PU Clefairy

Anty

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Overview
########

At first glance, Clefairy appears to be outclassed by other Fairy-types; however, Eviolite and Calm Mind can easily make up for its lackluster bulk. Magic Guard allows Clefairy to easily set up on defensive Pokemon, and Poison- and Steel-types, Clefairy's two weaknesses, are not very common in the PU metagame. Clefairy also has a big movepool, with access to decent coverage in Flamethrower and Stored Power, along with support moves such as Soft-Boiled, Stealth Rock, and Thunder Wave. Unfortunately, its bulk is relatively low, so it can be revenge killed by strong Pokemon such as Rampardos and Marowak. Clefairy requires a lot of support and its passive nature means it can only fit in well on defensive teams. Although it receives competition from Carbink, Clefairy has fewer weaknesses and access to recovery, allowing it to run a coverage move.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Soft-Boiled
move 3: Moonblast
move 4: Stored Power / Thunder Wave
ability: Magic Guard
item: Eviolite
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========

Calm Mind allows Clefairy to boost its Special Attack and Special Defense, making it tank hits better while also allowing it to set up with more ease. Soft-Boiled provides recovery, as without Leftovers, Clefairy will get worn down easily. Moonblast, Clefairy's primary STAB move, has decent coverage in the PU metagame. Stored Power hits Poison- and Fire-types and is fairly strong after a few uses of Calm Mind. Flamethrower hits Steel-types and Roselia and can do decent damage to switch-ins, but running it over Stored Power makes Clefairy lose to Fire-types. Support moves such as Thunder Wave and Stealth Rock allow Clefairy to be more useful against offensive teams and can be used over a coverage move, as Moonblast has decent coverage by itself.

Set Details
========

Maximum HP and Defense investment increases Clefairy's physical bulk to allow it to take both physical and special hits well after Calm Mind boosts. Eviolite increases Clefairy's bulk even more, allowing it to take physical hits decently well.

Usage Tips
========

Clefairy should set up on walls, such as non-Knock Off Lickilicky and Togetic. It is best used late-game, when stronger threats and Pokemon that resist Fairy are gone. Clefairy should spam Calm Mind and Soft-Boiled until it has enough boosts to sweep. Clefairy should try not to take a Knock Off, as without its Eviolite, Clefairy is fairly frail and easier to revenge kill. Clefairy has a harder time setting up against offensive teams, so it should spam Thunder Wave and act as a pivot or have its teammates knock out the strongest foes.

Team Options
========

Toxic Spikes from Roselia allows Clefairy to pressure the opposing team when setting up and stall out strong Pokemon that can only knock Clefairy down to half its HP with Soft-Boiled. Ground-types, such as Piloswine and Torterra, can threaten Poison-, Steel-, and Fire-types but dislike switching into the last group. Water-type Pokemon, such as Pelipper, check Fire-types, which can set up on Clefairy. Poliwrath is a particularly good teammate, as it checks Fire- and Steel-types while also being able to take a Knock Off. Other physical walls, such as Solrock, Tangela, and Avalugg, which beat strong Pokemon such as Marowak, are appreciated. Clefairy fits better on defensive teams due to its passive nature, but it can be used on balanced teams.

Other Options
########

Clefairy already has good offensive coverage, so other moves such as Thunderbolt are not needed. A support set with moves such as Knock Off, Heal Bell, and Stealth Rock can be used, but without Calm Mind, Clefairy is very weak and can be used as setup fodder.

Checks & Counters
########
**Fire-types**: Fire-type Pokemon such as Ninetales, Heatmor, and Simisear resist Moonblast, take little damage from Clefairy's unboosted coverage moves, and can respond by knocking Clefairy's Eviolite off or dealing heavy damage with their STAB moves. Ninetales has good Special Defense and thus can set up Nasty Plots faster than Clefairy can boost its Special Defense. Flareon can comfortably 2HKO Clefairy with Flare Blitz.

**Strong Pokemon**: Strong wallbreakers, such as Flareon and Rampardos, can survive a hit from Clefairy and 2HKO it by hitting it on its Defense. Marowak is particularly good, as it can KO Clefairy with the combination of Knock Off and Bonemerang. This offensive pressure applied by strong Pokemon also makes it hard for Clefairy to set up, meaning special attackers such as Regice and Beheeyem can check it.

**Knock Off**: Without its Eviolite, Clefairy struggles to stomach physical hits, allowing Pokemon such as Basculin and Sneasel to 2HKO it. Although Clefairy beats most Knock Off users, Lickilicky can survive boosted hits.

**Steel-types**: If Clefairy isn't running Flamethrower, Steel-types such as Probopass and Metang can easily switch in, set up, use Stealth Rock, and deal heavy damage with their Steel-type STAB moves. Bastiodon can take Fire-type moves and phaze Clefairy, while Klang and Pawniard use Clefairy as setup fodder.

**Taunt**: Taunt prevents Clefairy from setting up Calm Mind or Soft-Boiled, and common users such as Grumpig and Misdreavus can survive most boosted hits and wear Clefairy down with their STAB moves.
 
Last edited:
i honestly think stored power is better than flame, you aren't beating steels anyway since they just phaze you or set up on you, and sp hits rose if you have a few boosts, which is the only way you don't lose to it anyway.

also add sr in oo imo
 

Anty

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i honestly think stored power is better than flame, you aren't beating steels anyway since they just phaze you or set up on you, and sp hits rose if you have a few boosts, which is the only way you don't lose to it anyway.

also add sr in oo imo
probably is, i only started using stored power recently (just follow usage of clefable in ou to decide clef sets) and it looks good

sr is oo >:(
 
i know you'll mention this when you write it up but make sure to mention that it's actually much better than its stats would imply

mention that licky sometimes carries knock off

remove stored power from oo as it's on the main set

qc 1/3
 

Anty

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i know you'll mention this when you write it up but make sure to mention that it's actually much better than its stats would imply

mention that licky sometimes carries knock off

remove stored power from oo as it's on the main set

qc 1/3
Thanks. The base stat thingy will be linked with calm mind and eviolite on the write up
 
OK

I think the main set could see moves mentions of stealth rock and thunder wave as those really make cleafairy not death fodder against offense which is something I really like (considering moonblast has awesome coverage in the tier regardless and you actually don't lose to ninetales as badly with twave lol) so definitely make it happen in moves (especially twave considering sr setters aren't hard to fit in teams anyway).

Mention ninetales first in fire types as it is the most relevant.

2/3 Anty
 

Anty

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OK

I think the main set could see moves mentions of stealth rock and thunder wave as those really make cleafairy not death fodder against offense which is something I really like (considering moonblast has awesome coverage in the tier regardless and you actually don't lose to ninetales as badly with twave lol) so definitely make it happen in moves (especially twave considering sr setters aren't hard to fit in teams anyway).

Mention ninetales first in fire types as it is the most relevant.

2/3 Anty
I like ur thinking and done.

writing up tommorrow
 

scorpdestroyer

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tbh I think SR and TWave deserve full slashes for the reasons galbia mentioned except I feel more strongly about the reasons galbia mentioned, particularly TWave. Also when you mention the support set in OO you say Clefairy is setup fodder without CM but tbh it is also kinda setup fodder with CM lel. QC thoughts on slashing TWave?
 

Anty

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tbh I think SR and TWave deserve full slashes for the reasons galbia mentioned except I feel more strongly about the reasons galbia mentioned, particularly TWave. Also when you mention the support set in OO you say Clefairy is setup fodder without CM but tbh it is also kinda setup fodder with CM lel. QC thoughts on slashing TWave?
I agree and have slashed twave. After a calm mind boost clef does some damage rather than 0, at least and can break bouffs sub at +1
 

Ares

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In Team Options mention that it can also fit on balance, also give some other options for physical walls that can take on things that can break Clefairy.

I think Taunt should be mentioned in C&C as it tends to shut down Clefairy forcing a switch or allows offensive pokemon to wear it down not allowing it to Moonlight.

Add in Pawniard and Probopass to C&C as they are better Steel-types then the current two.

3/3
 

Anty

let's drop
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In Team Options mention that it can also fit on balance, also give some other options for physical walls that can take on things that can break Clefairy.

I think Taunt should be mentioned in C&C as it tends to shut down Clefairy forcing a switch or allows offensive pokemon to wear it down not allowing it to Moonlight.

Add in Pawniard and Probopass to C&C as they are better Steel-types then the current two.

3/3
Done, we need more non lead taunt users :L

this is gp ready
 

tehy

Banned deucer.
Anty
screw the placeheldor
Get chekt

Delete in RED
Add in BLUE

might wanna just Ctrl+F Soft-boiled, change to Soft-Boiled.

...capitalizations look gross, hopefully you can tell
Comments:

Your second sentence is a bit of a mess, hopefully I fixed it well?

you say it has a deep movepool, then a good support movepool, you can just stay with 'deep movepool' and talk about the support moves.

Idk what the 'more reliable' bit is on flamethrower; it's just initially stronger, meaning you can smack switch-ins with it, so just saying that is enough.

Included the bold nature, generally speaking it's supposed to be mentioned and doesn't count as a part of 'max defense investment', even though it seems like it should/?

I kinda hate the "it takes physical and special hits well after CMs" because that implies that the CMs made you take physical hits better. Seriously a nitpick and a dumb language thing but it's kind of a problem, so yea.

I included that Flareon can comfortably 2hKO Clefable, JS but if you're doing like 55% to Clefable with a recoil move, you're not necessarily coming out of that encounter on top.

Not sure what item Regice runs, but even Specs has trouble 2shotting you if it comes in on you at +0, you CM on the first hit. If it's got Frost Breath, i guess it's a nice check, same for Beheeyem with Psyshock, but i don't think that was the point. (actually, apparently beheeyem can just punch through with Specs Psychic and is faster!! so beheeyem is fine, but Regice seems a bit jank)


Overview
########

From first glance, Clefairy looks to be outclassed by other Fairy-types, but its poor stats can easily be made up for. with an Eviolite makesnd and Calm Mind , though Clefairy relies on the Eviolite. makes up for its bad bulk,(rc) letting it take strong hits,(rc) but Clefairy relies on this,(rc) and its Special Attack can be increased with Calm Mind. Clefairy's ability,(rc) Magic Guard,(rc) allows Clefairy it to have an easy time setting up on defensive Pokemon, and Fairy-type's weaknesses are not very common in the PU metagame. Clefairy's also has a deep movepool with access to decent coverage in Flamethrower and Stored Power,(rc) while having a decent support movepools and support moves like Soft-bBoiled, Stealth Rocks, and Thunder Wave, meaning it can be useful outside of Calm Mind. Unfortunately, its bulk is not very high enough, so it can be revenge killed by strong Pokemon such as Tauros and Marowak. Clefairy requires a lot of support and its passive nature means it can only fit in well on Ddefensive based teams, and although it recieives competition from Carbink, Clefairy has less weaknesses and access to Soft-bBoiled, allowing it to run a coverage move.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Soft-bBoiled
move 3: Moonblast
move 4: Stored Power / Thunder Wave
ability: Magic Guard
item: Eviolite
evs: 252 HP / 252 Def / SpD
nature: Bold

Moves
========

Calm Mind allows Clefairy to boost its Special Attack allowing to and thus sweep, and as well as its Special Defense, making it tank hits better and letting it set up with more ease. Soft-bBoiled provides recovery, as without lLeftovers, Clefaiary will get warn down easily. Moonblast is Clefary's its primary STAB move, which has decent coverage in the PU Mmetagame. Stored Power hits Poison- and Fire -types and is decently strong after a few cCalm mMinds.,(period to comma) while Flamethrower,(rc) hits Steel-types and Roselia,(rc) which,(rc) and is more reliable so can do decent damage to on switch -ins,(rc) but makes Clefairy loose to fFire(remove space)-types. Support moves such as Thunder Wave and Stealth Rock can be used over a coverage move, as Moonblast has good coverage, and these support moves allow Clefairy to be more useful against offensive based teams, which have multiple ways around it.

Set Details
========

Maximum HP and Defense investment along with a Bold nature increase Clefairy's physical bulk to allow it to take both physical and special all hits well after Calm Mind boosts. Eviolite increases this bulk even more, allowing Clefairy to take physical hits decently well.

Usage Tips
========

Clefairy should set up on walls, such as non-Knock Off Lickilicky and Togetic, that cannot do much damage to it. It is best used late -game, when stronger threats and Fairy resistances are gone. Clefairy should just spam Calm Mind and Soft-bBoiled until till it is boosted enough to sweep. Clefairy should try not to take a Knock Off, as without its Eviliolite, Clefairy is easier to revenge kill. Clefairy has a harder time setting up against offensively based teams, so should aim to spam Thunder Wave and be used as a pivot, or have its team mates knock out the strongest foes.

Team Options
========

Toxic Spikes from Roselia allow Clefairy to pressure the opposing team when setting up and allows Clefairy to Soft-bBoiled stall strong Pokemon, such as Tauros, who can only knock Clefairy down to half its HP. Ground-types, such as Piloswine and Torterra, can threaten Poison-, Steel-, and Fire-types, however but dislike switching in to the latter. Water-type Pokemon, such as Pelipper, check Fire-types which can set up on Clefairy. Poliwrath is a particularly good team mate as it checks Fire- and Steel-types and can take a Knock Off. Other Pphysical walls, such as Solrock, Tangela, and Avalugg, that which beat strong Pokemon such as Marowak and Tauros that can break Clefairy, are appreciated. Clefairy fits better on defensively based teams due to its passive nature, but can be used on balance teams.

Other Options
########

Clefairy already has good offensive coverage, so other moves such as Thunderbolt are not needed. A support set with moves such as Knock Off, Heal Bell and Stealth Rock can be used, but without Calm Mind, Clefairy is very weak and thus so can be used as set up fodder.

Checks & Counters
########
**Fire-types**: Fire-type Pokemon, such as Ninetales, Heatmor and Simisear,(rc) can switch into Clefairy, resist Moonblast, take little from Clefairy's coverage if unboosted coverage,(ac) and can respond by kKnocking Clefairy's Evioliote oOff, or dealing heavy damage with their Fire-type STAB move. Ninetales has good Special Defense and thus so can set up Nasty Plots faster than Clefairy can boost its Special Defense, whilst Flareon can comfortably 2HKO Clefairy with Flare Blitz.

**Strong Pokemon**: Strong wallbreakers, such as Bouffalant and Tauros, can 2HKO Clefairy by hitting it on its physical dDefense and can live a hit. Marowak is particularly good, as it can KO Clefairy with Knock Off and Bonemerang. This offensive pressure applied by strong Pokemon also makes it hard for Clefairy to set up, meaning Sspecial Aattackers, such as Regice and Beheeyem, can check it.

**Knock Off**: Without its Eviolite, Clefairy struggles to stomach physical hits, allowing Pokemon such as Basculin and Sneasel to 2HKO it. Although Clefairy beats most Knock Off users, Lickilicky can live boosted hits, but though it cannot do much to Clefairy outside of Knock Off.

**Steel-types**: If Clefairy isn't running Flamethrower, Steel-types such as Probopass and Metang can easily switch in, set up, Stealth Rock and deal heavy damage with their Steel-type STAB moves. Bastiodon can take Fire-type moves, and can phaze Clefairy out, while Klang and Pawniard can use Clefairy as setup fodder.

**Taunt**: Taunt prevents Clefairy from setting up Calm Minds or recovering from Softb-Boiled, and common users such as Grumpig and Misdreavus can live most boosted hits and wear Clefairy down with their STAB moves.
 

dhelmise

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hi is amcheck pls no implement

Overview
########

From At first glance, Clefairy looks appears to be outclassed by other Fairy-types, but; however, its poor stats can easily be made up for with an Eviolite and and Calm Mind can easily make up for its lackluster bulk, though Clefairy relies on the Eviolite. Magic Guard allows Clefairy to have an easy time easily setting up on defensive Pokemon, and Fairy-type's Poison- and Steel-types, Clefairy's two weaknesses, (AC) are not very common in the PU metagame. Clefairy also has a deep big movepool, (AC) with access to decent coverage in Flamethrower and Stored Power, (AC) and along with support moves like Soft-Boiled, Stealth Rock, and Thunder Wave, meaning it can be useful outside of Calm Mind. Unfortunately, its bulk is not very high relatively low, so it can be revenge killed by strong Pokemon such as Tauros and (Tauros is BL4 lol) Marowak. Clefairy requires a lot of support and its passive nature means it can only fit in well on defensive teams, and a. (Comma into period) Although it receives competition from Carbink, Clefairy has less weaknesses and access to Soft-Boiled recovery, allowing it to run a coverage move.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Soft-Boiled
move 3: Moonblast
move 4: Stored Power / Thunder Wave
ability: Magic Guard
item: Eviolite
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========

Calm Mind allows Clefairy to boost its Special Attack and thus sweep, as well as its Special Defense, making it tank hits better and letting while also allowing it to set up with more ease. Soft-Boiled provides recovery, as without Leftovers, Clefairy will get warn worn down easily. Moonblast, (AC) is Clefairy's primary STAB move, which has decent coverage in the PU metagame. Stored Power hits Poison- and Fire(remove space)-types and is decently fairly strong after a few uses of Calm Minds, while. (remove comma add period) Flamethrower hits Steel-types and Roselia can do decent damage to switch(remove space)-ins, (AC) but makes Clefairy lose to Fire-types. (I'm really confused as to what you're talking about here. are you referring to Roselia as a teammate? you might wanna consider removing this because it seems irrelevant. I could just be confused though) Support moves such as Thunder Wave and Stealth Rock can be used over a coverage move, as Moonblast has good coverage, and these support moves allow Clefairy to be more useful against offensive teams, which have multiple ways around it. Support moves such as Thunder Wave and Stealth Rock allow Clefairy to be more useful against offensive teams and can be used over a coverage move, as Moonblast has decent coverage.

Set Details
========

Maximum HP and Defense investment along with a Bold nature increase Clefairy's physical bulk to allow it to take all hits well after Calm Mind boosts. Eviolite increases Clefairy's bulk even more, allowing Clefairy it to take physical hits decently well.

Usage Tips
========

Clefairy should set up on walls, such as non-Knock Off Lickilicky and Togetic, that cannot do much damage to it. It is best used late(remove space)-game, when stronger threats and Fairy-type resistancers are gone. Clefairy should just spam Calm Mind and Soft-Boiled until it is boosted enough to sweep. Clefairy should try not to take a Knock Off, as without its Eviolite, Clefairy is fairly frail and easier to revenge kill. Clefairy has a harder time setting up against offensively based teams, so it should aim to spam Thunder Wave and be used act as a pivot, or have its team mates teammates knock out the strongest foes.

Team Options
========

Toxic Spikes from Roselia allows Clefairy to pressure the opposing team when setting up and allows Clefairy to Soft-Boiled stall strong Pokemon, such as Tauros, who that can only knock Clefairy down to half its HP. Ground-types, such as Piloswine and Torterra, can threaten Poison-, Steel-, and Fire-types, but dislike switching in to the latterst one. Water-type Pokemon, such as Pelipper, check Fire-types, (AC) which can set up setup on Clefairy. Poliwrath is a particularly good team mate teammate as it checks Fire- and Steel-types and can while also being able to take a Knock Off. Other physical walls, such as Solrock, Tangela, and Avalugg, which beat strong Pokemon such as Marowak and Tauros that can break Clefairy, are appreciated. Clefairy fits better on defensively based teams due to its passive nature, but can be used on balanced teams.

Other Options
########

Clefairy already has good offensive coverage, so other moves such as Thunderbolt are not needed. A support set with moves such as Knock Off, Heal Bell and Stealth Rock can be used, but without Calm Mind, Clefairy is very weak and thus can be used as set up fodder.

Checks & Counters
########
**Fire-types**: Fire-type Pokemon, (RC) such as Ninetales, Heatmor, (AC) and Simisear resist Moonblast, take little damage from Clefairy's unboosted coverage, and can respond by Kknocking Clefairy's Eviolite Ooff, (RC) or dealing heavy damage with their Fire-type STAB moves. Ninetales has good Special Defense and thus can set up Nasty Plots faster than Clefairy can boost its Special Defense, whilst. (add period) Flareon can comfortably 2HKO Clefairy with Flare Blitz.

**Strong Pokemon**: Strong wallbreakers, such as Bouffalant and Tauros, can 2HKO Clefairy by hitting it on its Defense and can live a hit. Marowak is particularly good, as it can KO Clefairy with Knock Off and Bonemerang. This offensive pressure applied by strong Pokemon also makes it hard for Clefairy to set up, meaning special attackers, such as Regice and Beheeyem, can check it.

**Knock Off**: Without its Eviolite, Clefairy struggles to stomach physical hits, allowing Pokemon such as Basculin and Sneasel to 2HKO it. Although Clefairy beats most Knock Off users, Lickilicky can live boosted hits, though it cannot do much to Clefairy outside of Knock Off.

**Steel-types**: If Clefairy isn't running Flamethrower, Steel-types such as Probopass and Metang can easily switch in, set up, use Stealth Rock, (AC) and deal heavy damage with their Steel-type STAB moves. Bastiodon can take Fire-type moves, (RC) and can phaze Clefairy out, while Klang and Pawniard can use Clefairy as setup fodder.

**Taunt**: Taunt prevents Clefairy from setting up Calm Mind or recovering from using Soft-Boiled, and common users such as Grumpig and Misdreavus can live most boosted hits and wear Clefairy down with their STAB moves.
 
Last edited:

queez

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hi is amcheck pls no implement

Overview
########

From At first glance, Clefairy looks appears to be outclassed by other Fairy-types, but; however, its poor stats can easily be made up for with an Eviolite and and Calm Mind can easily make up for its lackluster bulk, though Clefairy relies on the Eviolite. Magic Guard allows Clefairy to have an easy time easily setting up on defensive Pokemon, and Fairy-type's Poison- and Steel-types, Clefairy's two weaknesses, (AC) are not very common in the PU metagame. Clefairy also has a deep big movepool, (AC) with access to decent coverage in Flamethrower and Stored Power, (AC) and along with support moves like Soft-Boiled, Stealth Rock, and Thunder Wave, meaning it can be useful outside of Calm Mind. Unfortunately, its bulk is not very high relatively low, so it can be revenge killed by strong Pokemon such as Tauros and (Tauros is BL4 lol) Marowak. Clefairy requires a lot of support and its passive nature means it can only fit in well on defensive teams, and a. (Comma into period) Although it receives competition from Carbink, Clefairy has less weaknesses and access to Soft-Boiled recovery, allowing it to run a coverage move.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Soft-Boiled
move 3: Moonblast
move 4: Stored Power / Thunder Wave
ability: Magic Guard
item: Eviolite
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========

Calm Mind allows Clefairy to boost its Special Attack and thus sweep, as well as its Special Defense, making it tank hits better and letting while also allowing it to set up with more ease. Soft-Boiled provides recovery, as without Leftovers, Clefairy will get warn worn down easily. Moonblast, (AC) is Clefairy's primary STAB move, which has decent coverage in the PU metagame. Stored Power hits Poison- and Fire(remove space)-types and is decently fairly strong after a few uses of Calm Minds, while. (remove comma add period) Flamethrower hits Steel-types and Roselia can do decent damage to switch(remove space)-ins, (AC) but makes Clefairy lose to Fire-types. (I'm really confused as to what you're talking about here. are you referring to Roselia as a teammate? you might wanna consider removing this because it seems irrelevant. I could just be confused though) Support moves such as Thunder Wave and Stealth Rock can be used over a coverage move, as Moonblast has good coverage, and these support moves allow Clefairy to be more useful against offensive teams, which have multiple ways around it. Support moves such as Thunder Wave and Stealth Rock allow Clefairy to be more useful against offensive teams and can be used over a coverage move, as Moonblast has decent coverage.

Set Details
========

Maximum HP and Defense investment along with a Bold nature increase Clefairy's physical bulk to allow it to take all hits well after Calm Mind boosts. Eviolite increases Clefairy's bulk even more, allowing Clefairy it to take physical hits decently well.

Usage Tips
========

Clefairy should set up on walls, such as non-Knock Off Lickilicky and Togetic, that cannot do much damage to it. It is best used late(remove space)-game, when stronger threats and Fairy-type resistancers are gone. Clefairy should just spam Calm Mind and Soft-Boiled until it is boosted enough to sweep. Clefairy should try not to take a Knock Off, as without its Eviolite, Clefairy is fairly frail and easier to revenge kill. Clefairy has a harder time setting up against offensively based teams, so it should aim to spam Thunder Wave and be used act as a pivot, or have its team mates teammates knock out the strongest foes.

Team Options
========

Toxic Spikes from Roselia allows Clefairy to pressure the opposing team when setting up and allows Clefairy to Soft-Boiled stall strong Pokemon, such as Tauros, who that can only knock Clefairy down to half its HP. Ground-types, such as Piloswine and Torterra, can threaten Poison-, Steel-, and Fire-types, but dislike switching in to the latterst one. Water-type Pokemon, such as Pelipper, check Fire-types, (AC) which can set up setup on Clefairy. Poliwrath is a particularly good team mate teammate as it checks Fire- and Steel-types and can while also being able to take a Knock Off. Other physical walls, such as Solrock, Tangela, and Avalugg, which beat strong Pokemon such as Marowak and Tauros that can break Clefairy, are appreciated. Clefairy fits better on defensively based teams due to its passive nature, but can be used on balanced teams.

Other Options
########

Clefairy already has good offensive coverage, so other moves such as Thunderbolt are not needed. A support set with moves such as Knock Off, Heal Bell and Stealth Rock can be used, but without Calm Mind, Clefairy is very weak and thus can be used as set up fodder.

Checks & Counters
########
**Fire-types**: Fire-type Pokemon, (RC) such as Ninetales, Heatmor, (AC) and Simisear resist Moonblast, take little damage from Clefairy's unboosted coverage, and can respond by Kknocking Clefairy's Eviolite Ooff, (RC) or dealing heavy damage with their Fire-type STAB moves. Ninetales has good Special Defense and thus can set up Nasty Plots faster than Clefairy can boost its Special Defense, whilst. (add period) Flareon can comfortably 2HKO Clefairy with Flare Blitz.

**Strong Pokemon**: Strong wallbreakers, such as Bouffalant and Tauros, can 2HKO Clefairy by hitting it on its Defense and can live a hit. Marowak is particularly good, as it can KO Clefairy with Knock Off and Bonemerang. This offensive pressure applied by strong Pokemon also makes it hard for Clefairy to set up, meaning special attackers, such as Regice and Beheeyem, can check it.

**Knock Off**: Without its Eviolite, Clefairy struggles to stomach physical hits, allowing Pokemon such as Basculin and Sneasel to 2HKO it. Although Clefairy beats most Knock Off users, Lickilicky can live boosted hits, though it cannot do much to Clefairy outside of Knock Off.

**Steel-types**: If Clefairy isn't running Flamethrower, Steel-types such as Probopass and Metang can easily switch in, set up, use Stealth Rock, (AC) and deal heavy damage with their Steel-type STAB moves. Bastiodon can take Fire-type moves, (RC) and can phaze Clefairy out, while Klang and Pawniard can use Clefairy as setup fodder.

**Taunt**: Taunt prevents Clefairy from setting up Calm Mind or recovering from using Soft-Boiled, and common users such as Grumpig and Misdreavus can live most boosted hits and wear Clefairy down with their STAB moves.
I went over this with Rhythms and made quite a few of my own changes. Stamping this for 1/2 :)
 

Anty

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hi is amcheck pls no implement

Overview
########

From At first glance, Clefairy looks appears to be outclassed by other Fairy-types, but; however, its poor stats can easily be made up for with an Eviolite and and Calm Mind can easily make up for its lackluster bulk, though Clefairy relies on the Eviolite. Magic Guard allows Clefairy to have an easy time easily setting up on defensive Pokemon, and Fairy-type's Poison- and Steel-types, Clefairy's two weaknesses, (AC) are not very common in the PU metagame. Clefairy also has a deep big movepool, (AC) with access to decent coverage in Flamethrower and Stored Power, (AC) and along with support moves like Soft-Boiled, Stealth Rock, and Thunder Wave, meaning it can be useful outside of Calm Mind. Unfortunately, its bulk is not very high relatively low, so it can be revenge killed by strong Pokemon such as Tauros and (Tauros is BL4 lol) Marowak. Clefairy requires a lot of support and its passive nature means it can only fit in well on defensive teams, and a. (Comma into period) Although it receives competition from Carbink, Clefairy has less weaknesses and access to Soft-Boiled recovery, allowing it to run a coverage move.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Soft-Boiled
move 3: Moonblast
move 4: Stored Power / Thunder Wave
ability: Magic Guard
item: Eviolite
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========

Calm Mind allows Clefairy to boost its Special Attack and thus sweep, as well as its Special Defense, making it tank hits better and letting while also allowing it to set up with more ease. Soft-Boiled provides recovery, as without Leftovers, Clefairy will get warn worn down easily. Moonblast, (AC) is Clefairy's primary STAB move, which has decent coverage in the PU metagame. Stored Power hits Poison- and Fire(remove space)-types and is decently fairly strong after a few uses of Calm Minds, while. (remove comma add period) Flamethrower hits Steel-types and Roselia can do decent damage to switch(remove space)-ins, (AC) but makes Clefairy lose to Fire-types. (I'm really confused as to what you're talking about here. are you referring to Roselia as a teammate? you might wanna consider removing this because it seems irrelevant. I could just be confused though) Support moves such as Thunder Wave and Stealth Rock can be used over a coverage move, as Moonblast has good coverage, and these support moves allow Clefairy to be more useful against offensive teams, which have multiple ways around it. Support moves such as Thunder Wave and Stealth Rock allow Clefairy to be more useful against offensive teams and can be used over a coverage move, as Moonblast has decent coverage.

Set Details
========

Maximum HP and Defense investment along with a Bold nature increase Clefairy's physical bulk to allow it to take all hits well after Calm Mind boosts. Eviolite increases Clefairy's bulk even more, allowing Clefairy it to take physical hits decently well.

Usage Tips
========

Clefairy should set up on walls, such as non-Knock Off Lickilicky and Togetic, that cannot do much damage to it. It is best used late(remove space)-game, when stronger threats and Fairy-type resistancers are gone. Clefairy should just spam Calm Mind and Soft-Boiled until it is boosted enough to sweep. Clefairy should try not to take a Knock Off, as without its Eviolite, Clefairy is fairly frail and easier to revenge kill. Clefairy has a harder time setting up against offensively based teams, so it should aim to spam Thunder Wave and be used act as a pivot, or have its team mates teammates knock out the strongest foes.

Team Options
========

Toxic Spikes from Roselia allows Clefairy to pressure the opposing team when setting up and allows Clefairy to Soft-Boiled stall strong Pokemon, such as Tauros, who that can only knock Clefairy down to half its HP. Ground-types, such as Piloswine and Torterra, can threaten Poison-, Steel-, and Fire-types, but dislike switching in to the latterst one. Water-type Pokemon, such as Pelipper, check Fire-types, (AC) which can set up setup on Clefairy. Poliwrath is a particularly good team mate teammate as it checks Fire- and Steel-types and can while also being able to take a Knock Off. Other physical walls, such as Solrock, Tangela, and Avalugg, which beat strong Pokemon such as Marowak and Tauros that can break Clefairy, are appreciated. Clefairy fits better on defensively based teams due to its passive nature, but can be used on balanced teams.

Other Options
########

Clefairy already has good offensive coverage, so other moves such as Thunderbolt are not needed. A support set with moves such as Knock Off, Heal Bell and Stealth Rock can be used, but without Calm Mind, Clefairy is very weak and thus can be used as set up fodder.

Checks & Counters
########
**Fire-types**: Fire-type Pokemon, (RC) such as Ninetales, Heatmor, (AC) and Simisear resist Moonblast, take little damage from Clefairy's unboosted coverage, and can respond by Kknocking Clefairy's Eviolite Ooff, (RC) or dealing heavy damage with their Fire-type STAB moves. Ninetales has good Special Defense and thus can set up Nasty Plots faster than Clefairy can boost its Special Defense, whilst. (add period) Flareon can comfortably 2HKO Clefairy with Flare Blitz.

**Strong Pokemon**: Strong wallbreakers, such as Bouffalant and Tauros, can 2HKO Clefairy by hitting it on its Defense and can live a hit. Marowak is particularly good, as it can KO Clefairy with Knock Off and Bonemerang. This offensive pressure applied by strong Pokemon also makes it hard for Clefairy to set up, meaning special attackers, such as Regice and Beheeyem, can check it.

**Knock Off**: Without its Eviolite, Clefairy struggles to stomach physical hits, allowing Pokemon such as Basculin and Sneasel to 2HKO it. Although Clefairy beats most Knock Off users, Lickilicky can live boosted hits, though it cannot do much to Clefairy outside of Knock Off.

**Steel-types**: If Clefairy isn't running Flamethrower, Steel-types such as Probopass and Metang can easily switch in, set up, use Stealth Rock, (AC) and deal heavy damage with their Steel-type STAB moves. Bastiodon can take Fire-type moves, (RC) and can phaze Clefairy out, while Klang and Pawniard can use Clefairy as setup fodder.

**Taunt**: Taunt prevents Clefairy from setting up Calm Mind or recovering from using Soft-Boiled, and common users such as Grumpig and Misdreavus can live most boosted hits and wear Clefairy down with their STAB moves.
Thanks for the check!

I went over this with Rhythms and made quite a few of my own changes. Stamping this for 1/2 :)
done :3
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 2/2
add
/ remove / (comment)

a couple tips :)
- "set up" is a verb (Clefairy can set up with Calm Mind) and "setup" is an adjective (setup bait, setup sweeper)
- if you're using "as" to mean "because", it needs a comma before it (Clefairy is very cute, as it is small and pink)

Overview
########

At first glance, Clefairy appears to be outclassed by other Fairy-types; however, Eviolite and Calm Mind can easily make up for its lackluster bulk. Magic Guard allows Clefairy to easily set up on defensive Pokemon, and Poison- and Steel-types, Clefairy's two weaknesses, are not very common in the PU metagame. Clefairy also has a big movepool, with access to decent coverage in Flamethrower and Stored Power, along with support moves like such as Soft-Boiled, Stealth Rock, and Thunder Wave. Unfortunately, its bulk is relatively low, so it can be revenge killed by strong Pokemon such as Rampardos and Marowak. Clefairy requires a lot of support and its passive nature means it can only fit in well on defensive teams. Although it receives competition from Carbink, Clefairy has less fewer (if you can count them, use "fewer". ex: fewer ducks, fewer classes, fewer things. if it's not quantifiable, use "less". ex: less hair, less patience, less stuff) weaknesses and access to recovery, allowing it to run a coverage move.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Soft-Boiled
move 3: Moonblast
move 4: Stored Power / Thunder Wave
ability: Magic Guard
item: Eviolite
evs: 252 HP / 252 Def / 4 (missing a number here) SpD
nature: Bold

Moves
========

Calm Mind allows Clefairy to boost its Special Attack and Special Defense, making it tank hits better while also allowing it to set up with more ease. Soft-Boiled provides recovery, as without Leftovers, Clefairy will get worn down easily. Moonblast, Clefairy's primary STAB move, has decent coverage in the PU metagame. Stored Power hits Poison- and Fire-types and is fairly strong after a few uses of Calm Mind. Flamethrower hits Steel-types and Roselia, (remove comma) and can do decent damage to switch-ins, but running it over Stored Power makes Clefairy lose to Fire-types. (this is not slashed on the set. if you do want to mention it in Moves, I would probably put it after the next sentence, because Thunder Wave is slashed right after Stored Power) Support moves such as Thunder Wave and Stealth Rock allow Clefairy to be more useful against offensive teams and can be used over a coverage move, as Moonblast has decent coverage by itself.

Set Details
========

Maximum HP and Defense investment increases Clefairy's physical bulk to allow it to take both physical and special hits well after Calm Mind boosts. Eviolite increases Clefairy's bulk even more, allowing it to take physical hits decently well.

Usage Tips
========

Clefairy should set up on walls, such as non-Knock Off Lickilicky and Togetic. It is best used late-game, when stronger threats and Pokemon that resist Fairy-type resisters are gone. Clefairy should spam Calm Mind and Soft-Boiled until it has is boosted enough boosts to sweep. Clefairy should try not to take a Knock Off, as without its Eviolite, Clefairy is fairly frail and easier to revenge kill. Clefairy has a harder time setting up against offensive teams, so it should spam Thunder Wave and act as a pivot, (remove comma) or have its teammates knock out the strongest foes.

Team Options
========

Toxic Spikes from Roselia allows Clefairy to pressure the opposing team when setting up and allows Clefairy to Soft-Boiled stall out strong Pokemon that can only knock Clefairy down to half its HP with Soft-Boiled. Ground-types, such as Piloswine and Torterra, can threaten Poison-, Steel-, and Fire-types, (remove comma) but dislike switching into the last group one. Water-type Pokemon, such as Pelipper, check Fire-types, which can set up on Clefairy. Poliwrath is a particularly good teammate, (comma) as it checks Fire- and Steel-types while also being able to take a Knock Off. Other physical walls, such as Solrock, Tangela, and Avalugg, which beat strong Pokemon such as Marowak, (remove space before comma) are appreciated. Clefairy fits better on defensive teams due to its passive nature, but it can be used on balanced teams.

Other Options
########

Clefairy already has good offensive coverage, so other moves such as Thunderbolt are not needed. A support set with moves such as Knock Off, Heal Bell, (comma) and Stealth Rock can be used, but without Calm Mind, Clefairy is very weak and can be used as setup fodder.

Checks & Counters
########
**Fire-types**: Fire-type Pokemon such as Ninetales, Heatmor, and Simisear resist Moonblast, take little damage from Clefairy's unboosted coverage moves, and can respond by knocking Clefairy's Eviolite off or dealing heavy damage with their STAB moves. Ninetales has good Special Defense and thus can set up Nasty Plots faster than Clefairy can boost its Special Defense. Flareon can comfortably 2HKO Clefairy with Flare Blitz.

**Strong Pokemon**: Strong wallbreakers, such as Flareon and Rampardos, can survive a hit from Clefairy and 2HKO it Clefairy by hitting it on its Defense and can live a hit. Marowak is particularly good, as it can KO Clefairy with the combination of (I'm guessing?) Knock Off and Bonemerang. This offensive pressure applied by strong Pokemon also makes it hard for Clefairy to set up, meaning special attackers, (remove comma, unless all special attackers can check Clefairy) such as Regice and Beheeyem, (remove comma, but same note as the previous) can check it.

**Knock Off**: Without its Eviolite, Clefairy struggles to stomach physical hits, allowing Pokemon such as Basculin and Sneasel to 2HKO it. Although Clefairy beats most Knock Off users, Lickilicky can live survive boosted hits.

**Steel-types**: If Clefairy isn't running Flamethrower, Steel-types such as Probopass and Metang can easily switch in, set up, use Stealth Rock, and deal heavy damage with their Steel-type STAB moves. Bastiodon can take Fire-type moves and can phaze Clefairy out, while Klang and Pawniard use Clefairy as setup fodder.

**Taunt**: Taunt prevents Clefairy from setting up Calm Mind or Soft-Boiled, and common users such as Grumpig and Misdreavus can live survive most boosted hits and wear Clefairy down with their STAB moves.
 

Anty

let's drop
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
GP 2/2
add
/ remove / (comment)

a couple tips :)
- "set up" is a verb (Clefairy can set up with Calm Mind) and "setup" is an adjective (setup bait, setup sweeper)
- if you're using "as" to mean "because", it needs a comma before it (Clefairy is very cute, as it is small and pink)

Overview
########

At first glance, Clefairy appears to be outclassed by other Fairy-types; however, Eviolite and Calm Mind can easily make up for its lackluster bulk. Magic Guard allows Clefairy to easily set up on defensive Pokemon, and Poison- and Steel-types, Clefairy's two weaknesses, are not very common in the PU metagame. Clefairy also has a big movepool, with access to decent coverage in Flamethrower and Stored Power, along with support moves like such as Soft-Boiled, Stealth Rock, and Thunder Wave. Unfortunately, its bulk is relatively low, so it can be revenge killed by strong Pokemon such as Rampardos and Marowak. Clefairy requires a lot of support and its passive nature means it can only fit in well on defensive teams. Although it receives competition from Carbink, Clefairy has less fewer (if you can count them, use "fewer". ex: fewer ducks, fewer classes, fewer things. if it's not quantifiable, use "less". ex: less hair, less patience, less stuff) weaknesses and access to recovery, allowing it to run a coverage move.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Soft-Boiled
move 3: Moonblast
move 4: Stored Power / Thunder Wave
ability: Magic Guard
item: Eviolite
evs: 252 HP / 252 Def / 4 (missing a number here) SpD
nature: Bold

Moves
========

Calm Mind allows Clefairy to boost its Special Attack and Special Defense, making it tank hits better while also allowing it to set up with more ease. Soft-Boiled provides recovery, as without Leftovers, Clefairy will get worn down easily. Moonblast, Clefairy's primary STAB move, has decent coverage in the PU metagame. Stored Power hits Poison- and Fire-types and is fairly strong after a few uses of Calm Mind. Flamethrower hits Steel-types and Roselia, (remove comma) and can do decent damage to switch-ins, but running it over Stored Power makes Clefairy lose to Fire-types. (this is not slashed on the set. if you do want to mention it in Moves, I would probably put it after the next sentence, because Thunder Wave is slashed right after Stored Power) Support moves such as Thunder Wave and Stealth Rock allow Clefairy to be more useful against offensive teams and can be used over a coverage move, as Moonblast has decent coverage by itself.

Set Details
========

Maximum HP and Defense investment increases Clefairy's physical bulk to allow it to take both physical and special hits well after Calm Mind boosts. Eviolite increases Clefairy's bulk even more, allowing it to take physical hits decently well.

Usage Tips
========

Clefairy should set up on walls, such as non-Knock Off Lickilicky and Togetic. It is best used late-game, when stronger threats and Pokemon that resist Fairy-type resisters are gone. Clefairy should spam Calm Mind and Soft-Boiled until it has is boosted enough boosts to sweep. Clefairy should try not to take a Knock Off, as without its Eviolite, Clefairy is fairly frail and easier to revenge kill. Clefairy has a harder time setting up against offensive teams, so it should spam Thunder Wave and act as a pivot, (remove comma) or have its teammates knock out the strongest foes.

Team Options
========

Toxic Spikes from Roselia allows Clefairy to pressure the opposing team when setting up and allows Clefairy to Soft-Boiled stall out strong Pokemon that can only knock Clefairy down to half its HP with Soft-Boiled. Ground-types, such as Piloswine and Torterra, can threaten Poison-, Steel-, and Fire-types, (remove comma) but dislike switching into the last group one. Water-type Pokemon, such as Pelipper, check Fire-types, which can set up on Clefairy. Poliwrath is a particularly good teammate, (comma) as it checks Fire- and Steel-types while also being able to take a Knock Off. Other physical walls, such as Solrock, Tangela, and Avalugg, which beat strong Pokemon such as Marowak, (remove space before comma) are appreciated. Clefairy fits better on defensive teams due to its passive nature, but it can be used on balanced teams.

Other Options
########

Clefairy already has good offensive coverage, so other moves such as Thunderbolt are not needed. A support set with moves such as Knock Off, Heal Bell, (comma) and Stealth Rock can be used, but without Calm Mind, Clefairy is very weak and can be used as setup fodder.

Checks & Counters
########
**Fire-types**: Fire-type Pokemon such as Ninetales, Heatmor, and Simisear resist Moonblast, take little damage from Clefairy's unboosted coverage moves, and can respond by knocking Clefairy's Eviolite off or dealing heavy damage with their STAB moves. Ninetales has good Special Defense and thus can set up Nasty Plots faster than Clefairy can boost its Special Defense. Flareon can comfortably 2HKO Clefairy with Flare Blitz.

**Strong Pokemon**: Strong wallbreakers, such as Flareon and Rampardos, can survive a hit from Clefairy and 2HKO it Clefairy by hitting it on its Defense and can live a hit. Marowak is particularly good, as it can KO Clefairy with the combination of (I'm guessing?) Knock Off and Bonemerang. This offensive pressure applied by strong Pokemon also makes it hard for Clefairy to set up, meaning special attackers, (remove comma, unless all special attackers can check Clefairy) such as Regice and Beheeyem, (remove comma, but same note as the previous) can check it.

**Knock Off**: Without its Eviolite, Clefairy struggles to stomach physical hits, allowing Pokemon such as Basculin and Sneasel to 2HKO it. Although Clefairy beats most Knock Off users, Lickilicky can live survive boosted hits.

**Steel-types**: If Clefairy isn't running Flamethrower, Steel-types such as Probopass and Metang can easily switch in, set up, use Stealth Rock, and deal heavy damage with their Steel-type STAB moves. Bastiodon can take Fire-type moves and can phaze Clefairy out, while Klang and Pawniard use Clefairy as setup fodder.

**Taunt**: Taunt prevents Clefairy from setting up Calm Mind or Soft-Boiled, and common users such as Grumpig and Misdreavus can live survive most boosted hits and wear Clefairy down with their STAB moves.
Thanks for the check and tips (setup and set up has always confused me). The reason twave is after flamethrower is because the attacking moves and the support moves kinda group together and are used depending on the team/what the user wants out of clefairy.

this is done n_n
 

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