I didn't mean to say that hazard stacking offense was any worse than other common archetypes, which bulky offense and Sun were simply examples of, nor did I try to directly compare Pawniard to entire teams. What I meant to say was that hazard stacking offense certainly isn't better than the other common archetypes, either, and certainly not a guaranteed win like several posts are making it out to be, and that even if it was, Pawniard is nowhere near the make-or-break factor anyway, given how the archetype relies just as much on other Pokemon, such as the spinblocker and of course the hazard setter. Although Pawniard can absolutely be used effectively on other forms of offense and even on certain variants of semi-stall that don't rely on hazards, as demonstrated by Kaleidoscope, I don't think it would at all be fair to argue that it pulls its weight more than the upper A+ Pokemon on these kinds of teams. A Pawniard boosted from Defog is definitely threatening but not unstoppable, and is actually still fairly prone to being revenge-killed by common Pokemon; considering how predictable and frail suicide leads are, it's usually safe to assume that they'll be fainted or at least weakened beyond repair quite early in the match, because the opponent will hopefully not just sit there and allow Dwebble or Surskit to have a field day, and regardless, even for Pawniard's most notable switch-in opportunity in Defog, it's a risky 50/50. Although Pawniard certainly has teammates, literally every Pokemon, sweeper or otherwise, has access to them as well, and Pawniard is generally outlasted by most of its checks (Ponyta gets Morning Sun, Mienfoo gets Regenerator and Drain Punch, Timburr gets Drain Punch, etc.), so unless you're willing to rely solely on revenge-kills and slow Voltturns, it often won't be long before Pawniard is taken down unless you are able to effectively get rid of these checks by outplaying your opponent. Fighting-types are definitely not solely used because of Pawniard; they were hugely popular in gen 5 when Pawniard was relevant but not great, and they have numerous advantages that have nothing to do with Pawniard, meaning that even if Pawniard does leave the tier, they would remain similarly viable; Mienfoo is ridiculously versatile, is able to fill multiple roles effectively and has enormous survivability, Timburr is probably the single most threatening and easily built around sweeper in LC on top of still being able to support offensive defensive teams alike, Croagunk is able to check the aforementioned Fighting-types along with something like half the metagame due to its excellent typing and movepool, and Pancham is pretty cute I guess.
I compared Berry Juice and Eviolite because the focus of both items is to increase the holder's lifespan as opposed to increasing damage output or something, but since it looks like the argument is going in the direction of individual abusers being broken, I'll try to go over those instead.
Magnemite - The only set that actually acts as a threatening sweeper is Choice Scarf Magnemite, which isn't really relevant. The Sturdyjuice set is pretty much limited to a utility check and safety net, and is easily played around, even outright walled by quite a few things due to the lack of Analytic.
Tirtouga - The only things it can actually set up on within A-rank without being put into revenge-killing range (ie not having Berry Juice popped) are Spritzee and non-HP Grass Fletchling, and then a few Choice Scarf users locked into the wrong move, which would just be a bad play on the opponent's part unless you've forced them into such a position by drastically outplaying them. On top of that, eliminating a fair number of important priority users, keeping hazards on the opponent's side, maintaining a clear field on your side, AND weakening specific checks that beat Tirtouga anyway is no easy feat; there's a reason why Omanyte and Shellder are usually more favoured as primary wincons.
Dwebble - The Shell Smash set is actually unable to OHKO most important Pokemon, including bulky Fighting-types, bulky Grass-types, Ground-types, bulky Water-types minus Chinchou, Bulky Fairy-types, and Porygon. It's also extremely easy to simply not pop Berry Juice and then hit it with priority, because unlike Tirtouga, it doesn't even have Aqua Jet or a resistance to Acrobatics to bypass important priority attacks. It takes a very poorly built opposing team or a metric ton of support for Shell Smash Dwebble to actually pull off a sweep. The hazard setter is incredibly predictable and easy to limit to a single layer of hazards early on, and even if this doesn't happen, it's usually offset by the top notch options we have to remove hazards, as well as the generally lower amount of damage hazards deal due to the low HP numbers.
Pretty much every other sturdyjuice user, like Onix or Geodude, is extremely limited in what it can do and very niche.
Zigzagoon - You're going to need to put a lot of work into removing Zigzagoon's checks and counters, and every single one of them has to be eliminated, because Zigzagoon gets exactly one chance to sweep. Pursuit, hazards, Steel-type lures, Knock Off support, toxic spikes removal, a means to remove either Rock-types or Fake Out users depending on the last coverage move, and usually a Memento user are all things Zigzagoon needs to be provided for it to have a decent shot at sweeping, which will take up an entire team, and let's just hope you can cover opposing sweepers as well.
Magby - Magby is actually quite threatening after set-up; the issue is that its high speed is what makes it so threatening, and to invest in speed, it has to forgo bulk, making actually setting up a very difficult task. Even then, because it will usually be Belly Drum that's activating Berry Juice, banning Berry Juice won't actually affect Magby too much because Oran Berry will produce the exact same result (dead Magby).
You have to keep in mind for all of these that while you're playing towards a win with your wincon, your opponent hopefully won't just be casually clicking button arbitrarily and letting you have your way; they'll be trying to figure out their own game plan as well. Going back to the Zigzagoon example, while you might be thinking to yourself, "wow cool, once I get hazards on the field, all I have to do is bring Abra to its sash, Knock Off Timburr, slightly weaken Skrep and Memento something, I can sweep with Zigzagoon", your opponent will probably be thinking something closer to, "weaken Croagunk a bit and I have the win". Of course, some teams are weaker to Zigzagoon than others, but team match-up will always come into the equation to some extent, and there is absolutely the possibility to play around Zigzagoon teams just as there is the possibility to play around other teams built around a specific Pokemon.
Anyway, if I came off as harsh or unwelcoming, I didn't mean to; I'm just trying to give my thoughts on your nominations.
ah you sac a mon just to break the sash seems reasonable
Yes, because the Abra user has already ditched something to get Abra in