Koumashiki
n o h o m o
Hello, I'm someone who is very new to the competitive battling scene. I've been battling with this team for a while and would like to get some feedback. The team don't always win, but my noob skill may be put blame on.
Hopefully I can get feedback to improve my team!
______________________________
Alice (Lopunny) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Return
The Mega of my team. At first I thought of building a team of M-Gardevoir, but I decided to scrap the idea for Loppunny - I've been kinda into Gardevoir too much so why not try something new? Lopunny is cool btw.
This set is pretty basic (well nearly everything here is basic aside from Talonflame).
Usually I use her as the lead with Fake Out. I choose Ice Punch over PuP as Lopunny is rather frail, and I don't think she would survive long enough to get benefit from the Atk boost. Ice Punch can hit non-tank Garchomp too.
There's one thing I kinda don't like about Lopunny is her High Jump Kick, maybe because I have some sort of bad luck but it really like to miss, I have to be very careful with using this move. Other than that, she's awesome.
(omg ur model is huge Talonflame)
Birb (Talonflame) (M) @ Leftovers
Ability: Gale Wings
Shiny: Yes
EVs: 248 HP / 160 Atk / 92 SpD / 8 Spe
Careful Nature
- Will-O-Wisp
- Swords Dance
- Roost
- Brave Bird
On a personal side, I hate Talonflame. It's a stupid bird. But priority Brave Bird is really good so whatever, I'm gonna use this stupid bird.
This set is different from the Smogon Analysis, as it was taken from this core. Yeah this team was basically built around that.
As the description already said, the EVs are for a chance to OHKO Keldeo after Rocks. Decided to choose Brave Bird since it seems to hit harder, and leftovers can provide some recover.
Strawberry (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Thunderbolt
A Defogger is mandatory, as Talonflame is extremely week to Stealth Rock. Latias has some more bulk than her brother, so I pick her all the way. Roost is to increase longetivity, since I need Latias to get Defog support for Talonflame. Thunderbolt for annoying Flying types like Skarmory. Draco Meteor is needed for the high BP, however opponent can switch a fairy on to it and the SpA drop isn't something that favoring.
I was uncertain between LO and leftovers, but I decide to follow the basic set first. I'd love to get suggestion for Latias' item.
Ohm nom nom (Garchomp) (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
I LOVE Garchomp. She's the Rock setter of my team, because every team needs hazard? There isn't anything much to say about it, this TankChomp is hella bulky, and she seem to work well with Lopunny as Lopunny really appreciate how Garchomp can weaken the opponent. I choose Toxic over Fire Blast to cripple special mons, and also to get some damage onto the opponent aside from the Rough Skin + Rocky Helmet combo - which only work for physical attackers.
Easter Egg (Azumarill) (F) @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
At first I use a Belly Drum set. However, Choice Band provides more power, and my team kinda need a wallbreaker. Huge Power doubles Azu's Atk to an amazing level, and Choice Band doesn't force it to lose HP to get power - or missing opportunity because not enough HP for Belly Drum.
After trying to use it, I think this banded blue easter egg works pretty well with her teammates, and destroys a lot of stuffs. However being locked into only one move isn't that fun, I have to switch her in and out a lot because of being locked into one move - but that may just because my skill is terrible.
おひめさま (Serperior) (F) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt
Princess Serperior is likely a filler for the last slot, as I couldn't think of any pokemon. But anyway, Contrary Leaf Storm is incredible, boosting the snake's SpA to an insane level. Hidden Power Fire can help dealing with some Steel types too, as my Talonflame only have BB, and HJK on Lopunny is rather risky - oh wait I still have Garchomp though, but HP Fire works better on the annoying Ferrothorn, and maybe Scizor. Taunt is used to prevent some pokemon spreading status to my team.
However, a downside is that LO drains Serperior's health rather fast, Taunt was used instead of Giga Drain, and I don't have a cleric, so she usually in the role of a late game cleaner.
______________________________
Threats...
My team fears Mega Altaria, because of its good typing that resists many of my team's attack and the natural bulk. I could hardly switch anything onto it. Especially if my Azumarill or Lopunny is down, there's hardly a way to hit this thing. My team will even struggle more if they meet a physically defensive set..
I've had a really hard time dealing with Mega Manectric, It usually just wreck my Birb and Azu with its electric STAB, hits Garchomp, Serperior, Latias with HP Ice - or a Fire coverage for the snake ; and it speed ties with Lopunny. Usually when I face this guy, my Lopunny is somehow weakened, so I have a big disadvantage over M-Mane.
There may be more threats but these are the ones that I struggled the most when I got my team into test.
Suggestions and and feedbacks to make this team better are greatly appreciated! (And yet I need to improve my skill too lol)
______________________________
Hopefully I can get feedback to improve my team!
______________________________
Alice (Lopunny) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Return
The Mega of my team. At first I thought of building a team of M-Gardevoir, but I decided to scrap the idea for Loppunny - I've been kinda into Gardevoir too much so why not try something new? Lopunny is cool btw.
This set is pretty basic (well nearly everything here is basic aside from Talonflame).
Usually I use her as the lead with Fake Out. I choose Ice Punch over PuP as Lopunny is rather frail, and I don't think she would survive long enough to get benefit from the Atk boost. Ice Punch can hit non-tank Garchomp too.
There's one thing I kinda don't like about Lopunny is her High Jump Kick, maybe because I have some sort of bad luck but it really like to miss, I have to be very careful with using this move. Other than that, she's awesome.
(omg ur model is huge Talonflame)
Birb (Talonflame) (M) @ Leftovers
Ability: Gale Wings
Shiny: Yes
EVs: 248 HP / 160 Atk / 92 SpD / 8 Spe
Careful Nature
- Will-O-Wisp
- Swords Dance
- Roost
- Brave Bird
On a personal side, I hate Talonflame. It's a stupid bird. But priority Brave Bird is really good so whatever, I'm gonna use this stupid bird.
This set is different from the Smogon Analysis, as it was taken from this core. Yeah this team was basically built around that.
As the description already said, the EVs are for a chance to OHKO Keldeo after Rocks. Decided to choose Brave Bird since it seems to hit harder, and leftovers can provide some recover.
Strawberry (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Thunderbolt
A Defogger is mandatory, as Talonflame is extremely week to Stealth Rock. Latias has some more bulk than her brother, so I pick her all the way. Roost is to increase longetivity, since I need Latias to get Defog support for Talonflame. Thunderbolt for annoying Flying types like Skarmory. Draco Meteor is needed for the high BP, however opponent can switch a fairy on to it and the SpA drop isn't something that favoring.
I was uncertain between LO and leftovers, but I decide to follow the basic set first. I'd love to get suggestion for Latias' item.
Ohm nom nom (Garchomp) (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
I LOVE Garchomp. She's the Rock setter of my team, because every team needs hazard? There isn't anything much to say about it, this TankChomp is hella bulky, and she seem to work well with Lopunny as Lopunny really appreciate how Garchomp can weaken the opponent. I choose Toxic over Fire Blast to cripple special mons, and also to get some damage onto the opponent aside from the Rough Skin + Rocky Helmet combo - which only work for physical attackers.
Easter Egg (Azumarill) (F) @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
At first I use a Belly Drum set. However, Choice Band provides more power, and my team kinda need a wallbreaker. Huge Power doubles Azu's Atk to an amazing level, and Choice Band doesn't force it to lose HP to get power - or missing opportunity because not enough HP for Belly Drum.
After trying to use it, I think this banded blue easter egg works pretty well with her teammates, and destroys a lot of stuffs. However being locked into only one move isn't that fun, I have to switch her in and out a lot because of being locked into one move - but that may just because my skill is terrible.
おひめさま (Serperior) (F) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt
However, a downside is that LO drains Serperior's health rather fast, Taunt was used instead of Giga Drain, and I don't have a cleric, so she usually in the role of a late game cleaner.
______________________________
Threats...
There may be more threats but these are the ones that I struggled the most when I got my team into test.
Suggestions and and feedbacks to make this team better are greatly appreciated! (And yet I need to improve my skill too lol)
______________________________
Alice (Lopunny) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Return
Birb (Talonflame) (M) @ Leftovers
Ability: Gale Wings
Shiny: Yes
EVs: 248 HP / 160 Atk / 92 SpD / 8 Spe
Careful Nature
- Will-O-Wisp
- Swords Dance
- Roost
- Brave Bird
Strawberry (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Thunderbolt
Ohm nom nom (Garchomp) (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
Easter Egg (Azumarill) (F) @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
おひめさま (Serperior) (F) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Return
Birb (Talonflame) (M) @ Leftovers
Ability: Gale Wings
Shiny: Yes
EVs: 248 HP / 160 Atk / 92 SpD / 8 Spe
Careful Nature
- Will-O-Wisp
- Swords Dance
- Roost
- Brave Bird
Strawberry (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Thunderbolt
Ohm nom nom (Garchomp) (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
Easter Egg (Azumarill) (F) @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
おひめさま (Serperior) (F) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt