Those calcs are correct but did you do any calcs on how much damage they do TO BLAZIKEN after they survive? Did you count how much damage Blaziken might take on the turn of set up? Did you count the damage from entry hazards? Did you put into account that blaziken might get OHKO on the turn of set up or won't have a chance to set up? there are still a lot of things you haven take into account yet, those calcs maybe correct but what we see is how much DAMAGE they would do we didn't take into account about other stuff you get it?
^If all that stuff were taking into account, calcs would be pointless. "Did you check how much damage Suicune would do to Mence with Ice beam in addition to DD Outrage?"
Yes Blaziken is hurt like any other pokemon, but if its attempting to sweep late game we can assume that the enemies team has been sufficiently weakened. Calcs allow us to find out just how much weakening needs to be done.
Anyway, I'm sure we're pretty clear with what the SD set can do. Does anyone else have suggestions? I was thinking something along these lines could prove effective:
Blaziken@Life Orb
Rash; 44 Atk / 252 SpA / 212 Spe
Speed Boost
Fire Blast
Substitute
Hi Jump Kick
Hidden Power Electric
The EVs are pretty straightforward. Maximum SpA allows Fire Blast and HP Electric to pack the most punch, while 212 speed hits 249 speed (373 after Speed Boost). The remaining 44 attack EVs are used to make HJK stronger.
The transition from Gen 4 to Gen 5 makes Focus Punch no longer available as a TM, which means HJK will have to do. This set is intended to be a strong special attacker capable of bypassing Blissey and punishing its usual switch-ins; it also eases the prediction involved with the last set thanks to Substitute. Some calcs of
287 Atk LO HJK vs
Code:
404/361 Suicune: (35.64% - 42.33%)
404/328 Manaphy: (39.60% - 46.78%)
404/306 Swampert: (42.33% - 50.00%)
448/240 Vaporeon: (48.44% - 57.14%)
394/282 Milotic: (47.21% - 55.58%)
420/368 Hippowdon: (34.29% - 40.24%)
349 SpA LO HP Electric vs
Code:
404/266 Suicune: (42.57% - 50.50%)
404/236 Manaphy: (47.52% - 56.44%)
448/226 Vaporeon: (45.09% - 53.12%)
394/286 Milotic: (40.10% - 47.72%)
394/236 Gyarados: (97.46% - 115.74%)
404/246 Burunkeru: (46.04% - 54.46%)
394/196 Slowbro: (58.88% - 69.54%)
394/256 Slowking: (45.69% - 53.81%)
349 SpA LO Fire Blast vs
Code:
420/180 Hippowdon: (77.38% - 91.43%)
320/246 Desukan: (74.38% - 88.13%)
324/196 Gogguru: (91.98% - 108.64%)
324/216 Shandaara: (41.67% - 49.07%)
334/262 Skarmory: (133.53% - 158.08%)
338/364 Bronzong: (94.67% - 112.43%)
This set is less effective against the bulky waters, but you can see that most of them are 2HKOd by HP Electric after Stealth Rock or a bit of prior damage, which isn't shabby at all (except for Swampert, who I omitted for obvious reasons). The main advantage is the damage output against the ghosts with Fire Blast; even Shandaara can be 2HKOd with rocks. There is also less risk involved with a miss - Blaziken won't kill itself lol. Finally, because Blaziken naturally outpaces most of these walls, it should be left with about 55% after 2 rounds of LO and a Sub, letting it possibly blast something else with Fire Blast/HJK before going down.
EDIT:
Scarf Starmie on the switch is another counter. Maybe the Dark/Dragon would make a good teammate if it ran a mixed set to switch into Starmie's Surf and Pursuit trap. Then bring Blaziken back in when you get the chance with the opponent's check gone. If they're running a scarfed mon to check Blaziken then hopefully they aren't carrying any of the stuff that isn't OHKOed by him.
Non-scarved Starmie is outpaced after a speed boost, so it stands to reason that +2 Blaziken will outrun +1 Starmie. And if Blaziken is forcing something out, it is already at +2 by the time Starmie comes in (not to mention that 6/0 Starmie is OHKOd by HJK, which is what ScarfMie runs).
EDIT2: Sazando is actually a great teammate for Blaziken, as it is resistant or immune to its most common weaknesses (Water/Ground), while having an additional immunity to Psychic. SDBlaziken, on the other hand, can take Ice and Bug attacks aimed at Sazando while simultaneously getting rid of Steels and Bulky Waters.