Hello! This is my second RMT and this will be my main team. My team is a twist on the classic Water/Grass/Fire Core as each Pokemon absorb what the other is weak too and use it to their advantage. 20% of the credit goes to Kanwe to helping me build this team and without him, this team would probably not exist. I will try to get Kanwe to comment on this RMT, rating it and complaining how he should get atleast 99% of the credit. Enough blabbering and on with the RMT~!
IN DEPTH
Sawsbuck @ Choice Scarf
Ability: Sap Sipper
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Megahorn
- Double-Edge
- Horn Leech
- Nature Power
Sawsbuck is the Star of the Show. I used to run a swords dance set here, but a choice scarf is so much more effective on him because he gets a boost with Sap Sipper after I bait grass types in with Seismitoad. His speed investments allow him to outspeed everything not named Choice Scarfed Charizard and revenge kill them with ease. Megahorn is run over smogon classic baton pass because I usually switch Sawsbuck in on grass types that gigadrain me and give me a boost so that I can easily OHKO them.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SDef
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
Seismitoad is my stealth rocks lead, my grass lure, and my water type absorber which absorbs water type moves aimed at my Rapidash. There's not much to say when he's a standard smogon set except the looks that my opponents give to this mon after I counter their Golem lead. Really. First, I set up rocks, then I toxic them to bypass the sturdy ability, then I scald them to KO. I usually have trouble setting up rocks if a grass type leads against me, but I have Sawsbuck to deal with that.
Rapidash @ Life Orb/ Choice Band
Ability: Flash Fire
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Wild Charge
- Low Kick
- Morning Sun/Megahorn
Rapidash is a pokemon suggested to me by Kanwe and has not disappointed me since. He absorbs the fire type moves thrown to at Sawsbuck and brings a great finish to the classic Grass/Water/Fire Core. Rapidash usually either functions as a late game cleaner or a early game damage dealer, wreaking havoc on the opposing team. I don't use morning sun that much due to the fast pacing of the match and rarely get to use it.
Audino @ Leftovers
Ability: Regenerator
EVs: 252 SDef / 252 HP / 4 Atk
- Wish
- Heal Bell
- Protect
- Double-Edge
Audino is the best. It serves as a special wall and a wish passer, taking hits that the rest of my team wouldn't want to take and shrug it off with regenerator. The wishes it passes are quite useful as it makes a tremendous difference in whether I lose or win. Plus, it gives tons of Exp in-game, whats there not to love?
Misdreavus @ Eviolite
Ability: Levitate
EVs: 252 SAtk / 40 HP / 216 Spd
Timid Nature
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Will-O-Wisp / Taunt
Missy serves as my fighting immunity and a nice secondary ground immunity as long as the said pokemon doesn't gave mold breaker, *COUGH* SAWK *COUGH*. I chose to run a more offensive response to these pokemon since my team lacked a set-up sweeper and Missy does this job effectively, smashing holes in the opposing team and neting atleast 2 KO's before it goes down. Missy also serves as a crippler, crippling pokemon that threaten my core.
Eelektross @ Choice Specs / Leftovers
Ability: Levitate
EVs: 252 SAtk / 172 HP / 84 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Giga Drain
Eelektross serves as special attacker to try to even out my physically oriented team. I used to run a Electabuzz here with a choice scarf but I chose Eelektross over Electabuzz because it can take hits better, mainly flying types while retaliating back with a STAB thunderbolt. Volt Switch is very useful because I can use the slow switch-in to get a switch initiative over my opponent.
WRAP-UP
And thats my team! I will use this team more over my previous one, so don't worry, I'll take all these changes to heart. Credit to Kanwe to helping build this team. <3 and I will be putting a Importable for you guys to try out my team! Thanks for reading!
REPLAYS:
NOTE THAT EACH POKEMON'S ROLE WILL GO IN DEPTH IN ITS ANALYSIS PARAGRAPH.
I wanted to use a threat not seen much in NU and I always wanted to try this pokemon. So I ran a LO SD Sawsbuck.
Next I needed a hazard setter, what better hazard setter to use then Seismitoad? Sawsbuck absorbs his only weakness!
Kanwe suggested to me that I use Rapidash, which has great synergy with Sawsbuck and Seismitoad and creates a excellent defensive and offensive Grass/Water/Fire Core.
I realized that my team was weak on the special side and Kanwe suggested that I use a wish passer as i'm going to switch out alot. I had two options. Lickilicky or Audino. Kanwe reminded me that Audino had Regenerator, so I used Audino over Lickilicky.
1/3 of my team was now weak to fighting types, I chose Misdreavus to remedy this.
I realized that my team had no choice and needed a revenge killer. Kanwe suggested to me a Choice Scarf Electabuzz due to its nice speed and special attack.
Electabuzz was quite underwelming, as I consistantly used him to take resisted flying type attacks. I replaced Electabuzz with Choice Specs Eelektross and ran a choice scarf on Sawsbuck replacing SD with Megahorn and thats the team!
AFTER CHANGES:
I decided to run taunt over will-o-wisp on my missy, thanks Brawlfest !
Next, I ran leftovers over choice specs and eelektross works alot better now, thank you Dat Blast ! and now is my personal change; I decided to run a choice band over a life orb and ran megahorn over morning sun to bring more power up to bat, since i didn't have any choice band/specs.
I wanted to use a threat not seen much in NU and I always wanted to try this pokemon. So I ran a LO SD Sawsbuck.
Next I needed a hazard setter, what better hazard setter to use then Seismitoad? Sawsbuck absorbs his only weakness!
Kanwe suggested to me that I use Rapidash, which has great synergy with Sawsbuck and Seismitoad and creates a excellent defensive and offensive Grass/Water/Fire Core.
I realized that my team was weak on the special side and Kanwe suggested that I use a wish passer as i'm going to switch out alot. I had two options. Lickilicky or Audino. Kanwe reminded me that Audino had Regenerator, so I used Audino over Lickilicky.
1/3 of my team was now weak to fighting types, I chose Misdreavus to remedy this.
I realized that my team had no choice and needed a revenge killer. Kanwe suggested to me a Choice Scarf Electabuzz due to its nice speed and special attack.
Electabuzz was quite underwelming, as I consistantly used him to take resisted flying type attacks. I replaced Electabuzz with Choice Specs Eelektross and ran a choice scarf on Sawsbuck replacing SD with Megahorn and thats the team!
AFTER CHANGES:
I decided to run taunt over will-o-wisp on my missy, thanks Brawlfest !
Next, I ran leftovers over choice specs and eelektross works alot better now, thank you Dat Blast ! and now is my personal change; I decided to run a choice band over a life orb and ran megahorn over morning sun to bring more power up to bat, since i didn't have any choice band/specs.
IN DEPTH
Sawsbuck @ Choice Scarf
Ability: Sap Sipper
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Megahorn
- Double-Edge
- Horn Leech
- Nature Power
Sawsbuck is the Star of the Show. I used to run a swords dance set here, but a choice scarf is so much more effective on him because he gets a boost with Sap Sipper after I bait grass types in with Seismitoad. His speed investments allow him to outspeed everything not named Choice Scarfed Charizard and revenge kill them with ease. Megahorn is run over smogon classic baton pass because I usually switch Sawsbuck in on grass types that gigadrain me and give me a boost so that I can easily OHKO them.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SDef
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
Seismitoad is my stealth rocks lead, my grass lure, and my water type absorber which absorbs water type moves aimed at my Rapidash. There's not much to say when he's a standard smogon set except the looks that my opponents give to this mon after I counter their Golem lead. Really. First, I set up rocks, then I toxic them to bypass the sturdy ability, then I scald them to KO. I usually have trouble setting up rocks if a grass type leads against me, but I have Sawsbuck to deal with that.
Rapidash @ Life Orb/ Choice Band
Ability: Flash Fire
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Wild Charge
- Low Kick
- Morning Sun/Megahorn
Rapidash is a pokemon suggested to me by Kanwe and has not disappointed me since. He absorbs the fire type moves thrown to at Sawsbuck and brings a great finish to the classic Grass/Water/Fire Core. Rapidash usually either functions as a late game cleaner or a early game damage dealer, wreaking havoc on the opposing team. I don't use morning sun that much due to the fast pacing of the match and rarely get to use it.
Audino @ Leftovers
Ability: Regenerator
EVs: 252 SDef / 252 HP / 4 Atk
- Wish
- Heal Bell
- Protect
- Double-Edge
Audino is the best. It serves as a special wall and a wish passer, taking hits that the rest of my team wouldn't want to take and shrug it off with regenerator. The wishes it passes are quite useful as it makes a tremendous difference in whether I lose or win. Plus, it gives tons of Exp in-game, whats there not to love?
Misdreavus @ Eviolite
Ability: Levitate
EVs: 252 SAtk / 40 HP / 216 Spd
Timid Nature
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Will-O-Wisp / Taunt
Missy serves as my fighting immunity and a nice secondary ground immunity as long as the said pokemon doesn't gave mold breaker, *COUGH* SAWK *COUGH*. I chose to run a more offensive response to these pokemon since my team lacked a set-up sweeper and Missy does this job effectively, smashing holes in the opposing team and neting atleast 2 KO's before it goes down. Missy also serves as a crippler, crippling pokemon that threaten my core.
Eelektross @ Choice Specs / Leftovers
Ability: Levitate
EVs: 252 SAtk / 172 HP / 84 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Giga Drain
Eelektross serves as special attacker to try to even out my physically oriented team. I used to run a Electabuzz here with a choice scarf but I chose Eelektross over Electabuzz because it can take hits better, mainly flying types while retaliating back with a STAB thunderbolt. Volt Switch is very useful because I can use the slow switch-in to get a switch initiative over my opponent.
WRAP-UP
And thats my team! I will use this team more over my previous one, so don't worry, I'll take all these changes to heart. Credit to Kanwe to helping build this team. <3 and I will be putting a Importable for you guys to try out my team! Thanks for reading!
Sawsbuck @ Choice Scarf
Ability: Sap Sipper
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Megahorn
- Double-Edge
- Horn Leech
- Nature Power
Rapidash @ Life Orb
Ability: Flash Fire
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Wild Charge
- Low Kick
- Morning Sun
Audino @ Leftovers
Ability: Regenerator
EVs: 252 SDef / 252 HP / 4 Atk
- Wish
- Heal Bell
- Protect
- Double-Edge
Misdreavus @ Eviolite
Ability: Levitate
EVs: 252 SAtk / 40 HP / 216 Spd
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Will-O-Wisp
Eelektross @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 172 HP / 84 Spd
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flamethrower
- Giga Drain
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SDef
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
Ability: Sap Sipper
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Megahorn
- Double-Edge
- Horn Leech
- Nature Power
Rapidash @ Life Orb
Ability: Flash Fire
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Wild Charge
- Low Kick
- Morning Sun
Audino @ Leftovers
Ability: Regenerator
EVs: 252 SDef / 252 HP / 4 Atk
- Wish
- Heal Bell
- Protect
- Double-Edge
Misdreavus @ Eviolite
Ability: Levitate
EVs: 252 SAtk / 40 HP / 216 Spd
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Will-O-Wisp
Eelektross @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 172 HP / 84 Spd
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flamethrower
- Giga Drain
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SDef
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
REPLAYS:
Here's a replay of my team played to its strengths. BEWARE. I get extremely cocky (blame Kanwe, I get cocky around him) http://replay.pokemonshowdown.com/gen5nu-68451929
Kanwe told me to put this here. Tons of early game predictions. http://replay.pokemonshowdown.com/gen5nu-68467919
Kanwe told me to put this here. Tons of early game predictions. http://replay.pokemonshowdown.com/gen5nu-68467919
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