[Dark Qualifiers] Eternal Drifter vs Geodude6

Dark Gym Qualifiers
4 VS 4 Doubles (Challengers may bring a MINIMUM of 4 and a MAXIMUM of 6 Pokémon)
DQ Time (Battlers/Referees): 3/4 Days
Substitutions: 3
Chills/Recovers: oo/oo
Arena: ASB Arena
Switch: OK
Abilities: ALL
Items: All Non-Training
Mega Evolutions: ONE
Turn Order: Coin Flip

Team Eternal Drifter:
Thank you for doing this. Due to the rules, I can bring a minimum of 4 and a maximum of 6 for the match. I'm just going to be sending in 5 due to part of my plans (and to prevent backfiring as much, if he gets the same idea).

Fear, Terror, and Despair the Hydreigon, Eaters of Worlds

Fear, Terror, and Despair (Female Hydreigon)
Nature: Jolly (+Speed, -Special Attack, +15% Accuracy)

Type: Dark/Dragon

Ability:
Levitate:
Type: Passive

HP: 100
Atk: 4
Def: 3
SpA: 4 (-)
SpD: 3
Spe: 113 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
Accuracy Bonus: +15%


EC: 9/9
MC: 0

Attacks: (60/84 Moves Known)
Tackle
Double Hit
Tri Attack
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage


Assurance
Astonish
Fire Fang

Head Smash
Ice Fang
Thunder Fang


Aqua Tail
Dark Pulse
Draco Meteor
Earth Power
Heat Wave
Hyper Voice
Iron Tail

Roost
Signal Beam
Spite
Superpower
Tailwind
Zen Headbutt

Toxic
Taunt
Protect
Rain Dance
Earthquake
Flamethrower
Fire Blast
Thief
Steel Wing
Focus Blast
Charge Beam
Incinerate
Acrobatics
Payback
Stone Edge

Thunder Wave
Dragon Tail
U-Turn
Substitute
Flash Cannon

Fly
Surf

Wing Attack


Itsumo the Spiritomb, Demon Lord of Destruction
<===>

Itsumo (Male Spiritomb)
Nature: Serious (No effect)

Type: Ghost/Dark

Abilities:
Pressure: Type: Passive
(Dream World: Unlocked!) Infiltrator: Type: Passive

HP: 90
Atk: Rank 3
Def: Rank 4
SpAtk: 3
SpDef: 4
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 18

MC: 0
AC: 5/5

Attacks: (67/67 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Feint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse


Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen


Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room


Water Pulse
Calm Mind
Toxic
Hidden Power (Steel)

Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball

Double Team
Shock Wave
Rock Tomb

Torment
Facade
Secret Power
Rest
Attract
Thief
Endure
Round
Quash
Will-O-Wisp
Silver Wind
Embargo
Retaliate
Giga Impact
Flash
Psych Up
Natural Gift
Infestation
Swagger
Substitute
Snarl
Confide


Notes:
Special Thanks to UllarWarlord for the sprite of the humanoid form of Itsumo.
Followers NOT on Eternal Drifter's Team: 2 (Chuck (Matezoide's Banette), GemoftheDay)


Tetsu the Bisharp, Metal Demon

Tetsu (Male Bisharp)
Nature: Adamant (+Attack, -Special Attack)

Type: Dark/Steel

Abilities:
Defiant:
Type: Passive
Inner Focus: Type: Passive
(Dream World: Unlocked!) Pressure: Type: Passive

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 6/6
MC: 0
AC: 5/5

Attacks: (47/76 Moves Known)
Metal Burst
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo

Iron Defense
Night Slash
Iron Head
Swords Dance
Guillotine


Headbutt
Psycho Cut
Pursuit
Quick Guard

Revenge
Sucker Punch

Dual Chop
Foul Play
Knock Off
Low Kick
Magnet Rise
Snatch
Spite
Stealth Rock

Hone Claws
Toxic
Protect

Brick Break
Double Team
Sandstorm
Aerial Ace
Thief

False Swipe
Retaliate
Thunder Wave
X-Scissor
Poison Jab
Snarl
Power-Up Punch

Cut


Kyofu the Tyranitar, Demon Lord of Tyranny
--->

Kyofu (Male Tyranitar)
Nature: Rash (+Special Attack, -Special Defense)
Types: Rock/Dark

Abilities:
Sand Stream:
Type: Trigger
Command: (Ability: Sand Stream)
(Dream World: Unlocked!) Unnerve: Type: Passive

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23


MEGA Types: Rock/Dark
MEGA Ability: Sand Stream: Type: Trigger

HP: 110
Atk: 7
Def: 6
SpA: 4 (+)
SpD: 4 (-)
Spe: 71
Size/Class: 4
Weight Class: 6
Base Rank Total: 28


EC: 9/9
MC: 0
AC: 5/5

Attacks: (59/116 Moves Known)
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge
Hyper Beam

Assurance
Curse
Dragon Dance
Focus Energy
Pursuit

Aqua Tail
Block
Counter
Dragon Pulse
Earth Power
Fire Punch
Foul Play
Ice Punch
Iron Defense
Iron Head
Low Kick
Mimic
Outrage
Spite
Stealth Rock
ThunderPunch

Focus Punch
Dragon Claw
Toxic
Taunt
Ice Beam
Protect
Smack Down
Thunderbolt
Dig
Brick Break
Flamethrower
Aerial Ace
Focus Blast
Endure
Shadow Claw
Retaliate
Avalanche
Substitute
Snarl

Surf

Rage


Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown

Mirage (Female Zoroark)
Nature: Hasty (+Speed, -Defense, +17% Accuracy)

Type: Dark

Abilty:
Illusion:
Type: Passive

HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%


EC: 6/6
MC: 0

Attacks: (55/75 Moves Known)
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Feint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze


Captivate
Copycat
Counter
Detect
Extrasensory

Memento
Sucker Punch

Bounce
Covet
Dark Pulse
Hyper Voice
Knock Off
Low Kick
Spite
Snatch
Snore


Calm Mind
Toxic
Hidden Power (Ice)
Hyper Beam
Protect
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Rest
Thief
Low Sweep
Round
Focus Blast
Incinerate
Retaliate
Grass Knot
Substitute
Snarl


Cut
ED brings 5, instead of 6 dark types, interestingly enough. Also interesting is the complete lack of Scrafty, which he totally has. Pay attention to Itsumo the Spiritomb, Demon Lord of Destruction, because it's the only thing on ED's team that doesn't get horribly smashed by fighting-type moves.

Team Geodude6:

Goji [Tyranitar] (F)
Nature: Rash
Type:

: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Sand Stream: (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.
Unnerve: (DW, Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4+
SpD: Rank 3-
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23


Nature: Rash
Type:

Abilities: Sand Stream, Unnerve
Item: Tyranitarite (Allows Tyranitar to Mega-Evolve into Mega Tyranitar. A Sand Stream summoned by Mega Tyranitar will last indefinitely until the weather is changed.)

Stats:
HP: 110
Atk: Rank 7
Def: Rank 6
SpA: Rank 4+
SpD: Rank 4-
Spe: 71
Size Class: 4
Weight Class: 6
Base Rank Total: 28

EC: 9/9
MC: 0
AC: 5/5
KOC: 1

Moves: (63/114)
Fire Fang
Ice Fang
Thunder Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Earthquake
Dark Pulse
Crunch
Stone Edge
Hyper Beam
Giga Impact

Ancient Power
Assurance
Curse
Dragon Dance

Focus Energy
Iron Head
Iron Tail
Outrage
Pursuit
Stealth Rock
Stomp

Focus Punch
Hone Claws
Dragon Claw
Water Pulse
Roar
Toxic
Hidden Power [Poison]
Sunny Day
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration

Smack Down
Thunderbolt
Thunder
Dragon Breath
Return

Dig
Brick Break
Double Team
Shock Wave
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Torment
Façade
Detect
Secret Power

Rest
Attract
Round

Focus Blast
Fling
Endure
Incinerate
Shadow Claw

Retaliate
Rock Polish
Avalanche
Thunder Wave
Bulldoze
Captivate
Dragon Tail
Natural Gift
Swagger

Sleep Talk
Substitute
Rock Smash
Snarl
Power-up Punch
Confide
Cut
Surf
Strength

Whirlpool
Rock Climb

Aqua Tail
Block
Body Slam
Counter
Double-Edge
Dragon Pulse

Dynamic Punch
Earth Power
Fire Punch
Foul Play
Fury Cutter
Headbutt
Ice Punch

Iron Defense
Low Kick
Mega Kick
Mega Punch
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore

Spite
Superpower
Thunder Punch
Uproar

Zuzu [Scrafty] (F)
Nature: Adamant
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (DW, Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks: (45/??)
Leer
Low Kick
Feint Attack
Headbutt
Swagger
Brick Break
Chip Away
Scary Face
Payback
High Jump Kick
Façade
Crunch
Focus Punch
Head Smash

Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
Thunder Punch

Dragon Claw
Toxic
Roar
Taunt
Smack Down
Dig
Double Team
Rock Tomb
Torment
Low Sweep
Retaliate
Stone Edge
Dragon Tail
Rock Slide
Poison Jab
Rock Smash
Power-Up Punch

Iron Defense
Iron Head
Iron Tail
Knock Off
Spite
Super Fang

Hanako [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(65/15) = 4 CC

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Toxic
Hidden Power [Steel]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Rock Smash
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Waterfall

Hydro Cannon
Water Pledge

Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21

EC: 6/6
MC: 1
AC: 5/5

Attacks: (58/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn

Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch

Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive

Aqua Tail
Iron Tail
Knock Off
Superpower

Doñakarasu [Honchkrow] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (DW, Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 4-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves: (49/??)
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind

Brave Bird
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Sky Attack
Whirlwind

Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Psych Up
Incinerate
Retaliate
Giga Impact
Thunder Wave
Substitute
Dark Pulse
Snarl
Fly

Heat Wave
Icy Wind
Mimic
Spite
Superpower
Twister

Beat Up

Zuki [Pangoro] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). [Pangoro's attacks affected: Comet Punch, Hammer Arm, Sky Uppercut]
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 50-
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Body Slam
Vital Throw
Crunch
Parting Shot
Sky Uppercut
Taunt
Low Sweep

Foul Play
Me First
Quash
Quick Guard
Storm Throw

Dragon Claw
Roar
Hidden Power [Ice]
Protect
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Focus Blast
Retaliate
Giga Impact
Stone Edge
Rock Slide
Sleep Talk
Geodude, on the other hand, does bring a full team of 6, and also two fighting-types. Pay attention to Zuki the Pangoro, for smashing most of ED's team into tiny bits with Hammer Arm.

Kupobot says that ED sends out first.
 

"Greetings. The story has led me here, and, if what the Natu told me was true, will lead to your defeat. Do you think you can stop those that are gathered here today?"



Allow me: there are three stages of dread. Fear, the first stage, is characterized by the feeling of controlled dread building, continually building in the one that suffers it. The second stage, terror, is when it becomes uncontrollable, where those that suffer it do things like lose their bodies's contents and start running. The third, and final stage, is despair, where one has given up all hope, and are doomed.

"I call upon the might of the demons! Let me borrow your servants, manifestations of human darkness! Come forth, Fear! Terror! And Despair!"

"SCREE!"
"SCREE!"
"SCREE!"
@
(Expert Belt)
Fear, Terror, and Despair, Eaters of Worlds

@
(Rare Candy)
Tetsu the Bisharp, Metal Demon

"Make your move, trainer! Can you truely handle what lurks in the hearts of mortals?"

Geodude6 , your move.​
 

Geodude6

Look at my shiny CT!

"Oh please. You guys act like you're so high and mighty. 'Oh look at me, I'm an all-powerful demon!' 'Oh look at me, I'm so scary!' Blah blah blah. You make these grand claims of your strength and omnipotence, but reality, I doubt you lot'll do anything more than stand there and make grotesque faces at us. Now you shall see the fangs of true beasts! ROAR!"


"Now, Saxton, don't say words of such bravado. At the very least, the one on the left seems to be very powerful. It would be smart to exercise caution."

Hanako @ Rare Candy
Saxton @ Expert Belt


Hanako: Taunt Bisharp~Dig Bisharp~Dig Bisharp
IF Bisharp is under the effects of a protective/evasive action THEN use Ice Beam Hydreigon and push actions back.
IF Hydreigon uses Roar in a combination A2 or A3 THEN use Protect and push actions back.
IF "Bisharp" uses Counter A2 or A3 THEN use Ice Beam Hydreigon and push actions back.

Saxton: Fake Out Hydreigon~Drill Run Bisharp~Brick Break Bisharp
IF Hydreigon uses Roar in a combination A2 or A3 THEN use Protect and push actions back.
IF Bisharp is under the effects of a protective/evasive action THEN use Megahorn Hydreigon and push actions back.
IF "Bisharp" uses Counter A2 or A3 THEN use Megahorn Hydreigon.
 

"So much for plan A..."


You dare mock my power?!? You will pay, you insolent fool! Strike me with all your hatred, and I will return it tenfold!

"Bah, let's try plan B!"

Fear, Terror, and Despair the Hydreigon, Eaters of Worlds:
Action 1: Flinch (Focus Blast (Saxton))
Action 2: Dragon Tail (Saxton)
Action 3: Dragon Tail (Hanako)

Tetsu the Bisharp, Metal Demon:
Action 1: Low Kick (Saxton)
Action 2: Metal Burst
Action 3: Low Kick (Saxton)

IF Metal Burst cannot be used through the taunt, use Brick Break (Saxton) that action.
IF Saxton is KOed when you are to act, use Sucker Punch (Hanako) that action.
 
Round 1
Eternal Drifter vs Geodude6
vs

93|18|HP|110|100
88|70|EN|100|100

Fine|Taunted 3a|Status|Fine|Fine
4/3/4/3|7/4/1/3|Stats|5/4/4/3|4/4/1/4

Geodude6:
|

18|89
85|68
Fine|Fine

Hydro Pump does more to Bisharp than Dig coming from Greninja :P
Also phazing op
And dry Taunting is a bad idea, especially on a pokemon that doesn't even have that many disruptive options, like seriously, if you're going to dry Taunt at least do it against a Gallade or something.
Yeah Geodude kiiiiinda screwed up this round, maybe he'll retake the lead, now that he has a more favorable (imo) matchup?
Colossoil used Fake Out! (955) -4 en, -(4+3)=7 hp Hydreigon
Greninja used Taunt! -9 en
Hydreigon flinched!
Bisharp used Low Kick! (460) -9 en, -(16+5.5)*1.5=32.25 hp Colossoil

Greninja used Dig! -10 en, ground
Colossoil used Drill Run! (769) -5 en, -(8+3+2+1.5)*1.5=21.75 hp Bisharp
Bisharp used Metal Burst! -12.25 en, -27.188 hp Colossoil
Greninja used Dig! (425) -(8+3+2-1.5)*1.5=17.25 hp Bisharp
Hydreigon used Dragon Tail! (267 ttar, 768) -4 en, -(6+3+1.5)=10.5 hp Colossoil

Greninja used Dig! -13 en
Colossoil used Brick Break! (841) -6 en, -(8+2+1.5)*2.25=25.875 hp Bisharp
Bisharp used Low Kick! (18 crit) -9 en, -(16+5.5)*1.5=32.25 hp Colossoil
Greninja used Dig! (659) -(8+3+2-1.5)*1.5=17.25 hp Bisharp
Hydreigon used Dragon Tail! (279 Scrafty, 827) -8 en, -(6+3+1.5)=10.5 hp Greninja
 

"*Sigh* Is this the curse that the Dark Gym is facing? Whatever it is, I shall do my best to withstand it. Can you act, Geodude6? I am sure you have a strong chance of defeating me, even if I just determined your team for you this last round, but we have to go on."

DQ Warning 1/2 for Geodude6: It has been a week since the round went up. Please post items for you sent out Pokémon by Monday, or you will be at risk of being DQed.

(Your posted LoA has delayed me from putting out this DQ warning until now, but we need to get the Dark gym going.)
 

Geodude6

Look at my shiny CT!
Apologies, Chinchou is addicted to Netflix and the old router crashes any time more than one device is using it. New router is installed, so hopefully there should be no more delays.

Tyranitar @ Tyranitarite
Scrafty @ Rare Candy
 

"Tricky... two threats that I didn't really want to see... lets see if we can get around them!"

Fear, Terror, and Despair, Eaters of Worlds:
Action 1: Flash Cannon (Tyranitar)
Action 2: Focus Blast (Tyranitar)
Action 3: Flash Cannon (Tyranitar)

IF Tyranitar is using a Protective/Evasive action, Rain Dance and push actions back. Do not play this substitution more than once.
IF Tetsu is KOed, alternate Surf and Earthquake starting the action after Tetsu is KOed.

Tetsu the Bisharp, Metal Demon:
Action 1: Knock Off (Scrafty)
Action 2: Brick Break (Scrafty)
Action 3: Brick Break (Scrafty)

IF Scrafty is using a Protective/Evasive action, use Low Kick (Tyranitar) and push actions back. Do not play this substitution consecutively.
 

Geodude6

Look at my shiny CT!
Tyranitar: (MEGA EVOLVE!) Brick Break Bisharp~Focus Punch+Focus Punch Hydreigon~Cooldown (Outrage)

Scrafty: Low Kick Hydreigon~Fake Out Hydreigon~Low Kick Hydreigon
 
Round 2
Eternal Drifter vs Geodude6
vs

RIP|RIP|HP|86|94
RIP|RIP|EN|84|90

RIP|RIP|Status|-1 SpD|Fine
4/3/4/3|7/4/1/3|Stats|7/6/4/4|4/5/1/5
Sand 3r
Geodude6:
|

18|89
85|68
Fine|Fine


Geodude goes for the double KO, and manages to pull it off while barely getting scratched. This round has left ED in a dire situation, with his remaining two pokemon against Geodude's 3 near-full hp pokemon and one nearly fainted pokemon.
Tyranitar Mega-Evolved!
Tyranitar activated Sand Stream! -10 en

Hydreigon used Flash Cannon! (786, 772) -6 en, -(8+2-2)*1.5=12 hp Tyranitar
Tyranitar used Brick Break! (646) -6 en, -(8+4)*2.25=27 hp Bisharp, RIP Bisharp
Scrafty used Low Kick! (683) -3 en, -(6+3+1+1.5)*1.5=17.25 hp Hydreigon
-2 hp Hydreigon
-2 hp Scrafty

Tyranitar used Focus Punch+Focus Punch! -(10+14)*1.75=42 en
Scrafty used Fake Out! (34 crit) -4 en, -(4+3+1.5)=8.5 hp Hydreigon
Hydreigon flinched!
Tyranitar used Focus Punch+Focus Punch! (730) -(15*2.25+5.5)*1.5=58.875 hp Hydreigon
-2 hp Hydreigon
-2 hp Scrafty

Hydreigon used Flash Cannon! (94 -SpD, 923) -6 en, -(8+2-2)*1.5=12 hp Tyranitar, -1 SpD Tyranitar
Scrafty used Low Kick! (163) -3 en, -(6+3+1+1.5)*1.5=17.25 hp Hydreigon, RIP Hydreigon
-2 hp Scrafty
 

"Ouch... Well, just using a fighting-type cuts down my options. If you are going to use such a clear anti-dark Pokémon, I'll just use a clear anti-fighting one! Come forth! Desire of oblivion! Lend me your power, Demon Lord of Destruction!"

"Let nothing remain!"

"Let oblivion reign!"

"Embrace the stillness of eternity!"

"When we are through with you,"

"You will have never existed!"

@ (Nothing)
Itsumo the Spiritomb, Demon Lord of Destruction?
@
(Odd Keystone)
Itsumo the Spiritomb, Demon Lord of Destruction?

"Make your orders, trainer! Can you face down one's impending doom?"

Geodude6
 
(I've been informed that I, and several others, have been misusing the Illusion ability. To this end, I would like to have Itsumo holding the Odd Keystone, and Mirage holding a Rare Candy.

Due to this development, you have three days from this post to issue orders, Geodude6 )
 

Geodude6

Look at my shiny CT!
(will edit in flavor later)

Switch phase initiated
Goji OUT
Zuzu OUT
Hanako IN
Saxton IN

ED cannot counterswitch


Hanako: Rock Slide~Blizzard~Rock Slide
IF Mirage uses Imprison AND you are not taunted THEN use Taunt Mirage and push actions back.

Saxton: Knock Off Itsumo~Rock Slide~Megahorn Mirage
IF Mirage uses a non-suspended damaging evasive move not in a combo A3 THEN use Dig Mirage.
IF Mirage uses Focus Blast targeted at you THEN use Fake Out+Giga Impact Mirage.
IF Mirage uses a priority damaging combination THEN use Fake Out+Giga Impact Mirage.


If any of my subs are illegal for non-"lol I am stupid" reasons I would like a reorder. IRC okayed the combo (admittedly several days ago) so we should be all good there.
 
(Entering flavor later; I MUST act now.)

Itsumo the Spiritomb, Demon Lord of Tyranny:

Action 1: Protect
Action 2: Will-O-Wisp (Hanako)
Action 3: Retaliate (Hanako)

Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown:
Action 1: Low Kick (Saxton)
Action 2: Knock Off (Hanako)
Action 3: Focus Blast (Hanako)
 
Round 3
Eternal Drifter vs Geodude6
vs

62|11|HP|18|37
69|86|EN|57|36

Fine|Fine|Status|Fine|Burned, -1 SpD, Rock
3/5/3/5|4/1/6/2|Stats|5/3/2/3|3/3/5/2
Sand 2r
Geodude6:
|

86|94
84|90
Fine|Fine

RIP:


This round, ED learns that chance subs are useful sometimes.
bs hax
Spiritomb used Protect! -7 en
Greninja used Rock Slide! (261 flinch Zoroark, 476, 1044) -10 en, rock, -(8*.75+3+2-3)/2.5=3.2 en Spiritomb, -(8*.75+3+2+3)=14 hp Zoroark
Zoroark flinched!
Colossoil used Knock Off! (870) -10 en, -(10+3)/2.5=5.2 en Spiritomb
-2 hp Greninja
-2 hp Zoroark
-2 hp Spiritomb

Greninja used Blizzard! (346, 238, 655, 915, 592, 660) -12 en, Ice, -(11*.75+3+2)=13.25 hp Spiritomb, -(11*.75+3+2+4.5)=17.75 hp Zoroark
Zoroark used Knock Off! (249) -6 en, -(10+3+1+1.5)=15.5 hp Greninja
Colossoil used Rock Slide! (467, 733, 762) -10 en, -(8*.75)=6 hp Spiritomb, -(8*.75+6)=12 hp Zoroark
Spiritomb used Will-O-Wisp! (1005) -7 en
-4 hp Greninja
-2 hp Zoroark
-2 hp Spiritomb

Greninja used Rock Slide! (1005, 569, 208, 113) -10 en, -(8*.75+3-3-3)=3 hp Spiritomb, -(8*.75+3-3+3)=9 hp Zoroark
Zoroark used Focus Blast! (113, 42 -SpD, 377) -8 en, -(12+6)*1.5=27 hp Greninja, -1 SpD Greninja
Colossoil used Megahorn! (188) -8 en, -(12+2+6)*1.5=30 hp Zoroark
Spiritomb used Retaliate! (407) -9 en, -(14)/1.5=9.333 hp Greninja
-4 hp Greninja
-2 hp Zoroark
-2 hp Spiritomb
 
Last edited:


"... BLEEP!"

Itsumo the Spiritomb:
Action 1: Infestation (Hanako)
Action 2: Silver Wind (Hanako)
Action 3: Infestation (Hanako)

IF targetted with Knock Off, Protect and push actions back. Do not play this substitution consecutively.
IF Mirage is KOed, replace actions with Icy Wind/Snarl/Icy Wind with the above substitution.

Mirage the Zoroark:
Action 1: Low Kick (Saxton)
Action 2: Low Kick (Saxton)
Action 3: Low Kick (Saxton)

KO: IF Saxton is fainted, replace remaining actions with Night Daze (Hanako).
 

Geodude6

Look at my shiny CT!
...and that is game, set, and match! GG, this was fun!

Hanako: Hidden Power Zoroark~Hydro Cannon+Hydro Pump Spiritomb~Cooldown (Combo again)

Saxton: Crunch Spiritomb~Sucker Punch+Giga Impact Spiritomb~Cooldown (Combo again)
 

"...We each have our parts to play in each story. One must succeed, while the other must fall. I have ordered most terribly during this fight, and you have, step by step, gotten around each of my attempts to weaken you, so I must concede this match, and the ownership of the Oblivion Badge, to you. Be present, be powerful, and, in the spirit of the Dark-type, play dirty."

"...Who am I? Hmph. You can call me... Hourousha."

(Well done, Geodude6. As Hourousha has stated, I have performed very poorly during this battle. You may have the Dark Gym, but be assured, I will improve my battling skills, come for the badge, and, if you disappear, the gym itself. Good luck in the future.)
 
Round 4
Eternal Drifter vs Geodude6
vs

RIP|RIP|HP|18|18
RIP|RIP|EN|15|1

RIP|RIP|Status|Fine|Burned, -1 SpD, Steel
3/5/3/5|4/1/6/2|Stats|5/3/2/3|3/3/5/2
Sand 1r
Geodude6:
|

86|94
84|90
Fine|Fine

RIP:


Geodude finishes off Zoroark with a weak attack and goes for the throat with two powerful combos, finishing Spiritomb off.
Greninja used Hidden Power!
Crit? (<76) 938 no
-4 en
-(6+3+2+4.5)=15.5 hp Zoroark
RIP

Colossoil used Crunch!
-Def? (<241) 1132 no
Crit? (<76) 284 no
-9 en
-(8+3)=11 hp Spiritomb

Spiritomb used Infestation!
Crit? (<76) 1023 no
-5 en
-(4+1.5)/1.5+2=5.667 hp Greninja

-6 hp Greninja
-2 hp Spiritomb

----------

Colossoil used Sucker Punch+Giga Impact!
Crit? (<76) 423 no
-32.5 en
-(4+19+3)=26 hp Spiritomb

Spiritomb used Silver Wind!
+Stats? (<121) 610 no
Crit? (<76) 703 no
-4 en
-(6+1.5)/1.5+2=7 hp Greninja

Greninja used Hydro Cannon+Hydro Pump!
Crit? (<76) 413 no
-31 en
-(15+12+3+2)=32 hp Spiritomb
RIP


Geodude6 wins!
Rewards:
Me: 18 UC
ED: 7 CC
Hydreigon: 3 MC
Bisharp: 3 MC
Zoroark: 3 MC
Geodude6: 7 CC
Colossoil: 3 MC
Greninja: 2 KOC
Tyranitar: 3 MC, 1 KOC
Scrafty: 3 MC, 1 KOC​
 
Last edited:

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