Firstly, Volt Switch/hidden power grass/ice is entirely different than u-turning. The whole idea behind u-turn + regen is that it's healing while dealing damage. And, sure, bulky waters can beat it too, but what I'm saying is that torn-t can easily come in on pokemon like Machamp, and when you bring in your bulky water it takes 10-20% damage from u-turn while torn recovers off. It gets free switches and generates free turns for its teammates: For instance, it can easily grab free spikes for Roserade or free subs for Shaymin because it draws in Suicune/Slowbro/Swampert etc. I don't understand how saying things get worn down by u-turn is a bad argument, since it's unlike any other u-turner except for mienshao in the fact that it's giving itself health back when it's u-turning. And the thing with mienshao is that its bulk is WAY less than torn-t.
With scald, the scalders in UU are bulky waters and as long as you have something to deal with them, torn-t lures them in for a teammate. This means things like shaymin get free room to launch seed flares.
please explain more exactly how saying that u-turn wears down most of the tier, the only things that can safely switch into an acrobatics or a knock off are bulky waters/steels/mega aero/mega amph and taunt shuts down a lot of its common walls is a bad argument. Because I'm not seeing it.
For everyone saying U-Turn wears down counters, what do you think the point of U-Turn is? It's called Chip damage. Just because a mon has it doesn't automatically mean it's great. And Mega-Amp doesn't have reliable recovery other than rest, but it has the bulk needed to. And things like Bulky Waters generally have lefties, ie slowbro, suicine, pert.
With all these calcs, everyone is assuming Torn is at full health, (apparently SR isn't a factor), so it would only be fair for torn's checks and counters to be at full.
I really don't care whether it gets banned or not, but in truth, most of the people who are bitching are the ones who are simply too lazy to predict if torn is going to u-turn, or refuse to make aggressive plays. I guess that explains why florges has such high usage, shrugs
torn itself isn't inherently broken. It is harder to play around, but then again things like infernape are hard to play around too. Maybe because torn doesn't have one definitive counter people are complaining, but it doesn't have the raw stat or reliable moves to do hue damage. Hurricane and focus blast are its best special moves with not-so great acc, and coverage moves like grass knot and knock off are about as crazy as its movepool gets. knock off gets annoying, yes, but that's why everything that has a decent knock off is banned.
torn doesn't make the meta unhealthy. grass types are still able to beat bulky waters and still lose to fast flying types (ie crobat). torn can provide decent pivotal needs when using vest, but then it loses a lot more utility. the taunt set is great, but once the movepool is revealed, it is a lot easier to play around with.
and to go along with the reasoning of not leftovers for megas, if torn runs knock off, it the mon doesn't have an item anymore, thus ridding of a mon of its "reliable recovery." torn t can wear down counters, but things like scarfshao, victini, raikou can all do the same while offering other fucntions that torn can offer. the only thing it lacks is regen, but things like specs slowbro, or just slowbro in general can do things like that as well.
idk, maybe im old fashioned, but i generally like playing games where i dont see the same mon every battle. if i wanted to see cookie cutter teams, i'd play ou
torn allows things such as jolteon have a chance at shining, and gives stall something to have to play around, while offensive teams also have something to use and be afraid of.