Alice's Dream Team
Hey, it's Christo again with another themed team. This time I have an alice in wonderland themed team. It does okay, but doesn't compare to my Winnie the pooh themed team. Overall, I feel like it needs a BUNCH of work, which is why i bring it here. My problems are in italics but feel free to suggest other things. Thanks!
Tweedledee (Whimsicott) (M) @ Leftovers
Trait: Prankster
EVs: 4 Atk / 252 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Leech Seed
- Substitute
- Encore
This here is tweedledee. He is your basic troll that we all hate. I've always wanted to use this guy since my first battle with one. I could never kill them and were just so annoying overall, and that here is my goal with Tweedledee. He has taunt so he can prevent entry hazards, leech seed to suck the life out of the other pokemon, substitute for stalling. I recently tried the encore and it's genius. Using encore when the poke sets up then taunt almost always causes the switch. Then I either leech seed on the switch or predict. I just love this troll so much especially when I stop the stealth rocks and the opposing poke things they can take me out.
Bandersnatch (Terrakion) @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- X-scissor
- Stone Edge
- Close Combat
- Earthquake
This here is Bandersnatch. I use him as my revenge killer since he is pretty fast and get get things done. With EV's invested in speed and with a choice scarf, he is rarely out sped. His moves are X-scissor, Stone Edge, Close combat, and earthquake. X-scissor is used for Reunclus or other psychic pokemon that are weak to bug. Stone edge is for say pokemon that resist fighting moves and earthquake. Close Combat is used for a stronger move. Earthquake is used for coverage. I don't really have any problems with him, but feel free to suggest. I tried the rock polish set and didn't really work out, so I'm keeping bandersnatch as a revenge killer.
Dormouse (Breloom) (F) @ Life Orb Trait: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Dormouse. I recently tried her out and she is better than I ever could imagine. After foughtering out a poke or predicting a switch, I can go for the spore and set up a swords dance then kill the remaining poke. Perhaps they decide to leave in the sleeping poke, I can spore the next poke and set up another swords dance. If this happens, It's pretty much game over them. With a quick move like mach punch I'm almost sure to take out a faster pokemon and with bullet seed.. i can pretty much take out anything. I gave her a jolly nature so she can get the spore faster than say other brelooms and set up. I don't really have any problems.
Tweedledum (Snorlax) (M) @ Chesto Berry
Trait: Thick Fat
EVs: 4 Atk / 252 Def / 252 HP
Impish Nature (+Def, -SAtk)
- Stockpile
- Rest
- Body Slam
- Ice Punch
This here is tweedledum. I've seen this type of snorlax on the youtube and I thought I would try him out. I gave him a chesto berry so he can quickly wake up from his little nap. I've invested Def EV's and has Impish nature so his defence is raised. I know that Snorlax isn't a defensive pokemon but I wanted him to be my wall and after setting up stockpiles he does very well. His attacking moves are Body slam for some STAB with possible parahax and ice punch for say dragons, ground types, gliscors, and ghosts that resist. I didn't have any ice moves which is why he has ice punch. I don't really have a whole lot of problems with him but will consider replacing him for a better fire resister.
Cheshire Cat (Gengar) (M) @ Choice Scarf Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Hidden Power [Ice]
- Shadow Ball
- Focus Blast
This here is Cheshire Cat. As you can see he is scarfed and I love him. I also run a similar set without the trick and I say both are equally good. With the fast speed, I can revenge kill a variety of pokemon that threaten my team. I also run the trick so if I can get rid off it the scarf and become more usable and won't have to switch out all the time. With Hidden power (ice) as my wild card move, he can easily KO dragon types, ground types, and flying types.
Mad Hatter (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 164 HP / 168 Atk / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Thunder Wave
- Fire Punch
- Zen Headbutt
What Alice and wonderland team would be complete without a mad hatter? He is a flinch jirachi and he does really well. I mean really well. I start off with the thunder wave then either spam iron head or Zen headbutt. With the high chance for either a flinch or parahax, the opposing pokemon can rarely get a hit in. Fire punch is there for coverage and steel types. Feel free to suggest!
I want the best for this team and I would even consider switching pokemon. My huge issue with this team is that I am dead to fire! with three weaknesses and gengar having crap defense, an infernape could pull a sweep. Thanks! Changes are in red.
Changes thanks to: ToastTyrant13, Kay-tay