS vs ??? (LC Singles/Doubles/Triples?)
 
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CHALLENGING COLOURCODEDCHAOS!
3 v 3 NFE Doubles
Switch = KO
Training Items
2 Subs
5 Chills
2 Recoveries
2 Day DQ
All Abilities
Arena:
Arena: Underground Day Care Center
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: Weather is allowed
An untold secret about the Day Care Center in an unspecified region. Supposedly, there is one in every region. Beneath those hallowed halls of love and care is a war pit. Declined eggs speckle the shelves on all the walls. Pokemon who battle in this place gain a boost from their Egg Group. The floor is made of impenetrable organic concrete. The fighting area is about 50 x 50 x 30 meters. The actual room is about 75 x 60 x 50.

Pokemon belonging to two (2) egg groups gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat ten percent (10%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x).
Bug Group: Gains one (1) extra attack on multi-hit moves, with no cap.❷
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.
Field Group: This pokemon's STAB becomes five (5) instead of three (3).
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender.❺
Grass Group: The pokemon heal twenty percent (x0.2) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a twenty five percent (25%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by three (3) BAP. All regular damage attacks against this pokemon are reduced by two (2) BAP. All not very effective attacks against this pokemon are reduced by one (1) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat ten percent (10%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost in weather to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by ten percent (0.1x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by three (3) damage.

Pokemon belonging to one (1) egg group gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat fifteen percent (15%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x). Increases the effect chance of combination moves doubles (2.0x)
Bug Group: Gains two (2) extra attacks on all multi-hit moves, with no cap.❸
Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost. This pokemon is unaffected by the secondary effects of super-effective attacks.
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender. Attraction lasts six (6) actions.❺
Grass Group: The pokemon heal thirty percent (0.3x) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a fifty percent (50%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by four (4) BAP. All regular damage attacks against this pokemon are reduced by three (3) BAP. All not very effective attacks against this pokemon are reduced by two (2) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat fifteen percent (15%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by twenty percent (0.2x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by five (5).
Ditto Group: When Transformed, the Pokemon Ditto Transformed into gains the Limber Ability.
Undiscovered Group: This Pokemon's uniqueness has made it hardy and tough. It gains a flat twenty five (25) more HP.

Notes:
❶ Resulting EN use is calculated by (Base EN + Ability Effects + Consecutive Use Penalty) * Egg Group [0.8 for Pure Dragon, 0.9 for Dual Dragon] - STAB.
❷ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of four (4) hits, 1/8 chance of five (5) hits.
❸ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of five (5) hits.
❹ If a healing move is used, the formula to calculate health recovered is Damage * (Move Effect + Egg Group).❖
❖ If a healing move is used by a pokemon holding Big Root, the formula to calculate health recovered is Damage * ((Move Effect * Big Root) + Egg Group).
❺ Pokemon with Oblivious are still immune to the effects of Infatuation.
 
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CHALLENGING COLOURCODEDCHAOS!
3 v 3 NFE Doubles
Switch = KO
Training Items
2 Subs
5 Chills
2 Recoveries
2 Day DQ
All Abilities
Arena:
Arena: Underground Day Care Center
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: Weather is allowed
An untold secret about the Day Care Center in an unspecified region. Supposedly, there is one in every region. Beneath those hallowed halls of love and care is a war pit. Declined eggs speckle the shelves on all the walls. Pokemon who battle in this place gain a boost from their Egg Group. The floor is made of impenetrable organic concrete. The fighting area is about 50 x 50 x 30 meters. The actual room is about 75 x 60 x 50.

Pokemon belonging to two (2) egg groups gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat ten percent (10%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x).
Bug Group: Gains one (1) extra attack on multi-hit moves, with no cap.❷
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.
Field Group: This pokemon's STAB becomes five (5) instead of three (3).
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender.❺
Grass Group: The pokemon heal twenty percent (x0.2) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a twenty five percent (25%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by three (3) BAP. All regular damage attacks against this pokemon are reduced by two (2) BAP. All not very effective attacks against this pokemon are reduced by one (1) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat ten percent (10%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost in weather to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by ten percent (0.1x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by three (3) damage.

Pokemon belonging to one (1) egg group gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat fifteen percent (15%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x). Increases the effect chance of combination moves doubles (2.0x)
Bug Group: Gains two (2) extra attacks on all multi-hit moves, with no cap.❸
Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost. This pokemon is unaffected by the secondary effects of super-effective attacks.
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender. Attraction lasts six (6) actions.❺
Grass Group: The pokemon heal thirty percent (0.3x) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a fifty percent (50%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by four (4) BAP. All regular damage attacks against this pokemon are reduced by three (3) BAP. All not very effective attacks against this pokemon are reduced by two (2) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat fifteen percent (15%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by twenty percent (0.2x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by five (5).
Ditto Group: When Transformed, the Pokemon Ditto Transformed into gains the Limber Ability.
Undiscovered Group: This Pokemon's uniqueness has made it hardy and tough. It gains a flat twenty five (25) more HP.

Notes:
❶ Resulting EN use is calculated by (Base EN + Ability Effects + Consecutive Use Penalty) * Egg Group [0.8 for Pure Dragon, 0.9 for Dual Dragon] - STAB.
❷ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of four (4) hits, 1/8 chance of five (5) hits.
❸ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of five (5) hits.
❹ If a healing move is used, the formula to calculate health recovered is Damage * (Move Effect + Egg Group).❖
❖ If a healing move is used by a pokemon holding Big Root, the formula to calculate health recovered is Damage * ((Move Effect * Big Root) + Egg Group).
❺ Pokemon with Oblivious are still immune to the effects of Infatuation.
Accepting! Those cameras in the ceiling of the Daycare Centre are purely for security purposes and on no account are they for pitting babies against each other in a televised blood sport. =D

Queue:-
??? vs ??? (2xv2x FE) (Ref: Box)
deadfox081 vs. ??? (4v4 LC Singles)
KS vs ??? (LC Singles/Doubles/Triples?)
Geodude6 vs. ??? (1v1 FE, Singles (obviously...))
akela vs. colourcodedchaos (3v3 LC Singles, 1 NFE)
 
Last edited:
3 open challenges:

1v1 FE singles
ASB arena
1 day DQ


Acceptor decides rules.
I'll take one. Training Items, Bring 3, Pick 1, 5 Chills/2 Recovers, 2 Substitutions.

Queue:
??? vs ??? (2xv2x FE) (Ref: Box)
deadfox081 vs. ??? (4v4 LC Singles)
KS vs ??? (LC Singles/Doubles/Triples?)
Geodude6 vs. Eternal Drifter (1v1 FE, Singles)
Geodude6 vs. ??? (1v1 FE, Singles)
Geodude6 vs. ??? (1v1 FE, Singles)
akela vs. colourcodedchaos (3v3 LC Singles, 1 NFE)
 
Postponing my original challenge to challenge Geodude6 to a FLASHMATCH!

2v2
FE Doubles
Training Items
All Abilities
0/0 chills/recovers

everything else is up to Geo.

Queue:
??? vs ??? (2xv2x FE) (Ref: Box)
deadfox081 vs. ??? (4v4 LC Singles)
KS vs ??? (LC Singles/Doubles/Triples?) [Postponed]
Geodude6 vs. Eternal Drifter (1v1 FE, Singles)
Geodude6 vs. ??? (1v1 FE, Singles)
Geodude6 vs. ??? (1v1 FE, Singles)
akela vs. colourcodedchaos (3v3 LC Singles, 1 NFE)
KS vs Geodude (2v2 FE Flash)
 

Geodude6

Look at my shiny CT!
Postponing my original challenge to challenge Geodude6 to a FLASHMATCH!

2v2
FE Doubles
Training Items
All Abilities
0/0 chills/recovers

everything else is up to Geo.

Queue:
??? vs ??? (2xv2x FE) (Ref: Box)
deadfox081 vs. ??? (4v4 LC Singles)
KS vs ??? (LC Singles/Doubles/Triples?) [Postponed]
Geodude6 vs. Eternal Drifter (1v1 FE, Singles)
Geodude6 vs. ??? (1v1 FE, Singles)
Geodude6 vs. ??? (1v1 FE, Singles)
akela vs. colourcodedchaos (3v3 LC Singles, 1 NFE)
KS vs Geodude (2v2 FE Flash)
FITE MEH!

Switch = KO
1 day DQ
Arena:
Assault on Tokyo
Field Type
: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round

Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?

When the pokemon are 500 feet tall, that's how.

In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.

Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.
 
CHALLENGING SUBWAY TO A MATCH

2v2 LC Singles Match
Standard rules
3 Chills, 6 Recovery Moves
2 Day DQ, 3 Day Ref DQ.
Arena data:-
Arena: The Gondwana Rainforests
Field Type: Fire, Grass, Flying
Complexity: Intense
Format: Any
Restrictions:-
1)
No seismic moves allowed EXCEPT Eruption and Lava Plume.
2) No powder moves or Pokemon with the ability Effect Spore allowed; spores are seeds, and they constitute an invasive species.

The Gondwana Rainforests of eastern Australia are some of the most ancient in the world, left largely undisturbed by man and home to some of the world's rarest species. Songbirds and ancient trees mix together in the dappled Australian sunlight, while rising tall and stern above them are the ancient volcanoes that gave rise to them in the first place.
  • Permanent Weather: Singing Winds. The air is so thick with birdsong and pollen that it grants a feeling of calm and contentment to those who take solace in such things. Grass- and Flying-type Pokemon gain +1 Base Rank in Defence and Special Defence. Fire-types gain +1 Base Rank in Speed.
  • Geography: Wollumbin. Towering over the battlezone is Wollumbin, or Mt. Warning to Westerners. This shield volcano might be extinct now, but certain Pokemon can still draw upon its power. Fire-type moves gain +2 BAP. Eruption and Lava Plume have their energy costs reduced by 3.
  • Geography: Ancient Forests. The volcanic mountains also provide rich soils for the rainforests to grow tall and strong, and some Pokemon can take advantage of it too. Grassy Terrain is constantly in effect. Grass- and Fairy-type moves have their energy costs reduced by 1. Any Pokemon using Dig is hit with a Wood Hammer move with Rank 4 Attack.
  • Effect: Cloud Bringers. Rainforests are so named because they generate their own rain, warming the bones of the trees and making rich food for the Pokemon who fight under the canopy. Rain Dish is constantly active. The effects of Sap Sipper are doubled.
 
ACCEPTING!!
Training Items
Switch = KO
All Abilities

ALSO CHALLENGING ACCEPTING BOX BELOW

2v2 NFE Singles
Training Items
Switch = KO
All Abilities
ASB Arena
2 Recovers/5 Chills per mon
2 Subs
1 Day DQ
 
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YO SUBWAY 2v2 LC SINGLES

MUCH TRAINING (items)
NO SWITCH (=KO)
SO RELAX (2chill/1recov)
MANY ABILITY (all abils)
ASBUH ARUEHNA

CHALLENGING SUBWAY TO A MATCH

2v2 LC Singles Match
Standard rules
3 Chills, 6 Recovery Moves
2 Day DQ, 3 Day Ref DQ.
Arena data:-
Arena: The Gondwana Rainforests
Field Type: Fire, Grass, Flying
Complexity: Intense
Format: Any
Restrictions:-
1)
No seismic moves allowed EXCEPT Eruption and Lava Plume.
2) No powder moves or Pokemon with the ability Effect Spore allowed; spores are seeds, and they constitute an invasive species.

The Gondwana Rainforests of eastern Australia are some of the most ancient in the world, left largely undisturbed by man and home to some of the world's rarest species. Songbirds and ancient trees mix together in the dappled Australian sunlight, while rising tall and stern above them are the ancient volcanoes that gave rise to them in the first place.
  • Permanent Weather: Singing Winds. The air is so thick with birdsong and pollen that it grants a feeling of calm and contentment to those who take solace in such things. Grass- and Flying-type Pokemon gain +1 Base Rank in Defence and Special Defence. Fire-types gain +1 Base Rank in Speed.
  • Geography: Wollumbin. Towering over the battlezone is Wollumbin, or Mt. Warning to Westerners. This shield volcano might be extinct now, but certain Pokemon can still draw upon its power. Fire-type moves gain +2 BAP. Eruption and Lava Plume have their energy costs reduced by 3.
  • Geography: Ancient Forests. The volcanic mountains also provide rich soils for the rainforests to grow tall and strong, and some Pokemon can take advantage of it too. Grassy Terrain is constantly in effect. Grass- and Fairy-type moves have their energy costs reduced by 1. Any Pokemon using Dig is hit with a Wood Hammer move with Rank 4 Attack.
  • Effect: Cloud Bringers. Rainforests are so named because they generate their own rain, warming the bones of the trees and making rich food for the Pokemon who fight under the canopy. Rain Dish is constantly active. The effects of Sap Sipper are doubled.


DO REF
 
YO TEXAS 2v2 LC DOUBLES

MUCH TRAINING (items)
NO SWITCH (=KO)
SO RELAX (2chill/1recov)
MANY ABILITY (all abils)
ASBUH ARUEHNA

YOU CAN ORDER SECOND
 

Texas Cloverleaf

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is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
^^yeah that

(also box said i could send out first)


Skrelp (M)
Nature: Quiet (+SpA, -15% Spe, -10% Evasion)
Type: Water / Poison
Abilities: Poison Point / Poison Touch / Adaptability (H)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/6
MC: 8
AC: 2/5

Attacks:
Tackle
Smokescreen
Water Gun
Feint Attack
Tail Whip
Bubble
Acid
Camouflage
Poison Tail
Water Pulse

Acid Armor
Haze
Play Rough
Toxic Spikes
Venom Drench

Toxic
Venoshock
Protect
Thunderbolt
Surf

Total Moves: 20



Tyrunt (M)
Nature: Jolly (+Spe, -SpA. +7% Acc)
Type: Rock / Dragon
Abilities: Strong Jaw / Rock Head (H)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 2/6
MC: 6
AC: 2/5

Attacks:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm

Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Thunder Fang

Toxic
Protect
Dig
Double Team
Rock Slide
Total Moves: 18


Both Exp. Share
 
I'll post a challenge. Anyone brave enough may accept.

2v2 LC Doubles
Training Item only (because I am a scrub and have no items)
Switch = KO
36 Hour DQ
All Abilities allowed
2 Chills / 1 Recovery
Standard ASB Arena
 
I'll ref colourcodedchaos vs SubwayJ, Box vs Texas Cloverleaf, and p4r6g6 vs S0L1D G0LD. Send me your teams when ready.

Queue:
??? vs ??? (2xv2x FE) (Ref: Box)
deadfox081 vs. ??? (4v4 LC Singles)
KS vs ??? (LC Singles/Doubles/Triples?) [Postponed]
Geodude6 vs. Eternal Drifter (1v1 FE, Singles)
Geodude6 vs. ??? (1v1 FE, Singles)
Geodude6 vs. ??? (1v1 FE, Singles)
akela vs. colourcodedchaos (3v3 LC Singles, 1 NFE)
KS vs Geodude (2v2 FE Flash)
 
Um, Subway and I are already being reffed by Box. Sorry. You could do the one between me and Akela, though. =]
Agh, I didn't see that it had been accepted, sorry. I will ref the one between you and akela, though.

Queue:
??? vs ??? (2xv2x FE) (Ref: Box)
deadfox081 vs. ??? (4v4 LC Singles)
KS vs ??? (LC Singles/Doubles/Triples?) [Postponed]
Geodude6 vs. Eternal Drifter (1v1 FE, Singles)
Geodude6 vs. ??? (1v1 FE, Singles)
Geodude6 vs. ??? (1v1 FE, Singles)
KS vs Geodude (2v2 FE Flash)
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'll ref colourcodedchaos vs SubwayJ, Box vs Texas Cloverleaf, and p4r6g6 vs S0L1D G0LD. Send me your teams when ready.

Queue:
??? vs ??? (2xv2x FE) (Ref: Box)
deadfox081 vs. ??? (4v4 LC Singles)
KS vs ??? (LC Singles/Doubles/Triples?) [Postponed]
Geodude6 vs. Eternal Drifter (1v1 FE, Singles)
Geodude6 vs. ??? (1v1 FE, Singles)
Geodude6 vs. ??? (1v1 FE, Singles)
akela vs. colourcodedchaos (3v3 LC Singles, 1 NFE)
KS vs Geodude (2v2 FE Flash)
sorry box and i were reffed and completed already via subwayj on irc, sorry about the no post
 
I would like to request a battle against a beginner or beginner mons.

3v3 LC Singles Training Battle
DQ 48 Hours
2 Subs per Pokemon
2 recovery, 5 chills
Standard arena
All abilities
Acceptor decides Switch=OK/KO.
Training items only.
 

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