So determining the initial ability for a MegaHeracross you think guts is superior? You'll have good luck finding an opening to get burned, I'll give you that, but what happens when you go Mega? You're passing a burn to your newly evolved Pokemon. But if you take the time to get an opponent pokemon in the range of a OHKO (which is the purpose of the game, right? To kill your opponent's team) then you can sac your mon or switch to Cross to revenge kill. BOOM! Moxie boost. You're pretty much saying "hey guys! Let's burn heracross for a nice attack boost. OMG! Time to go mega. Oh no, Its taking burn damage. Oh well, still got my attack boo... Oh wait.. Whatever. Still better than passing a +1 Atk boost". Are you kidding me? I'd rather pass an attack boost than an attack drop to my mega Pokemon, thank you.cleaned up
i kept a few discussion questions to go off of, but i wanted to get thoughts on guts vs moxie. personally, i think guts is much better, basically for this reason - there just aren't enough scenarios where heracross is going to want to do anything with moxie. his attacks are just too unreliable, especially as his item would be an unused mega stone, and if you choose to moxie close combat, then that kind of defeats the point of his good defenses the megalution takes on, especially with that lowered speed. i think that being able to switch into a will o wisp as a last desperate act is far more relevant for mega heracross. obviously, you're not hoping to use either ability.. ever, but i think that just with a higher accuracy will o wisp, and the defensive mons using them (rotom-w/gourgeist/etc) the situations where you're going to want it are bound to come up far more often. one last point against moxie: it's usefulness basically comes from being able to sweep teams when it gets going, but obviously heracross is going to be pretty slow (and the speed evs (and lack thereof) discussion is a good one to be had as well) so it's going to look to get going vs defensive teams, as offensive ones will just outspeed and revenge if they get moxied on. i just have to ask what type of defensive team wont be able to counter a pin missile/rock blast/close combat/bullet seed initially unboosted heracross in the first place? are we pretending we're going to use a set up move like bulk up or swords dance without mega evolving?
LIKE!!!!! I love you for this! This really does bring out Mega HC potential! It takes advantage of its huge attack and great defenses, all while keeping classic Cross's sweeping ability. Very nice(I'm kind of new to Smogon and this is my 1st post so bare with me)
I've been using Heracross as my Mega on a Mono Bug Team with pretty good results. (hope using a mono bug team doesn't ruin my credibility, lol) with 252+ attack it 1 or 2HKOs everything short of Glisscor (which it could 2HKO if not for Poison Heal) and it can frequently survive one non-flying SE attack if I need it to (it lives things like Greninja's Extrasensory)
One of the biggest reasons for its success though is that I included a Speed Boost Baton Passing Scolipede on my team. If Ageislash and Talonflame and maybe Sabelye or something is out of the way Mega Heracross with one or two Speed Boosts will sweep a whole team (as long as Rock Blast doesn't miss). My Scolipede doesn't even carry Swords Dance because Heracross doesn't need it. Other than Glisscor and Ageislash I haven't met a single Pokemon it can't 2HKO or better. This is a team I've been using in the actual game though so there might be a few PokeBankers that I haven't been running into (like Cofagrigus)
I guess my point is that Mega Heracross is a really REALLY good candidate for Speed Boost Baton Passes. I was reading some posts above that were speculating this and I just wanted to confirm it. Once I've passed successfully I actually haven't seen someone stop mine from sweeping outside of missing a Rock Blast.
By the way mine carries:
Rock Blast
Bullet Seed
Close Combat
Pin Missle
There have been a lot of discussion over CC vs Arm Thrust but the def drops don’t bother me if I’ve passed speed and I usually don’t keep mine in for very long if I haven’t passed speed anyway. Plus I’ve seen one too many Ferrothorn holding Rocky Helmet.
EDIT: as it's a Mono Bug team it also has Sticky Web Support which lets Mega Heracross shine without needing the Speed Boosts as well.
Oops, yeah, kinda got carried away. Well:Do remember that this is the OU subforum, so discussion based on Heracross should still be primarily geared towards Heracross in the OU metagame. If you want to discuss its roles in UU, feel free to do so in the XY UU Beta thread which can be found in the Other Metagames subforum.
Some discussion on it in UU doesn't hurt though, and I won't delete any current posts in the thread for it because none are bad. Just a heads up.
On Heracross itself, my issue with Choice Band sets in OU is that despite how powerful Heracross really is, its relatively low Speed holds it back a lot. Almost all of the offensive threats in OU outspeed it, and the ones that don't generally have the bulk to tank a hit and either KO or 2HKO in return. Flying priority is a very real thing in OU as well, with both Mega Pinsir and Talonflame seeing tons of usage in the tier, though they do both naturally outspeed Choice Band sets.
Mega Heracross is really devastating for stall though. Having a 125 and 120 BP STAB as well as two 125 BP coverage moves that hit can break and hit through Substitute and Sturdy is really, really impressive, and even things like physically defensive Hippowdon cannot really hope to go toe-to-toe with it. Of course, it can always drop a coverage move and run Swords Dance or Bulk Up instead, so that's yet another thing that defensive teams have to look out for.
Edit: oh shit I'm so used to using this thing in UU that I totally forgot about Aegislash. It's good to run EQ or Knock Off for that as well. :U
Uh just so you know Pin Missile is stronger than Close Combat and is better to spam against non resistant opposition to not needlessly accrue defense drops, which really helps had your opponent had any priority moves.I personally think Mega Heracross is a beast! Just 5-0'd on Showdown With Whimsicott, Scolipede and Herscross.
12 Turns.
http://replay.pokemonshowdown.com/ou-84813685
Yea I know I just forgot about it when making heracross, by accident.Uh just so you know Pin Missile is stronger than Close Combat and is better to spam against non resistant opposition to not needlessly accrue defense drops, which really helps had your opponent had any priority moves.
Talonflame is a pretty big threat to a lot of things. This includes Mega Pinsir. 4x flying weakness is not that enourmous a liability when Talonflame can OHKO tons of stuff that are neutral to flying anyway.Poor Mega Heracross... He's completely annihilated by Talonflame, due to being 4x weak to Brave Bird AND Brave Bird having priority with Talonflame (that seems a tad overpowered, but whatever). Even Mega Pinsir can destroy the Cross with Aelirate Return. Like Mecawallace said, Trick Room is the only way to make sure Mega Pinsir doesn't rape Mega Cross, but there is just pretty much no way to get past Talonflame.
Mega Heracross is BL right now. It was too stronk for UU.Mega Heracross will undoubtedly be sent to the same tier as his un-mega. However, the ability to muscle past Chansey and Blissey and a more usable attack stat than Mega Mewtwo X is pretty nice. Hell, with some luck and prediction, you might be able to nail some 'mon in the Ubers when they switch in to him, like nailing Dialga, Darkrai, Mewtwo, Ho-oh, and some Lugia variants.