Data Prize Claiming Thread (Update 5-09-13)

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Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
I'm using my Pyroak's nature change to change its nature from Sassy to Brave.

Before:

Pyroak Kitch (M)

Type: Fire/Grass
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Rock Head, Battle Armor, Chlorophyll
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Stats:

HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Wood Hammer
Flare Blitz
Heat Wave
Leaf Blade
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Counter
Earth Power
Blaze Kick

Worry Seed

Toxic
Sunny Day
Light Screen
Protect
Reflect
Will-o-Wisp
Substitute

After:

Pyroak Kitch (M)

Type: Fire/Grass
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Rock Head, Battle Armor, Chlorophyll
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Wood Hammer
Flare Blitz
Heat Wave
Leaf Blade
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Counter
Earth Power
Blaze Kick

Worry Seed

Toxic
Sunny Day
Light Screen
Protect
Reflect
Will-o-Wisp
Substitute
 
Chieliee vs. nEsp at Stormy Beach!

I get 2 TC, which i will not yet spend

Nohface gets 1 EC 2 MC's and, 1 DC and 1 KOC. Putting the KOC into EC and buying the moves Fake Out and ShadowStrike


Nohface(*) [Diablo] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

EC: 0/6
MC:0
DC: 0/5

Attacks:
Level-up moves:
Tackle (*)
Iron Defense (*)
Lick (*)
Leer (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Scratch (*)
Odor Sleuth (*)

Egg moves:
Yawn (*)
FeatherDance (*)
Meteor Mash (*)

TM/HM moves:
Return (*)
Trick Room (*)
Substitute (*)



Nohface(*) [Diablo] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

EC: 2/6
MC:0
DC: 1/5

Attacks:
Level-up moves:
Tackle (*)
Iron Defense (*)
Lick (*)
Leer (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Scratch (*)
Odor Sleuth (*)
Fake Out
ShadowStrike

Egg moves:
Yawn (*)
FeatherDance (*)
Meteor Mash (*)

TM/HM moves:
Return (*)
Trick Room (*)
Substitute (*)


This is my first time claiming a prize, so there might be an error.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Just swap aroung the EC, DC and MC from the before and after hide tags (Currently wrong way around), and you're Approved.

5
 
Claiming from this hall challenge
http://www.smogon.com/forums/showthread.php?t=3450918&page=3

I get 5 TC and 5 BP.

Locust (Seedot) gets 10 KOC.

He puts it like this
EC: 4/9 (2 in here)
MC: 10 (8 in here)
DC: 2/5

He is now NUZLEAF, and learns Razor Wind (Level), ExtraSensory (Level), Faint Attack (Level), Seed Bomb (HGSS Tutor), Brick Break (TM), and Rock Slide (TM). On Evolution, he also learns Razor Leaf, Pound, Fake Out, and Torment.


Nuzleaf [Locust] (M)
Nature
: Jolly (-Special Attack, 1.15 Boost to speed)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 8%)

EC: 4/9
MC: 10
DC: 2/5

Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Razor Wind
ExtraSensory
Faint Attack

Leech Seed
Bullet Seed
Defog

Explosion
Dig
Swords Dance
Rollout
Seed Bomb
Brick Break
Rock Slide
 
Reclaiming this...

Claiming 6 RC from this battle

Changing Gavroche's Nature from: Modest (+1 SpA, -1 Atk) to Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:

HP: 110
Atk:
2 (-)
Def:
3
SpA:
6 (+)
SpD: 3

Spe:
30

to

Stats:

HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (30/1.15=26)

I'lll be also using half my RT to buy this little Life Orb



This lefts me with 27 RC
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Korski approved.

Gerard, your profile says you have 40 RC and 2 BT. Adding 6 RC, you get 46 RC. Spending 20 on Life Orb, you're left with 26 not 27 RC. Change and you'll be approved.

9
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Selling my soul to the devil (And spending 2 TC) for this little guy.


Monohm [Nimbus] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Hydro Pump
Signal Beam
Dragonbreath

Fire Blast
Thunder
Taunt
 
Claiming from here. I get 2 TC.

Phredd gets 1 EC, 2 MC, and 1 DC. Getting Superpower with one of the MCs. As i understand, you have to put the full mon in, so here:


Totodile [Phredd] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abililties:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43

EC: 1/9
MC: 1
DC: 1/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Thrash
Flail
Aqua Jet
Crunch
Mud Sport
Protect
Dig
Waterfall
Superpower
 
Claiming from the fastest battle in ASB history (I think) and the battle of only one round!

What, kakuna is evolving.

Beedrill(*) Buzz (F)
Nature: Adament (Attack *; Special Attack reduced by *)
Type: Bug/Posion
Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Posion: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Shield Dust: (Inmate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.).
Run Away (DW): (Inmate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75


EC: 5/5
MC: 0
DC: 2/5


Attacks:
Poison Sting (*)
String Shot (*)
Bug Bite (*)
Harden
Fury Attack
Focus Energy
Twinneedle
Rage
Pursuit
Toxic Spikes
Posion Jab
Endevour

Aerial Ace



Purchasing Aerial Ace (2 MC), Poison Jab (1 MC) and Endevour (1 MC).

That's all for now!
 
I am going to use 2 TC of the 4 I currently have to get me a Drilbur. Most of this Drilbur was stolen from elDino, when he got his Drilbur a while ago. Just a few things were changed to my personal format. I am also using 4 of my 13 RC to give it Rock Slide, Earthquake, Swords Dance and Sandstorm, all from level up.

Drilbur [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Ground
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 68

EC 0/6
MC 0
DW 0/5

Moves:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm

Submission
Crush Claw
Iron Defense

Aerial Ace
Shadow Claw
X-Scissor
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Rewindman ; C$FP : Approved

Metal Bagon: Not Approved. Beedrill's stats are wrong (Too little Sp.Def). Also, update your type descriptions (They lack the part where they mention the STAB gained), and your counters section (EC/MC/DC). Finally, learn how to spell. It's"Guitar Riff", not "Guiar Rift". It's "Adamant", not "Ademant". I know I might be harsh, but I don't like having to spend more effort figuring things out. I accept that english might not be your first language, so if it's not I'm sorry.
E: Approved

10, which is 1 AC.

E: Steampowered Approved.

1
 
Claiming! here

I get 2 RC, both of which will go directly into my Prinplup's EC

EC 8/9
MC 0
DC 1/5

my Galvantula will spend her 2 MC on Volt Switch (BW TM)

my Dragonair will spend her 8 MC on Safeguard (BW level up) Aqua Jet (BW egg move) Iron Tail (BW egg move) and Aqua Tail (BW level up)

my Swampert will spend his 3 MC on Hammer Arm (BW level up) and Blizzard (BW TM)
 
And here is a battle in which Kaxtar owns me, but I still get compensation!

http://www.smogon.com/forums/showthread.php?t=3451603

I get two TC. Boggle's (toxicroaks) KO also goes in TC.
Boggle is now:
EC: 6/6
MC: 3 -> 0 He learns Dig (TM) and Mud Bomb (level).
DC: 5/5

Wooly(Altaria) is now:
EC: 6/6
MC: 2->0 She learns Mirror Move (levelup) and Sky Attack (levelup)
DC: 4/5

Milotic is no longer owned by me, traded to Fire Blast. I guess he can make the claims for her?
 
OK, claims post that I have been procrastinating doing! I have stuff from the following battles:

http://www.smogon.com/forums/showthread.php?t=3450442
Elevator Music:
2 TC

Feebas: 1 EC, 2 MC, 1 DC, 1 KO counter
Cottonee: 1 EC, 2 MC, 1 DC, 1 KO counter
http://www.smogon.com/forums/showthread.php?t=3451243
Elevator Music - 2 TC
Rokon - 1 EC 2 MC 1 DC
Hinbass 1 EC 2 MC 1 DC
Monmen - 1 EC 2 MC 1 DC 3 KOC
http://www.smogon.com/forums/showthread.php?t=3451872
Elevator Music: 2 TC
Togepii: 1 EC / 2 MC / 1 DC / 1 KOC / Special Award: Haxxy Git

That last award is sarcasm. J/S
I also have 2 RC from this battle.

This means the tally of stuff I have (pre-spending) is the following:

[box]Elevator Music: 6 TC / 2 RC
Rokon (Vulpix): 1 EC / 2 MC / 1 DC
Hinbass (Feebas): 2 EC / 4 MC / 2 DC / 1 KOc
Monmen (Cottonee): 2 EC / 4 MC / 2 DC / 4 KOc
Togepii (Togepi): 1 EC / 2 MC / 1 DC / 1 KOc[/box]
Now that that stuff is out of the way...
---
Trainer Counter: 1 ---> 7

EC: 3/6 ---> 4/6 EC
MC: 3 ---> 5 MC ---> 0 MC (spending)
DC: 4/5 ---> 5/5 DC (Drought unlocked!)


Putting the 1 KOc into EC

EC: 3/6 ---> 6/6 EC
MC: 1 ---> 5 MC ---> 2 MC (spending) ---> 0 M (spending again after evolution)
DC: 2/5 ---> 4/5 DC


Putting the 4 KOc into 2 EC and 2 MC

EC: 2/6 ---> 6/6 EC
MC: 2 ---> 8 MC ---> 2 MC (spending) ---> 0 MC (spending again after evolution)
DC: 2/5 ---> 4/5 DC


Putting the 1 KOc into MC

EC: 0/9 ---> 1/9 EC
MC: 0 ---> 3 MC ---> 0 MC (spending)
DC: 0/5 ---> 1/5 DC


First, I'm buying the following moves:
- Rokon (Vulpix): Reflect (Past Gen TM) and Toxic (BW TM) for a total of 5 MC.
- Hinbass (Feebas): Dragon Pulse (Egg Move) for a total of 3 MC.
- Monmen (Cottonee): Helping Hand (Level-Up), Cotton Guard (Level-Up), Sunny Day (Level-Up), SolarBeam (Level-Up), and Toxic (BW TM) for a total of 6 MC.
- Togepii (Togepi): Counter (Past Gen Tutor) for 3 MC.

I will then evolve both Feebas and Cottonee.


Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 81

EC: 6/6
MC: 2
DC: 4/5

Attacks:
Splash(*)
Tackle(*)
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Rain Dance
Hydro Pump

Brine
Dragon Pulse
Mirror Coat(*)
Hypnosis(*)
Confuse Ray(*)

Ice Beam(*)
Double Team(*)
Scald(*)

Milotic gets Water Gun, Wrap, Water Sport, Refresh, Water Pulse, Twister, Recover, and Captivate as Level-Up moves learned at or before level 25.

Whimsicott(*) [Erufuun] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116

EC: 6/6
MC: 2
DC: 4/5

Attacks:
Absorb(*)
Growth(*)
Leech Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
Poison Powder(*)
Giga Drain
Helping Hand
Cotton Guard
Sunny Day
Endeavor
SolarBeam
Gust
Tailwind
Hurricane

Encore(*)
Fake Tears(*)
Worry Seed(*)

Toxic
Hidden Power (Fire, 7)(*)
Taunt(*)
Safeguard
Energy Ball(*)

Whimsicott gets Gust as a Level-Up move learned at or before level 25.

I'm also going to be buying the following moves now that those two have evolved:
- Mirokarosu (Milotic): Rain Dance (Level-Up) and Hydro Pump (Level-Up) for a total of 2 MC.
- Erufuun (Whimsicott): Tailwind (Level-Up) and Hurricane (Level-Up) for a total of 2 MC.

And... I guess I won't be spending my TC or RC just yet.....
 

Texas Cloverleaf

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is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Claiming from this.

Zoan (Charmander), Sharkey (Gible), Behemoth (Monohm), get 1 EC, 2 MC, and 1 DC
Sharkey gets 1 KO
Behemoth gets 2 KOs, what a boss.
Texas Cloverleaf gets 2 TC

Gabite
EC: 6/9-->7/9
MC: 0-->2
DC: 3/5-->5/5 (KOC)
Rough Skin unlocked

Charmeleon
EC: 5/9-->6/9
MC: 4-->6
DC: 3/5-->4/5
No changes at this point.

Duclohm
EC: 6/9-->8 (KOC)
MC: 0-->3 (KOC)

DC: 5/5 nothing

No changes.

I forsee evolutions after vaction ends.
 
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