MrAldo
Hey
Approved by AM (Thanks for the opportunity :])
Proof: http://www.smogon.com/forums/threads/starmie.3492330/page-7#post-5995200
Ok, now to business:
Starmie #121
The gem of the sea is here!
Typing:
Abilities: Natural Cure / Illuminate (no competitive use) / Analytic
Stats: 60 / 75 / 85 / 100 / 85 / 115
Usable moves(STAB in bold):
Rapid Spin
Hydro Pump
Psyshock
Thunderbolt
Grass Knot
Ice Beam
Hidden Power Fire
Scald
Recover
Reflect Type
General Analysis:
Now in ORAS, with greninja getting the boot, threats like Aegislash and Mega Mawile long gone, starmie has the opportunity to rise again! Rocking a fantastic 115 speed and being a pain to spinblock thanks ot its offensive set, great utility moves like reflect type and being very durable thanks to Natural cure, Starmie can easily fit in plenty of team archetypes depending of your needs. Overall, a solid addition to plenty of teams.
Movesets of interest:
Offensive spinner:
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Ice Beam / Thunderbolt / Hidden Power Fire
- Psyshock / Ice Beam / Thunderbolt
- Hydro Pump
This set provides an offensive approach on its spinning role. Having a fantastic movepool and analytic, very few things want to switch into Starmie. Rapid Spin is why you would be using starmie if you wanna keep your own hazards up and being a pain to spinblock this variant makes Starmie a great choice for the job. Ice Beam deal with dragons and some grass types, Thunderbolt help you against water types like gyarados and azumarill. Hidden power fire helps with ferrothorn problems if needed. Psyshock is helpful to dealing huge chunks to mega venusaur and potential special walls on a switch, it also helps with fighting types like Keldeo and Conkeldurr. Hydro Pump is a staple, being its more powerful move and hitting like a truck with analytic boost. Other options like Grass Knot to nail pokes like M-Swampert on dealing more damage to M-Gyarados due to the move factoring in weight is a fine choice. Using Recover to have a way of recovering from life orb recoil can work if needed, running Natural Cure as your ability to make a good offensive status absorber can work as well, but the power drop is pretty noticeable on switch-ins.
Reflect Type:
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 Def / 244 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Reflect Type
- Scald
- Recover
This set looks like an oddity but it works really well on balanced and defensive oriented builds. Starmie bulk with HP investment can be pretty decent, taking even some neutral attacks surprisingly well. It also serves as a great status absorber thanks to Natural Cure helping its teammates to avoid pesky status and just having to switch out to heal itself from it. Reflect Type helps Starmie avoid a common problems for Psychic type pokes, getting pursuit trapped. Reflect Type can be a life saver, copying the typing of common pursuit trappers like Bisharp, Tyranitar and Weavile and recover hp or just burn them in the process. The rest of the moves are staples, Scald cause of good STAB and can burn, recover to make Starmie even more durable and rapid spin cause the whole point of this pick for your team is rapid spin. Running a 248 HP / 8 Def / 252 Spe EV spread on this set to at least speed tie against mons like Raikou, Starmie itself and M-Houndoom so you could reflect type on their face makes a fine choice as well.
Good teammates:
By definition, anything that appreciate hazards gone makes a good teammate for Starmie. Mons that are rather weak to Stealth Rock like Talonflame, Victini, Heatran, Charizard, Kyurem-Black, Volcarona, Thundurus, Entei, Mega Pinsir, Dragonite, Mega Houndoom, Weavile and plenty of others would appreciate something to get rid of hazards. Fire types and grass types makes also good teammates, covering Starmie weaknesses and starmie covering their weaknesses as well. M-Sceptile makes a particularly good teammate cause of Lightning Rod, taking advantage of Starmie volt switch weakness
Final words:
Starmie is ready to make a return. Fighting hand on hand for being the best offensive water type in the metagame with a pokemon like keldeo is some impressive feat. They even make amazing partners if needed cause of different roles! All in all, Starmie got the air it needed in this ORAS metagame to make an impact in the metagame once more.
Feel free to discuss any other potential movesets and if starmie will make an impact in the metagame!
Proof: http://www.smogon.com/forums/threads/starmie.3492330/page-7#post-5995200
Ok, now to business:
Starmie #121
The gem of the sea is here!
Typing:
Abilities: Natural Cure / Illuminate (no competitive use) / Analytic
Stats: 60 / 75 / 85 / 100 / 85 / 115
Usable moves(STAB in bold):
Rapid Spin
Hydro Pump
Psyshock
Thunderbolt
Grass Knot
Ice Beam
Hidden Power Fire
Scald
Recover
Reflect Type
General Analysis:
Now in ORAS, with greninja getting the boot, threats like Aegislash and Mega Mawile long gone, starmie has the opportunity to rise again! Rocking a fantastic 115 speed and being a pain to spinblock thanks ot its offensive set, great utility moves like reflect type and being very durable thanks to Natural cure, Starmie can easily fit in plenty of team archetypes depending of your needs. Overall, a solid addition to plenty of teams.
Movesets of interest:
Offensive spinner:
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Ice Beam / Thunderbolt / Hidden Power Fire
- Psyshock / Ice Beam / Thunderbolt
- Hydro Pump
This set provides an offensive approach on its spinning role. Having a fantastic movepool and analytic, very few things want to switch into Starmie. Rapid Spin is why you would be using starmie if you wanna keep your own hazards up and being a pain to spinblock this variant makes Starmie a great choice for the job. Ice Beam deal with dragons and some grass types, Thunderbolt help you against water types like gyarados and azumarill. Hidden power fire helps with ferrothorn problems if needed. Psyshock is helpful to dealing huge chunks to mega venusaur and potential special walls on a switch, it also helps with fighting types like Keldeo and Conkeldurr. Hydro Pump is a staple, being its more powerful move and hitting like a truck with analytic boost. Other options like Grass Knot to nail pokes like M-Swampert on dealing more damage to M-Gyarados due to the move factoring in weight is a fine choice. Using Recover to have a way of recovering from life orb recoil can work if needed, running Natural Cure as your ability to make a good offensive status absorber can work as well, but the power drop is pretty noticeable on switch-ins.
Reflect Type:
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 Def / 244 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Reflect Type
- Scald
- Recover
This set looks like an oddity but it works really well on balanced and defensive oriented builds. Starmie bulk with HP investment can be pretty decent, taking even some neutral attacks surprisingly well. It also serves as a great status absorber thanks to Natural Cure helping its teammates to avoid pesky status and just having to switch out to heal itself from it. Reflect Type helps Starmie avoid a common problems for Psychic type pokes, getting pursuit trapped. Reflect Type can be a life saver, copying the typing of common pursuit trappers like Bisharp, Tyranitar and Weavile and recover hp or just burn them in the process. The rest of the moves are staples, Scald cause of good STAB and can burn, recover to make Starmie even more durable and rapid spin cause the whole point of this pick for your team is rapid spin. Running a 248 HP / 8 Def / 252 Spe EV spread on this set to at least speed tie against mons like Raikou, Starmie itself and M-Houndoom so you could reflect type on their face makes a fine choice as well.
Good teammates:
By definition, anything that appreciate hazards gone makes a good teammate for Starmie. Mons that are rather weak to Stealth Rock like Talonflame, Victini, Heatran, Charizard, Kyurem-Black, Volcarona, Thundurus, Entei, Mega Pinsir, Dragonite, Mega Houndoom, Weavile and plenty of others would appreciate something to get rid of hazards. Fire types and grass types makes also good teammates, covering Starmie weaknesses and starmie covering their weaknesses as well. M-Sceptile makes a particularly good teammate cause of Lightning Rod, taking advantage of Starmie volt switch weakness
Final words:
Starmie is ready to make a return. Fighting hand on hand for being the best offensive water type in the metagame with a pokemon like keldeo is some impressive feat. They even make amazing partners if needed cause of different roles! All in all, Starmie got the air it needed in this ORAS metagame to make an impact in the metagame once more.
Feel free to discuss any other potential movesets and if starmie will make an impact in the metagame!
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