I only recently got into playing wifi battles this generation and I wanted to share what I believe to be my most successful team. That being said I am also open to suggestions on improvements for this team.
Mega Sableye
Sableye is the entire reason for this team, I loved it right when I laid eyes on it in Sapphire.
This Sableye isn't meant to be a sweeper because I use other Pokemon for that. He is meant to be tanky his physical defense is just monstrous and then I can burn other physical attackers. It can still be a threat even without mega evolution because of prankster, so before I mega evolve I can get off a Will-O-Wisp or a clutch recover. With magic bounce I believe it becomes one of the better defensive Pokemon in the tier. Because it can not be toxic Stalled, and it can burn physical attackers. I normally lead off with it in order to discourage most stealth rockers. I also noticed that this guy can shut down most fighting types like Conkeldurr as it is immune to drain punch and mach punch, knock off does nothing, and the only thing it can really do is hit with ice punch and hope for a freeze.
Sableyite (Sableye) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Will-O-Wisp
- Recover
- Knock Off
- Shadow Ball/Dazzling Gleam
Crobat
Crobat has become one of my favorite Pokemon competitively. With infiltrator subs are nothing to this guy. Brave Bird does a lot of damage to any Pokemon, and this Crobat out speeds positive 120 (ex. Alakazam) U-turn helps me get the upper hand when I feel like the opponent will switch. Roost I feel is mandatory on a bulky Crobat. Defog is on here because if I make a mistake and switch out MS then they can get up rocks which do a lot to a team over time and hurts other members to my team. But I have also ran toxic on Crobat in order to help cripple sweepers and walls. I just found myself needing to have defog more than toxic. I have also used Acrobatics over Brave Bird and found that they both do around similar damage. This really just comes down to preference.
Pimpbat (Crobat) @ Black Sludge/None
Ability: Infiltrator
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Brave Bird/Acrobatics
- U-turn
- Defog/Toxic
- Roost
Chansey
Just saying that name gives me goosebumps. Chansey is by far one of the most annoying Pokemon to fight against, but it is also one of the best Pokemon to have. Chansey along with Sylveon makes a very deadly core as fighting is resisted by Sylveon. The first two moves are soft-boiled and Seismic Toss. Both are very common on a Chansey, and with its ability Natural Cure I found that I don't need heal bell on this Pokemon. The other moves are Stealth Rock and Thunder Wave. I almost always bring in Chansey on any type of special attacker, and that forces them to switch out and go in to something that can take on Chansey better. Insert Stealth Rock as it almost always lets me set up my rocks. T-Wave is purely for annoyance and to cripple a previous threat. I have had many instances where people forfeit after their Pokemon is T-Waved.
Momma (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Thunder Wave
- Stealth Rock
- Soft-Boiled
Sylveon
Sylveon is the counterpart to Chansey as it deals with not only fighting types, but the numerous amounts of dragons in the tier. It serves as the cleric of the team. Mainly used for wish passing which comes in very handy for other Pokemon on the team. Wish/Protect doesn't need much explaining. Heal Bell again doesn't need much explaining, it is here in case one of my other Pokemon besides from Chansey or Sableye gets burned, frozen, paralyzed, put to sleep, or poisoned. The last move is Hyper Voice, I have Hyper Voice as it goes through Subs, and does ridiculous damage. Despite first glance Sylveon doesn't look like it would be able to take many physical hits. But at full health it was about to take a +3 Extreme Speed from Dragonite. It has also taken many +2 Earthquakes from other dragons like Garchomp and again Dragonite. This thing is the ultimate dragon killer
Ribbons (Sylveon) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell
Magnezone
Magnezone is one of my sweepers. He carries games on his back nearly all the time. He compliments Sylveon very nicely, as steel types are tempted to come out to bop Sylveon with an Iron Head. But Magnezone resists that very nicely and then can trap the steel type and hit it with a Thunderbolt or HP fire. The move set is pretty much self explanatory, Volt Switch allows me to keep up momentum and see if their steel type has a shell bell (an item that allows a Pokemon to switch regardless of abilities.) Thunderbolt is the main STAB meant to deal the most damage out of all of the moves that I have on him. Hidden Power Fire is meant for trapping Scizor and other steel types and then kill them very easily. Flash Cannon is my secondary STAB meant to take care of other Sylveon's.
Autozone (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Darmanitan
I noticed that I had an absence of physical attackers on the team, and I had a weakness to fire, which is why Darmanitan was the best choice for this position. Nearly Nothing lives a banded Darm's Flare Blitz. Some Bulky water types gets two hit k-oed by Darm! That is ridiculous, nothing that doesn't have some sort of resistance will live a hit by this guy. But on the down side is the recoil, which is why Sylveon and him go together really well. Sylveon can pass wishes to him and restore his health so he can keep on killing. The moves are Flare Blitz, this move alone gets about three kills a game. Not ever game, but of the games that I can remember this move has been the death of many. U-turn is here for me to see if they are going to switch into their water or fire type Pokemon to take the incoming hit. I don't really find myself using the other two moves, only in unique situations, like when I am fighting a flying type like Dragonite. Or when I am fighting a Pokemon Like Snorlax with thick fat. So I have three moves I tend to bounce a round. I do like to keep Earthquake on him though, as it is a very powerful attack and doesn't have the downside of recoil.
Truck (Darmanitan) @ Choice Band
Ability: Sheer Force
EVs: 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- U-turn
- Rock Slide/Super Power
So this is my team, Sableye is the focus of the team, Sableye trying to bait out fairies for Magnezone, and Chansey helping with Sableyes weaker sp. defense side. Sylveon dealing with dragons and being a way to heal the team, and Darmanitan here to make up for the lack of physical presence. If anyone has suggestions about how to improve my team I am more than willing to listen.
Mega Sableye
Sableye is the entire reason for this team, I loved it right when I laid eyes on it in Sapphire.
This Sableye isn't meant to be a sweeper because I use other Pokemon for that. He is meant to be tanky his physical defense is just monstrous and then I can burn other physical attackers. It can still be a threat even without mega evolution because of prankster, so before I mega evolve I can get off a Will-O-Wisp or a clutch recover. With magic bounce I believe it becomes one of the better defensive Pokemon in the tier. Because it can not be toxic Stalled, and it can burn physical attackers. I normally lead off with it in order to discourage most stealth rockers. I also noticed that this guy can shut down most fighting types like Conkeldurr as it is immune to drain punch and mach punch, knock off does nothing, and the only thing it can really do is hit with ice punch and hope for a freeze.
Sableyite (Sableye) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Will-O-Wisp
- Recover
- Knock Off
- Shadow Ball/Dazzling Gleam
Crobat
Crobat has become one of my favorite Pokemon competitively. With infiltrator subs are nothing to this guy. Brave Bird does a lot of damage to any Pokemon, and this Crobat out speeds positive 120 (ex. Alakazam) U-turn helps me get the upper hand when I feel like the opponent will switch. Roost I feel is mandatory on a bulky Crobat. Defog is on here because if I make a mistake and switch out MS then they can get up rocks which do a lot to a team over time and hurts other members to my team. But I have also ran toxic on Crobat in order to help cripple sweepers and walls. I just found myself needing to have defog more than toxic. I have also used Acrobatics over Brave Bird and found that they both do around similar damage. This really just comes down to preference.
Pimpbat (Crobat) @ Black Sludge/None
Ability: Infiltrator
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Brave Bird/Acrobatics
- U-turn
- Defog/Toxic
- Roost
Chansey
Just saying that name gives me goosebumps. Chansey is by far one of the most annoying Pokemon to fight against, but it is also one of the best Pokemon to have. Chansey along with Sylveon makes a very deadly core as fighting is resisted by Sylveon. The first two moves are soft-boiled and Seismic Toss. Both are very common on a Chansey, and with its ability Natural Cure I found that I don't need heal bell on this Pokemon. The other moves are Stealth Rock and Thunder Wave. I almost always bring in Chansey on any type of special attacker, and that forces them to switch out and go in to something that can take on Chansey better. Insert Stealth Rock as it almost always lets me set up my rocks. T-Wave is purely for annoyance and to cripple a previous threat. I have had many instances where people forfeit after their Pokemon is T-Waved.
Momma (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Thunder Wave
- Stealth Rock
- Soft-Boiled
Sylveon
Sylveon is the counterpart to Chansey as it deals with not only fighting types, but the numerous amounts of dragons in the tier. It serves as the cleric of the team. Mainly used for wish passing which comes in very handy for other Pokemon on the team. Wish/Protect doesn't need much explaining. Heal Bell again doesn't need much explaining, it is here in case one of my other Pokemon besides from Chansey or Sableye gets burned, frozen, paralyzed, put to sleep, or poisoned. The last move is Hyper Voice, I have Hyper Voice as it goes through Subs, and does ridiculous damage. Despite first glance Sylveon doesn't look like it would be able to take many physical hits. But at full health it was about to take a +3 Extreme Speed from Dragonite. It has also taken many +2 Earthquakes from other dragons like Garchomp and again Dragonite. This thing is the ultimate dragon killer
Ribbons (Sylveon) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell
Magnezone
Magnezone is one of my sweepers. He carries games on his back nearly all the time. He compliments Sylveon very nicely, as steel types are tempted to come out to bop Sylveon with an Iron Head. But Magnezone resists that very nicely and then can trap the steel type and hit it with a Thunderbolt or HP fire. The move set is pretty much self explanatory, Volt Switch allows me to keep up momentum and see if their steel type has a shell bell (an item that allows a Pokemon to switch regardless of abilities.) Thunderbolt is the main STAB meant to deal the most damage out of all of the moves that I have on him. Hidden Power Fire is meant for trapping Scizor and other steel types and then kill them very easily. Flash Cannon is my secondary STAB meant to take care of other Sylveon's.
Autozone (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Darmanitan
I noticed that I had an absence of physical attackers on the team, and I had a weakness to fire, which is why Darmanitan was the best choice for this position. Nearly Nothing lives a banded Darm's Flare Blitz. Some Bulky water types gets two hit k-oed by Darm! That is ridiculous, nothing that doesn't have some sort of resistance will live a hit by this guy. But on the down side is the recoil, which is why Sylveon and him go together really well. Sylveon can pass wishes to him and restore his health so he can keep on killing. The moves are Flare Blitz, this move alone gets about three kills a game. Not ever game, but of the games that I can remember this move has been the death of many. U-turn is here for me to see if they are going to switch into their water or fire type Pokemon to take the incoming hit. I don't really find myself using the other two moves, only in unique situations, like when I am fighting a flying type like Dragonite. Or when I am fighting a Pokemon Like Snorlax with thick fat. So I have three moves I tend to bounce a round. I do like to keep Earthquake on him though, as it is a very powerful attack and doesn't have the downside of recoil.
Truck (Darmanitan) @ Choice Band
Ability: Sheer Force
EVs: 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- U-turn
- Rock Slide/Super Power
So this is my team, Sableye is the focus of the team, Sableye trying to bait out fairies for Magnezone, and Chansey helping with Sableyes weaker sp. defense side. Sylveon dealing with dragons and being a way to heal the team, and Darmanitan here to make up for the lack of physical presence. If anyone has suggestions about how to improve my team I am more than willing to listen.
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