Toast++
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  • Toast!
    1. How did you find that Smeargle and Stantler thing? "4 Smeargle/Stantler 41"
    2. When RNG'ing for the Smeargle using priority. I seem to have trouble. It might be my game or something but I can't seem to figure it out. I'm going to try on the English cart. Like I am using a frame that has encounter slot 2. Normally Girafarig Level 15. I add 1 Plains object, and 3 Forest objects and I get a Zigzagoon... for some odd reason? I don't get it. I'll send you a new VM if I found out anything.
    Yeah, I saw the set up, it's nice! It makes it a lot easier to find what you need without having to scroll up/down.

    WZ said he's going to put it into his SZ guide once he maps out all the areas :D
    Toast, I saw WZ's post in the DMP! I'm so glad this has been figured out, thank you so much :)
    Okay, when you do tell me if you got the same results. If you do, I'll continue. If I'm wrong on some though, I'll prolly start double/triple checking my work xD!
    Awesome, thanks!
    Hopefully, eventually we can get the Safari Zone encounter slots implemented into RNG reporter :D!
    I have a guest coming over soon, and so I'll prolly not be able to do too much today. I'll be able to do quite a bit tonight/this week/weekend.
    Hoping to have it all mapped by next weekend.
    I've only done the night time of the Peak area. I fell asleep before I could do more! D:!
    It also looks weird, especially to your first one...? Maybe it doesn't follow the same pattern?

    Morning Pokemon / Day Pokemon / Night Pokemon : Level
    Peak:
    E0 - / / Geodude : 17
    E1 - / / Magnemite : 15
    E2 - / / Geodude : 15
    E3 - / / Magneton : 17
    E4 - / / Geodude : 15
    E5 - / / Geodude : 16
    E6 - / / Wobbufett : 17
    E7 - / / Geodude : 16
    E8 - / / Wobuffett : 17
    E9 - / / Magneton : 17
    Thank you soooo much for all your work, you really don't know how much I appreciate it! :D!

    Yeah, as I didn't quite understand the math. Along with RNG reporter not being able to output the correct encounter slots at all. So I just took note of what I found and made Houndoom appear :D!
    I had used Sweet Scent for my Houndoom as it was Korean and I didn't get the encounter code xD! It was simple enough :)
    Well, I was messing around with a seed I have for my Korean game seeing the encounter slots in Plains, I saw an encounter slot of 2 from the very first frame.
    So I set 1 Plains object (I had leveled it to where it was 5? As when I first tried I had 3 plains objects and I saw Manetric...) and 10 peak objects so that 3 priority Pokemon would appear. So it'd be Girafarig, Ponyta, and then Houndoom which was the desired Pokemon. Thus this was spawned: http://www.smogon.com/forums/showpost.php?p=3922779&postcount=811
    I see. If that happens with the Savannah, it most likely happens for some other locations as well. But Idk why anyone would want to make a Houndour and Rhydon appear in their SZ at the same time anyways, so I don't think it's a bad thing! Usually if someone wants to RNG a SZ pokemon, they only put the blocks necessary for that pokemon to appear.

    I noticed the table you put at the top and I'm a bit confused. How can the SZ slots 0 and 1 equal the normal slot 0, if 0 and 1 are different Pokemon? I'm not sure if that question made sense, though xD
    Question, now that we have the mapping down.
    How can we determine the slots for different seeds?
    As I might want an (just an example) 31/31/31/1/31/31 Adamant Trapinch, how would we go about figuring out if we have an encounter slot for it?
    So, what would you like me to do? And how should I go about doing it?

    :) Sorry, long night. Willing to do whatever is needed though, just give me a direction.
    I noticed a couple of patterns while looking at your encounter table so far, that kind of have to do with Serebii's Pokearth page. For example, in the Plains area, the pokemon that occupy the first 3 slots are the first 3 pokemon that serebii lists for that area. And then, the 4th pokemon that serebii lists is in slot 9.

    And then for the priority table, I also noticed that it's kind of listed in order, according to the type of block a pokemon needs to appear. Is the order Plains -> Forest -> Peak -> Water?
    Good luck with the rest of this! If it's easy, why did no one bother to map them out until now? Because it's tedious (Since there's diff. sections)?
    Toast! Thanks so much for researching Safari Encounter slots! :D

    If there's anything you need help with, lmk. I'm not really sure there's anything I could do that would help much, though xD
    Yeah, I do. I have a Korean and English. I think the English might be better due to being able to read stuff, along with the max block code (which negates the need for time passing manually).
    Would you like me to send you the English .sav?
    Oh, just an afterthought, now that you have a badge you can just attach EonTimer to the OP. Just click Go Advanced -> Manage Attachments. Boom.
    Congratulations on the badge!
    I also have a question for you.
    I am really interested in trying to figure out the encounter slot mapping for HGSS Safari Zone abuse, and I don't really know how to go about figuring it out. As I don't really want to leave it up to blind luck if I get the correct Pokemon or not, I was wondering if you'd like to help me figure out how the game figures out which Pokemon is determined. After that is figured out, if we or you (mainly you, as I still can't get C# to work! D:!) write a program that will tell you what Pokemon is going to appear or the encounter slot based upon the items that are present/days passed. Or if it's simple enough that we wouldn't need the program, that'd be chill too.
    Would you be willing to help/lead the project? :) I don't really know what to do or where to start, so you'd have to kind of direct me to where I would need to look, what to look for, or just a basic idea on what is going to be needed to be done.
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