Indeed, I kinda wonder this myself.What did you think singles would look like?
It's not what the vids show that causes me doubt. It's the pre-knowledge that bothers me.
Indeed, I kinda wonder this myself.What did you think singles would look like?
I expected it to look like this other then the fact that you would see the other team. I wasn't expecting anything too different, but who's to say really with troll-freaks? I still stand by my previous statements, and I'll have to try it to see if it really feels any different. IMO, the only difference is seeing the pokes, which doesn't bother me. It makes for less guessing, and predicting.What did you think singles would look like?
I mean they knew each other pokemon but the dude still mindgamed the guy into switching the candle ghost into a dark pulse. Still it was kinda fail on the other guys part since he didnt notice that "Zapdos" lost only 12,5% from stealth rock, instead of the regular 25%. Must have been because of the language.
This will also encourage a lot of pokemon that are unpredicatble to do well, like lucario or mence. If your opponet sees scizor, it's pretty much garunteed that they're gonna say, gee, my zapdos is gonna be more valuable than my weavile. I'll sac weavile. Wheres with lucario, they say, is it swords dance? should I save my scarfrotom? what if it's specs? When you consider a lot of gen 5 pokes are one-dimensional, this could be a neat balancing feature.
...Can't a team capable of pulling off multiple strategies be used to confound the opponent into letting one work, or better yet, disguising a plan as another one?I caught this earlier when some one debunked it. Now it's 16 pages long so I can't read it all but the jist looks like it is indeed true and there is little way of turning off seeing all your opponents secrets and him yours.
Ill just throw my support behind all the people condemning this move. Looks like GF wants this to be a kids game and stay like that. Some people like it, so that's cool for them but there is no denying that it removes a skill. It's not prediction as some people think however...
Take the Fire move Vs Siczor with Heatran example. You don't know they have a Heatran or not, you make the move with whatever prediction skills you got, he swithes to a diiferent pokemon who might take it well or not. All you know is he had nothing for the firemove, cool lets spam it. Later he brings the hidden heatran out takes the flash boost, your counters to it are gone now, he won with a better grasp of the big picture... He used STATERGY. Now lets say you know his pokes... He trys the same move, now this situation just makes you ask him "Why didn't you use heatran". How dull and 2 dimentional this Gen could be if this is true.
Mind games and guesswork will remains more or less unchanged, Stratergy however...R.I.P
To summarise: a workable strategy in DPP won't be viable in BW. This means that BW is completely devoid of any and all strategy.I caught this earlier when some one debunked it. Now it's 16 pages long so I can't read it all but the jist looks like it is indeed true and there is little way of turning off seeing all your opponents secrets and him yours.
Ill just throw my support behind all the people condemning this move. Looks like GF wants this to be a kids game and stay like that. Some people like it, so that's cool for them but there is no denying that it removes a skill. It's not prediction as some people think however...
Take the Fire move Vs Siczor with Heatran example. You don't know they have a Heatran or not, you make the move with whatever prediction skills you got, he swithes to a diiferent pokemon who might take it well or not. All you know is he had nothing for the firemove, cool lets spam it. Later he brings the hidden heatran out takes the flash boost, your counters to it are gone now, he won with a better grasp of the big picture... He used STATERGY. Now lets say you know his pokes... He trys the same move, now this situation just makes you ask him "Why didn't you use heatran". How dull and 2 dimentional this Gen could be if this is true.
Mind games and guesswork will remains more or less unchanged, Stratergy however...R.I.P
Hmmm, maybe I got the word wrong. Maybe I mean Tactics. Yes. Tactics are dead....Can't a team capable of pulling off multiple strategies be used to confound the opponent into letting one work, or better yet, disguising a plan as another one?
That's the reason I stayed out of this thread for so long. 16 pages later make me worry about it. Just hope it's right.Um, if people would just read Andrea's post...
Gotta disagree. I don't rematch people 99% of the time for that very reason. If I do rematch it's because one of us still has most of the team unseen.ShadesOfSolomon said:This is like saying that any rematch between two people familiar with one anothers' teams in DPP did not require strategy. You're either trying to be facetious or plain overreacting. Of course they did.
Well, as a player who has used this in Battle Rev quite a bit I can say I don't like it >.> it is stupid. You drain the surprise factor out of the game. and no it doesn't add to the strat of the game. Mind games doesn't = strat.All of you people who think this is going to ruin the game need to try it before you make a judgment. Your doom and gloom is completely unwarranted. As someone who's played for years using this rule, I can tell you that it does promote prediction and skill.
@Bombkirby: I didn't realize my tone was negative; I thought I made it clear in my post that I'm in favor of this change in a big way. But I suppose the R.I.P. in the title has a little bit of a negative connotation. Sorry about that! I just wanted a short, catchy title that would convey the content of the thread and make people take notice.
Early game scouting is the bit I like most. Why should we start the game half way though? Clearly, its a bit you don't like and it's the bit people like me in this thread do.Well, if both sides know the other one's whole team, then you can start to set up your own strategies at turn one, having to think twice or even thrice before making a move, instead of scouting and guessing and second-guessing the whole time during the early- and mid-game, can't you...?
Wifi Singles are 3v3, and Triples are 6v6.
However. This is Random Wifi matches, much like PBR. Friend matches via friend codes still have teams hidden. This should not change anything in terms of the way simulators are built.
Because Skarm corrected himself in this thread:People still aren't reading this?
I'm pretty sure that vid is from the battle recorder which has zero impact on this discussion.In the video, it only showed the pokemon of both teams for like a split second, I barely caught what was there the first 3 times going over that part. If its that fast, it shouldn't be a big big problem. Unless the video is sped up. Does anyone know if the video is sped up or not?
I thought the following posts tested the FC method which is why this thread is 16 pages long in hate. I had to skim the pages because they were so many. Like i said. Hope it's right.Hiroshimitsu said:People still aren't reading this?
The community itself can do whatever it wants--the tread doesn't concern that. The question for this thread is what should Shoddy Battle 2 simulate the rules of. Last gen, it simulated the rules of local wireless, as it allows the Rotom forms, Shaymin-S, and Giratina-O. With the changes in local wireless noted in this thread, we'll have to ask that question again, and decide if Shoddy Battle 2 should simulate local wireless with these new mechanics or Infrared, which doesn't.maybe I'm just an idiot, but how could the community adopt IR if it only has a limited range? If an IR signal can be used over the internet, someone please explain this to me.