Other A Guide to Lures in ORAS OU

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Conkeldurr @ Life Orb
Ability: Sheer Force
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Drain Punch
- Poison Jab
- Ice Punch
- Thunder Punch

You see, this Conk right here is special. It lures and exterminates the following: Slowbro, Skarmory, Azumarill, Clefable, already evolved Mega Altaria and Landorus-T, just to name a few. Usually, half those mons would be solid switch ins to Conk, but not with this set. s/o to DeeJ for the set btw. Anyways, the speed EVs allow Conk to hit 178 speed, outspeeding Skarmory and uninvested Azu (speed creeps BD Azu speed creeping Skarm) as well as Clefable.

Life Orb gives Conk insane power; just look at the calcs below to see what I mean. LureConk partners well with mons that appreciate [Slowbro, Skarmory, Clefable, Land-T] gone. Mega Metagross, DD Gyarados, Mega Sharpedo, and Mega Lopunny are notable mentions. Below are calcs I took from DeeJ, u da man :]

Edit: Changed set to Life Orb, so new calcs. OML, the power guys o.O

252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 252 HP / 252+ Def Clefable: 302-356 (76.6 - 90.3%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 252 HP / 160 Def Clefable: 364-429 (92.3 - 108.8%) -- 50% chance to OHKO

252+ Atk Life Orb Sheer Force Conkeldurr Thunder Punch vs. 252 HP / 252+ Def Skarmory: 185-218 (55.3 - 65.2%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Life Orb Sheer Force Conkeldurr Thunder Punch vs. 252 HP / 252+ Def Slowbro: 218-257 (55.3 - 65.2%) -- guaranteed 2HKO

-1 252+ Atk Life Orb Sheer Force Conkeldurr Ice Punch vs. 0 HP / 0 Def Landorus-T: 468-556 (146.7 - 174.2%) -- guaranteed OHKO

252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 240 HP / 0 Def Azumarill: 411-486 (102.4 - 121.1%) -- guaranteed OHKO

252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 4 HP / 0 Def Altaria: 315-372 (107.8 - 127.3%) -- guaranteed OHKO

252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 248 HP / 136+ Def Altaria: 252-299 (71.3 - 84.7%) -- guaranteed 2HKO
Holy shit man, I havent been on my Smog account forever. Decided to get on and see this, LOL. Thanks fren :]]
 

Grim

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Rotom-Wash @ Expert Belt
Ability: Levitate
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Hydro Pump
- Signal Beam

This is a really cool Rotom-W set that I believe PIXIESPRITE originally thought of. Fast lure Rotom-W baits in Ferrothorn, Celebi and to an extent Latios, and nails them with the appropiate coverage move opening the way for a teammate to sweep. The Speed EVs outrun base 70 Speed Pokemon with a positive nature, most notably Breloom but also Bisharp because they often go for the Knock Off fearing the Will-O-Wisp. Pixie uses slightly less speed, but I think outspeeding Breloom and Bisharp is definitely worth it.

Good partners would be Pokemon capable of taking Grass-type attacks, such as Scizor and Heatran. Other U-turn and Volt Switch users such as Scizor (mentioned one sentence ago), Magnezone, Landorus-T, etc are also good teammates to form a VoltTurn core. Especially Scarf Lando-T works well with this set because Rotom-W lures in the Grass-types that resist Earthquake, making it easier for Lando-T to clean up late game. It's a really cool set, try it out! n_n
 

DarkNostalgia

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Might as well revive this thread, dunno if this lure is still viable or not though.

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Gravity
- Earthquake
- Stone Edge
- U-Turn

Here is a nice lure for Rotom-W and Skarmory, common 'counters' to Landorus-T. Under Gravity, Earthquake OHKOs standard Rotom-W as well as 2HKOing Skarmory. Earthquake is also highly spammable under Gravity, and 'mons that resist it are nailed by Lando's other coverage options. I don't know if there's a more efficient spread, but Adamant is used with Earth plate to cleanly OHKO Rotom-W as well as giving more power in general.

Stuff that want Rotom and Skarmory gone such as Mega Lopunny and Mega Pinsir could be potential partners to this set, and Pokemon who can get rid of Ice- and Water- types also aid Landorus-T greatly.

EDIT: Some calcs
252+ Atk Earth Plate Landorus-T Earthquake vs. 248 HP / 216+ Def Rotom-W: 330-390 (108.9 - 128.7%) -- guaranteed OHKO
252+ Atk Earth Plate Landorus-T Earthquake vs. 248 HP / 252+ Def Rotom-W: 320-380 (105.6 - 125.4%) -- guaranteed OHKO
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 252+ Def Skarmory: 266-314 (79.6 - 94%) -- 43.8% chance to OHKO after Stealth Rock
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 168+ Def Zapdos: 408-480 (106.2 - 125%) -- guaranteed OHKO
 
Might as well revive this thread, dunno if this lure is still viable or not though.

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Gravity
- Earthquake
- Stone Edge
- U-Turn

Here is a nice lure for Rotom-W and Skarmory, common 'counters' to Landorus-T. Under Gravity, Earthquake OHKOs standard Rotom-W as well as 2HKOing Skarmory. Earthquake is also highly spammable under Gravity, and 'mons that resist it are nailed by Lando's other coverage options. I don't know if there's a more efficient spread, but Adamant is used with Earth plate to cleanly OHKO Rotom-W as well as giving more power in general.

Stuff that want Rotom and Skarmory gone such as Mega Lopunny and Mega Pinsir could be potential partners to this set, and Pokemon who can get rid of Ice- and Water- types also aid Landorus-T greatly.

EDIT: Some calcs
252+ Atk Earth Plate Landorus-T Earthquake vs. 248 HP / 216+ Def Rotom-W: 330-390 (108.9 - 128.7%) -- guaranteed OHKO
252+ Atk Earth Plate Landorus-T Earthquake vs. 248 HP / 252+ Def Rotom-W: 320-380 (105.6 - 125.4%) -- guaranteed OHKO
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 252+ Def Skarmory: 266-314 (79.6 - 94%) -- 43.8% chance to OHKO after Stealth Rock
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 168+ Def Zapdos: 408-480 (106.2 - 125%) -- guaranteed OHKO
Something else nice to note about this is due to Gravity lowering all Pokémon's evasion, you don't have to worry about missing when firing off Stone Edge.
 

boltsandbombers

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Speaking of Lando-T, are there any good lures for him out there?
Mostly just HP Ice on mons like opposing Lando-T as well as Lando-I. HP Ice is generally a better choice on Lando-I because it invests in special attack and also targets Gliscor, a common switch into Lando-I. Not many things run a water or ice move specifically for Landorus-T, for example Ice Fang or Aqua Tail is just good general coverage on Mega Aerodactyl but it's helpful for Lando-t.

Stupid ninjas
 
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Mostly just HP Ice on random mons like opposing Lando-T as well as Lando-I. HP Ice is generally a better choice on Lando-I because it invests in special attack and also targets Gliscor, a common switch into Lando-I. Not many things run a water or ice move specifically for Landorus-T, for example Ice Fang or Aqua Tail is just good general coverage on Mega Aerodactyl but it's helpful for Lando-t.

Stupid ninjas
Wait, YOU, of all people are complaining about ninjas?

:]
 
Give everything HP Ice.
Jokes aside, I would think anything with a decent Special Attack stat that Lando-T generally likes to come in on would be a good lure with HP Ice.
-1 252 Atk Life Orb Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 240+ Def Landorus-T: 129-153 (33.7 - 40%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

4 SpA Life Orb Technician Breloom Hidden Power Ice vs. 252 HP / 8 SpD Landorus-T: 265-317 (69.3 - 82.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Scizor can do something similar but has slightly less power and it means giving up SD / coverage / support etc.

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk 252 Spd 4 SAtk
Naive Nature
- Bullet Seed
- Mach Punch
- Hidden Power Ice
- Rock Tomb / Spore
 

boltsandbombers

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-1 252 Atk Life Orb Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 240+ Def Landorus-T: 129-153 (33.7 - 40%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

4 SpA Life Orb Technician Breloom Hidden Power Ice vs. 252 HP / 8 SpD Landorus-T: 265-317 (69.3 - 82.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Scizor can do something similar but has slightly less power and it means giving up SD / coverage / support etc.

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk 252 Spd 4 SAtk
Naive Nature
- Bullet Seed
- Mach Punch
- Hidden Power Ice
- Rock Tomb / Spore
Unless you're using the SD toxic orb set, there's no reason to slash spore behind something. That's the main to use Breloom.
I don't know if I implied this, but putting HP Ice on literally any physical attacker is not a good idea and HP Ice Breloom / Scizor is flat out gimmicky. Bulky sd mega scizor sets up on Lando-t and offensive boosted BP hurts. It's not like a Lando-T is your Breloom switch in the first place.
 

DarkNostalgia

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Yeah, Mega Scizor actually beats Landorus-T 1v1 and Lando cant switch into Breloom for fear of spore. I have seen stuff like HP Ice Terrakion and Mienshao which are actually viable.
 
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fighting]


Idk if this set is considered good by other players but it's worked decently for me. I know there's an Earthquake Latios but that set fails to beat stuff such as Weavile and T-Tar on the switch in, so that's why Hidden Power Fighting comes into play. If you predict the switch into a T-Tar, Bisharp, or Weavile wanting to Pursuit you, then here's your solution. HP Fighting with this spread OHKOes Bisharp and Weavile while getting a 2HKO on a regular T-Tar in the sand (seeing mega ttar is uncommon rn) after Stealth Rock. It also hits Ferrothorn for decent damage. The 30 Speed IVs suck for not speed tying other Latios and Latias, Gengar, and M-Gallade (if you need to hit it in the first place). However, this set fails to beeat Scizor (which it definitely can with HP Fire), so you should carefully play aroudn that thing, especially when it has Pursuit.
 

Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Ice Beam
- Fire Blast
- Taunt

Fantastic lure to Bisharp,Ferrothorn,Skarmory and Landorus-T and I.Out speed me?No prob,I've got a Focus Sash.Fire Blast 2HKOs Ferro and Skarmory while Taunt is there to deal with setup sweepers like Bisharp who won't see the Fire Blast coming.P.S. it oustpeeds Adamant Bisharp. Landos are destroyed by Ice Beam.The souls that it's taken,yum :]
 
Might as well revive this thread, dunno if this lure is still viable or not though.

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Gravity
- Earthquake
- Stone Edge
- U-Turn

Here is a nice lure for Rotom-W and Skarmory, common 'counters' to Landorus-T. Under Gravity, Earthquake OHKOs standard Rotom-W as well as 2HKOing Skarmory. Earthquake is also highly spammable under Gravity, and 'mons that resist it are nailed by Lando's other coverage options. I don't know if there's a more efficient spread, but Adamant is used with Earth plate to cleanly OHKO Rotom-W as well as giving more power in general.

Stuff that want Rotom and Skarmory gone such as Mega Lopunny and Mega Pinsir could be potential partners to this set, and Pokemon who can get rid of Ice- and Water- types also aid Landorus-T greatly.

EDIT: Some calcs
252+ Atk Earth Plate Landorus-T Earthquake vs. 248 HP / 216+ Def Rotom-W: 330-390 (108.9 - 128.7%) -- guaranteed OHKO
252+ Atk Earth Plate Landorus-T Earthquake vs. 248 HP / 252+ Def Rotom-W: 320-380 (105.6 - 125.4%) -- guaranteed OHKO
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 252+ Def Skarmory: 266-314 (79.6 - 94%) -- 43.8% chance to OHKO after Stealth Rock
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 168+ Def Zapdos: 408-480 (106.2 - 125%) -- guaranteed OHKO
What are the benefits of using Gravity over Smack Down? The extra accuracy you obtain on Stone Edge would be largely pointless on any target bar Mega-Pinsir, because the 'mons you lure in to use Gravity on are hit hardest, subsequently, by Earthquake. Would it not be just as effective under most cases just to use Smack Down over Stone Edge and replace Gravity with Knock Off/Superpower?

Not to mention, even with a minimum roll on Smack Down against Skarmory (11.3%, btw), Earthquake is a guaranteed OHKO with rocks up instead of just 43%. Heck, if you get a good roll on Smack Down (not max, but somewhere at 70% of potential damage and beyond), it's a 43.8% chance to OHKO without rocks.

Taunt isn't as huge a problem because not many Taunt users are faster, but Gengar is a very relevant Taunt user that outspeeds and neuters Gravity. Knock Off would be a far more useful move on the anticipated Gengar switch-in, not Gravity.
 

boltsandbombers

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Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Ice Beam
- Fire Blast
- Taunt

Fantastic lure to Bisharp,Ferrothorn,Skarmory and Landorus-T and I.Out speed me?No prob,I've got a Focus Sash.Fire Blast 2HKOs Ferro and Skarmory while Taunt is there to deal with setup sweepers like Bisharp who won't see the Fire Blast coming.P.S. it oustpeeds Adamant Bisharp. Landos are destroyed by Ice Beam.The souls that it's taken,yum :]
Honestly don't really think this is a lure. Just about every single support ttar on sand teams runs ice beam or fire blast, and it's no surprise seeing the move coming. Focus sash variants are cool, but that doesn't really make it a lure.
 
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AM

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Gravity negates hjk, think mlopunny, and puts hazard pressure on levitators, think the latis. You cant really contrast a concept such as gravity v smack down without putting emphasis on finer details for the team as a whole.
 

Alakazam @ Alakazite
Ability: Magic Guard -> Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock / Psychic
- Focus Blast
- Shadow Ball / Dazzling Gleam / HP Fire
- Knock Off

Awesome lure for teams that rely on Chansey as a blanket special attacker check. Knock Off gets rid of the Eviolite, and once Chansey loses that the number of threats that can power past Chansey increases. This works best when paired with another strong special attacker, such as RP Landorus, NP Thundurus, LO Latios, Clefable, I could go on for a while. Mega Zam also retains the ability to hurt offensive teams with its high offensive stats and speed. The rest of the set is fairly standard, Psyshock 2HKOs non-Eviolite Chansey, where Psychic works better for breaking down physically defensive walls for teammates. HP Fire hits (Mega) Scizor, Gleam is an option to hit Sableye (sometimes the only other hard check on defensive teams) hard.
 


Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 SpD / 4 Def
Careful Nature
- Earthquake
- Crunch
- Slack Off
- Stealth Rock


I thought of this set when I realized that my team was extremely weak to gengar, and I needed another way to deal with the lati twins. Looking at the ps teambuilder, I realized that hippo has access to crunch, which can come in handy when dealing with said mons.


Here are scenarios vs gengar and lati@s:

Hippo avoids 2hko from shadow ball and can kill with crunch after sand + lo recoil

Defensively: 252 SpA Life Orb Gengar Shadow Ball vs. 252 HP / 252+ SpD Hippowdon: 152-179 (36.1 - 42.6%) -- 94% chance to 3HKO after Leftovers recovery

Offensively: 0 Atk Hippowdon Crunch vs. 0 HP / 0 Def Gengar: 192-228 (74.1 - 88%) -- guaranteed 2HKO after sandstorm damage



Hippo slacks offs on draco, then spams crunch.

Defensively: 252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 252+ SpD Hippowdon: 243-289 (57.8 - 68.8%) -- guaranteed 2HKO after Leftovers recovery

Offensively: 0 Atk Hippowdon Crunch vs. 0 HP / 0 Def Latios: 154-182 (51.5 - 60.8%) -- guaranteed 2HKO after sandstorm damage



Although rock coverage is arguably better than crunch, it can certainly come in handy vs threats.
 

Art Vandelay

Banned deucer.
lure Victini:

Victini @ Expert Belt
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Bolt Strike
- Grass Knot
- Glaciate

V-create stab pretty obvious destroys everything

bolt strike for waters

Grass knot for those other pesky waters like swampert, gastrodon, and perhaps your biggest nemesis quagsire.

glaciate for pesky ground types. EX Lando-T, Garchomp also lowering speed is quite useful.

Very good coverages many things die to it. Main reason to use over band it grass knot lets you beat those certain water types. Expert belt eases prediction
I've been trying to contact the ppl in charge of the Dex but no answers yet. V-create is illegal with both Bolt Strike and Glaciate. They come from different events and can't be tutored / learned. Is like having Unaware Clefable with Softboiled
 

boltsandbombers

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I've been trying to contact the ppl in charge of the Dex but no answers yet. V-create is illegal with both Bolt Strike and Glaciate. They come from different events and can't be tutored / learned. Is like having Unaware Clefable with Softboiled
No, V-Create is legal with both of those moves - I'm not sure what you're talking about.
 
I've been trying to contact the ppl in charge of the Dex but no answers yet. V-create is illegal with both Bolt Strike and Glaciate. They come from different events and can't be tutored / learned. Is like having Unaware Clefable with Softboiled
http://bulbapedia.bulbagarden.net/w...neration_V#Pok.C3.A9mon_Center_Tohoku_Victini

It was given Bolt Strike, Glaciate and Blue Flare at the same time at the same event. Unless there's an error in the article I missed, it's completely legal.
 
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