Just gonna post thoughts on Mega-Glalie:
Although it's got this raw power, it can't have both power and speed, which was unlike the other megas. As it's main go-to stab is frustration / return, for this to hit hard, you're going to have to run adamant / naughty nature for it to work at the best of its abilitys. Along with this, you can't 2 hit ko things like musharna from full health, weezing, mega-steelix (which is oh so fucking common now), mega-audino, anything along these lines tbh. You need to run double edge, but with double edge, you're killing yourself off. You're 2 hit ko'ing yourself effectively, along with rocky helmet being common on weezing. The only thing that really stands out about glalie is boom. Which can be used once, and you kill yourself in the process meaning that it's 1 kill, but most of the time not a useful one and may not even get the chance to go boom.
It's rather underwhelming along with a shitty ice typing that no-one likes as it only resists ice. Its base 100 speed means it's easily revenge killed by a lot of pokemon in the tier. Glalie is also weak to stealth rock, frail as paper in most scenarios and can't fit on most teams. With that being said, NU is full of fire spam and it's commonly prepared for by thick fat yama, which is extremely good (pushing S rank tbh), which also checks glalies main stab move being frustration and can force it out with fake out + bp or if at full CC's and Knock offs. Also with this point, fire spam in general hurts glalie as you're forcing speed ties with both ninetails and typhlosion if you run +speed nature and are completely outsped by pyroar (that's if typh isn't scarfed), hence allowing unnecessary pressure on your team with eruptions, fire blasts, flamethrowers etc.
However, for the unprepared team mega-glalie is a very good wall breaker if player correctly, it can also be a very useful lead with freeze dry, taunt and spikes. I've not seen this set yet but may try it, it may also fit well on my "boom boom" team (lol jk). But it is still not sashed nor has it got sturdy meaning it could well be ohko'd by a lot of common leads moves such as rock blast, stone edge, superpower etc etc. There are flaws even with a well played wallbreaking set as it is still weak to stealth rock and is forced out in many scenarios by steelixs and weezings.
Overall my thoughts on mega-glalie are pretty obvious right here; it's not that great to be honest. Feel free to have your own opinions, but unless the boom set gets amazing overnight, i'm not overly convinced after a lot of use.
But feel free to leave your own thoughts!
Although it's got this raw power, it can't have both power and speed, which was unlike the other megas. As it's main go-to stab is frustration / return, for this to hit hard, you're going to have to run adamant / naughty nature for it to work at the best of its abilitys. Along with this, you can't 2 hit ko things like musharna from full health, weezing, mega-steelix (which is oh so fucking common now), mega-audino, anything along these lines tbh. You need to run double edge, but with double edge, you're killing yourself off. You're 2 hit ko'ing yourself effectively, along with rocky helmet being common on weezing. The only thing that really stands out about glalie is boom. Which can be used once, and you kill yourself in the process meaning that it's 1 kill, but most of the time not a useful one and may not even get the chance to go boom.
It's rather underwhelming along with a shitty ice typing that no-one likes as it only resists ice. Its base 100 speed means it's easily revenge killed by a lot of pokemon in the tier. Glalie is also weak to stealth rock, frail as paper in most scenarios and can't fit on most teams. With that being said, NU is full of fire spam and it's commonly prepared for by thick fat yama, which is extremely good (pushing S rank tbh), which also checks glalies main stab move being frustration and can force it out with fake out + bp or if at full CC's and Knock offs. Also with this point, fire spam in general hurts glalie as you're forcing speed ties with both ninetails and typhlosion if you run +speed nature and are completely outsped by pyroar (that's if typh isn't scarfed), hence allowing unnecessary pressure on your team with eruptions, fire blasts, flamethrowers etc.
However, for the unprepared team mega-glalie is a very good wall breaker if player correctly, it can also be a very useful lead with freeze dry, taunt and spikes. I've not seen this set yet but may try it, it may also fit well on my "boom boom" team (lol jk). But it is still not sashed nor has it got sturdy meaning it could well be ohko'd by a lot of common leads moves such as rock blast, stone edge, superpower etc etc. There are flaws even with a well played wallbreaking set as it is still weak to stealth rock and is forced out in many scenarios by steelixs and weezings.
Overall my thoughts on mega-glalie are pretty obvious right here; it's not that great to be honest. Feel free to have your own opinions, but unless the boom set gets amazing overnight, i'm not overly convinced after a lot of use.
But feel free to leave your own thoughts!