Other OU Teambuilding

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Croven

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Let's get this thread going, it really helped me out when teambuilding!

What to use:


Mamoswine @ Focus Sash
Ability: Oblivious
EV's: 252 Atk/ 4 Def/ 252 Spe
Jolly Nature
-Stealth Rock
-Endeavor/Icicle Spear
-Earthquake
-Ice Shard

Role: Lead

What it does: Mamoswine is a lead meant to get up hazards and cripple an opposing lead. With Focus Sash, it is guaranteed to at least get up your Rocks, especially since Oblivious prevents it from being Taunted. Once brought down to the Sash, Mamoswine can decide to use Endeavor to lower the opponents HP to literally 1, then pick it off with Ice Shard. Mamoswine doesn't always have to lay down the hazards the first turn; if up against a faster opponent, Endeavor could be used first to be able to pick it off with Ice Shard. Mamoswine is also helpful later in the match, even when he is at 1%, because of his STAB priority. Ice Shard can revenge kill a lot of other opponents with his base 130 Attack stat, so don't mindlessly sacrifice him early in the game.

Good Teammates: Most things that appreciate Rocks on the other side of the field, such as sweepers or wallbreakers. This set is dedicated to offensive teams, so make sure to have powerful sweepers teamed up with it. If not using Icicle Spear, this set can have some trouble with other leads, such as Smeargle or Breloom. Espeon is slightly niche, but it can be used for the mind games against Smeargle. Basically, any strong attacker that can net more OHKO'es with Rocks likes Mamoswine, such as Dragonite or Landorus.

What Counters It: Not too much can necessarily 'counter' a lead, but as previously mentioned, mons like Smeargle and Breloom can give it a hard time with Spore and Focus Sash. Espeon is a decent check to it, preventing it from getting up its hazards. However, it is frail and will fall to Earthquake and Ice Shard. Pretty much anything preventing it from getting hazards up is a decent counter to Lead Mamoswine.

Additional Comments: Icicle Spear can be run over Endeavor to break opposing Sashes on mons such as Breloom and Smeargle, but Endeavor is usually the best option.
 
Let's get this thread going, it really helped me out when teambuilding!

What to use:


Mamoswine @ Focus Sash
Ability: Oblivious
EV's: 252 Atk/ 4 Def/ 252 Spe
Jolly Nature
-Stealth Rock
-Endeavor/Icicle Spear
-Earthquake
-Ice Shard

Role: Lead

What it does: Mamoswine is a lead meant to get up hazards and cripple an opposing lead. With Focus Sash, it is guaranteed to at least get up your Rocks, especially since Oblivious prevents it from being Taunted. Once brought down to the Sash, Mamoswine can decide to use Endeavor to lower the opponents HP to literally 1, then pick it off with Ice Shard. Mamoswine doesn't always have to lay down the hazards the first turn; if up against a faster opponent, Endeavor could be used first to be able to pick it off with Ice Shard. Mamoswine is also helpful later in the match, even when he is at 1%, because of his STAB priority. Ice Shard can revenge kill a lot of other opponents with his base 130 Attack stat, so don't mindlessly sacrifice him early in the game.

Good Teammates: Most things that appreciate Rocks on the other side of the field, such as sweepers or wallbreakers. This set is dedicated to offensive teams, so make sure to have powerful sweepers teamed up with it. If not using Icicle Spear, this set can have some trouble with other leads, such as Smeargle or Breloom. Espeon is slightly niche, but it can be used for the mind games against Smeargle. Basically, any strong attacker that can net more OHKO'es with Rocks likes Mamoswine, such as Dragonite or Landorus.

What Counters It: Not too much can necessarily 'counter' a lead, but as previously mentioned, mons like Smeargle and Breloom can give it a hard time with Spore and Focus Sash. Espeon is a decent check to it, preventing it from getting up its hazards. However, it is frail and will fall to Earthquake and Ice Shard. Pretty much anything preventing it from getting hazards up is a decent counter to Lead Mamoswine.

Additional Comments: Icicle Spear can be run over Endeavor to break opposing Sashes on mons such as Breloom and Smeargle, but Endeavor is usually the best option.
It might be worth adding, that if you use Life Orb over Focus Sash, you can always survive Lead Breloom's Mach Punch and OHKO with Icicle Spear (2 hits), and with 3 or more hits, can OHKO Smeargle, in effect anti-leading them. It's definitely a riskier set to run, but I guess it's an option if you need to condense roles on a hyper offensive team.
 
Ok I believe that we need to adjust ourselfes after aegi's ban!

Wallbreaker:
What to use:
Heracross (M) @ Heracronite
Trait: Moxie
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Spd, -SAtk)
- Close Combat
- Swords Dance
- Substitute/ Pin Missile
- Rock Blast

What it does:
Now that Aegislash is banned heracross does no longer need earthquake in its movepool, so we can easily slap swords dance on him, now he can easily ohko skarmory, the sturdiest wall in the tier, form here on, nothing on stall teams can take hera's blows.
The choice between pin missile and substitute depends on your team, pin missile is a nice stab and useful against stuff like slowbro, while substitute can "transform" gliscor from check to set up bait
Good Teammates:
Something that allows heracross to come in unharmed, volturn users like rotom-wash and landorus-therian easily comes to mind, memento latios has a great sinergy with him, thanks to memento and defog heracross gets easier chances to set up
Keldoe can weaken stuff like mega venusaur and azumarill, hoping for a burn, and also destroy gliscor and skarmory if heracross doesn't get a chance to set up.
What counters it:
truthfully there isn't a real counter for heracross, some 'mon can check him though, doublade for example resists every heracross moves, but cannot kill him easily, talonflame and pinsir can easily destroy heracross, but cannot switch in against rock blast/substitute, landorus can take a hit and kill him with psychic, landorus-therian is somehow okay-ish thanks to intimidate, mostly heracross will find trouble against faster stuff than him
who can easily ohko him, however most of these cannot easily switch into him
Any additional Info:
Adamant over jolly allows heracross to always ohko leftovers skarmory after sr with a +2 close combat, it does also give him some chances to ohko gliscor at +2 after stealth rocks, of course, jolly is still a good choice overall.
 
Should we update that? I mean there are around set of Deoxys-S and D, Aegislash and Mawile and things like EQ Heracross that are pointless in the current metagame. I know that it's a big job but it has to be done imo, I can help if needed
 
^ Appreciate that.

If someone wants to take this over in a new thread, feel free to. I have no motivation to update this.
 
Yeah I think that a completely new threat would be the best thing, there is too much stuff to update otherwise
 
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