Fusion Evolution V2 (Submission Phase)

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canno

formerly The Reptile

DNA Donors: Kyurem-W + Rotom
Fusion name: Kyutom-White
New type:

New base stats: 87 / 95 (+10) / 93 (+10) / 132 / 93 (+5) / 108 (+15) [BST 608 (+40)]
New ability and desc: Turborise [Turboboost + Levtiate] - User is immune to Ground-type attacks. This immunity cannot be bypassed by Mold Breaker-esque effects
Notable moves: Ice Beam, Thunderbolt, Volt Switch, Earth Power, Blue Flare, Freeze-Dry, Roost, Shadow Ball, Will-o-Wisp, Pain Split, Hail, Blizzard, Ice Burn
Role identification: A relatively fast and powerful wallbreaker, Kyutom-White has absolutely insane coverage and STAB moves. Its type is mediocre defensively, and its bulk is just ok, which hold it back from being completely overpowered. It can run a variety of sets, ranging from a simple Scarf set to more strange sets like Z-Hail or Z-Ice Burn.



DNA Donors: Rayquaza + Arbok
Fusion name: Azauqyar
New type:

New base stats: 82 / 132 (+10) / 90 (+11) / 107 / 90 (+6) / 100 (+13) [BST 601 (+40)]
New ability and desc: Fresh Air [Air Lock + Shed Skin] - This Pokemon has its status cured at the end of each turn if the weather is Clear Skies.
Notable moves: Coil, Gunk Shot, Dragon Ascent, Dragon Dance, V-Create, Earthquake, ExtremeSpeed, Rest, Seed Bomb, Fire Blast, Ice Beam, Air Slash, Sludge Bomb, Thunderbolt, Glare
Role identification: A rather deadly set-up sweeper, whether it be with Coil or Dragon Dance. In a lot of ways it's similar to Zygarde - even having ExtremeSpeed access. However, it has a different set of STAB moves, and Arbaza basically has a 100% healing move that cures it of status (as long as you're able to keep the weather away.) It also has a usable 107 SpA, letting it fire off surprise Ice Beams and Fire Blasts at unsuspecting physical walls.



DNA Donors: Ho-oh + Sandslash
Fusion name: Sa-oh
New type:

New base stats: 110 (+20) / 125 (+10) / 104 (+4) / 77 / 104 / 83 (+6) [BST 603 (+40)]
New ability and desc: Desert Focus [Pressure + Sand Veil] - User consumes no PP during Sandstorm.
Notable moves: Brave Bird, Earthquake, Recover, Roost, Sacred Fire, Rapid Spin, Stealth Rock, Stone Edge, Knock Off, Swords Dance
Role identification: A bulky and powerful Pokemon, it can either be go a support role with Rapid Spin, Stealth Rock, and Sacred Fire or a bulky wallbreaker using Swords Dance. Either way you have access to Recover / Roost to heal off damage from your fat 110/104/104 bulk. Ability is kind of cool if you're in the stall game while also being in the sand I guess.



DNA Donors: Yveltal + Qwilfish
Fusion name: Yvelish (pronounced Evil-ish)
New type:

New base stats: 115 (+20) / 113 / 90 / 103 (+10) / 80 (+4) / 98 (+6) [BST 599 (+40)]
New ability and desc: Toxic Aura [Dark Aura + Poison Point] - While this Pokemon is active, a Poison move used by any Pokemon has 1.33x power.
Notable moves: Sludge Bomb, Dark Pulse, Ice Beam, Heat Wave, Focus Blast, Hydro Pump, Oblivion Wing, Shadow Ball, Poison Jab, Knock Off, Sucker Punch, Waterfall, Shadow Claw, Dragon Claw, U-Turn, Taunt, Swords Dance, Explosion, Toxic Spikes, Spikes, Roost
Role identification: Qwiveltal's main game is versatility - it sports usable bulk, ok speed, and decent power. This applies especially to its Poison-type moves thanks to its ability Toxic Aura. It can either be a potent special wallbreaker or a set-up sweeper on the physical side. It can also be a utility mon with hazards thanks to its access to Roost.



DNA Donors: Zekrom + Klang
Fusion name: Zeklang
New type:

New base stats: 80 / 125 (+10) / 107 / 100 (+5) / 107 (+15) / 80 (+10) [BST 599 (+40)]
New ability and desc: Teraplus [Teravolt + Plus] - The user's Spexial Attacks ignore the opponent's ability and type immunity.
Notable moves: Shift Gear, Gear Grind, Dragon Claw, Bolt Strike, Outrage, Crunch, Rock Slide, Return, Draco Meteor, Flash Cannon, Volt Switch, Thunderbolt, Focus Blast, Shadow Ball, Roost, Dragon Tail
Role identification: A powerful set-up sweeper with Shift Gear, Zeklang can easily sweep unprepared teams. It will find it easy to set-up with its decent bulk and typing, allowing it to run a bulky set-up sweeper rather than a pure fast one. Its ability seems useless on a physical attack, but it allowed Zeklang to go partially mixed - at the very least, it can Volt Switch without any worries, since nothing is immune to its special attacks. The main thing that makes this thing not broken is its poor coverage, having rather mediocre type coverage in Bolt Strike, Crunch, Rock Slide, and Return
 
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TMan87

We shall bow to neither master nor god
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Anyone here as experience with coding and would like to help with the Fusion Evolution and Moves coding? If so, please contact me via PM or profile post.

Also seeing that Azumarill fusion made me remember a rather important detail - Huge / Pure Power gets the banhammer!! Sorry for any sad butts out there that were planning to abuse this
You're doing that on purpose, aren't you...?
Anyway, will edit later.
I will give Xerneas Play Rough.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
I apologize for double posting, but this is an entirely different matter.

I wonder : have you tried asking an artist in Smeargle's Studio to draw the newly-created fusions ?
Since there'll likely be a substantial time gap between this slate and the next, it could be the occasion to show what monstrosities we created.
Not as sprites I guess, but I'd like to have a visual representation of our Fusion mons.
 
Since my sins have apparently forgiven, here's a submission.

(I personally don't like that the Orbs are allowed but w/e)

Parents: Cherrim + Groudon
Shared egg group: DNA
Offspring name: Cherron
New type: Grass/Ground
New base stats: 105/125/105/93/84/87 (+20 HP, +20 Atk)
New ability and desc: Flower Power (Increases Attack and Special Defense by 1.5x, no ifs or buts about it) [Flower Gift + Drought]
Notable moves: Petal Blizzard, Earthquake, Precipice Blades, Swords Dance, Stealth Rocks, Morning Sun, Rock Polish, Dragon Tail, Leech Seed, Aromatherapy,
Role identification: Its stats, while good, aren't exactly FE level... but its Ability raises them to be a very brutal tank or setup sweeper. It's the strongest in the game (unless I'm missing something) when it comes to mega-less physical attacks. It's far from infallible, though, as its typing is poor, even having a 4x weakness to Ice.

Parents: Cherrim + Groudon-Primal
Shared egg group: DNA
Offspring name: Cherron-Primal
New type: Grass/Fire
New base stats: 105/155/125/143/84/87
New ability and desc: Desolate Land
Notable moves: Flamethrower, Solar Beam, Fire Blast, Petal Blizzard, Fire Punch, Morning Sun, Growth, Rock Polish, Stealth Rocks, Leech Seed, Aromatherapy
Role identification: I personally don't think it's as good as normal Cherron, but it's pretty good in its own right. It can block opposing weathers, set up, and hit with powerful Flamethrowers and Solar Beams. It could be better on some teams.


Question: Is this slate just 670+ with 450- or can we submit normal fusions as well?
 

T.I.A.

formerly Ticktock
Since my sins have apparently forgiven, here's a submission.

(I personally don't like that the Orbs are allowed but w/e)

Parents: Cherrim + Groudon
Shared egg group: DNA
Offspring name: Cherron
New type: Grass/Ground
New base stats: 105/125/105/93/84/87 (+20 HP, +20 Atk)
New ability and desc: Flower Power (Increases Attack and Special Defense by 1.5x, no ifs or buts about it) [Flower Gift + Drought]
Notable moves: Petal Blizzard, Earthquake, Precipice Blades, Swords Dance, Stealth Rocks, Morning Sun, Rock Polish, Dragon Tail, Leech Seed, Aromatherapy,
Role identification: Its stats, while good, aren't exactly FE level... but its Ability raises them to be a very brutal tank or setup sweeper. It's the strongest in the game (unless I'm missing something) when it comes to mega-less physical attacks. It's far from infallible, though, as its typing is poor, even having a 4x weakness to Ice.

Parents: Cherrim + Groudon-Primal
Shared egg group: DNA
Offspring name: Cherron-Primal
New type: Grass/Fire
New base stats: 105/155/125/143/84/87
New ability and desc: Desolate Land
Notable moves: Flamethrower, Solar Beam, Fire Blast, Petal Blizzard, Fire Punch, Morning Sun, Growth, Rock Polish, Stealth Rocks, Leech Seed, Aromatherapy
Role identification: I personally don't think it's as good as normal Cherron, but it's pretty good in its own right. It can block opposing weathers, set up, and hit with powerful Flamethrowers and Solar Beams. It could be better on some teams.


Question: Is this slate just 670+ with 450- or can we submit normal fusions as well?
I don't think that normal fusions are allowed.
 
Since my sins have apparently forgiven, here's a submission.

(I personally don't like that the Orbs are allowed but w/e)

Parents: Cherrim + Groudon
Shared egg group: DNA
Offspring name: Cherron
New type: Grass/Ground
New base stats: 105/125/105/93/84/87 (+20 HP, +20 Atk)
New ability and desc: Flower Power (Increases Attack and Special Defense by 1.5x, no ifs or buts about it) [Flower Gift + Drought]
Notable moves: Petal Blizzard, Earthquake, Precipice Blades, Swords Dance, Stealth Rocks, Morning Sun, Rock Polish, Dragon Tail, Leech Seed, Aromatherapy,
Role identification: Its stats, while good, aren't exactly FE level... but its Ability raises them to be a very brutal tank or setup sweeper. It's the strongest in the game (unless I'm missing something) when it comes to mega-less physical attacks. It's far from infallible, though, as its typing is poor, even having a 4x weakness to Ice.

Parents: Cherrim + Groudon-Primal
Shared egg group: DNA
Offspring name: Cherron-Primal
New type: Grass/Fire
New base stats: 105/155/125/143/84/87
New ability and desc: Desolate Land
Notable moves: Flamethrower, Solar Beam, Fire Blast, Petal Blizzard, Fire Punch, Morning Sun, Growth, Rock Polish, Stealth Rocks, Leech Seed, Aromatherapy
Role identification: I personally don't think it's as good as normal Cherron, but it's pretty good in its own right. It can block opposing weathers, set up, and hit with powerful Flamethrowers and Solar Beams. It could be better on some teams.


Question: Is this slate just 670+ with 450- or can we submit normal fusions as well?
G-Luke shouldn't we allow normal fusions anyway or do you prefer to treat this slate as the 110- stat slate?
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I apologize for double posting, but this is an entirely different matter.

I wonder : have you tried asking an artist in Smeargle's Studio to draw the newly-created fusions ?
Since there'll likely be a substantial time gap between this slate and the next, it could be the occasion to show what monstrosities we created.
Not as sprites I guess, but I'd like to have a visual representation of our Fusion mons.
Ha. I asked Stitch to do this this morning.

G-Luke shouldn't we allow normal fusions anyway or do you prefer to treat this slate as the 110- stat slate?
Yeah I never barrred normal fusion, but they look kinda lame. They are still allowed tho.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Made with !randpoke 8)


Parents: Kyurem-White + Dewott
Shared egg group: DNA
Offspring name: Kyurwott-W
New type:
/

New base stats: 100 / 97 / 75 / 146 / 80 / 97 (20 SpA, 20 Spe)
New ability and desc: Torraqua (Basically Turboblaze and Terravolt with a water theme. When below 1/3 health, all water type attacks do 33% more damage.
Notable moves: Dragon Pulse, Ice Beam, Focus Blast, Fusion Flare, Hydro Pump, Draco Meteor, Psychic, Earth Power, Flash Cannon, Blizzard
Role identification: A great pokemon with good coverage and an amazing typing.

Credits to EchoGaia for this one.


Parents: Misdreavus + Solgaleo
Shared egg group: DNA
Offspring name: Misgaleo
New type:
/

New base stats: 108 / 99 / 98 / 99 / 102 / 91 (10 HP, +15 Def, +15 SpD)
New ability and desc: Full Metal Levitation (FML for short): This pokemon is immune to any attacks that have a chance of lowering stats, aswell as being immune to ground. This cannot be bypassed.
Notable moves: Toxic, Sunsteel Strike, Morning Sun, Protect, Calm Mind, Confuse Ray, Heal Bell, Will-o-Wisp, Dazzling Gleam, Shadow Ball, Dark Pulse, Thunder(bolt), Fire Blast, Flash Cannon.
Role identification: This Fusion Evolution has Aegislash's amazing typing and a very strong ability, which removes one of it's weaknesses, and also makes it immune to moves such as Shadow Ball, Shadow Bone, Memento, Parting Shot, Snarl, Crunch, Night Daze, Mystical Fire and Fire Lash.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
How would Shedinja fusions work? Would you have to keep it 1 HP or is it normal?
As Luke said earlier on the thread, you do not have to keep it at 1 HP, but the fact that it's stats are awful and it's hard to keep any ability fused with Wonder Guard balanced (Specially if the mon you fuse with has recovery), makes Shedinja a not-so-good choice.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
If any of the two fusions could be potentially overpowered, please warn me! Also I see no Fusion with Palkia (I think...) and this guy needs some love.

EDIT: Added more since I would give it more chances.


DNA Donors: Venomoth + Palkia
Fusion name: Palkimoth
New type:

New base stats: 80 / 93 / 80 / 140 (+20) / 98 / 115 (+20) [BST 606 (+40)]
New ability and desc: Forced Attempts [Tinted Lens + Pressure] - User can deal double damage against a target if using a move that would make a Not Very Effective Hit, while also lowering PP of each of the target's move by one.
Notable moves: Quiver Dance(!), Hydro Pump, Scald, Bug Buzz, Sludge Bomb, Energy Ball, Giga Drain, Baton Pass(!!), Psychic, Spacial Rend, Draco Meteor, Power Gem, Aura Sphere, Blizzard, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Surf, Thunder, Thunderbolt, Thunder Wave, Earth Power
Role identification: Three things; very high Special Attack, high Speed... and Quiver Dance. This one might be a fearsome Special Sweeper because of its versatile moves and the fact that despite being a weaker Palkia, had finally got some important stat-boosting move in the form of the very same Quiver Dance. It also go an Ability called Forced Attempts that deals double damage on Pokemon that could resist the attack by its Type and reduce its PPs of each moves by one. It also got enough coverage to counter any Pokémon with a type that would be potentially dangerous for the fellow. Flying-type? Use Ice Beam or Thunderbolt. Rock-type? Use your own Water-type moves. Electric-type? Use Earth Power. Ferrothorn? Burn it with Flamethrower! It may suffer the Four Moves Limit Syndrome, but with sufficient coverage, it can become quite unpredictable.

But you may never wanted to run without Quiver Dance, because it is fairly frail compared to other Fusions. Once you successfully make a set up with this (or two), you can make a monstrous rampage! It even got Roost if you wanted emergency HP recovery, or Giga Drain in that manner, if you intend to use the Life Orb hold item. You wanted a true Quiver Dance sweeper? The Palkia bug will make your wish come true.



DNA Donors: Lugia + Wigglytuff
Fusion name: Wigglia
New type:

New base stats: 123 / 80 / 108 (+20)/ 108 (+20) / 102 / 78 [BST 599(+40)]
New ability and desc: Unsportsmanlike [Pressure + Competitive] - User will get +2 Special Attack if it get hit by moves that could lower any of its stats (Crunch, Shadow Ball, Focus Blast, and Psychic are example) or by Intimidate and similar Abilities.
Notable moves: Hydro Pump, Aeroblast, Recover, Calm Mind, Blizzard, Defog, Ice Beam, Light Screen, Psychic, Psyshock, Reflect, Rest, Roar, Shadow Ball, Surf, Tailwind, Thunder, Thunderbolt, Thunder Wave, Toxic, Earth Power, Giga Drain, Icy Wind (more in Doubles, not so much in Singles), Roost, Psycho Boost, Signal Beam, Dazzling Gleam, Fire Blast, Flamethrower, Focus Blast, Grass Knot, Rest, Wish, Substitute, Helping Hand (in Doubles), Stealth Rock (yes, really, Wigglytuff can learn it in past Generations).
Role identification: It may not look too good given the middling stats and not-so-good Speed, and its Flying-type make it vulnerable to Stealth Rock (ironic, despite being able to use it). But it can be useful for supporting role in term of Wish, Defog, Tailwind and Toxic, and can learns various coverage which makes it unpredictable. It got Calm Mind too, allowing to boost its Special Attack and Special Defense. It can even recover itself with Recover or, if you do not wanted to get hit hard by Rock moves, Roost. When you take a closer look on its bulk of 123 / 108 / 102, it is indeed significantly bulkier than Wigglytuff (one of Wigglia's DNA donors), who actually is frail does to its awful defenses.

You also got the dangerous Ability in the form of Unsportsmanlike. If it get hit by moves or Intimidate and similar Abilities that can decrease any of its stats, then its Special Attack will be boosted by two stages. This can accommodate with Calm Mind itself, which can give a whopping +3 Sp.ATK if you can set it well. It also got Thunder Wave to slow down multiple potentially dangerous foes. You can also use other supporting moves such as Roar and Defog, or even freaking Stealth Rock, when the situation is appropriate, making this very versatile.



DNA Donors: Rayquaza + Torracat
Fusion name: Torraza
New type:

New base stats: 85 / 133 (+15) / 70 / 130 (+15) / 70 / 103 (+10) [BST 591(+40)]
New ability and desc: Sun Master [Air Lock + Blaze] - User will negate the Rain, Sandstorm, Hail and other weathers effects, but not Sun and variants.
Notable moves: Crunch, Air Slash, Extreme Speed, Dragon Dance, Dragon Pulse, Outrage, Bulk Up, Dragon Tail, Earthquake, Energy Ball, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Roar, Rock Slide, Shadow Claw, Solar Beam, Stone Edge, Surf, Swords Dance, Thunderbolt, Thunder Wave, Waterfall, Draco Meteor, Dragon Ascent (if legal, concerning Mega Rayquaza), Earth Power, Iron Head, V-Create, Flare Blitz, Acrobatics, Flame Charge, Leech Life, Taunt, U-Turn, Work Up, Fake Out, Heat Wave (more appropriate in Doubles), Nasty Plot.
Role identification: Its bulk of 85 / 70 / 70 looks not good compared to other fusions... but its offensive of 133 / 130 / 103 give it a mixed sweeper, and thus you will never know what moveset it would use. With its various coverage, the almighty V-Create, multiple set ups such as Sword Dance and Nasty Plot, and the priority Fake Out and Extreme Speed, this might become a pain in the neck, especially after a set up from Dragon Dance.

Its Ability will stop weathers not named Sun or Desolate Land (and variants), and also boost its Fire-type moves by 50% if exposed to Sun and Desolate Land. You can make an absolute nuke with V-Create combined with the Ability, or better, the Fire-Z-Move of V-Create. Leech Life will back you up if you need to survive, or use the Z-Moves of Sword Dance, Dragon Dance or Nasty Plot to get rid of reduced stats from V-Create or Dragon Ascent (if this move is still allowed), but you can simply run with Life Orb if you wanted to hit harder without the one-use stuff.


This is what Mewtwo could actually be... (If you found its Ability broken, then I will tone down to all STAB to all moves but only 1.5x. If Mewtwo's Megas are banned for this slate, then I will remove them.)

DNA Donors: Mewtwo + Eevee
Fusion name: Mewteon
New type:

New base stats: 81 / 102 (+20)/ 70 / 100 / 76 / 113 (+20) [BST 542(+40)]
New ability and desc: True Power [Pressure + Adaptability] - User will treat all moves as STAB, but PPs are halved.
Notable moves: Psycho Cut, Me First, Swift, Psychic, Aura Sphere, Psystrike, Aerial Ace, Blizzard, Brick Break, Brutal Swing, Bulk Up, Bulldoze, Calm Mind, Charge Beam, Earthquake, Energy Ball, Fire Blast, Flamethrower, Grass Knot, Hidden Power (maybe), Ice Beam, Low Sweep, Poison Jab, Rock Slide, Rock Tomb, Shadow Ball, Stone Edge, Thunder, Thunderbolt, Thunder Wave, Aqua Tail, Avalanche, Drain Punch, Fire Punch, Body Slam, Foul Play, Headbutt, Hurricane, Ice Punch, Icy Wind, Incinerate, Low Kick, Power-Up Punch, Self-Destruct, Shock Wave, Signal Beam, Thunder Punch, Tri Attack, Water Pulse, Zen Headbutt, Quick Attack, Double Edge, Last Resort (No Extreme Evoboost, I know), Hyper Voice.
Role identification: You asked that there is a lot of Notable Moves and some of them would be useless anyway. Then you see the Ability, True Power, that makes all moves to deal 1.5x damage like if they were all STAB... and consume doubled PPs. It makes the fusion more powerful than its comparatively weak offensive of 102 / 100 / 113 would be. This allows you to use all kind of coverages moves that tend to be ignored does to their weaker Base Power, including Swift and Shock Wave, all coverage moves, and Drain Punch. You can even exploit Foul Play to severely damage all abuser of Attack (unless if it is Harem... then again, its Attack is already real high). The only way to stop it is being faster and hit harder, as well as to survive a hit from that freak. PP stall will also hinder it greatly, especially with another Pressure user.

And as if it wasn't troublesome enough, it got two Mega Evolution, just like Mewtwo himself! Its maybe even the only Legendary Fusion that can Mega Evolve.


DNA Donors: Mewtwo + Eevee + Mewtwonite X
Fusion name: Mega Mewteon X
New type:

New base stats: 81 / 182 (+80 from Mega X) / 80 (+10 from Mega X) / 100 / 86 (+10 from Mega X) / 113 [BST 642(+100 from Mega X)]
New ability and desc: Steadfast
Notable moves: Psycho Cut, Laser Focus, Me First, Brick Break, Bulk Up, Earthquake, Low Sweep, Poison Jab, Stone Edge, Aqua Tail, Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Low Kick, Zen Headbutt.
Role identification: Sure, its movepool is more limited, and it got a far less useful ability (but will help if it got hit by Fake Out)... but look at that massive base attack of 182! Its slightly boosted Defense may also be welcomed by using Bulk Up, and it got Drain Punch to restore itself. You also got Laser Focus if you could predict any stall incoming, or to threaten any Defensive Walls to switch away. Now that's the power of Mega Mewtwo X! And since Mewteon got also a Mega Evolution Y, you may never know if this one or the other one will be used, or even fight by itself.


DNA Donors: Mewtwo + Eevee + Mewtwonite Y
Fusion name: Mega Mewteon Y
New type:

New base stats: 81 / 142 (+40 from Mega Y) / 50 (-20 from Mega Y) / 140 (+40 from Mega Y) / 106 (+30 from Mega Y) / 123 (+10 from Mega Y) [BST 642(+100 from Mega Y)]
New ability and desc: Insomnia
Notable moves: Laser Focus, Psycho Cut, Aura Sphere, Recover, Psychic, Me First, Psystrike, Blizzard, Calm Mind, Charge Beam, Earthquake, Energy Ball, Fire Blast, Flamethrower, Grass Knot, Ice Beam, Poison Jab, Shadow Ball, Stone Edge, Thunder, Thunderbolt, Thunder Wave, Drain Punch, Fire Punch, Foul Play, Headbutt, Hurricane, Ice Punch, Signal Beam, Tri Attack, Zen Headbutt, Last Resort.
Role identification: Its a bit more situational but nevertheless dangerous; despite the situational Insomnia, its increased Attack, Special Attack and Speed make it able to still do sweeping of any style, and even mixed. Use it as a late-game Sweeper, especially if you wanted to make it faster without being restricted by Choice Scarf. Its horrible Defense make it even more vulnerable to Sucker Punch, so eliminate anything that could use this move first. At everything else, it got easily overshadowed by non-Mega Mewteon and even Mega Mewteon X itself, but this can be an useful surprise to those who were expecting the latter one.
 
Last edited:

TMan87

We shall bow to neither master nor god
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If any of the two fusions could be potentially overpowered, please warn me! Also I see no Fusion with Palkia (I think...) and this guy needs some love.


DNA Donors: Venomoth + Palkia
Fusion name: Palkimoth
New type:

New base stats: 80 / 93 / 80 / 140 (+20) / 98 / 115 (+20) [BST 606 (+40)]
New ability and desc: Telepathic Skin [Wonder Skin + Telepathy] - User is immune to non-damaging moves.
Notable moves: Quiver Dance(!), Hydro Pump, Scald, Bug Buzz, Sludge Bomb, Energy Ball, Giga Drain, Baton Pass(!!), Psychic, Spacial Rend, Draco Meteor, Power Gem, Aura Sphere, Blizzard, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Surf, Thunder, Thunderbolt, Thunder Wave, Earth Power
Role identification: Three things; very high Special Attack, high Speed... and Quiver Dance. This one might be a fearsome Special Sweeper because of its versatile moves and the fact that despite being a weaker Palkia, had finally got some important stat-boosting move in the form of the very same Quiver Dance. It also go an Ability called Telepathic Skin to stop annoying Prankster users and anyone who would attempt to beat it down with the frustrating Confusion and Paralysis. It also got enough coverage to counter any Pokémon with a type that would be potentially dangerous for the fellow. Flying-type? Use Ice Beam or Thunderbolt. Rock-type? Use your own Water-type moves. Electric-type? Use Earth Power. Ferrothorn? Burn it with Flamethrower! It may suffer the Four Moves Limit Syndrome, but with sufficient coverage, it can become quite unpredictable.

But you may never wanted to run without Quiver Dance, because it is fairly frail compared to other Fusions. Once you successfully make a set up with this (or two), you can make a monstrous rampage! It even got Roost if you wanted emergency HP recovery, or Giga Drain in that manner, if you intend to use the Life Orb hold item. You wanted a true Quiver Dance sweeper? The Palkia bug will make your wish come true.



DNA Donors: Lugia + Wigglytuff
Fusion name: Wigglia
New type:

New base stats: 123 / 80 / 108 (+20)/ 108 (+20) / 102 / 78 [BST 599(+40)]
New ability and desc: Unsportsmanlike [Pressure + Competitive] - User will get +2 Special Attack if it get hit by moves that could lower any of its stats (Crunch, Shadow Ball, Focus Blast, and Psychic are example) or by Intimidate and similar Abilities.
Notable moves: Hydro Pump, Aeroblast, Recover, Calm Mind, Blizzard, Defog, Ice Beam, Light Screen, Psychic, Psyshock, Reflect, Rest, Roar, Shadow Ball, Surf, Tailwind, Thunder, Thunderbolt, Thunder Wave, Toxic, Earth Power, Giga Drain, Icy Wind (more in Doubles, not so much in Singles), Roost, Psycho Boost, Signal Beam, Dazzling Gleam, Fire Blast, Flamethrower, Focus Blast, Grass Knot, Rest, Wish, Substitute, Helping Hand (in Doubles), Stealth Rock (yes, really, Wigglytuff can learn it in past Generations).
Role identification: It may not look too good given the middling stats and not-so-good Speed, and its Flying-type make it vulnerable to Stealth Rock (ironic, despite being able to use it). But it can be useful for supporting role in term of Wish, Defog, Tailwind and Toxic, and can learns various coverage which makes it unpredictable. It got Calm Mind too, allowing to boost its Special Attack and Special Defense. It can even recover itself with Recover or, if you do not wanted to get hit hard by Rock moves, Roost. When you take a closer look on its bulk of 123 / 108 / 102, it is indeed significantly bulkier than Wigglytuff (one of Wigglia's DNA donors), who actually is frail does to its awful defenses.

You also got the dangerous Ability in the form of Unsportsmanlike. If it get hit by moves or Intimidate and similar Abilities that can decrease any of its stats, then its Special Attack will be boosted by two stages. This can accommodate with Calm Mind itself, which can give a whopping +3 Sp.ATK if you can set it well. It also got Thunder Wave to slow down multiple potentially dangerous foes. You can also use other supporting moves such as Roar and Defog, or even freaking Stealth Rock, when the situation is appropriate, making this very versatile.
Hey there, I think Telepathy's Palkia HA, so it's not allowed in this slate.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Hey there, I think Telepathy's Palkia HA, so it's not allowed in this slate.
Thsts right.

Hey bro, I noticed you said your Viva fusion doesnt have access to reliable flying STAB. You do know that Vivillion has Compound Eyes + Hurricane right?
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Thsts right.

Hey bro, I noticed you said your Viva fusion doesnt have access to reliable flying STAB. You do know that Vivillion has Compound Eyes + Hurricane right?
Yeah, but I wanted Shield Dust to be part of the Ability, since I couldn't find a good Pressure + CE mix... :/
 
+

DNA Donors: Quagsire + Yveltal
Fusion Name: Yvelquag
New Type: Water + Flying
New Base Stats: 110/108/100(+10)/100(+7)/101(+20)/70(+3) [BST: 589]
New Ability and Desc: Water Absorb + Dark Aura = Evil Eater: Immune to Dark-type moves. Recovers 25% of its max HP when targeted by one.
Notable Moves:
- STAB: Surf, Scald, Waterfall, Acrobatics, Air Slash, Hurricane, Oblivion Wing
- Coverage: U-Turn, Dark Pulse, Foul Play, Sucker Punch, Brick Break, Focus Blast, Earthquake, Acid Spray, Sludge Bomb, Sludge Wave, Psychic, Stone Edge
- Support/Status: Amnesia, Counter, Encore, Recover, Roost, Taunt, Yawn
Role Identification: Defensive wall. Its typing and ability endow it with a unique set of resistances and immunities, and its defensive spread is nothing to scoff at either. On top of that, it gets reliable recovery, a STAB move to supplement said recovery, access to both Taunt and Encore, and Scald to spread burns around. Put all of those factors together, and you have a very tenacious defensive mon who can check a lot of offensive threats.

+

DNA Donors: Magnemite + Xerneas
Fusion Name: Xernemite
New Type: Steel/Fairy
New Base Stats: 90(+15)/83/92(+10)/113/86(+10)/82(+5) [BST: 546]
New Ability and Desc: Magnet Pull + Fairy Aura = Pixie Lure: Prevents Fairy-types from switching out.
Notable Moves:
- STAB: Moonblast, Flash Cannon
- Coverage: Thunderbolt, Focus Blast, Grass Knot, Psychic, Psyshock
- Support/Status: Aromatherapy, Calm Mind, Geomancy, Thunder Wave
Role Identification: At first glance, Xernemite may not seem like much of a threat. Its stats are decent at best, with only its SpA breaking 100, and its movepool isn't particularly diverse. However, as it turns out, Xernemite has just the right combination of typing and ability to make it a very threatening sweeper late-game.

See, Pixie Lure lets it trap Fairy-types, and thanks to its typing, there are a lot of Fairies that it can set up on with impunity. What this means, essentially, is that you have a free turn of set up- or several, if you want to go for Calm Mind instead of the usual Power Herb + Geomancy combo. Don't take this seemingly underpowered fusion lightly.
 
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Hey, I haven't done this in a while


Would you like some bulk on the side, ma'am?
DNA Donors: Lugia + Corsola
Offspring name: Lugorsola
New Type: Psychic/Water
Base Stats: 106 (+20) / 73 / 118 (+5) / 93 (+15) / 125 / 73
New ability and desc: Natural Pressure (Natural Cure + Pressure) - Attacks directed at this Pokemon use 2 PP instead of 1. When this Pokemon is switched out, this Pokemon will heal it's status and the PP of the last move used by the opponent is lowered by 3.
Notable Moves: Roost/Recover, Scald, Defog, Toxic, Psyshock, Whirlwind/Roar, Stealth Rock, Ice Beam, Thunder Wave, Reflect, Light Screen, Magic Coat, Calm Mind, Rock Polish, Earth Power, Hydro Pump, Trick, Psycho Boost, Giga Drain, Dragon Tail, Rest, Explosion
Role Identification: Ladies and Gentlemen, Lugia with hazards. But Lugorsola is much more than that. For one, Lugorsola sports a decent defensive typing in Psychic/Water, sporting 6 useful resistances, including Steel, Water, and Fire. Lugorsola also has some nice 106/118/125 bulk combined with 2 choices in reliable recovery and the ability to burn (Scald), paralyze (Thunder Wave/Thunder(bolt)), and poison (Toxic) the opponent, allowing Lugorsola to be a great wall. Lugorsola's ability, Natural Pressure, further aids it's walling ability by draining the opponent's PP, potentially leading to a Struggle, while also allowing it to punish anything that statuses it by allowing to heal itself and drain more PP by simply switching. Topping it off, Lugrosola sports a ton of utility, including Defog for hazard removal, Stealth Rock for hazard setting, Screens for more bulk, Tailwind to speed up the team, Roar to phaze, Trick with a Choice Scarf to cripple, and Magic Coat to bounce back hazards and status moves. Overall, Lugrosola is quite a nice whale-coral wall.



Guess who learns Stored Power?
DNA Donors: Xerneas + Togetic
Offspring name: Xernetic
New Type: Fairy
Base Stats: 91 / 86 / 90 / 126 (+20) / 102 / 90 (+20)
New ability and desc:
Serene Aura (Serene Grace + Fairy Aura) - This Pokemon's moves have their secondary effect chance doubled. The secondary effect chance of Fairy-type moves is multiplied by 2.5x. Also, the damage of all Pokemon's Fairy moves is boosted by 1.33x. If reversed by Aura Break/clones, this Pokemon's ability essentially becomes regular Serene Grace.
Notable Moves: GEOMANCY, STORED POWER, Moonblast, Focus Bast, Thunder, Close Combat, Defog, Roost, Flamethrower, Shadow Ball, Ancient Power, Heal Bell/Aromatherapy, Flash Cannon, Psyshock, Extrasensory, Drain Punch, Aurora Beam
Role Identification: (Z-)Geomancy + Stored Power backed up by STAB +2/+3 Moonblast to hit Dark-types backed up by 126 Sp Atk and Serene Aura. Need I say more? Oh, Steel-types? Flamethrower, Fire Blast, Focus Blast, and even Heat Wave. Statused? Heal Bell AND Aromatherapy. Too weak? Serene Aura Ancient Power to boost further why don't ya. Or, the more direct route of just using Nasty Plot to get to +6. Like hax? Oh, well, Serene Aura Thunder Wave and Rock Slide seems like so much FUN, doesn't it? So, like I said, Geomancy + Stored Power, Need. I. Say. More.


Yveltal + an ATV = Something scary
DNA Donors: Yveltal + Venomoth
Offspring name: Oh no, it's an YVELMOTH!
New Type: Dark/Poison
Base Stats: 98 / 108 (+10) / 78 / 131 (+20) / 87 / 105 (+10)
New ability and desc:
Darkest Visor - (Dark Aura + Tinted Lens) - Doubles the power of not very effective moves. If that move is a Dark move, the power of it is further boosted by 1.33x.
Notable Moves: Dark Pulse, Oblivion Wing, Sludge Bomb, Sucker Punch, Giga Drain, Heat Wave, Focus Blast, Hurricane, Knock Off, Psychic, Quiver Dance, Sleep Powder, Tailwind, Toxic Spikes, Defog, Disable, U-Turn, Foul Play
Role Identification: Yvelmoth is going to murder you, I'll just say it. It has great Special Attack and Speed with a great ability to make it less wall-able. Darkest Visor allows Yvelmoth to spam it's STAB moves like no tomorrow with no drawback, especially Dark moves. Thanks to the 2 effects of Darkest Visor, a Dark Pulse versus a pure Fighting-type, for example, now has 106.4 Base Power, making it's Base Power actually go up. But, Yvelmoth isn't done with just spamming it's STAB attacks, no sirree. It gets QUIVER DANCE, allowing it to Speed up it's already decent 105 Speed, and further boost it's amazing 131 Special Attack to scary levels, allowing it to sweep. Oh yeah, if you don't like just spamming STAB moves, Yvelmoth also gets like 900 coverage moves. From Psychic to Heat Wave, Giga Drain, Hurricane, Oblivion Wing, and Focus Blast, you have a lot of options. Yvelmoth even has a large utility movepool with Defog, Toxic Spikes, Tailwind, Roost, Sleep Powder, Baton Pass, Foul Play, Knock Off, and Disable if you fancy.Oh, and STAB priority in Sucker Punch, almost forgot. That first sentence sounds a lot more true now, doesn't it?


Guess who learns Tail Glow?
DNA Donors: Lunala + Volbeat
Offspring name: Volnala
New Type: Ghost/Bug
Base Stats: 101 / 93 / 82 / 112 (+20) / 96 / 111 (+20)
New ability and desc: Shadow Swarm (Shadow Shield + Swarm) - When this Pokemon is at full HP, it takes half of the damage it would normally take. At any HP less than full, the power of this Pokemon's STAB moves is boosted by 1.5x. This cannot be bypassed by any Mold Breaker-esque effect.
Notable Moves: Tail Glow, Moongeist Beam, Bug Buzz, Giga Drain, Tailwind, Roost, Thunder, Trick, U-Turn, Encore, Dazzling Gleam, Baton Pass, Will-O-Wisp, Focus Blast, Moonblast, Psychic, Ice Beam, Thunder Wave, Air Slash
Role Identification: Oh, you thought the best Tail Glow user was Manaphy? Think again, little boy/girl, because here comes Volnala with a whole world of pain lined up for you. A Multiscale effect allows you to set up a Tail Glow and now you can spam Shadow Swarm-boosted Bug Buzzes and Moongeist Beams, Ice Beam for Flying-types, Giga Drain for Ground and Rock-types, Thunder because rain is common, and Focus Blast or Dazzling Gleam for pesky Dark-types. Oh yeah, this is all backed up by 112 SpAtk AT +3 and a nice 111 Speed. Oh, AND it learns Baton Pass, allowing it to pass to possibly even more threatening stuff if need be. Now THIS is how you drop the (Vol)beat!
 

Ugly Halloween Sweater: The Pokemon
Parents: Lunala and Kecleon
Shared egg group: DNA
Offspring name: Lunaleon
Type: Normal/Ghost
Base Stats: 80 / 90 / 90 / 60 / 120 / 40 (+20HP, +20DEF)
Ability: (Color Change+Shadow Shield) Color Guard - This Pokemon takes 1/2 damage from moves of the same type as the last move it was damaged by.
Notable moves: Shadow Sneak, Shadow Claw, Sucker Punch, Brick Break, Rock Tomb, Thunder Wave, Rock Slide, Trick Room, Fake Out, Foul Play, Recover, Skill Swap, Trick, Moongeist Beam, Cosmic Power, Hypnosis, Moonlight, Night Daze, Phantom Force, Roost, Focus Blast, Will-o-Wisp, Acrobatics
Role identification: An odd supportive/tanky Pokemon that operates by removing its sole weakness once it's been hit by it once, unless the opponent hits it with a less effective move first, and then using its arsenal of tricks to throw the foe off balance. Prediction is key to playing Lunaleon, as you'll need to know when to boost and when to Roost.
Dr's Notes: Color Change would be really good if it didn't give you the weaknesses of the type you become. Most types resist themselves, so this ability seemed simpler than gaining the resistances of the attack type.


That lion's clearly a Dunsparce evolution, right?
Parents: Solgaleo and Dunsparce
Shared egg group: DNA
Offspring name: Solsparce
New type: Normal/Psychic
New base stats: 120 / 115 / 100 / 80 / 90 / 72 (+2HP, +12ATK, +12DEF, +1SpA, +13SpD)
Ability: (Serene Grace+Full Metal Body) Alchemical Grace: Doubles all stat stage changes caused by the user's damaging moves.
Physical Moves: Pursuit, Body Slam, Return, Facade, Double-Edge, Gyro Ball, Rock Slide, Poison Jab, Wild Charge, Sunsteel Strike, Crunch, Flare Blitz, Zen Headbutt, Stone Edge, Earthquake
Utility Moves: Flame Charge, Rock Tomb, Snarl, Bulldoze, Roost, Coil, Glare, Calm Mind, Cosmic Power, Trick Room, Reflect, Light Screen
Role identification: A bulky stat array, fantastic typing, and broad coverage already make Solsparce a solid Pokemon. But there's a reason those damaging moves are listed under "Utility." Their stat changes are doubled, essentially allowing it to deal damage and use Agility, String Shot, or Captivate in the same turn. This renders it either a fast, bulky threat on offense or defense, as it chops down speedy Pokemon and special sweepers alike.
Dr's Notes: I love the 60BP stat-altering moves, so this was an easy idea. They still don't do much damage, but tacking damage on to good status moves is something no one else in the meta can do.


Groudon in a purple trenchcoat
Parents: Cherrim and Groudon
Shared egg group: DNA
Offspring name: Groucher
Type: Ground/Grass
Base Stats: 105 / 105 / 105 / 93 / 84 / 107 (+20HP, +20Spe)
Ability: (Flower Gift+Drought) Solar Flair - Summons Harsh Sunlight for five turns upon switching in. As long as it's Sunny, this Pokemon's Attack and Special Defense are multiplied by 1.5x.
Base Stats in Sun: 105 / 157 / 105 / 93 / 126 / 107
Notable moves: Morning Sun, Leech Seed, Growth, Solar Beam, Swords Dance, Grass Knot, Aromatherapy, Seed Bomb, Earthquake, Precipice Blades, Bulk Up, Fire Blast, Hammer Arm, Dragon Claw, Shadow Claw, Rock Polish, Rock Slide, Stone Edge, Thunder Wave, Dragon Tail
Role identification: In sun (which it sets), it's got a good defensive line (105/105/126) and an even better Attack, along with recovery (boosted by sun!) and ways to deal with pesky Flying opponents. You could run it as a wallbreaker using Dragon Tail to force out defensive boosters and aromatherapy to deal with status. You could go bulky offense or even setup thanks to its collection of buffing moves and powerful attacking options. Or maybe just run the Primal, which plays a bit differently.
Dr's Notes: I just noticed there's already a Cherrim/Groudon submission, but it doesn't deal with weather the way Groucher does so hopefully they can stand on their individual merits rather than one overshadowing the other. And come on, its name is Groucher

Primal Groucher

New type: Ground/Fire
New Base Stats: 105 / 135 / 125 / 143 / 84 / 107
Newly Notable moves: Petal Dance, Energy Ball, Dazzling Gleam, Earth Power, Lava Plume, Weather Ball, Eruption, Thunderbolt, Thunder, Flamethrower, Focus Blast
New Role identification: Almost opposite its base form, Primal Groucher leans toward physical bulk and special power, though it can definitely run mixed if desired. Just like P-Don, it appreciates its excellent STABs and immunity to water, though it actually has ways to hit them super-effectively if its weather gets countered.


Out for a midnight slither together, one thing leads to another...
Parents: Arbok and Giratina
Shared egg group: DNA
Offspring name: Anitarig-O
Type: Ghost/Poison
Base Stats: 105 / 120 / 90 / 92 / 90 / 105 (+13ATK, +6DEF, +1SpD, +20SPE)
Ability: (Levitate+Shed Skin) Untethered - This Pokemon is immune to Ground-type moves and has a 30% chance of removing its own non-volatile status conditions each turn.
Notable moves: Crunch, Glare, Acid Spray, Haze, Coil, Gunk Shot, Earthquake, Sludge Wave, Rock Slide, Dragon Tail, Poison Jab, Infestation, Dark Pulse, Iron Tail, Pursuit, Sucker Punch, Switcheroo, Shadow Sneak, Dragon Claw, Shadow Claw, Earth Power, Aura Sphere, Shadow Force, Calm Mind, Roar, Thunderbolt, Thunder, Psychic, Shadow Ball, Energy Ball, Will-o-Wisp, Stone Edge
Role identification: Show of hands, who misses Levitate Gengar? How about that, but a big ol' snake? Anitarig-O's got a good spread of damaging and utility moves, including two priority options, two great status effects in Will-o-Wisp and Glare, and boosts for its meh special stats with Calm Mind, along with only two weaknesses that are both covered by Crunch and Sucker Punch.
Dr's Notes: This was motivated by the Levitating Ghost/Poison niche becoming empty, but I think it turned out really well. Giratina's really bulky, and Arbok's abilities all lend themselves to defense, so making a fusion that could ignore ground and status was a natural choice.


Remember that time Xerneas was a tree?
Parents: Sudowoodo and Xerneas
Shared egg group: DNA
Offspring name: Xerwood (Pronounced "Sherwood")
Type: Fairy/Rock
Base Stats: 103 / 115 / 120 / 80 / 101 / 64 (+5HP, +15DEF, +20SpD)
Ability: (Fairy Aura+Rock Head) Danger Zone - All damaging moves used while Xerwood is active deal 33% more damage, but inflict the added damage onto the user as recoil. This Pokemon is immune to recoil damage.
Notable moves: Wood Hammer, Low Kick, Rock Slide, Sucker Punch, Double-Edge, Stone Edge, Hammer Arm, Head Smash, Taunt, Earthquake, Rock Polish, Stealth Rock, Aromatherapy, Geomancy, Moonblast, Megahorn, Night Slash, Horn Leech, Close Combat, Outrage, Roar, Thunder Wave
Role identification: Punisher of the strong. As a Fairy, it's immune to the primary STAB of most of the meta's biggest offensive threats, and if it survives a hit from one they take a chunk of recoil that scales with the attack's power. Geomancy even allows it to shift gears into a Specially-oriented or mixed set!
Dr's Notes: Xerneas becoming a tree to hibernate was weird, so it stuck in my mind and resurfaced when I saw Sudowoodo had such a low BST. The ability was hard to come up with, but I think it taps into something unusual. It's a high-risk, high-reward playstyle.


Death for the death god, lasagna for the lasagna throne!
Parents: Yveltal and Alola Persian
Shared egg group: DNA
Offspring name: Persyvel
Type: Dark/Flying
Base Stats: 95 / 95 / 97 / 103 / 97 / 111 (+20DEF, +16SpD, +4SPE)
Ability: (Dark Aura+Fur Coat) Corpse Shell - Reduces all damage taken other than from Dark-type attacks by 33%.
Notable moves: Hurricane, Taunt, Air Slash, Oblivion Wing, Dark Pulse, Foul Play, Phantom Force, Psychic, Focus Blast, Sucker Punch, Roost, Shadow Ball, Rock Slide, U-Turn, Switcheroo, Play Rough, Fake Out, Power Gem, Nasty Plot, Roar, Thunderbolt, Thunder, Hypnosis, Parting Shot
Role identification: Its effective defenses are 95/129/129 against 17/18 types. Combine that with its decent 95/103/111 offensive line and this is a powerful Pokemon for harrying the opponent while keeping itself topped off with Oblivion Wing, or even standing its ground alone. You'll want something to deal with Dark-types and Stealth Rock, so a spinner and Xerwood make excellent partners.
Dr's Notes: Thriller reference ahoy! It's deceptively tanky, though it effectively has a Dark weakness what with their underhanded tricks slipping past its defenses.
 
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