Fusion Evolution V2 (Submission Phase)

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4/21 midnight eastern EDIT: Phew, completely done with my submissions.


If you rearrange the letters, it's "Satan" with an I.
DNA Donors: Sableye / Giratina
Offspring name: Satina
New Type: Dark / Ghost
Base Stats: 120 / 87 / 107 / 82 / 102 / 70 (+20 HP, +10 Def, +10 SpD; 568 BST)
New ability and desc: Oppressive Eye (Keen Eye + Pressure) - User is unaffected by external PP reduction (through means such as Pressure, Spite, and Grudge).
Notable Moves: Will-O-Wisp, Knock Off, Seismic Toss, Night Shade, Foul Play, Metal Burst, Recover, Trick, Dragon Tail, Defog, Roar, Thunder Wave
Role Identification: Hmm, not too bad. If Sablenite gets the boot, this might actually be worth using. With Pressure-related Abilities being omnipresent with the 670+ 450- gimmick, Oppressive Eye is there to ensure that Satina's PP will deplete naturally. 120/107/102 bulk is not bad in the slightest, nor is Ghost/Dark defensive typing. On top of that, access to Knock Off, Foul Play, Seismic Toss, all three major status moves, Defog, phazing moves, and Recover makes Satina a great utility 'mon.

New Type: Dark / Ghost
Base Stats: 120 / 97 / 157 / 102 / 152 / 40 (+10 Atk, +50 Def, +20 SpA, +50 SpD, -30 Spe; 668 BST)
Ability: Magic Bounce
Notable Moves: aforementioned (excluding Trick) + Dark Pulse, Snarl, Shadow Ball, Dazzling Gleam, Aura Sphere, Nasty Plot, Calm Mind
Role Identification: Holy bulk, Batman! Same deal as base Satina but with a Mega Stone, even better defenses, glorious Magic Bounce, and more usable attacking stats at the expense of lower Speed.


Uber fat + low tier fat = OU fat?
DNA Donors: Lugia / Audino
Offspring name: Ludino
New Type: Psychic / Normal
Base Stats: 124 / 75 / 118 / 75 / 130 / 80 (+20 HP, +10 Def, +10 SpD; 602 BST)
New ability and desc: Syringe (Healer + Pressure) - Non-offensive healing moves consume double PP but cure non-volatile status conditions prior to recovery.
Notable Moves: Thunder Wave, Calm Mind, Trick, Psychic, Roost, Defog, Whirlwind, Wish, Knock Off, Hyper Voice
Role Identification: Bulky mothertrucker with a nice combined movepool (including utility in Knock Off and Defog), okay typing, and unique Ability. Pretty mediocre offensively, but hey, it can heal off its own status conditions with Roost, or use Wish to cure those of its allies without having to run Heal Bell.

New Type: Psychic / Fairy
Base Stats: 124 / 75 / 158 / 95 / 170 / 80 (+40 Def, +20 SpA, +40 SpD; 702 BST)
Ability: Healer
Notable Moves: aforementioned (excluding Trick and Hyper Voice) + Dazzling Gleam, Draining Kiss, Earth Power, Heal Bell
Role Identification: Increased bulk, arguably better typing, and better firepower at the expense of its Ability. It's nice that the Lugia side gives Mega Audino Earth Power for coverage.


Permettez-moi de vous chanter une chanson...
DNA Donors: Chansey / Groudon
Offspring name: Chanson
New Type: Normal / Ground
Base Stats: 175 / 77 / 82 / 87 / 107 / 70 (+10 Def, +20 SpA, +10 SpD; 598 BST)
New ability and desc: Cleansing Sun (Natural Cure + Drought) - Summons sun for 5-8 turns. All Pokémon under the sun have their non-volatile status conditions healed at the end of every turn.
Notable Moves: Stealth Rock, Thunder Wave, Soft-Boiled, Wish, Heal Bell, Hyper Voice, Ice Beam, Seismic Toss, Body Slam, Earth Power, Lava Plume, Dragon Tail, Roar
Role Identification: Physical wall meets special wall in the form of an ungodly mix. Sports respectable 175/82/107 bulk, barely passable offensive stats for a wall, completely usable offensive coverage, and utility in Stealth Rock, Thunder Wave, Lava Plume, Wish, and phazing moves. The Ability is neat because it effectively grants pseudo-Hydration in the sun.

New Type: Normal / Fire
Base Stats: 175 / 107 / 102 / 137 / 107 / 70 (+30 Atk, +20 Def, +50 SpA; 698 BST)
Ability: Desolate Land
Notable Moves: aforementioned + Calm Mind, Fire Blast, Rock Polish, Bulk Up, Swords Dance, Fire Punch, Earthquake, Ice Punch, Drain Punch
Role Identification: Much stronger Special Attack stat, greater physical bulk, and gets STAB on Lava Plume. Factoring in Desolate Land, Primal Chanson has one less weakness than its regular form, and the two forms only have one weakness in common. The Attack boost, coupled with access to Swords Dance, allows it to viably run a physical set, although sadly its only usable physical Fire STAB is Fire Punch. Also, Rock Polish can help patch up Chanson's low Speed, for greater mileage out of that base 137 SpA.


It's all ogre now? No...now it's Doublogre!
DNA Donors: Doublade / Kyogre
Offspring name: Doublogre
New Type: Steel / Water
Base Stats: 99 / 125 / 120 / 97 / 94 / 62 (+20 HP, +20 Atk; 597 BST)
New ability and desc: Merciless Rain (No Guard + Drizzle) - Summons rain for 5-8 turns. All Pokémon under the rain are rendered incapable of evading.
Notable Moves: Iron Head, Gyro Ball, Sacred Sword, Swords Dance, Shadow Sneak, Aqua Tail, Earthquake, Calm Mind, Flash Cannon, Scald, Origin Pulse, Blizzard, Ice Beam, Thunder, Thunderbolt
Role Identification: Physically oriented slow thing meets specially oriented not-so-slow thing. Primarily physically based, but can also go special with Calm Mind. In non-Primal form, Doublogre has a weather effect that may not be as good as Primal-related Abilities, but grants rain and a No Guard effect to itself and, if applicable, other allies that care to switch in. Thanks to the Kyogre side of its movepool, this No Guard effect is no longer next to useless; new benefits include Aqua Tail on the physical side and Blizzard+Thunder on the special side.

New Type: Steel / Water
Base Stats: 99 / 175 / 120 / 127 / 114 / 62 (+50 Atk, +30 SpA, +20 SpD; 697 BST)
Ability: Primordial Sea
Notable Moves: aforementioned (excluding Blizzard and Aqua Tail) + Waterfall
Role Identification: Gains a ridiculous Attack boost with some special bulk (and Special Attack) on the side. Also now immune to Fire-type attacks, to which it would normally be neutral. In terms of the weather, compared to Merciless Rain, Primordial Sea has the benefit of overriding opposing Primal weather and not being overridden by normal weather, but Doublogre loses the accuracy benefit when going Primal. With that in mind, Waterfall is the preferred physical Water STAB, and special sets are somewhat less appealing.


Hey, don't those pointy tips around Arceus' middle look kinda like lightning rods...?
DNA Donors: Arceus / Togedemaru
Offspring name: Ardemaru
New Type: Normal / Electric
Base Stats: 92 / 109 / 101 / 100 / 106 / 108 (+10 Def, +20 SpA, +10 SpD; 616 BST)
New ability and desc: Multiconductor (Multitype + Lightning Rod) - User's primary type changes depending on held Plate or Z-Crystal. If the user is holding such an item and is targeted by a move of the same type as the item, then the move has its regular effect nullified and causes the user's Special Attack to rise by one stage.
Notable Moves: Thunderbolt, Judgment (ugh, that spelling), Ice Beam, Extreme Speed, Earthquake, Shadow Claw, Stealth Rock, Defog, Recover, Trick, Volt Switch, Zing Zap, Nuzzle, U-turn, Spiky Shield, Fake Out, probably a bunch of other crud besides
Role Identification: Diversity, but with a twist. Depending on the Plate or Z-Crystal it's holding, it can be immune to anything. The best types to go together with this Ability are Dragon, Ghost, and Ground—Dragon and Ghost for obvious reasons, and Ground because that's the weakness of its secondary type. Alternatively, it can use Normalium Z to become immune to Normal (or run Life Orb for a more persistent boost in power) and abuse STAB FakeSpeed. The special thing about Togedemaru in particular, as in why I thought of it in the first place, is reliable physical Electric STAB in Zing Zap. Speaking of special, Icicle Plate or Icium Z can be used in a special set for STAB BoltBeam, the best coverage it'll ever get. (It can also switch into opposing Ice-type attackers!) That's all I can think of; there may be even more situational uses for Ardemaru and its myriad immunity choices.


Pardone? Nah, we skipped that. It wasn't that important anyway.
DNA Donors: Liepard / Mewtwo
Offspring name: Pardtwo
New Type: Dark / Psychic
Base Stats: 85 / 109 / 70 / 136 / 70 / 133 (+10 Atk, +15 SpA, +15 Spe; 603 BST)
New ability and desc: Pressing Burden (Unburden + Pressure) - If user's item is removed, opposing Pokémon have their Speed halved and their PP consumption rate increased.
Notable Moves: Dark Pulse, Nasty Plot, U-turn, Trick, Knock Off, Play Rough, Fake Out, Psystrike, Psychic, Aura Sphere, Fire Blast, Taunt, Thunder Wave
Role Identification: Pardtwo, put simply, is a frail and fast attacker. It can attempt to punch holes through the opposing team with Nasty Plot, or it can go down a more direct damaging route with a Choice item (Trick is helpful with that). But you know, with STAB Psystrike, you don't really need to run a physical attack except U-turn. Regarding the Ability...it's actually not much different from a combination of Unburden and Pressure...except in hypothetical Doubles/Triples. Normal Gem Fake Out is probably the best way to activate it deliberately, but such means might not be necessary considering Pardtwo is plenty fast as is. Still, you never know.

New Type: Dark / Fighting
Base Stats: 85 / 189 / 80 / 136 / 80 / 133 (+80 Atk, +10 Def, +10 SpD; 703 BST)
Ability: Steadfast
Notable Moves: Knock Off, Drain Punch, Play Rough, Sucker Punch, U-turn, Bulk Up, Taunt, Thunder Wave
Role Identification: Base 189 Attack speaks for itself. Almost as strong as traditional Mega Mewtwo X, but slightly faster and with better primary STAB. Also has slightly more bulk than regular Pardtwo (but definitely less than MMX). Takes better advantage of its physical repertoire than its base form ever would, boasting STAB Knock Off and Drain Punch with coverage in Play Rough (and potentially U-turn as an option for tactical retreat). Unfortunately, in terms of boosting options, it's basically limited to Bulk Up. But hey, that's not too bad, right? It's no Swords Dance, but it gets the job done to an extent.

New Type: Dark / Psychic
Base Stats: 85 / 149 / 50 / 176 / 100 / 143 (+40 Atk, -20 Def, +40 SpA, +30 SpD, +10 Spe; 703 BST)
Ability: Insomnia
Notable Moves: see regular Pardtwo + Mega Pardtwo X
Role Identification: Hello, mini Hoopa-Unbound. Ridiculously frail on the physical side, slightly bulkier on the special side, 10 base points faster, and with a slight power buff on both sides of the spectrum. What more to say? Base 176 SpA with Nasty Plot seems strong.


In case it wasn't obvious, I revoke my reservation of Persian + Arceus. It seemed like a good idea at the time, but my Ability idea was identical to what TMan87 used for Smeargle+Arceus, and I honestly can't think of anything remotely close to as good. (If anyone else wants to take a stab at it, be my guest.) Thus, I decided upon Arceus + Togedemaru instead.

On another note, I'm not exactly clear on whether Orbs are banned, because Orbs are technically not directly banned in OU, just that Groudon and Kyogre are. (Plus, Orbs are not banned in Mix 'n' Mega.) If Orbs are banned here, I might have to change my ideas. (I might keep Chanson, but not Doublogre.)

EDIT: Never mind, I don't need an answer to that question. I was just confused by that the second point of post #1974 says "and Orbs", implying that one or more of the Orbs are banned. Why would they be banned anyhow? By that logic, Mewtwonite stones would be banned as well.
 
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T.I.A.

formerly Ticktock
Parents: Klang + Hoopa-Unbound
Shared egg group: DNA
Offspring name: Klapa-Cleaned
New type: Psychic/Steel
New base stats: 83 (+13) / 127 (+7) / 97 (+20) / 120 / 107 / 65 (599)
New ability and description: Shocking Barrier (Minus + Magician) - The user's Special Defence is doubled as long as its holding an item or there is another Pokémon with Plus, Minus, or a variation.
Notable moves: Shift Gear, Zen Headbutt, Gear Grind, Thunderbolt, Thunder, Knock Off, Psychic, Hyperspace Hole, Flash Cannon, Thunder Wave, Calm Mind, Trick Room, Gunk Shot, Fire Punch, Ice Punch, Nasty Plot, Focus Blast, Shadow Ball, Drain Punch
Role identification: Anyone know that I once made a fusion with Hoopa and Klinklang and I treated it like it was a in-battle form change? No? Yeah, mostly because it was illegal. But here is the true, albeit weaker, version of it. It's stats may look eh at first glance, but with its ability, it becomes one of the best Special Walls in the game. With its typing making it weak to Fire, Ground, Ghost, and Dark, along with the horrific amount of resistances, this is surly a horrifying wall. Also, it can either be a slow Trick Room setter, or a cleaner with Shift Gear and/or Nasty Plot, along with almost perfect rounded coverage. The ability to bypass Protect with Hyperspace Hole is nice, but sucks without Hyperspace Fury to burst past special walls. Though, this may be a good thing, considering Shift Gear is one of the best moves in the game. These pair well with decent 83/97 physical bulk, along with nice 127/120 attacking stats.

Parents: Regigigas + Alolan-Marowak
Shared egg group: DNA
Offspring name: Regiwak-Alolan
New type: Ghost/Normal
New base stats: 92 (+7) / 120 / 110 / 65 / 108 (+13) / 92 (+20) (587)
New ability and description: Youkai Seal (Cursed Body + Slow Start): When the wielder of this ability switches in, it has a 30% chance to disable one of its attacks. However, the move may be usable after the user switches out or after 5 turns.
Notable moves: Return, Shadow Bone, Protect, Knock Off, Thunder Wave, Drain Punch, Earthquake, Flare Blitz, Rest, Sleep Talk, Ice Punch, Belly Drum
Role identification: A Regigigas that's worse but better at the same time. While the stats aren't as prime as regular Regigigas, it makes it up for having a not as dangerous ability and a much better typing. The bulk is still prime, albeit a bit frailer with 92/110/108 defenses, combined with the typing giving it only a Dark weakness and 3 immunities, it can be a very good wall. It also can act as a late-game cleaner/wallbreaker with its strong movepool and access to Belly Drum. However, the key to its failure is Youkai Seal. When sent out, it may have one of its moves disable. On paper, it is't that bad, but you have to wait for 5 turns and pray it ain't a key status move or your only move if your that crazy. But, outside of that, it can be successful if you can work around that.

Parents: Mienshao + Pangoro
Shared egg group: Field/Human-like
Offspring name: Miengoro
New type: Dark/Fighting
New base stats: 90 / 134 / 79 / 92 / 75 / 91 (587)
New ability and description: God's Fist (Iron Fist + Regenerator): The user's punching moves are powered up by 33% and also heal the user 33% of max HP when they hit. The user also regenerates the same amount when it switches out.
Notable moves: Drain Punch, Hammer Arm, High Jump Kick, Knock Off, Fire Punch, Thunder Punch, Ice Punch, Gunk Shot, Swords Dance, U-turn, Stone Edge, Fake Out, Calm Mind, Focus Blast, Aura Sphere, Dark Pulse, Sludge Bomb, Surf, Grass Knot, Hidden Power
Role identification: Man, what a beast. While not that much compared to some other creations made here, this thing has the guts to prove that it can live. With a speed stat perfect for Choice Scarf, an solid 134 Attack and an ability that makes all other Iron Fist users jealous. By the way, it may be one of the most overpowered abilities in here. God's Fist makes Hammer Arm hit like a TANK, and Drain Punch also become much more viable, as it has decent power and recovers up to a whopping 83%! Not to mention, it still heals you when you switch out. It's Special Attack is also usable, as it does make of Calm Mind and the interesting coverage that Pangoro has. (Why does it have Infestation?). However, it isn't all sunshine and rainbows. Its typing, while great on the offensive side, is bad on the defensive side, with a 4x weakness to the dreaded Fairy type. An immunity to Psychic is nice, though. Also, its stats are mediocre outside attack, with even that being average. The defenses means its really frail, and the speed is also not suitable for sweeping unless it has that Choice Scarf. However, with the fairies out of the way, you got yourself one heck of a panda!
 
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Y'all remember Shadow Sky? This has nothing to do with that.


Parents: Yveltal + Pelipper
Shared egg group: DNA
Offspring name: Pelytal
New type: Dark/Water
New base stats: 100(+7)/90/102(+5)/125(+12)/92(+8)/90(+8)
New ability and desc: Dark Aura + Drizzle = Black Sky (Summons Shadow Sweat. Shadow Sweat increases Dark type damage by 65% and decreases Fairy moves by 50%. If Geomancy is used under this condition, it only raises affected stats by one stage as opposed to two. Synthesis/Morning Sun/Moonlight only heal 25%)
Notable moves: Oblivion Wing, Scald, Hurricane/Air Slash, Dark Pulse, Knock Off, Heat Wave, Ice Beam, Focus Blast, Tailwind, Defog, Hyper Voice, Roost, Shadow Ball, Sucker Punch/Pursuit, Taunt, Torment, U-Turn, Toxic.
Role identification: As disgusting as Shadow Sweat sounds, it does make Dark Pulse a Base 198 Power move after applying STAB, plus it hinders Fairy types and Geomancy users such as the undoubtedly incoming Xerneas fusions. Pelytal has a great recovery move in Oblivion Wing and priority in Sucker Punch and, rarely, Pursuit. It has plenty of support moves like Taunt and Tailwind, and decent type coverage with moves such as Heat Wave and Ice Beam.
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"Shedinja's just too hard to make legitimate fusions for" CHALLENGE ACCEPTED


Parents: Regigigas + Shedinja
Shared egg group: DNA
Offspring name: Regininja
New type: Normal/Ghost
New base stats: 70(+15)/127(+2)/85(+8)/55/80(+15)/70
New ability and desc: Slow Start + Wonder Guard = Shinobi (Cannot be damaged by non-super effective moves for the turn it's switched in)
Notable moves: Confuse Ray, Shadow Sneak, Will-O-Wisp, Swords Dance/Hone Claws, Baton Pass, Drain Punch/Leech Life, Return, Earthquake, Fire/Ice/Thunder Punch, Iron Head, Knock Off, Night Slash/Sucker Punch, Shadow Claw/Phantom Force, Agility, X-Scissor, Toxic, Rock Slide/Stone Edge, Superpower, Thunder Wave, Zen Headbutt.
Role identification: Shinobi is a safe switch unless your opponent uses a Dark move, which is the only type that can hit Regininja super effectively. If you send it in on the first turn of battle or when one of your Pokemon faints, you can set up an SD or Agility and either hit hard with Sucker Punch or Shadow Sneak, or BPass it outta there. Drain Punch & Leech Life are reliable recovery, but you should only use the former if you find coverage to be more important than power. Knock Off is always a great move, and Return does great damage with STAB. Sadly, Regininja has mediocre stats aside from Atk, and Shinobi only works on the turn the act of switching it in occurs. Plus, 4-Moveslot syndrome is a kick to the face.
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Welp. Arilous is now outclassed.


Parents: Giratina + Zweilous
Shared egg group: DNA
Offspring name: Giralous
New type: Ghost/Dark
New base stats: 115(+4)/110(+18)/96(+1)/82/96(+1)/90(+16)
New ability and desc: Pressure + Hustle = Stressed Out (Physical moves do 50% more damage, but use 2 PP)
Notable moves: Aqua Tail, Crunch, Body Slam/Return, Defog, Destiny Bond, Toxic, Dragon Claw/Tail/Rush, Earthquake, Fire/Ice/Thunder Fang, Head Smash/Stone Edge, Heal Block, Hone Claws, Iron Head/Tail, Pain Split, Shadow Sneak/Force/Claw, Superpower, Taunt, Torment, Zen Headbutt, Tailwind, Will-O-Wisp.
Role identification: Do I really need to say anything other than "tank"? Giralous has a ton of damage-dealing and, to a lesser extent, support options. Powerful moves such as Stone Edge/Head Smash and Crunch demolish anything in its way, and after a Hone Claws, you're pretty much unstoppable. Well, not really. Your only recovery move is Pain Split, and Fairy types can do a lot of damage to you. Still, those are the only real flaws I can think of.
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GASP! A normal fusion!? (Yes they're allowed this slate)


Parents: Poliwrath + Quagsire
Shared egg group: Water 1
Offspring name: Wrathsire
New type: Fighting/Ground
New base stats: 107/105/105/82/92/67
New ability and desc: Water Absorb (+5 to all stats)
Notable moves: Scald, Earthquake, Belly Drum/Bulk Up/Z-Splash/Curse, Brick Break/Circle Throw, Aqua Tail/Waterfall, Recover, Encore, Endeavor, Haze, Ice Punch, Poison Jab, Refresh, Rock Slide/Stone Edge, Toxic, Iron Tail, Yawn, Eerie Impulse, Counter.
Role identification: A literal sponge for Water foes. Wrathsire has potential as a Trick Room attacker with Curse on its side, but otherwise you should stick to Bulk Up or the other options. It may lack a really strong Fighting physical attack, but with Aurora Veil around, Brick Break becomes much more useful (that is, if it can break Veil). Recover means that Leftovers aren't a necessity, so you can run Life Orb to maximize damage output. Shame that Wrathsire has more than just Water types to worry about.
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shrOOMS


Parents: Solgaleo + Parasect
Shared egg group: DNA
Offspring name: Solgalectas
New type: Bug/Steel
New base stats: 100(+2)/131(+15)/100(+7)/86/100(+16)/63
New ability and desc: Full Metal Body + Effect Spore = Mycelial Bulwark (Opponents trying to lower this Pokemon's stats fail, and have a 30% chance of being statused: 9% chance of being poisoned, 10% chance of being paralyzed, and an 11% chance of falling to sleep. This can also be triggered by contact moves)
Notable moves: Spore, Sunsteel Strike/Iron Head/Gyro Ball, Toxic, Earthquake, Flare Blitz, Stone Edge/Rock Slide, Leech Life/X-Scissor, Crunch, Cosmic Power, Return, Brick Break, Light Screen, Metal Burst, Morning Sun, Reflect, Z-Splash/Swords Dance, Wild Charge, Zen Headbutt, Trick Room, Safeguard, Aromatherapy, Seed Bomb, Agility, Cross Poison, Knock Off, Leech Seed, Thunder Wave, Bullet Seed.
Role identification: I don't know WHY I made this, but it didn't turn out too bad. High Atk and triple 100 bulk make Solgalectas a good tank, or a sweeper in Trick Room. Access to Toxic, Spore and Thunder Wave make it a status king, and dual screens + Safeguard soften blows while making sure that you don't get the same treatment. It also has a surprisingly diverse movepool, and a great defensive typing makes it good all around. Fire types are the enemy, so use Stone Edge or Earthquake.

And that's all, folks! Yeah, it's only 5, but I can't let this distract me any more.
 
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Hey, my slate idea won! :D

Parents: Mewtwo and Staryu
Shared egg group: DNA
Offspring name: Myutwo
New type: Water/Psychic
New base stats: 68/77/72/132 (+20)/72/127 (+20)
New ability and desc: Preemptive Cure - When the opponent uses a move, that move loses 1 more PP and that move cannot afflict this Pokemon with status.
Notable moves: Psystrike, Focus Blast, Hydro Pump, Ice Beam, Thunderbolt, Aura Sphere, Shadow Ball, Flamethrower, Fire Blast, Will-O-Wisp, Signal Beam, Trick, Power Gem, Cosmic Power, Flash Cannon, Dazzling Gleam, Recover, Rapid Spin
Role identification: This thing's Special Attack and Speed make it obvious that it is an incredible special attacker. This is bolstered by an incredible special attacking movepool, which gives it an amazing level of coverage, and STAB Psystrike allowing it to easily break through most special walls. It also has a rather nice defensive typing, though it does come with 5 weaknesses, and a fair bit of utility in Trick, Will-O-Wisp, Recover and Rapid Spin although it lacks the defensive stats to make use of them. Its ability allows it to switch in on any move that inflicts a status effect (This applies only to Toxic, Paralysis, Burn and Sleep) and so it can easily come in on anything using Toxic, Spore and similar moves. Thing is, while it is fast, its speed is still lower than some important threats to it such as Tapu Koko, and it also has pretty bad defensive stats. I'll write about megas in a bit.

Parents: Dialga and Delcatty
Shared egg group: DNA
Offspring name: Dialcatty
New type: Steel/Normal
New base stats: 85/107 (+15)/92/107 (+5)/77/110 (+20)
New ability and desc: Normalized Enemy (Pressure + Normalize) - All enemy moves become Normal-type.
Notable moves: Ice Beam, Thunderbolt, Shadow Ball, Fake Out, Baton Pass, Wish, Sucker Punch, Double Edge, Return/Frustration, Play Rough, Power Gem, Earth Power, Aura Sphere, Flash Cannon, Dragon Claw, Earthquake, Brick Break, Fire Blast, Flamethrower, Overheat, Stone Edge, Shadow Claw, Draco Meteor, Dragon Pulse, Hyper Voice, Stealth Rock, Iron Head, Heal Bell, Zen Headbutt
Role identification: First off, just look at how wide this thing's coverage is. It can hit an incredibly wide range of pokemon effectively thanks to having an amazing level of coverage both for physical and special sets. Additionally, it is an amazing defensive pokemon, because while 85/92/77 bulk isn't that good, it makes up for it by resisting almost every move that hits it: the only exceptions are those boosted by Tinted Lens or a similar ability, and attacks from Pokemon with Mold Breaker variants, which means it can switch in on nearly anything. Unfortunately, Dialcatty suffers from having rather mediocre stats all across the board, causing it to deal underwhelming damage and making it unable to get past many defensive pokemon while being outpaced by a fair few offensive threats, and its ability removes its immunity to Toxic and other poison moves, an immunity it could have really enjoyed. If fighting another Fusion Evolution team, Sigillow annihilates this thing utterly, along with many other Pokemon that have a Tinted Lens or Mold Breaker variant as an ability.

more soon
 
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Purple spikes meets Red spikes and they had a baby, which had both Red AND Purple spikes. Wow, that's pretty amazing.
Parents: Pyukumuku + Giratina
Shared egg group: DNA
Offspring name: Girutukumuka
New type: Water/Ghost
New base stats: 122 (+20)/90 (+10)/130 (+5)/65/130 (+5)/47
New ability and desc: Pressured Innards - If this Pokémon is KOed with a move, that move loses all its PP.
Notable moves: Recover, Will-O-Wisp, Dragon Tail, Outrage, Dragon Claw, Earthquake, Iron Head, Shadow Sneak, Aqua Tail, Shadow Force, Stone Edge, Taunt, Defog, Destiny Bond, Hone Claws.
Role identification: Jellicent just got... Jelli. :P Seriously though, Girutukumuka (Long Name = Best Name) is VERRY bulky. 122/130/130 is amazing bulk, and it takes advantage of that bulk with Recover, which it FINALLY gets because Pyukumuku is amazing. It has Defog and Hone Claws, so it can do some setup stuff if you'd wish or remove rocks, and luckily has some good STAB Priority in the form of Shadow Sneak and 90 attack which is decent. Moving past all that, it's ability is AMAZING. It really kind of makes your opponent think about what they wanna use. If they use their strongest move and KO you with it, they can't use it anymore, meaning your next Pokémon can take advantage of their opponent having 1 less move to use.



DON'T let this sneeze on you.
Parents: Kyogre + Sneasel
Shared egg group: DNA
Offspring name: The Sneaser
New type: Water/Dark
New base stats: 77/115 (+18)/72/92/110 (+3)/121 (+19)
New ability and desc: Calming Rains - On switch in, this Pokémon summons Calming Rain. (Calming Rain lasts for 5 turns, 8 with Damp Rock, boosts the power of Water-Type moves by 50%, decreases the Power of Fire-Type moved by 50%, and no Pokémon can be made to flinch.
Notable moves: Knock Off, Waterfall, Aqua Tail, Swords Dance, Icicle Crash, Foul Play, Fake Out, Poison Jab, Water Spout, Pursuit, Taunt, X-Scissor, Shadow Claw, Earthquake, Ice Beam, Scald, Iron Head, Rock Slide, Brick Break, Thunder Wave
Role identification: The Sneaser is an excellent Physical Sweeper, with its water moves being boosted, can't flinch, and has Swords Dance. It has decent special defense to use and try to setup multiple swords dances. It has a gigantic movepool to use, and when it undergoes Primal Reversion, it gets really really broke.

K you let it sneeze on you. GG
Parents: Kyogre + Sneasel
Shared egg group: DNA
Offspring name: Primal The Sneaser
New type: Water/Dark
New base stats: 77/165/72/122/130/121
New ability and desc: Primordial Sea
Notable moves: aforementioned
Role identification: Mega The Sneaser is amazing at sweeping teams with decent 77/72/130 bulk, 165 attack, Knock Off, and Swords Dance especially. I'm thinking that you really only need +2 Atk to start maybe even OHKOing big walls like Giratina with Knock Off, and it has Waterfall STAB as well which is awesome, especially since it's pretty fast, meaning you can possibly flinch the opponent. Say you don't like Physical attackers then. 122 is a pretty nice Special Attack stat, and 121 is a very nice speed stat. I'd say if you wanted to you could bring on a Water Spout set as well, using its speed and decent Special Attack to put big dents into unprepared teams.



Parents: Chatot + Mewtwo
Shared egg group: DNA
Offspring name: Mawtot
New type: Normal/Psychic
New base stats: 91/87/67/143 (+20)/66/130 (+20)
New ability and desc: Pressuring Eye - This Pokémon's PP cannot be lowered by foes Abilities or attacks.
Notable moves: BOOMBURST, Psystrike, Mewtwo's movepool, Defog, U-Turn, Nasty Plot.
Role identification: Mega Evolution. Regular form has OK stats, despite crappy defenses, but 143 spatk and 130 spe along with Boomburst is amazing.

Parents: Chatot + Mewtwo
Shared egg group: DNA
Offspring name: Mega Mawtot Y
New type: Normal/Psychic
New base stats: 91/127/47/183/96/140
New ability and desc: Insomnia
Notable moves: aforementioned, highlighting Special Attacks and Fire Blast/Flamethrower.
Role identification: Besides being super weak to Sucker Punch, this thing kicks a**. 183 spatk is HUGE, and coupled with STAB Boomburst, this'll destroy a lot of crap. Also, Chatot gives Nasty Plot, if you are ever able to find the time to use it. Psychic and Normal both hit steel for resist, but luckily it can shoot Fire from wherever with Fire Blast. :P anyways, basically it's BROKEN AF.

Parents: Chatot + Mewtwo
Shared egg group: DNA
Offspring name: Mega Mawtot X
New type: Normal/Fighting
New base stats: 91/167/77/143/76/110
New ability and desc: Steadfast
Notable moves: aforementioned, highlighting Physical moves and Double Edge
Role identification: Honestly didn't wanna put this here but oh well I did. Please don't use this, Mega Mawtot Y is sooo much better, but if you insist... I guess click Drain Punch and Double Edge? I don't know, but this IS pretty powerful, but it also doesn't hit ghost good either. Oh well.
 
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G-Luke

Sugar, Spice and One For All
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Meanies reserving all of the good stuff

Reserving Alolan Raticate + Groudon, Solgaleo + Persian-A, Shiinotic + Lunala, Kyogre + Dedenne, Swoobat + Xerneas
 
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TMan87

We shall bow to neither master nor god
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You guys are so fast !



What happens when the God of Time loves a butterfly very much ? Apparently Skarmory.
DNA Donors: Dialga / Vivillon
Offspring name: Viva
New Type: Steel / Flying
Base Stats: 110 / 86 / 88 / 120 / 90 / 91 (+20 HP, +0 Atk, +3 Def, +0 SpA, +15 SpD, +2 Spe) (BST 585)
New ability and desc: Piercing Gaze (Pressure + Shield Dust) – This Pokémon cannot be inflicted with a move’s secondary effect. Any move with a secondary effect used against this Pokémon loses 2 PP instead of 1.
Notable Moves: Ancient Power, Power Gem, Earth Power, Aura Sphere, Flash Cannon, Ice Beam, Thunderbolt, Thunder, Flamethrower, Fire Blast, Thunder Wave, Dragon Tail, Stealth Rock, Powder, Sleep Powder, Light Screen, Quiver Dance, Roost, U-Turn, Giga Drain, Tailwind
Role Identification: Step aside, Skarmory, here’s the REAL Steel/Flying utility Pokémon the world deserves. Granted, it does not have Defog, but it has everything Skarmory has and loads more. It obviously has Stealth Rock, reliable recovery in Roost, but also added utility in U-Turn and Thunder Wave + Dragon Tail, as well as Tailwind or Sleep Powder. It’s also immune to secondary effects (so no Serene Grace abusing this guy) and sports respectable 110/88/90 bulk. On the offensive side, it has access to the coveted Quiver Dance, with an usable 91 Speed stat and a cool 120 SpA stat. And now, the coverage. Oh god, the coverage. While the lack of reliable Flying STAB isn’t cool, it compensates by having BoltBeam, Fire attacks for opposing Steel types, Earth Power for Fire-types that would bop it, and even stuff like Giga Drain. Finally, a gimmicky option is to run Powder to troll opposing Fire Pokémon thinking they can get rid of Viva in one fell swoop.



Abilities ? What are those ?
DNA Donors: Kyurem-White / Swoobat
Offspring name: Swoopem-Rite
New Type: Dragon / Psychic
Base Stats: 100 / 88 / 80 / 132 / 80 / 115 (+4 HP, +0 Atk, +8 Def, +9 SpA, +8 SpD, +11 Spe) (BST 595)
New ability and desc: Resistance Is Futile (Turboblaze + Unaware) – Negates the opponent’s Ability. Takes priority on every Ability-negating Ability.
Notable Moves: Ancient Power, Ice Beam, Fusion Flare, Draco Meteor, Roost, Psychic, Focus Blast, Flash Cannon, Earth Power, Calm Mind, Air Slash, Future Sight, Psyshock, Shadow Ball, Energy Ball, Charge Beam, U-Turn, Knock Off, Stored Power, Giga Drain, Heat Wave, Signal Beam, Tailwind, Trick
Role Identification: Calm Mind setup sweeper. Swoopem-Rite trades the sheer power of the Ice typing against a SR neutrality and a Psychic typing. It plays a bit like CM Latios, with its arsenal of odd coverage, Roost that lets it recover health while setting up and most importantly, Stored Power. Stored Power becomes terrifying after a few Calm Minds, and Dark-type foes are taken care of with Focus Blast. Choice items are good candidates for the item slot given its access to U-Turn and Trick. Last but certainly not least, its Ability greatly cripples opposing Pokémon, most notably in FE where Pokémon often shines due to their Ability. It even negates Harem’s Ability!



Admit it, you were all expecting this.
DNA Donors: Kyurem-Black / Sneasel
Offspring name: Kyusel-Black
New Type: Dragon / Ice
Base Stats: 90 / 152 / 77 / 77 / 82 / 125 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe) (BST 603)
New ability and desc: Counterpick (Teravolt + Keen Eye) – This Pokémon’s moves and their effect ignore the Abilities of other Pokémon. When bypassing an Ability with a move, this move have infinite accuracy (so using, say, Grass Knot against a Sap Sipper Pokémon would hit it, and grant Grass Knot infinite accuracy).
Notable Moves: Ice Beam, Fusion Bolt, Dragon Claw, Outrage, Freeze Shock, Roost, Stone Edge, Flash Cannon, Earth Power, Iron Head, Agility, Hone Claws, Ice Shard, Swords Dance, Poison Jab, Fake Out, Ice Punch, Icicle Crash, Pursuit, Knock Off, Iron Tail
Role Identification: It’s a weaker, faster Kyurem-B which forgoes going mixed for FINALLY A PHYSICAL ICE STAB! And that’s not the only thing Sneasel bring to the table: Swords Dance, Knock Off, Ice Shard, Fake Out and Poison Jab are all nice presents to help the frozen dragon dish out damage. Agility and Swords Dance boost this monster’s two best stats even further, and while the bulk is lacking, all it needs in one turn to boost, and then the heavens will fall.



Admit it, you were also expecting this one.
DNA Donors: Arceus / Smeargle
Offspring name: Smearus
New Type: Normal
Base Stats: 87 / 90 / 77 / 90 / 82 / 97 (+0 HP, +20 Atk, +0 Def, +20 SpA, +0 SpD, +0 Spe) (BST 523)
New ability and desc: King of all 18 (Multitype + Technician) – This Pokémon changes his type depending on the Plate or Z-Crystal it holds. Moves of the same type get a x1.5 boost.
Notable Moves: I don’t wanna do this.
Role Identification: Well, here it is. Here comes the pinnacle of versatility. Actually, I’d say this is the very embodiment of versatility. It can learn every move and transform into every type. Still not convinced? It gets an effective x2.25 boost on every STAB move(such as Judgment for example). The only things preventing it from ruling FE forever are mediocre stats, a mediocre name and all this Ability-negating stuff running rampant.



Don't pay attention to anyone saying this Pokémon is broken, it's only...
DNA Donors: Xerneas / Liepard
Offspring name: Lies
New Type: Fairy / Dark
Base Stats: 115 / 109 / 72 / 109 / 74 / 122 (+20 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe) (BST 601)
New ability and desc: Mana Potion (Fairy Aura + Unburden) – Powers up Fairy-type moves by 33%. When an item is consumed, the power of Fairy-type moves is doubled instead.
Notable Moves: Geomancy, Moonblast, Megahorn, Horn Leech, Close Combat, Outrage, Psyshock, Thunder, Focus Blast, Flash Cannon, Pursuit, Fake Out, Taunt, Night Slash, Sucker Punch, Nasty Plot, Hone Claws, Play Rough, U-Turn, Dark Pulse, Knock Off, Gunk Shot, Iron Tail, Seed Bomb, Trick
Role Identification: Why hello there, Absol-Mega. The strategy is simple: boost while preferably consuming an item, then murder everything with Moonblasts or Play Roughs. Fairy/Dark coverage is excellent, and if something resists it there’s a chance one of your coverage moves can hit it, most likely Close Combat/Focus Blast. Geomancy is as good as ever, but Nasty Plot or Hone Claws on the physical side can be used too. Alternatively, since it has Trick and U-Turn, a Choice item set is entirely possible, pressuring the opponent if they ever decide to Knock Off the item. I told you I’d give Xerneas Play Rough!




They both have Regenerator... as an HA
DNA Donors: Ho- Oh / Duosion
Offspring name: Duo-Oh
New Type: Fire / Psychic
Base Stats: 105 / 100 / 70 / 122 / 107 / 60 (+20 HP, +15 Atk, +0 Def, +5 SpA, +0 SpD, +0 Spe) (BST 564)
New ability and desc: Spellbreaker (Pressure + Magic Guard) – This Pokémon can only be damaged by direct attacks. Non-damaging attacks targeting this Pokémon use 2 PP instead of 1.
Notable Moves: Brave Bird, Sacred Fire, Fire Blast, Recover, Future Sight, Calm Mind, Roost, Solar Beam, Thunderbolt, Earthquake, Psychic, Flame Charge, Charge Beam, Will-o-Wisp, Earth Power, Giga Drain, Iron Head, Zen Headbutt, Psyshock, Future Sight, Heal Block, Shadow Ball, Energy Ball, Explosion, Trick Room, Magic Coat
Role Identification: This Pokémon fits into many team archetypes. It fits into Sun teams, Trick Room teams, teams that need a wincon, a wallbreaker, a physical attacker, a special attacker… There’s not much you can’t do here. It gets a Magic Guard semi-clone which comes in handy to not suffer from Stealth Rock, and it has a wide movepool (Ho-Oh learns some weird things) to add unpredictability. Sadly, its only boosting moves are Calm Mind and to a lesser extent Flame Charge(and Iron Defense but meh), but it can Explode at any moment when its job is done.
 
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Sweet? Maybe not...
DNA Donors: Vivillon + Lunala
Offspring name: Vanilla
New Type: Ghost/Flying
Base Stats: 111 (+2)/83/80 (+10)/134 (+20)/80 (+1)/100 (+7) (BST: 588)
New ability and desc: Flava Sava (Compound Eyes + Shadow Shield): When this Pokémon is at full health, it takes 50% less damage and its attacks cannot miss. Its damaging attacks have a 30% boost to accuracy at all other times.
Notable Moves: Hurricane, Moongeist Beam, Focus Blast, Blizzard, Thunder, Giga Drain, Bug Buzz, Night Daze, Quiver Dance, Roost, Cosmic Power
Role Identification: A monster at full health, and one which can remain that way via Roost and boosted defences. Flava Sava effectively guarantees a turn to set up with the amazing Quiver Dance, which allows it to outspeed quite a few of its threats and deal hideous amounts of damage to them. STAB Hurricane hits like a truck. Moongeist Beam and Focus Blast give that Ghost/Fighting coverage that all the kids love. Blizzard and Thunder form a better BoltBeam. Giga Drain can do damage and heal you, if you want it, but Roost or Moonlight might be a good option too. Cosmic Power is also an option for bulkier sets - 111/80/80 isn't the hardiest in the world, especially in the Fusion Evolutions meta. However, treat it right, and you can prove that this Vanilla is anything but ordinary. =]

Celebrate good 'mons, come on!
DNA Donors: Lugia + Minior (The primary forme has a BST of 440, so I'm choosing to believe it counts.)
Offspring name: Rangoli
New Type: Rock/Flying
Base Forme Stats: 85 (+2)/75/130 (+15)/75/130 (+3)/105 (+20) (BST: 600)
Diwali Forme Stats: 85/130/75/130/75/165 (BST: 660)
New ability and desc: Ricicle Crash (Pressure + Shields Down): This Pokémon automatically switches to its Diwali Forme when below 50% health. While above 50% health, damaging moves targeting it use an extra PP.
Notable Moves: Shell Smash, EdgeQuake, Acrobatics, Rock Slide, Waterfall, Iron Head, Aeroblast, Power Gem, BoltBeam, Extrasensory, Psyshock, Dazzling Gleam
Role Identification: Shell Shmash Shweeper. Boy howdy, ish thish ever a shell shmash shweeper. Once in itsh Diwali Forme, Rangoli hash shome of the besht attacking shtatsh in the game, and Shell Shmash allowsh it to really take advantage of them. Shtone Edge can dish out shome sherioush damage, and it fitsh very well with Earthquake, while +2 ShTAB Acrobaticsh with no item obliteratesh mosht thingsh that don't actively reshisht it. You can alsho ushe a shpecial shet, with Aeroblasht and BoltBeam being your damaging movesh. However, thish ish dishtinctly non-shtandard, and sherves moshtly to emphashize how many optionsh you have with Rangoli. It'sh jusht plain shmashing! =]

Let's clean up this town...
DNA Donors: Magcargo + Arceus
Offspring name: Scourer
New Type: Fire/Normal
Base Stats: 100 (+10)/85/120/115 (+10)/120 (+20)/75 (BST: 615)
New ability and desc: Rainbow Shield (Magma Armour + Multitype): This Pokémon's secondary type changes when it holds a Type Plate. As long as its secondary type is not Normal, this Pokémon is immune to major and minor status effects of any kind, including pseudo-status effects.
Notable Moves: Judgement, Arceus' vast array of special moves, Arceus' various support moves, just roll with it.
Role Identification: Defensive Fire-type whose total immunity to afflictions makes them absolutely rock-solid. Being obliged to hold a plate is A-okay by me, but it does mean you lose out on the benefits of more defensive items and Z-moves. Still, this is by no means a bad Pokémon, and I don't know a single wall out there who wouldn't appreciate a total immunity to Taunt. =]

Long time coming... and a long way.
DNA Donors: Milotic + Xurkitree
Offspring name: Kilometre
New Type: Water/Electric
Base Stats: 89/75/75/157 (+20)/98/102 (+20) (BST: 596)
New ability and desc: Go The Distance (Competitive + Beast Boost): Upon killing an enemy or having a stat lowered, this Pokémon's highest non-HP stat is boosted by two stages.
Notable Moves: BoltBeam, Surf, Scald, Energy Ball, Dazzling Gleam, Dragon Breath, Tail Glow, Recover
Role Identification: Delivery of boom. With a boosted Beast Boost, good Speed, and leviathan Special Attack, Kilometre can definitely find work as a revenge killer. Boltbeam is a good look on any special attacker, and while there isn't a lot in the way of coverage, you may well not need it; Dazzling Gleam and Energy Ball (to deal with Water/Ground types, for instance) are certainly useful, and Dragon Breath has that delicious parahax we all know and love, but you don't have a lot else to do other than point it at a weakened 'mon and let it rip! It might be fragile, especially by Fusion Evolutions standards, but this Herculean special cleaner can sweep for days. Or miles. That's a double pun. Be amused, dammit. =]

It'll knock you for six...
DNA Donors: Cloyster + Regirock
Offspring name: Cricketer
New Type: Rock/Ice
Base Stats: 65/118 (+20)/190/68/73/80 (+20) (BST: 594)
New ability and desc: Reverse Sweep (Skill Link + Clear Body): This Pokémon's multi-strike attacks always hit 5 times, regardless of how many times its normal maximum would be. Its stats cannot be lowered by any means.
Notable Moves: Rock Blast, Icicle Spear, Twineedle, Earthquake, Shell Smash
Role Identification: Another Shell Smasher, but this time one who gets STAB on the two best multi-strike moves in the game. Its ability allows them both to be 125 BP monsters that hit through subs, and it also has support in the form of Earthquake and another esoteric move in Twineedle, which now hits five times and can thus spread status very well indeed. Shell Smash is still one of the best boosting moves in the game, and with Reverse Sweep, Cricketer can hold items that aren't White Herb! Life Orb'd be my pick, but it's really up to you, because Cricketer can rise like a phoenix from the Ashes. =]
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Anyone here as experience with coding and would like to help with the Fusion Evolution and Moves coding? If so, please contact me via PM or profile post.

Also seeing that Azumarill fusion made me remember a rather important detail - Huge / Pure Power gets the banhammer!! Sorry for any sad butts out there that were planning to abuse this
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

Admit it, you were also expecting this one.
DNA Donors: Arceus / Smeargle
Offspring name: Smearus
New Type: Normal
Base Stats: 87 / 90 / 77 / 90 / 82 / 97 (+0 HP, +20 Atk, +0 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: King of all 18 (Multitype + Technician) – This Pokémon changes his type depending on the Plate or Z-Crystal it holds. Moves of the same type get a x1.5 boost.
Notable Moves: I don’t wanna do this.
Role Identification: Well, here it is. Here comes the pinnacle of versatility. Actually, I’d say this is the very embodiment of versatility. It can learn every move and transform into every type. Still not convinced? It gets an effective x2.25 boost on every STAB move(such as Judgment for example). The only things preventing it from ruling FE forever are mediocre stats, a mediocre name and all this Ability-negating stuff running rampant.
Rest in peace my sweet Silvally/Smeargle fusion, you are as of now entirely outclassed
 
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DNA Donors: Giratina / Chansey
Offspring name: Giransey
New Type: Normal / Ghost
Base Stats: 220 / 52 / 83 / 67 / 113 / 70 (+20 HP, +20 Def)
New ability and desc: Natural Pressure (Pressure + Natural Cure) - Effects of both.
Notable Moves: Destiny Bond, Soft-Boiled, Safeguard, Thunder Wave, Will-O-Wisp
Role Identification: LOOK AT THAT BULK. Physical bulk is quite heavy, but this thing's Special bulk is insane. Combined with its fantastic defensive typing, good luck trying to crack open this thing.



DNA Donors: Groudon / Granbull
Offspring name: Groubull
New Type: Fairy / Ground
Base Stats: 115 / 155 / 108 / 80 / 75 / 67 (+20 HP, +20 Atk)
New ability and desc: Intimidating Heat (Drought + Intimidate) - When the user switches in, summons harsh sunlight and lowers the opponent's attack.
Notable Moves: Play Rough, Outrage, Fire Fang, Ice Fang, Thunder Fang, Precipice Blades, Earthquake, Stone Edge, Brick Break, Double-Edge, Close Combat, Crunch
Role Identification: Groubull has an insane Attack stat, allowing it to easily punch holes into targets. It also takes physical hits well, and Water-Type moves are more or less neutral against it, effectively leaving it only weak to Steel, Ice, and Grass, all of which is addressed by Fire Fang.

Offspring Name: Primal Groubull
New Type: Fairy / Fire
Base Stats: 115 / 185 / 128 / 130 / 75 / 67 (+30 Atk, +20 Def, +50 SpA)
Ability: Desolate Land
Notable Moves: See above
Role Identification: Oh boy... That physical bulk is RIDICULOUS... Now, water can't do anything to it, and it's more or less swapped out Ice, Grass, and Steel weaknesses for Poison, Rock, and Ground. Its Ground Coverage allows it to address the former too, plus Ice Fang if one so desires. And I went without mentioning that it hits harder than Kartana. One can run Eruption on that Special Attack, but with that Attack stat, physical moves will hurt. Brave Nature on this thing means havoc.



DNA Donors: Solgaleo / Sandslash-A
Offspring name: Sangaleo
New Type: Steel
Base Stats: 126 / 139 / 113 / 69 / 77 / 81 (+20 HP, +20 Atk)
New ability and desc: Full Metal Cloak (Full Metal Body + Snow Cloak) - Effects of both.
Notable Moves: Earthquake, Icicle Crash, Metal Burst, X-Scissor, Poison Jab, Zen Headbutt, Stone Edge, Flare Blitz, Sunsteel Strike
Role Identification: Sangaleo can play as a bulky Physical attacker. It has usable Special bulk and great Physical bulk, with a great Attack stat to boot. It also has surprising coverage, despite being pure Steel. Oh, and it can ignore targets' abilities with Sunsteel Strike.



DNA Donors: Emolga / Mewtwo
Offspring name: Emoltwo
New Type: Electric / Psychic
Base Stats: 80 / 92 / 75 / 135 / 75 / 137 (+20 SpA, +20 Spe)
New ability and desc: Static Pressure (Static + Pressure) - Effects of both.
Notable Moves: Volt Switch, Thunderbolt, Thunder, Psychic, Future Shock, Psystrike, Ice Beam, Blizzard, Shadow Ball, Flamethrower, FIre Blast, Aura Sphere, Energy Ball, Discharge, Charge Beam
Role Identification: Emoltwo is a fast Special Sweeper. It is vulnerable to Sucker Punch, but so long as that threat isn't a thing, it can wreak havoc.

New Type: Electric / Fighting
Base Stats: 80 / 172 / 85 / 135 / 85 / 137 (+80 Atk, +10 Def, +10 SpD)
New ability and desc: Steadfast
Notable Moves: Psycho Cut, Wild Charge, Brick Break, Stone Edge, Earthquake, Poison Jab, Pursuit
Role Identification: Emoltwo may have been a good Special Sweeper, but this is just crazy. It's got an absurd Attack stat and the Speed to use it, and it doesn't have to be concerned about Sucker Punch anymore. Then again, E-Speed's a problem, so...


New Type: Electric / Psychic
Base Stats: 80 / 132 / 55 / 175 / 105 / 147 (+40 Atk, -20 Def, +40 SpA, +30 SpD, +10 Spe)
New ability and desc: Insomnia
Notable Moves: See Base Form
Role Identification: You thought Emoltwo in base form was crazy enough, but imagine Xurkitree that's almost as fast as Pheromosa. Yeah, we're going there. It's even more susceptible to Sucker Punch, but it has alright Special bulk. Here's hoping your team has Priority...


DNA Donors: Onix / Lugia
Offspring name: Lugix
New Type: Ground / Flying
Base Stats: 90 / 67 / 145 / 60 / 120 / 90 (+20 HP, +20 SpD)
New ability and desc: Diamond Core (Pressure + Sturdy) - Can't be OHKO'd. If an attack would OHKO it, the PP usage on that move gets tripled for that attack only. Otherwise, enemies' PP usage is doubled when this Pokémon is on the field.
Notable Moves: Toxic, Bulldoze, Protect, Recover, Curse, Stealth Rock, Calm Mind, Light Screen, Reflect, Psych Up, Aeroblast, Stone Edge, Earthquake, Ancient Power, Earth Power, Heavy Slam
Role Identification: Bulky Pokémon with LOTS of potential roles. Ice-type moves are among the little that this thing has to worry about. Its most obvious role would be a wall, since 90/145/120 bulk is... Yikes.
 
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DNA Donors: Bibarel + Xerneas
Offspring Name: Biberneas
New Type: Water/Fairy
Base Stats: 102/108/87/103/89/95 (+10 Def, +10 SpA, +10 SpD, +10 Spe) BST: 584
New Ability: Simple Aura (Simple + Fairy Aura): Combines the two effects
Notable Moves: Geomancy, Scald, Surf, Moonblast, Ice Beam, Thunderbolt, Shadow Ball, Focus Blast, Flash Cannon, Psychic, Swords Dance, Aqua Jet, Waterfall, Iron Tail, Close Combat, Rest, Sleep Talk, Ingrain, Aromatherapy
Role Identification: SIMPLE GEOMANCY. Combined with Fairium z, the total boosts this Pokemon gains is +1 Attack/ +1 Defense/ +4 Special Attack/ +4 Special Defense/ +4 Speed. With its ability, it also gets a adaptability boost on it's fairy type moves. The number of coverage moves it gets is large too, including BoltBeam, Focus Blast, and Steel coverage on both physical and special sets. Speaking of physical sets, it also gets simple Swords Dance, but it unfortunately doesn't get a physical fairy move to abuse it with. But that is it's only noticeable flaw. It's stats are all very decent for a Pokemon with such dangerous setup potential, and its typing is also really good for an attacking type.
 

DNA Donors: Granbull / Ho-oh
Offspring name: Gran-Ho
New Type: Fairy / Fire
Base Stats: 100 / 140 / 100 / 85 / 110 / 69 (+2 HP, +15 Atk, +18 Def, +3 SpD, +2 Spe)
New ability and desc: Pressurate (Intimidate + Pressure) - Opponent's moves' PPs are halved when this Pokémon enters the field.
Notable Moves: Sacred Fire, Fire Punch, Play Rough, Close Combat, Ice Punch, Thunder Punch, Iron Head, Crunch, Earthquake, Super Fang, Will-O-Wisp, Recover, Heal Bell, Tailwind
Role Identification: WIP



DNA Donors: Kyogre / Dragonair
Offspring name: Kyonair
New Type: Water / Dragon
Base Stats: 80 / 102 / 82 / 130 / 110 / 80 (+10 Atk, +5 Def, +20 SpA, +5 SpD)
New ability and desc: Rainy Skin (Drizzle + Shed Skin) - Drizzle+Hydration.
Notable Moves: Water Spout, Origin Pulse, Hydro Pump, Scald, Muddy Water, Surf, Draco Meteor, Dragon Pulse, Ice Beam, Thunder, Flamethrower, Fire Blast, Dragon Dance, Dragon Rush, Aqua Jet, Aqua Tail, Waterfall, Earthquake, Rock Slide, ExtremeSpeed, Iron Tail
Role Identification: WIP


DNA Donors: Primal Kyogre / Dragonair
Offspring name: Primal Kyonair
New Type: Water / Dragon
Base Stats: 80 / 152 / 82 / 160 / 130 / 80
New ability and desc: Primordial Sea
Notable Moves: Water Spout, Origin Pulse, Hydro Pump, Scald, Muddy Water, Surf, Draco Meteor, Dragon Pulse, Ice Beam, Thunder, Flamethrower, Fire Blast, Calm Mind, Dragon Dance, Dragon Rush, Aqua Jet, Aqua Tail, Waterfall, Earthquake, Rock Slide, ExtremeSpeed, Iron Tail
Role Identification: WIP



DNA Donors: Xerneas / Torracat
Offspring name: Xerracat
New Type: Fire / Fairy
Base Stats: 105 / 125 / 72 / 125 / 74 / 100 (+17 Atk, +17 SpA, +6 Spe)
New ability and desc: Blazing Aura (Fairy Aura + Blaze) - The power of Fire-type moves is boosted by 1/3; under 1/3 HP, this Pokémon's Fairy-type moves get a +1/3 boost.
Notable Moves: Geomancy, Moonblast, Dazzling Gleam, Fire Blast, Flamethrower, Heat Wave, Nasty Plot, Thunderbolt, Thunder, Flash Cannon, Swords Dance, Flare Blitz, Mega Horn, Horn Leech, Close Combat, Shadow Claw, U-turn, Fake Out, Will-O-Wisp
Role Identification: Mixed sweeper, and I love this typing.



DNA Donors: Giratina / Minior
Offspring name: Giramini
New Type: Ghost / Rock
Base Stats:
- Captive Form: 120 / 80 / 120 / 80 / 120 / 80 (+15 HP, +10 Def, +10 SpD, +5 Spe);
- Unleashed Form: 120 / 120 / 80 / 120 / 80 / 140.
New ability and desc: Compression (Pressure + Shields Down) - If holding Griseous Orb, at 1/2 HP this Pokémon switches to Unleashed form; the effects of this ability change in base of the form of Giramini:
- while in Captive form: every move used by the opponent consumes 2 PPs instead of 1;
- while in Unleashed form: Levitate effects are applied on this Pokémon.
Notable Moves:
- Status: Shell Smash, Calm Mind, Stealth Rock, Will-O-Wisp, Destiny Bond, Thunder Wave, Pain Split
- Physical: Shadow Sneak, Shadow Force, Shadow Claw, Stone Edge, Rock Slide, Earthquake, U-turn, Iron Head, Dragon Claw, Dragon Tail, Bulldoze, Rock Tomb
- Special: Shadow Ball, Gem Power, Earth Power, Aura Sphere, Thunderbolt, Thunder, Psychic, Dark Pulse, Energy Ball, Dragon Pulse, Draco Meteor, Dazzling Gleam, Icy Wind
Role Identification: Welcome the strongest combination of these two monsters, making an absolute beast! With a vaste movepool including strong STABs, both physical and special, this pokemon can assume an incredible variety of roles, from mixed sweeper to tank, to setup sweeper and even a support. The fact that the ability is item-related allows to use it even as a support pokemon and take advantage of the support moves it learns, making it a potential annoyer with the ability of setting hazards and inflicting status (and also mitigates the OPness of its Unleashed form, since a White Herb set would have been too unbalanced). On the offensive side, being immune to Fake-Out and having the weakness to Fighting type removed (except from Scrappy-ish abilites holders) helps it a lot to sweep easily, since if the speed of its U-form isn't high enough, it also as priority in Shadow Sneak. The only thihg it lacks is a recovery, mainly because none of the parents learn Roost even if they have wings or are partial Flying types. Mock-ups for both formes are coming ;).



DNA Donors: Palkia / Magcargo
Offspring name: Magia
New Type: Fire / Dragon
Base Stats: 90 / 90 / 110 / 120 / 100 / 85 (+15 HP, +5 Atk, +20 Spe)
New ability and desc: Boiling (Pressure + Flame Body) - This Pokemon's moves have an additional 30% chance to inflict burn, but use 2 PP instead of 1.
Notable Moves: Shell Smash, Lava Plume, Flamethrower, Fire Blast, Overheat, Spacial Rend, Dragon Pulse, Draco Meteor, Aura Sphere, Focus Blast, Scald, Hydro Pump, Surf, Earth Power, Ice Beam, Blizzard, Thunderbolt, Thunder, Gem Power, Will-O-Wisp, Trick Room, Recover, Stealth Rock, Memento, Pain Split
Role Identification: WIP
 
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DNA Donors: Fraxure / Kyurem-Black
Offspring name: Blaxurem
New Type: Dragon
Base Stats: 96/164/85/80/70/101 (+20 Atk, 20 Spe)
New ability and desc: Heartbreaker (Rivalry + Terravolt): Against gendered pokemon (male or female), attacks do 1.25x damage and ignore the foe's ability. Goes after all ability-nullifying abilities.
Notable Moves: Outrage, Stone Edge, Fusion Bolt, Freeze Shock, Dragon Claw, Rock Slide, Shadow Claw, Steel Wing, Superpower, Iron Tail, Poison Jab, X-Scissor, Dragon Dance, Hone Claws, Swords Dance, Roost
Role Identification: Amazing physical sweeper with perfect coverage and the opportunity to run SD at the same time, and with that monstrous attack (More than Kartanbull), nothing will live. It also has reliable recovery and a great ability. What more could you ask for?!
 
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G-Luke

Sugar, Spice and One For All
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DNA Donors: Fraxure / Kyurem-Black
Offspring name: Blackure
New Type: Dragon
Base Stats: TBD (see the ability)
New ability and desc: TBD (If I use Terravolt and Mold Breaker, does each stat get an extra five points? Or am I wrong?) G-Luke
Notable Moves: Outrage, Stone Edge, Fusion Bolt, Freeze Shock, Dragon Claw, Rock Slide, Shadow Claw, Steel Wing, Superpower, Iron Tail, Poison Jab, X-Scissor, Dragon Dance, Hone Claws, Swords Dance, Roost
Role Identification: TBD

As long as they work exactly the same (re: Prism Armour isn't a Filter / Solid Rock clone)

Note that the +5 doesnt apply to DNA fusions at all.
 

DNA Donors: Fraxure / Kyurem-Black
Offspring name: Blackure
New Type: Dragon
Base Stats: 96/164/85/80/70/101 (+20 Atk, 20 Spe)
New ability and desc: ??? (Rivalry + Terravolt): Against gendered pokemon (male or female), attacks do 1.25x damage and ignore the foe's ability. Goes after all ability-nullifying abilities.
Notable Moves: Outrage, Stone Edge, Fusion Bolt, Freeze Shock, Dragon Claw, Rock Slide, Shadow Claw, Steel Wing, Superpower, Iron Tail, Poison Jab, X-Scissor, Dragon Dance, Hone Claws, Swords Dance, Roost
Role Identification: Amazing physical sweeper with perfect coverage and the opportunity to run SD at the same time, and with that monstrous attack (More than Kartanbull), nothing will live. It also has reliable recovery and a great ability. What more could you ask for?!
Finished it!
 

Cookie Butter

formerly the someone
DNA Donors: Reshiram + Duosion
Offspring name: Reshosion
New Type: Dragon/Psychic
Base Stats: 82/80/95/157/80/60 (+20 Def, +20 SpA, BST 534)
New ability and desc: Turbocoat - Protects against extra damage from weather or abilities.
Notable Moves: Calm Mind, Acid Armor, Recover, Psyshock, Blue Flare, Draco Meteor, Earth Power
Role Identification: Mainly did this for the nice SpA and defensive Turboblaze ability.

DNA Donors:
Yveltal + Arbok
Offspring name: Latlevy
New Type: Poison/Dark
Base Stats: 103/113/82/98/98/109 (+10 HP, +10 SpD, +20 Spe, BST 583)
New ability and desc: Intimidate Aura (Dark Aura + Intimidate) - Decreases the power of all Physical moves in battle by 33%. Also increases the power of all Dark-type moves in battle by 33%.
Notable Moves: Coil, Knock Off, Foul Play, Gunk Shot, U-Turn, Earthquake, Sucker Punch, Aqua Tail, Oblivion Wing, Roost, Substitute, Toxic, Taunt
Role Identification: Set-up sweeper. Coil is for setting up, recovery moves is for lasting longer (works well with its ability), Taunt can be used to healblock possible walls, STAB Knock Off and Sucker Punch work against faster threats or Eviolite/Scarfed mons.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

DNA Donors: Groudon / Raticate-Alola
Offspring Name: Gratidon-Alola
New Type: Ground / Dark
Base Stats: 100/115/115/70/90/90 (+13 HP +5 Atk +10 Def +5 SpD +7 Spe
New ability and desc: Drought + Hustle = Dreaded Heat (Both effects combined, Im lazy)
Notable Moves: Earthquake, Swords Dance, Rock Polish, Precipice Blades, Knock Off, Pursuit, Sucker Punch, Hone Claws, Crunch, Fire Punch, Stealth Rock
Role Identification: A Ground type with attitude! Gratidon has good bulk for an offensive mon, with passable 90 Speed and a rather lacklustre attack stat. But then you see the ability and everything is awesome! Gratidon hits very hard with Dreaded Heat bolstering up its weak attacks., hitting harder than most of FE's finest! Gratidon's ability also brings in free Sun, which can be very useful for specific teammates. Gratidon falters however at the accuracy nerf that its ability provides as well, but when your hitting that hard, you don't usally care.



DNA Donors: Solgaleo / Persian-Alola
Offspring Name: Pergaleo
New Type: Dark / Steel
Base Stats: 111/101/85/94/82/126 (+10 HP +3 Atk +2 Def +5 SpD +20 Spe)
New ability and desc: Full Metal Body + Fur Coat = Furry Metal Coat: The Defence stat is doubled and its stats cannot be lowered. Cannot be ignored by abilities or moves
Notable Moves: Foul Play, Sunsteel Strike, Morning Sun, Stone Edge, Roar, Parting Shot, Snarl
Role Identification: Pergaleo rocks. Period. Pergaleo is literally the hardest thing to bust through, and thanks to its ability and Sunsteel Strike, it busts through other tanks in the tier that rely on their abilities. Parting Shot and 126 Speed is probably what makes Pergaleo so fun on all playstyles and so much more dificult to check - its high speed outpaces traditional wallbreakers and it pivots out with Parting Shot, crippling the threat.



DNA Donors: Shiinotic / Lunala
Offspring Name: Lunatic
New Type: Fairy / Ghost
Base Stats: 118/79/90/120/110/63 (+20 HP +6 Def +7 SpA +7 SpD)
New ability and desc: Effect Spore + Shadow Shield = Fungal Shield: Takes half damage from direct attacks at full HP. If the shield is broken by a contact move, the offender is inflicted with either Sleep, Paralysis or Poison. Cannot be bypassed by ability ignoring abilities and moves.
Notable Moves: Moonblast, Calm Mind, Moongeist Beam, Roost, Strengh Sap, Spore, Will O Wisp, Thunder Wave, Psychic/Psyshock, Focus Blast
Role Identification: A support mon is its name, supporting is its game. Lunatic has an excellent defensive typing and a powerful ability to back it up, guarenteeing that it cripples physical attackers that make contact. It can also run CM sets well
 
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DNA Donors: Giratina / Chansey
Offspring name: Giransey
New Type: Normal / Ghost
Base Stats: 220 / 52 / 63 / 67 / 133 / 70 (+20 HP, +20 SpD)
New ability and desc: Natural Pressure (Pressure + Natural Cure) - Effects of both.
Notable Moves: Destiny Bond, Soft-Boiled, Safeguard, Thunder Wave, Will-O-Wisp
Role Identification: LOOK AT THAT BULK. Physical bulk is quite heavy, but this thing's practically invulnerable to Special Attacks. Combined with its fantastic defensive typing, good luck trying to crack open this thing. However, give it a Griseous Orb, and there's another role it can play...


New Type: Normal / Ghost
Base Stats: 220 / 63 / 52 / 133 / 67 / 70
New ability and desc: Floating Serenity (Levitate + Serene Grace) - Ability protects user from Ground-type moves. If it takes such a move, it's guaranteed to get a secondary effect off, though there is a passive secondary-effect probability boost even when it hasn't taken a ground-type move.
Notable Moves: Tri Attack, Shadow Ball, Dragon Pulse, Flamethrower/Fire Blast, Thunderbolt/Thunder, Ice Beam/Blizzard, Trick Room, Psychic, Dazzling Gleam, Aura Sphere, Earth Power
Role Identification: This thing's more or less got 107/107 physical bulk, and that's its inferior bulk. It has great Special Attack, allowing the damage it can do to HURT. Chansey and Giratina both have wide movepools, and they add up to make crazy coverage. Though unfortunately, there's the catch of it being restricted to a Griseous Orb.
Griseous Orb is a species-exclusive item that isn't a Mega Stone, so I imagine that it wouldn't affect Giratina fusions. Tagging G-Luke for confirmation/thoughts.
 

G-Luke

Sugar, Spice and One For All
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G-Luke are we allowed to use Complete Zygarde by itself, or do we have to use it as a 50% or 10% with Power Construct?
I still haven't unbanned Power Construct.

I'm guessing he meant Strength Sap.
Right

Griseous Orb is a species-exclusive item that isn't a Mega Stone, so I imagine that it wouldn't affect Giratina fusions. Tagging G-Luke for confirmation/thoughts.
Also right.

Good night.
 
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