Art by me :]
Ayy, what's up smogonites! I'm Invok3r, and here's the team that I used to recently get reqs on mmeta suspect. This is also my 100th smogon post n_n!! The team is basically a bulky offense team, which was created around the core of mega burrito + hippo.
Here is some music that I listen to while building and battling:
Without further ado, the teambuilding process:
Here is some music that I listen to while building and battling:
Without further ado, the teambuilding process:
I started with the hippo + megabro core. Basically, hippo tanks volt switches and thunderbolts aimed at bro, while mega burrito tanks water and ice attacks for hippo.
+
Next, I needed a mon with hazard removal, as hippo and bro are both grounded. Also, I wanted a mon that could provide speed control, and resist grass attacks. Latios was the obvious choice.
After that, I wanted a lati switchin that could also help with bisharps. I opted for low kick + pursuit bisharp, since it sounded like a good option.
The team now gets busted alive by mega scizor, so I added the og monster volcarona!!
Aight, now the team was looking p weak to stall AND bd azumarill. To fix this problem, I opted for kyu-b, as it wallbreaks amazingly well, and lives +6 azu aqua jet.
Next, I needed a mon with hazard removal, as hippo and bro are both grounded. Also, I wanted a mon that could provide speed control, and resist grass attacks. Latios was the obvious choice.
After that, I wanted a lati switchin that could also help with bisharps. I opted for low kick + pursuit bisharp, since it sounded like a good option.
The team now gets busted alive by mega scizor, so I added the og monster volcarona!!
Aight, now the team was looking p weak to stall AND bd azumarill. To fix this problem, I opted for kyu-b, as it wallbreaks amazingly well, and lives +6 azu aqua jet.
------THE TEAM------
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Crunch / Ice Fang
- Earthquake
- Slack Off
- Stealth Rock
I started the team off with a bro + hippo core, so I decided to run max spdef hippo to tank hits that slowbro can't. Max spdef hippo avoids the 2hko from lo gengar shadow ball, specs raikou hp ice, lo thundurus hp ice, and scarf mag flash cannon. (Specs mag has a small chance to 2hko)
Move analysis:
Crunch / Ice Fang
Although this seems like a weird option, crunch lets me kill lo gengar after recoil + sand damage, while giving me a better matchup vs lati twins. I wrote a little analysis of this set in the oras guide to lures thread here. Ice fang is an alternative option to crunch, it helps a ton vs mega sceptile and weakened lando-i.
Earthquake
Standard on hippo, a good stab attack.
Slack-Off
Needed recovery, helps hippo stay alive longer.
Stealth Rock
Standard, stealth rocks are almost necessary on a team.
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off
Thanks to celticpride for the new spread! :]
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Crunch / Ice Fang
- Earthquake
- Slack Off
- Stealth Rock
I started the team off with a bro + hippo core, so I decided to run max spdef hippo to tank hits that slowbro can't. Max spdef hippo avoids the 2hko from lo gengar shadow ball, specs raikou hp ice, lo thundurus hp ice, and scarf mag flash cannon. (Specs mag has a small chance to 2hko)
Move analysis:
Crunch / Ice Fang
Although this seems like a weird option, crunch lets me kill lo gengar after recoil + sand damage, while giving me a better matchup vs lati twins. I wrote a little analysis of this set in the oras guide to lures thread here. Ice fang is an alternative option to crunch, it helps a ton vs mega sceptile and weakened lando-i.
Earthquake
Standard on hippo, a good stab attack.
Slack-Off
Needed recovery, helps hippo stay alive longer.
Stealth Rock
Standard, stealth rocks are almost necessary on a team.
Thanks to celticpride for the new spread! :]
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off
The second half of the hippobro core. Although most people say max defense mega slowbro sucks, I like it personally, as it gives me a better way to deal with birds and dragons. Mega slowbro can tear through most teams late-game after their toxicer or strong special attacker is dead. One tip for using slowbro is not to mega-evolve unless you absolutely need the extra power or bulk, keeping regenerator comes in handy a lot.
Move analysis:
Scald
Scald is a necessary stab on slowbro, the 30% burn chance makes it extremely spammable.
Psyshock
I chose psyshock and slack off over sleep talk + rest as I find the ladder only really good on semi-stall teams. Also, psyshock helps keep keldeo from being a pain in the ass. Psyshock also lets you beat other cm'ers like clefable and suicune.
Calm Mind
Slowbro's bread and butter boosting move, after two boosts you can beat almost any special attacker while dishing out major damage.
Slack Off
Standard recovery move, keeps bro alive.
Thanks to geopolitics for suggesting latias over latios!
Latias (F) @ Life Orb
Ability: Levitate
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
IVs: null Atk
- Draco Meteor
- Psyshock
- Recover
- Defog
Latias was added for a secondary keldeo check, hazard support, and a way to beat lando-i. It also helps absorb attacks and status from rotom wash, and it helps with mega pinsir. Overall, latias is a great fit for this team due to its speed and hazard control.
Move analysis:
Recover
Standard recovery, helps with landorus-i and sub cm keldeo.
Defog
Defog gives my team much-needed hazard removal, helps a ton with volcarona and kyu-b.
Draco Meteor
Latios's best stab, nukes a ton of offensive mons.
Psyshock
Good for mega venusaur and fighting types like conkeldurr and heracross. It's always good to have an attacking move that doesn't harshly lower your stat.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sucker Punch
- Knock Off
- Low Kick
- Iron Head
I chose bisharp for the 4th member of my team. His main job is to switchin to latis, and check opposing bisharp. Although the moveset is unorthodox, it works its job well. I opted for max hp over max speed because it gives me extra cushioning against dracos, and allows me to live +1 gyara waterfall and ohko with low kick. Bisharp also has the only priority on this team, so it helps in many situations. Also, bisharp is a cool ferro lure, as knock off + low kick kills that fat piece of shit. A dead ferro = easier slowbro sweep.
Move analysis:
Sucker Punch
Bisharp's bread and butter move, helps kill a weakened metagross. It also helps to revenge kill offensive setup sweepers.
Knock Off
An extremely spammable move, deals a ton of damage with life orb. Doesn't need much explanation.
Low Kick
Low kick is a great option to check opposing bisharps, mega gyara, and to 2hko ferro on the switch.
Iron Head
This slot was originally pursuit, but unaware cm clefable was a bitch so iron head helps with that. Iron head is a great coverage move in general on bisharp.
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
- Quiver Dance
- Fiery Dance
- Giga Drain
- Roost
Move analysis:
Quiver Dance
Volcarona's bread and butter setup move, it boosts special attack, special defense, and speed by one stage.
Fiery Dance
I opted for this over fire blast because the extra pp and accuracy comes in handy vs stall, and is just more reliable overall.
Giga Drain
I chose giga drain because it kills most bulky water types after a few quiver dances. It also helps vs stall, as it okos quag.
Roost
Roost volcarona is necessary for stallbreaking, and is pretty much necessary on a bulky volcarona. Another reason I have roost is so I can check mega sceptile, who is a big threat to this team.
Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 96 Atk / 252 SpA / 160 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Hidden Power [Fire]
Kyurem-Black was added to this team to check bd azu, and wallbreak. It's so fucking underrated in this meta, many offensive and balanced teams run 0 switchins. I opted to run a lo set, because the extra power allows it do its job well. The ev spread is to outspeed max speed jolly bisharp, while maximizing damage output. This is strongly based on my opinion, but I think Kyu-b has the best coverage in OU, it hits so many mons for SE damage.
Move analysis:
Ice Beam
Kyurem's only necessary stab attack. Having it lets cube threaten most stealth rockers, which helps volcarona a ton.
Fusion Bolt
Fusion bolt is an amazing coverage move for kyurem. It is needed to check azumarill, and it hits slowbro and defensive starmie for good damage.
Earth Power
Earth power is a sweet coverage move, which hits levitate mons due to teravolt. This is good to hit heatrans, jirachis, rotoms, raikou, and more mons. Overall an amazing coverage option.
Hidden Power [Fire]
For the final coverage move, I opted for hp fire. This is because I feel that it provides much more coverage than outrage or dragon claw. It also makes kyu-b my second ferro lure, so mega burrito can run thru teams. Hp fire can also hit scizor on the switch, which is handy I guess.
Quiver Dance
Volcarona's bread and butter setup move, it boosts special attack, special defense, and speed by one stage.
Fiery Dance
I opted for this over fire blast because the extra pp and accuracy comes in handy vs stall, and is just more reliable overall.
Giga Drain
I chose giga drain because it kills most bulky water types after a few quiver dances. It also helps vs stall, as it okos quag.
Roost
Roost volcarona is necessary for stallbreaking, and is pretty much necessary on a bulky volcarona. Another reason I have roost is so I can check mega sceptile, who is a big threat to this team.
Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 96 Atk / 252 SpA / 160 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Hidden Power [Fire]
Kyurem-Black was added to this team to check bd azu, and wallbreak. It's so fucking underrated in this meta, many offensive and balanced teams run 0 switchins. I opted to run a lo set, because the extra power allows it do its job well. The ev spread is to outspeed max speed jolly bisharp, while maximizing damage output. This is strongly based on my opinion, but I think Kyu-b has the best coverage in OU, it hits so many mons for SE damage.
Move analysis:
Ice Beam
Kyurem's only necessary stab attack. Having it lets cube threaten most stealth rockers, which helps volcarona a ton.
Fusion Bolt
Fusion bolt is an amazing coverage move for kyurem. It is needed to check azumarill, and it hits slowbro and defensive starmie for good damage.
Earth Power
Earth power is a sweet coverage move, which hits levitate mons due to teravolt. This is good to hit heatrans, jirachis, rotoms, raikou, and more mons. Overall an amazing coverage option.
Hidden Power [Fire]
For the final coverage move, I opted for hp fire. This is because I feel that it provides much more coverage than outrage or dragon claw. It also makes kyu-b my second ferro lure, so mega burrito can run thru teams. Hp fire can also hit scizor on the switch, which is handy I guess.
Hippowdon @ LeftoversAbility: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Crunch
- Earthquake
- Slack Off
- Stealth Rock
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off
Latias (F) @ Life Orb
Ability: Levitate
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
IVs: null Atk
- Draco Meteor
- Psyshock
- Recover
- Defog
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sucker Punch
- Knock Off
- Low Kick
- Pursuit
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
- Quiver Dance
- Fiery Dance
- Giga Drain
- Roost
Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 96 Atk / 252 SpA / 160 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Hidden Power [Fire]
Shoutouts to JohnYiu for helping me with the banner, and for being a gr8 fren on showdown.
Shoutouts to ArchPhantom, I talk to him a lot on showdown, he's an amazing teambuilder.
Shoutouts to Croven for being a cool fren.
Lastly, shoutouts to my boi Wond3rbread for being my best fren in pokes, gs9 go so hard.
Shoutouts to ArchPhantom, I talk to him a lot on showdown, he's an amazing teambuilder.
Shoutouts to Croven for being a cool fren.
Lastly, shoutouts to my boi Wond3rbread for being my best fren in pokes, gs9 go so hard.
I only used this team for about half of my suspect test run, hence the bad record.
http://prntscr.com/6abd8f
http://prntscr.com/6abd8f
Threatlist:
Hydreigon is a huge threat to the team, but hippo can avoid a few dp flinches and continuously slack off. After some lo recoils + sand domage, I can switch in bisharp and kill it with sucker.
Mega sceptile is a huge threat to this team. If sr are down, volc can counter it, and check if sr are up. Bisharp can also ohko with sucker punch after stealth rocks. If you really want to, you can run ice fang on hippo to ohko it. However, sceptile isn't really that common so I dont think it's worth it.
If it's dd mega altaria, I can go into slowbro and fish for scald burns. If sr are down, volc can handle it pretty well.
That's all I can think of, will add more later.
Conclusion:
Thanks for reading my rmt, I respect constructive criticism. I'm Invok3r on showdown, so if you see me, be sure to say hi! Thanks again for reading! n_n
Attachments
-
854 bytes Views: 526
-
988 bytes Views: 448
Last edited: