It doesn't really counter it, the only way for a weather to counter is by having your own weather up, seeing as if you get rain back up against a sadnstorm team, then it would be tje reverse with rain countering sandso if rain is countered by sand, why have we spent ages arguing about why drizzle is OP, what is countering the sand then?
Well, the fact is is that it's entirely a matter of perspective. Personally, I don't consider "normal" a weather condition, because A, of course it's automatic, and b, even with DrizToed, it's still in play more often than not, on a metagame-wide spectrum, eg, while weather is the most dominant playstyle, it still does not constitute over 50% of all teams, thus if you hit 'Find Battle', while weather has the plurality, it doesn't have the majority. Non-weather does. And btw, on your non weather inducer, Golduck, as well as any Cloud Nines I don't know of, and of course Rayquaza in Ubers. However, I do completely agree that weather teams can be dominant, but still make the game fun and competitive.I've been thinking about weather for a while, and I've been wondering whether we should even put "non-weather" on its own pedestal at all. Couldn't it be considered just another weather condition? If one considers it a weather, one could say that it "halves the Speed" of both Swift Swimmers and Sand Throwers, and sets Fire-type, Water-type, Rock-type, Steel-type and Ground-type attacks to certain levels relative to the rest. It's obviously the least sustainable "weather condition" ever, and it gets less sustainable with each passing generation. On the other hand, "non-weather" doesn't mind as much as the other conditions that the condition in particular is removed. I suppose that it's hard to think this way about non-weather because it's never going to produce "broken" conditions (since Game Freak itself puts it on a pedestal, so to speak), there is no "non-weather inducer", and it is always the condition in effect before the leads are sent out. I guess that my point is that "non-weather" perhaps doesn't have to be the "default" for Standard to be enjoyable. Let's not look too far into the future and concentrate on the present, where rain is the only technically suspect weather.
Cloud nine/air lock are not true clear skies weather inducers. They nullify weather while they are out. What he's talking about, a true clear skies inducer, would activate upon switch in and last until overrode, just like drizzle's rain, etc.Well, the fact is is that it's entirely a matter of perspective. Personally, I don't consider "normal" a weather condition, because A, of course it's automatic, and b, even with DrizToed, it's still in play more often than not, on a metagame-wide spectrum, eg, while weather is the most dominant playstyle, it still does not constitute over 50% of all teams, thus if you hit 'Find Battle', while weather has the plurality, it doesn't have the majority. Non-weather does. And btw, on your non weather inducer, Golduck, as well as any Cloud Nines I don't know of, and of course Rayquaza in Ubers. However, I do completely agree that weather teams can be dominant, but still make the game fun and competitive.
This is a massive waste of a post. Exeggutor was barely mentioned in passing and is not even close to one of the top threats one should be looking for when facing a Sun team. There's no point in attempting an outright sweep with him when faster and all-around better candidates like Venusuar exist. A consummate summary of his role on Sun teams would to put things to sleep and toss around really powerful special attacks, like most Chlorophyll sweepers are supposed to.As exeguttor doesn't get growth, and isn't extraordinarily bulky, I'm not too sure how far a mixed set would go. What would you run, Sword's Dance, Sleep Powder, and two attacks? His best special options are giga drain (unboosted at that), leaf storm, and lol solarbeam. Physical options? Zen Headbutt...nature power...low kick...Running him gets you revenged by Tyranitar. Actually, forget tyranitar. Eggs is so slow, even in sun...that at max speed he gets outsped by SCARFED BASE 90 POKEMON. With a boosting nature of course.
Exeguttor is never going to sweep, even in the sun. Unless your team was built poorly all around. Even when running something ridiculous like 252 attack EVs and a naive nature, eggy's +2 Zen Headbutt is barely a 2HKO on Blissey. BLISSEY lives through your +2 STAB attack. Low kick? His +2 Low kick deals roughly the same amount of damage thanks to Blissey's weight. Mind you, even with a life orb, blissey is living through the +2 Zen Headbutt or the +2 Low Kick. Have fun getting paralyzed and stalled out by the same Blissey Or have fun taking a sun boosted flamethrower from the same blissey His dual stab is walled by sazandora. When running sleep powder and low kick, he's walled by a plethora of other dragons, and when not running sword's dance, he's just plain weak. Without the +2 boost, low kick deals around 62.5% - 73.7% to an offensive heatran. This...isn't even a guarenteed KO with a full three layer of spikes! With a life orb, the same heatran takes 80.5% - 95.4% from the low kick. Still not an ohko on it's own, but stealth rock can actually help here. Nature Power isn't going to help much with balloon heatran running around everywhere. Additionally, nature power gets blocked by taunt and substitute of all things.
I think this is some of the perspective people often overlook when considering weather in general - especially since it is such a new part of the meta. You're probably right that the Sun discussion is not too productive in the depth it is now, but discussing second order meta effects to some degree is useful seeing as people often forget them.I've been thinking about weather for a while, and I've been wondering whether we should even put "non-weather" on its own pedestal at all. Couldn't it be considered just another weather condition? ... I guess that my point is that "non-weather" perhaps doesn't have to be the "default" for Standard to be enjoyable. Let's not look too far into the future and concentrate on the present, where rain is the only technically suspect weather.
Yeah, I've made the point that Tales can be of use and not a complete deadweight, even if not outstanding, but probably didn't emphasize it enough, as you did. The Gyarados scenario I have no idea how you got out of lmao, and it probably isn't the best example :P. It's status can be useful, yes, but requires you as a necessity to predict something like TTar's switchin and use WoW for instance - or risk taking a huge chunk from Pursuit.Ninetales is actually less frail than you would think. I was once playing against a last-pokemon Gyarados that I had used Leech Seed on. All I had left was Ninetales. It was a ResTalking Dos and I still managed to stall it out. Now, it wasn't a well-played Dos, but still... If anyone is curious, I used a specially defensive EV spread.
That said, Ninetales isn't the epitome of bulk. But it isn't quite as useless as everyone thinks. It can be handy sometimes. In fact, it's excellent at luring in the other weather inducers. They easily switch in, with T-Tar and Toed resisting its STAB. I love burning/toxic-ing them on the way in.
edit: I give up on trying to achieve voting rights. It's bad enough how often the server crashes, but now my computer is having issues. It's not worth it for all this trouble.
I myself used this exact set to try and take out TTar with Tales. You can either use the hit it once with HP Fight as it comes in and force it out/kill it on the second turn (unless it's scarfed) , or NP as it comes in and OHKO instead. The latter is arguably better as it gives TTar less chance to predict what's going to happen.Why can't Ninetails use Nasty Plot Hidden Power Fighting to take Tyranitar out? After Nasty Plot without Special Defense investement Tyranitar is going to die and Energy Ball kills Hippowdon (with 202 def, it needs a slight amount of damage with 223). Ninetails is fairly fast as well.
Admittedly it does need Life Orb to do these and a Balloon would have been helpful but...Ninetails has some use as an attacker as well?
You still don't get it. You say weather moves are your counter to stopping rain sweeps. Yet you don't use them until politoed is dead. Which means you have no counter. Unless my politoed is dead after turn 1, I will have my rain sweepers out sweeping you which you can't stop because you have no counter. Why then do I need to bring my politoed back in while rain is still up and I'm sweeping you.I actually did, you're simply in denial. You're not going to keep your Politoed safe when you have no more need to secure you're weather. I'm speaking for how most people play because I've seen this happen in practice. I don't need to hear your judgement calls on how it will play out because A) I've seen it myself and B) it's common sense. I'm finished with this argument. Agree to disagree if you like.
Yes overcentralization is one of the reasons for banning. There are others and they're mostly linked to one another. Banning factors in power, no. of counters and how centralizing it is. If something is very powerful, it's likely very few things can counter it. If very few things counter it, there are very few choices when it comes to team building meaning a smaller pool of pokemon and overcentralization. Wobb fell under the no. of counter category even if in this particular case, it wasn't overcentralizing.My point was that no one used Wobuffett at the time of it's transfer from OU to Uber. Check the statistics. Because its usage was so low, there was no need to prepare for it on teams. Or, to be more to the point, it wasn't over centralizing. But because that's only a possible (but an inevitable) product of a broken Pokemon, it was banned anyway.
Like I said nothing more than QQing. Even in early DP blissey was nothing. It hadn't changed since 3rd gen and not only were there more physical threats to it than ever before with the likes of infernape taking out the infamous skarmbliss combo, there were now powerful enough special sweepers that could actually get through it. Anyone with any experience in competitive battling could see that which is why the QQing didn't amount of anything.I can't tell if you simply weren't around early DP and DPPt, or if you were just oblivious. There were plenty of people that wanted Blissey out, and while Scizor wasn't as disliked, there were plenty of cries about him overcentralizing the metagame, too. If you're just going to deny this, I'm not really going to continue to debate over it.
You don't need experience to see that lati@s is overpowered for UU, you just need common sense. Something that was in Ubers last gen in UU this gen. Do you need experience in NU to see that Garchomp would be broken in NU? I don't think so.Actually I have zero experience in UU, so rather than attempt to use it as a prime example for a debate, I'm going to avoid expressing opinions on territory I'm not familiar with.
I could use the analogy that Honchcrow dropping in to UU is the same as Kyogre or Arceus or Mewtwo dropping in to OU, but I simply wouldn't know that. I've never played that tier.
Sand is merely the counter to the dominating force. You don't ban blissey because it stops kyogre. You don't ban cresselia because it stop groudon. You don't ban sand because it stops rain. That's what you fail to understand and probably why you should stop arguing.So let me see if I understand; by your statement, sand is actually the dominating force of the metagame, because it is surpassing rain at the top of the ladder, but it's because of rain that this is happening. And you want to impose bans to eliminate rain?
I'm done arguing with you. I think it's obvious why.
Honestly I agree with you to an extent, but only because the Sand sweepers are better (and one doesn't even need a speed boost). I still believe rain is broken and something has to change about this metagame, because imo i'd rather have the old suspects back. I don't feel that you should be fighting the entire game to control weather, and if you don't have control, or 3+ Pokemon to counter weather teams, you lose.I found that the higher on the ladder you get the more sand you face and the less rain. It seems that most of the lower ranked players are utilizing rain to get the easy wins but fail when matched against a well played sand team as in my experience sand is much more powerful than rain. I feel that rain is really in no way broken outside of manaphy who seems to be the only broken rain abuse to me. I feel that the upper parts of the ladder are enough to demonstrate that rain is not as broken as everyone says it is.
I assume this was for me. Here is an intresting statistic. No one that was allowed to post in Policy review (i.e people that supposedly have more experience with smogon) voted against banning drizzle.I looked at the votes phil got in pm and the ones posted on the board for this statistic. 5th gen is a new generation and everyone deserves there spot to choose the metagame .But common sense and experience with what is broken is just something that is learned by experience.Most of The people that pm'ed phil those votes did not have prior experience with tiering. And thats where i feel the problem is.Defining and teaching what makes a pokemon broken.Maybe they used rain to get far up the ladder? They don't want to ban it because it its already given them success.However with the people who already have 2, 3 badges they just want to do whats best for the site.Im not saying all badged members are smart and they make the most logical decisions. Hell no. Im saying that overall experience with communicating what deserves uber and defining what makes a pokemon overpowered like politoad and manaphy.Actually take the time to provide some reasons for the brokenness of Drizzle/Manaphy and people may respond to you or consider your opinions, as most people in the thread have done. Simply insulting much of the site and questioning the entire method of suspect testing in the wrong forum entirely is not going to get your views listened to.
That's definitely assuming a LOT about the testers though. It's a lot more likely that it's a matter of those who have been there longer being more conservative than newer testers, rather than one group of opinions just being more/less educated than the other.I assume this was for me. Here is an intresting statistic. No one that was allowed to post in Policy review (i.e people that supposedly have more experience with smogon) voted against banning drizzle.I looked at the votes phil got in pm and the ones posted on the board for this statistic. 5th gen is a new generation and everyone deserves there spot to choose the metagame .But common sense and experience with what is broken is just something that is learned by experience.Most of The people that pm'ed phil those votes did not have prior experience with tiering. And thats where i feel the problem is.Defining and teaching what makes a pokemon broken.Maybe they used rain to get far up the ladder? They don't want to ban it because it its already given them success.However with the people who already have 2, 3 badges they just want to do whats best for the site.Im not saying all badged members are smart and they make the most logical decisions. Hell no. Im saying that overall experience with communicating what deserves uber and defining what makes a pokemon overpowered like politoad and manaphy.
Sand is only common in the higher levels of the ladder because it is a good counter to rain. A well made Sand team with Nattorei / Burungeru / anti rain mons are capable of shutting down rain. (Actually, a well played rain team can still crush sand... w/e)I found that the higher on the ladder you get the more sand you face and the less rain. It seems that most of the lower ranked players are utilizing rain to get the easy wins but fail when matched against a well played sand team as in my experience sand is much more powerful than rain. I feel that rain is really in no way broken outside of manaphy who seems to be the only broken rain abuse to me. I feel that the upper parts of the ladder are enough to demonstrate that rain is not as broken as everyone says it is.
I think this is the kind of mentality that is really hurting Smogon right now. People have gotten so used to a metagame where that their is only one weather that they are having trouble adjusting to 5th gen where are multiple viable weather. People have to understand that this is not 4th Gen any more and I think we need to give this new metagame some time to balance out before calling weather broken. A balanced team can still succeed in this metagame they just need a way to change the weather unlike in past generations. This could be done by a pokemon like Abomasnow, or through a weather changing move like sunny day. Just like in Gen 4 most successful teams had stealth rock, I believe that eventually everyone will come to understand that they need a weather changer to stay competative. I wouldn't say this severely limits teambuilding either as it is perfectly viable to find a free spot on your team to place sunny day if your team can't fit a weather inducer.Sand is only common in the higher levels of the ladder because it is a good counter to rain. A well made Sand team with Nattorei / Burungeru / anti rain mons are capable of shutting down rain. (Actually, a well played rain team can still crush sand... w/e)
Unfortunately, Drizzle has destroyed the viability of regular teams. Seriously it is impossible to beat rain without Sand, severely limiting team building. Pokemon at the moment isn't fun in the slightest. People would rather play in a broken weather filled metagame as opposed to using regular teams like in gen 4?!?
I not good at the internet. Was this sarcasm?PK Gaming said:Unfortunately, Drizzle has destroyed the viability of regular teams. Seriously it is impossible to beat rain without Sand, severely limiting team building.
Broken metagame? No.PK Gaming said:Pokemon at the moment isn't fun in the slightest. People would rather play in a broken weather filled metagame as opposed to using regular teams like in gen 4?!?
I agree with some things you said and disagree with others. Landlos has a good number of counters. Doryuuzu does not. You also have to remember that he takes no setup turn, so a counter can't switch in on his setup... so you need to find a pokemon that can take two attacks with 135 base power without making a lucky guess, and retaliate with a ohko. The best counter to dory is a good guess or a skarmory that doesn't threaten him.The fact that well-played sand teams beat poorly-played rain teams does not really make any difference to whether Rain is broken or not. Sand is favoured by higher-ranked players mostly because they prefer the playstyle, because if they play well they will beat badly used rain consistently and because Sand isn’t destroyed by massively specialised Rain counters (Toxicroak).
Doryuuzu and Landlos have a pretty decently-sized range of counters and checks. They’re easy enough to handle and in no way obviously broken, especially not in this metagame.