Building Process
Alright welcome again to a RMT. This time I wanted to base the team around one of the most underrated Pokemon in the game, Stoutland.
Obviously I need Stoutland
Next I needed to decide on what ability to use so that I know exactly how my team can be built. I went with Sand Rush so I needed a certain Hippo.
Next I wanted another sand abuser. Not many choices in UU so I had to delve into the Ubers and pull out a very good Pokemon's younger brother.
Now I wanted to work out my weaknesses. I had a massive Ice and Fighting weakness. So for the Ice, I went with a brick wall.
Next for my fighting weakness, I wanted to go with something that won't get hurt in sand and could deal a lot of damage. Not many choices and so I went with everyone's favorite golem.
Now that all my big ones are done, I noticed that I had no special attacker. Just about any will do and its weaknesses are going to be easy to cover up. I wanted one last dog so.
NOW FOR THE SETS
Hippopotas (M) @ Eviolite
Trait: Sand Stream
EVs: 4 HP / 252 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Toxic
- Stealth Rock
- Roar
Normal Hippo set. Stealth Rock, Toxic for status, Roar for Phazing and Earthquake so you are not Taunt bait.
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 56 Def / 56 SDef / 144 Spd
Adamant Nature (+Atk, -SAtk)
- Wild Charge
- Frustration
- Crunch
- Fire Fang
Choice Band to get the most bang for your buck. Wild Charge hits hard, Frustration is for STAB, Crunch for what little coverage it has and Thunder Fang to help if you don't want to deal with recoil
Gabite (M) @ Choice Scarf
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dual Chop
- Earthquake
- Outrage
- Stone Edge
Interesting set this is. Scarf is to help its speed which will allow it to out-speed quite a few Pokemon. Outrage and Earthquake are for STAB, Stone Edge to deal with slow Ice types. Dual Chop may not hit as hard as Outrage but it is there in case you don't want to get locked. I use it over Dragon Claw as it can break subs and deal damage in the second strike.
Manectric (M) @ Life Orb
Trait: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]
- Volt Switch
Thanks to Lightningrod's upgrade, I can use this when I switch in and get a boost. Max Speed, Max Special Attack. Thunderbolt for STAB, Flamethrower deals with Ice types that my team has issues with, Hidden Power Grass for ground types and Volt Switch to switch out.
Regirock @ Leftovers
Trait: Clear Body
EVs: 204 HP / 148 Atk / 156 SDef
Adamant Nature (+Atk, -SAtk)
- Rock Slide
- Thunder Wave
- Earthquake
- Explosion
This set is to hit, set up status and then blow up. Explosion may not deal much anymore but this is a clean up guy. Brick wall says it all.
Golurk @ Life Orb
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Shadow Punch
- Substitute
- Focus Punch
Say hello to the MVP. SubPunch Golurk hurts. Max Speed so you get a sub up. It does not outrun much but what it does, it can usually take out. Focus Punch gets the Iron Fist boost and anything that doesn't resist it is going to get hurt. Earthquake and Shadow Punch are for STAB.
Changes: Flygon instead of Gabite, Blastoise instead of Manectric, Mandibuzz instead of Regirock
ScarfGon, ScarfToise (Surf, Ice Beam, HP Electric, Rapid Spin) and Standard Mandibuzz (Toxic, Whirlwind, Roost, Brave Bird)
Obviously I need Stoutland
Next I needed to decide on what ability to use so that I know exactly how my team can be built. I went with Sand Rush so I needed a certain Hippo.
Next I wanted another sand abuser. Not many choices in UU so I had to delve into the Ubers and pull out a very good Pokemon's younger brother.
Now I wanted to work out my weaknesses. I had a massive Ice and Fighting weakness. So for the Ice, I went with a brick wall.
Next for my fighting weakness, I wanted to go with something that won't get hurt in sand and could deal a lot of damage. Not many choices and so I went with everyone's favorite golem.
Now that all my big ones are done, I noticed that I had no special attacker. Just about any will do and its weaknesses are going to be easy to cover up. I wanted one last dog so.
NOW FOR THE SETS
Hippopotas (M) @ Eviolite
Trait: Sand Stream
EVs: 4 HP / 252 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Toxic
- Stealth Rock
- Roar
Normal Hippo set. Stealth Rock, Toxic for status, Roar for Phazing and Earthquake so you are not Taunt bait.
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 56 Def / 56 SDef / 144 Spd
Adamant Nature (+Atk, -SAtk)
- Wild Charge
- Frustration
- Crunch
- Fire Fang
Choice Band to get the most bang for your buck. Wild Charge hits hard, Frustration is for STAB, Crunch for what little coverage it has and Thunder Fang to help if you don't want to deal with recoil
Gabite (M) @ Choice Scarf
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dual Chop
- Earthquake
- Outrage
- Stone Edge
Interesting set this is. Scarf is to help its speed which will allow it to out-speed quite a few Pokemon. Outrage and Earthquake are for STAB, Stone Edge to deal with slow Ice types. Dual Chop may not hit as hard as Outrage but it is there in case you don't want to get locked. I use it over Dragon Claw as it can break subs and deal damage in the second strike.
Manectric (M) @ Life Orb
Trait: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]
- Volt Switch
Thanks to Lightningrod's upgrade, I can use this when I switch in and get a boost. Max Speed, Max Special Attack. Thunderbolt for STAB, Flamethrower deals with Ice types that my team has issues with, Hidden Power Grass for ground types and Volt Switch to switch out.
Regirock @ Leftovers
Trait: Clear Body
EVs: 204 HP / 148 Atk / 156 SDef
Adamant Nature (+Atk, -SAtk)
- Rock Slide
- Thunder Wave
- Earthquake
- Explosion
This set is to hit, set up status and then blow up. Explosion may not deal much anymore but this is a clean up guy. Brick wall says it all.
Golurk @ Life Orb
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Shadow Punch
- Substitute
- Focus Punch
Say hello to the MVP. SubPunch Golurk hurts. Max Speed so you get a sub up. It does not outrun much but what it does, it can usually take out. Focus Punch gets the Iron Fist boost and anything that doesn't resist it is going to get hurt. Earthquake and Shadow Punch are for STAB.
Changes: Flygon instead of Gabite, Blastoise instead of Manectric, Mandibuzz instead of Regirock
ScarfGon, ScarfToise (Surf, Ice Beam, HP Electric, Rapid Spin) and Standard Mandibuzz (Toxic, Whirlwind, Roost, Brave Bird)