WebBrowser:
Hey Talen, I saw your recent post on the VR thread and I think you have the right idea, but I also think that there are other possible options besides the two given. Frankly, I doubt that a complex ban would work because I have yet to see a complex ban proposal that would actually solve the problem. From my experience with BP teams, I believe that there are some mons who are broken under the ubers support characteristic due to BP, and therefore should be banned. Smeargle is an obvious suspect here, due to his ability to boost every relevant stat by +2 or more in just two turns, turning any ally into a sweeper that would make geoxern jealous. I also believe that scolipede could very well be broken, just simply due to his ability to setup in the face of almost every physical attacker in the tier, and the unique synergy provided by boosting defense and speed at the same time (prevents you from being outsped and stops priority from inflicting any meaningful damage).
I personally believe that the way to go is to identify broken passers like smeargle and scoli, and ban those. There's no need to give one of the most versatile and unique moves in the game the ban hammer just to protect these few mons (not to mention that banning BP is essentially banning smeargle).
We may or may not still need to ban BP and magic bounce on the same team though. That I am not sure of, as BP is such a versatile and unpredictable move. I think we should try individual mon bans first though.
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Talenheim:
Actually, I find Scoliopede balanced, as it's extremely frail, even behind screens, and can be forced out easily with priority. It also can't put mons to sleep like Smeargle. In all, the problem is Dennis' team, so our question is this: How do we remove the broken and uncompetitive team while making Dennis teams obsolete/balanced while minimizing collateral damage, and keeping the ban as simple as possible? I've heard many different ways to go about this, from a blanket ban to banning boosting moves on smeargle. What needs to happen is that we need to find the equilibrium between complexion and collateral damage, in the same way you find the equilibrium of supply and demand - obviously, the more complex it gets, the less collateral, but the simpler, the better, so it's of vital importance to find said equilibrium.
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WebBrowser:
Scolipede is nowhere near as easily forced out as you seem to think he is,
especially by priority users. Here's an old replay of scolipede not getting forced out by CB talonflame, who is by far the most threatening priority user in the tier(note that the team in the replay is vastly inferior to my current team).
http://replay.pokemonshowdown.com/oususpecttest-124224420
Most other priority users fail to even give scolipede a headache and are almost universally setup bait.
Once you give him screens support, you can pull off BS like this...
http://replay.pokemonshowdown.com/oususpecttest-141292583
or this...
http://replay.pokemonshowdown.com/ou-171211859
Don't get me wrong, geopass is a problem, but do not discount the possibility of other broken BP teams existing. As you can see from the three replays above (yes, they are in chronological order), I've been experimenting with scoli for a very long time and know exactly what he can and cannot do, and me research has led me to believe that scolipede is broken due to his ability to reliably grant his team members multiple boosts in defense and speed, making them essentially unrevengable.
*edit*
As for the complex ban ideas, if we're going to ban certain moves on smeargle we should simply ban smeargle. If we wanted to blanket ban geomancy I could actually get behind that because geomancy is frankly a dumb move, and quiver pass smeargle is almost identical to quiver pass venomoth.
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Talenheim:
Ah, forgot about the iron defense variants, I practically always see SD variants and are thus what I think about first.
Though, Scoliopede can also get phazed, as well as needing a safe switch-in to be able to do its thing. In other words, scoliopede is deserving of his viability ranking - very strong, but still has its flaws, making it balanced. For example, scoli can usually only BP once, and the mon that ID variants pass to need a way to boost their own attacking stats, or otherwise face against special attackers that could tank your unboosted hits and hit your unboosted special side. What I'm saying is, Scoliopede has opportunity cost associated with it at many different angles, while smeargle (especially behind screens) doesn't, which is why we're targeting it. And at any rate, Dennis' team will be more manageable with scoli over smeargle imo.
I'm for the geomancy ban. It only hits smeargle, and forces dennis' team to use either scoli, venomoth or a smashpasser. Of those, Scoli won't be able to pass as many reliable boosts, leaving smashpassers the only real option. The question is, are those strong enough to still make the team broken...
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WebBrowser:
Smeargle needs a safe swap in every bit as much as scolipede does, if not more so (if scolipede is "frail", then smeargle is a wet tissue). There is, in fact, a massive opportunity cost to using smeargle, in that you need to dedicate at least half your team just to get it out to "do it's thing". The issue with smeargle is that "it's thing" essentially translates into "winning the game", which negates any opportunity cost it has.
The issue with phasers is that they have to be out before scolipede starts boosting. I have had numerous games where scolipede would come out after something RKs greninja (or anything else, but it's usually greninja), set up an ID as they swap in their phaser, and then BP to espeon and proceed to setup further from there. Heck, I even run wobb for the sole purpose of turning their own phaser against them (yes, some phasers run taunt as well, but then we start falling into the "really overspecialized to beat BP" territory).
Scoli having the bulk to come in and setup multiple times
http://replay.pokemonshowdown.com/oususpecttest-124007727
Wobb turning phaser into setup bait
http://replay.pokemonshowdown.com/ou-168915696
As I hope that I have shown, if you give scoli even half the support the geopass gives smeargle, it is plenty capable of ending games, much like smeargle. Smeargle may boost faster, no questions asked, but scolipede has bulk, typing, and versitility on his side, and those things lead to less team reliance. However, the issue for both scolipede and smeargle is not that they require team support, because they do and they require quite a bit of it. The reason why they are issues is that given a single free turn, they can give an ally the ability to sweep the vast majority of the metagame (usually espeon, but I've had numerous scoli-assisted zard-x sweeps as well), and that's bad.
For what it's worth, Scolipede can generally get off 1 or 2 passes per game, 3 on rare occasion. For about 70% of my games, 1 is plenty. I do highly recommend trying out my team, it'll help illustrate what scoli can and cannot do far better then I can.
Oh, and this is all compounded by the fact that unlike smeargle, scolipede actually
does have legitimately threatening (not broken, but still threatening) offensive sets that have entirely different checks and counters from ID scoli.
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Talenheim:
Agreeing with everything you said.
Now here's the problem: BP is not the sole reason to use these mons. they can both run lead sets, and scoli can use an offensive variant as well. Therefore, it's going to be hard to find one ban that can remove the functionality of both without rendering both of them obsolete, which points to a blanket ban, except that hits more than just 2 mons.
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WebBrowser:
And that is largely why I support simply banning Scolipede and Smeargle, not BP and not a complex ban. The smeargle lead sets frankly aren't that great and there will be far less collateral in both OU and lower tiers from banning smeargle then banning BP. Scolipede is slightly better off them smeargle, but from the looks of it he's probably just going to wind up in BL anyway (he was banned for his sweeping ability, not BP), so banning him will also have relatively little collateral.
I can support a blanket geomancy ban if we really want smeargle to stay on the principle that geomancy would be ludicrous on pretty much anything that got it. At that point smeargle will be roughly as powerful as venomoth, who is not broken in OU as far as I can tell (I hope, I will have to test venomoth in a geopass team at some point to ensure this).
It also makes more sense from a banning philosophy standpoint. We decide a mons tiering based on their best movesets. If one (legal) moveset is broken on a certain mon, then that mon is simply broken. We did not ban u-turn even though it made genesect, a mon who had plenty of other valid uses in OU, broken. Nor did we ban speed boost because Blazekin is broken with it. I see no reason why mons who are broken because of BP should get special treatment.
From a collateral minimalization standpoint, a banning philosophy standpoint, and from a pragmatic standpoint (aka, does this actually work?), banning these two mons makes far more sense then pretty much any other proposal I've heard so far.