Dark Gym Qualifiers
4 VS 4 Doubles (Challengers may bring a MINIMUM of 4 and a MAXIMUM of 6 Pokémon)
DQ Time (Battlers/Referees): 3/4 Days
Substitutions: 3
Chills/Recovers: oo/oo
Arena: ASB Arena
Switch: OK
Abilities: ALL
Items: All Non-Training
Mega Evolutions: ONE
Turn Order: Coin Flip
Team Eternal Drifter:
Team Geodude6:
Kupobot says that ED sends out first.
4 VS 4 Doubles (Challengers may bring a MINIMUM of 4 and a MAXIMUM of 6 Pokémon)
DQ Time (Battlers/Referees): 3/4 Days
Substitutions: 3
Chills/Recovers: oo/oo
Arena: ASB Arena
Switch: OK
Abilities: ALL
Items: All Non-Training
Mega Evolutions: ONE
Turn Order: Coin Flip
Team Eternal Drifter:
ED brings 5, instead of 6 dark types, interestingly enough. Also interesting is the complete lack of Scrafty, which he totally has. Pay attention to Itsumo the Spiritomb, Demon Lord of Destruction, because it's the only thing on ED's team that doesn't get horribly smashed by fighting-type moves.Thank you for doing this. Due to the rules, I can bring a minimum of 4 and a maximum of 6 for the match. I'm just going to be sending in 5 due to part of my plans (and to prevent backfiring as much, if he gets the same idea).
Fear, Terror, and Despair the Hydreigon, Eaters of Worlds
Fear, Terror, and Despair (Female Hydreigon)
Nature: Jolly (+Speed, -Special Attack, +15% Accuracy)
Type: Dark/Dragon
Ability:
Levitate: Type: Passive
HP: 100
Atk: 4
Def: 3
SpA: 4 (-)
SpD: 3
Spe: 113 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
Accuracy Bonus: +15%
EC: 9/9
MC: 0
Attacks: (60/84 Moves Known)
Tackle
Double Hit
Tri Attack
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage
Assurance
Astonish
Fire Fang
Head Smash
Ice Fang
Thunder Fang
Aqua Tail
Dark Pulse
Draco Meteor
Earth Power
Heat Wave
Hyper Voice
Iron Tail
Roost
Signal Beam
Spite
Superpower
Tailwind
Zen Headbutt
Toxic
Taunt
Protect
Rain Dance
Earthquake
Flamethrower
Fire Blast
Thief
Steel Wing
Focus Blast
Charge Beam
Incinerate
Acrobatics
Payback
Stone Edge
Thunder Wave
Dragon Tail
U-Turn
Substitute
Flash Cannon
Fly
Surf
Wing Attack
Itsumo the Spiritomb, Demon Lord of Destruction
<===>
Itsumo (Male Spiritomb)
Nature: Serious (No effect)
Type: Ghost/Dark
Abilities:
Pressure: Type: Passive
(Dream World: Unlocked!) Infiltrator: Type: Passive
HP: 90
Atk: Rank 3
Def: Rank 4
SpAtk: 3
SpDef: 4
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks: (67/67 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Feint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse
Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen
Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room
Water Pulse
Calm Mind
Toxic
Hidden Power (Steel)
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Double Team
Shock Wave
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Endure
Round
Quash
Will-O-Wisp
Silver Wind
Embargo
Retaliate
Giga Impact
Flash
Psych Up
Natural Gift
Infestation
Swagger
Substitute
Snarl
Confide
Notes:
Special Thanks to UllarWarlord for the sprite of the humanoid form of Itsumo.
Followers NOT on Eternal Drifter's Team: 2 (Chuck (Matezoide's Banette), GemoftheDay)
Tetsu the Bisharp, Metal Demon
Tetsu (Male Bisharp)
Nature: Adamant (+Attack, -Special Attack)
Type: Dark/Steel
Abilities:
Defiant: Type: Passive
Inner Focus: Type: Passive
(Dream World: Unlocked!) Pressure: Type: Passive
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks: (47/76 Moves Known)
Metal Burst
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo
Iron Defense
Night Slash
Iron Head
Swords Dance
Guillotine
Headbutt
Psycho Cut
Pursuit
Quick Guard
Revenge
Sucker Punch
Dual Chop
Foul Play
Knock Off
Low Kick
Magnet Rise
Snatch
Spite
Stealth Rock
Hone Claws
Toxic
Protect
Brick Break
Double Team
Sandstorm
Aerial Ace
Thief
False Swipe
Retaliate
Thunder Wave
X-Scissor
Poison Jab
Snarl
Power-Up Punch
Cut
Kyofu the Tyranitar, Demon Lord of Tyranny
--->
Kyofu (Male Tyranitar)
Nature: Rash (+Special Attack, -Special Defense)
Types: Rock/Dark
Abilities:
Sand Stream: Type: Trigger
Command: (Ability: Sand Stream)
(Dream World: Unlocked!) Unnerve: Type: Passive
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23
MEGA Types: Rock/Dark
MEGA Ability: Sand Stream: Type: Trigger
HP: 110
Atk: 7
Def: 6
SpA: 4 (+)
SpD: 4 (-)
Spe: 71
Size/Class: 4
Weight Class: 6
Base Rank Total: 28
EC: 9/9
MC: 0
AC: 5/5
Attacks: (59/116 Moves Known)
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge
Hyper Beam
Assurance
Curse
Dragon Dance
Focus Energy
Pursuit
Aqua Tail
Block
Counter
Dragon Pulse
Earth Power
Fire Punch
Foul Play
Ice Punch
Iron Defense
Iron Head
Low Kick
Mimic
Outrage
Spite
Stealth Rock
ThunderPunch
Focus Punch
Dragon Claw
Toxic
Taunt
Ice Beam
Protect
Smack Down
Thunderbolt
Dig
Brick Break
Flamethrower
Aerial Ace
Focus Blast
Endure
Shadow Claw
Retaliate
Avalanche
Substitute
Snarl
Surf
Rage
Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown
Mirage (Female Zoroark)
Nature: Hasty (+Speed, -Defense, +17% Accuracy)
Type: Dark
Abilty:
Illusion: Type: Passive
HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%
EC: 6/6
MC: 0
Attacks: (55/75 Moves Known)
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Feint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze
Captivate
Copycat
Counter
Detect
Extrasensory
Memento
Sucker Punch
Bounce
Covet
Dark Pulse
Hyper Voice
Knock Off
Low Kick
Spite
Snatch
Snore
Calm Mind
Toxic
Hidden Power (Ice)
Hyper Beam
Protect
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Rest
Thief
Low Sweep
Round
Focus Blast
Incinerate
Retaliate
Grass Knot
Substitute
Snarl
Cut
Team Geodude6:
Geodude, on the other hand, does bring a full team of 6, and also two fighting-types. Pay attention to Zuki the Pangoro, for smashing most of ED's team into tiny bits with Hammer Arm.
Goji [Tyranitar] (F)
Nature: Rash
Type:
: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Sand Stream: (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.
Unnerve: (DW, Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4+
SpD: Rank 3-
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23
Nature: Rash
Type:
Abilities: Sand Stream, Unnerve
Item: Tyranitarite (Allows Tyranitar to Mega-Evolve into Mega Tyranitar. A Sand Stream summoned by Mega Tyranitar will last indefinitely until the weather is changed.)
Stats:
HP: 110
Atk: Rank 7
Def: Rank 6
SpA: Rank 4+
SpD: Rank 4-
Spe: 71
Size Class: 4
Weight Class: 6
Base Rank Total: 28
EC: 9/9
MC: 0
AC: 5/5
KOC: 1
Moves: (63/114)
Fire Fang
Ice Fang
Thunder Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Earthquake
Dark Pulse
Crunch
Stone Edge
Hyper Beam
Giga Impact
Ancient Power
Assurance
Curse
Dragon Dance
Focus Energy
Iron Head
Iron Tail
Outrage
Pursuit
Stealth Rock
Stomp
Focus Punch
Hone Claws
Dragon Claw
Water Pulse
Roar
Toxic
Hidden Power [Poison]
Sunny Day
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Smack Down
Thunderbolt
Thunder
Dragon Breath
Return
Dig
Brick Break
Double Team
Shock Wave
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Torment
Façade
Detect
Secret Power
Rest
Attract
Round
Focus Blast
Fling
Endure
Incinerate
Shadow Claw
Retaliate
Rock Polish
Avalanche
Thunder Wave
Bulldoze
Captivate
Dragon Tail
Natural Gift
Swagger
Sleep Talk
Substitute
Rock Smash
Snarl
Power-up Punch
Confide
Cut
Surf
Strength
Whirlpool
Rock Climb
Aqua Tail
Block
Body Slam
Counter
Double-Edge
Dragon Pulse
Dynamic Punch
Earth Power
Fire Punch
Foul Play
Fury Cutter
Headbutt
Ice Punch
Iron Defense
Low Kick
Mega Kick
Mega Punch
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Superpower
Thunder Punch
Uproar
Zuzu [Scrafty] (F)
Nature: Adamant
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (DW, Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks: (45/??)
Leer
Low Kick
Feint Attack
Headbutt
Swagger
Brick Break
Chip Away
Scary Face
Payback
High Jump Kick
Façade
Crunch
Focus Punch
Head Smash
Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
Thunder Punch
Dragon Claw
Toxic
Roar
Taunt
Smack Down
Dig
Double Team
Rock Tomb
Torment
Low Sweep
Retaliate
Stone Edge
Dragon Tail
Rock Slide
Poison Jab
Rock Smash
Power-Up Punch
Iron Defense
Iron Head
Iron Tail
Knock Off
Spite
Super Fang
Hanako [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
MAX MOVEPOOL - FLOOR(65/15) = 4 CC
Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump
Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Toxic
Hidden Power [Steel]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Rock Smash
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Waterfall
Hydro Cannon
Water Pledge
Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21
EC: 6/6
MC: 1
AC: 5/5
Attacks: (58/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn
Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive
Aqua Tail
Iron Tail
Knock Off
Superpower
Doñakarasu [Honchkrow] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (DW, Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 110
Atk: Rank 4-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves: (49/??)
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind
Brave Bird
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Sky Attack
Whirlwind
Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Psych Up
Incinerate
Retaliate
Giga Impact
Thunder Wave
Substitute
Dark Pulse
Snarl
Fly
Heat Wave
Icy Wind
Mimic
Spite
Superpower
Twister
Beat Up
Zuki [Pangoro] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). [Pangoro's attacks affected: Comet Punch, Hammer Arm, Sky Uppercut]
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 50-
Size Class: 4
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Body Slam
Vital Throw
Crunch
Parting Shot
Sky Uppercut
Taunt
Low Sweep
Foul Play
Me First
Quash
Quick Guard
Storm Throw
Dragon Claw
Roar
Hidden Power [Ice]
Protect
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Focus Blast
Retaliate
Giga Impact
Stone Edge
Rock Slide
Sleep Talk
Kupobot says that ED sends out first.