Flamestrike, I like that formula, but imo it should be the sum of the number of pokemon on the field at the beginning of each round. This leads to brawls paying less (pokemon tend to die out faster) and melees not getting completely screwed over. Also imo long matches should reward more, simply because they require more dedication than shorter ones.
As for flavor, if we required it ASB would probably grind to a halt, or at least battles would take much longer, simply because most battles don't have it and there are still decent-sized queues quite often. Requiring flavor would force me, akela, Frosty, and probably quite a few other people (such as Birkal and Mulan) who don't ref as much to ref less often, due to spending much more time per round. I'm not opposed to flavor, but I do know that it slows down reffing and I don't think that's a good thing.
As for flavor, if we required it ASB would probably grind to a halt, or at least battles would take much longer, simply because most battles don't have it and there are still decent-sized queues quite often. Requiring flavor would force me, akela, Frosty, and probably quite a few other people (such as Birkal and Mulan) who don't ref as much to ref less often, due to spending much more time per round. I'm not opposed to flavor, but I do know that it slows down reffing and I don't think that's a good thing.