Battle Pike [Bronze Rank] - Complications


"Hello.... Welcome to the Battle Pike.... Shall we get started...?"

[box]Bisharp: Defiant
Starmie:
Natural Cure
Revenankh:
Shed Skin
Bisharp (Optimus) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metal Burst
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Iron Head
Night Slash

Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)
Revenge

Swords Dance (*)
Taunt (*)
Brick Break (*)
Dig
Thunder Wave
Aerial Ace
Stone Edge

Background: Optimus, the chosen one. He is leader of Complications' Pokemon; his signature Pokemon. He is a true warrior, fighting with his blades for the honor of his companions, and will never go down without a final blow.
Starmie (Soundwave) (Genderless)

Nature:
Timid (-Atk, +Spe, +20% ACC)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Command: (Ability: Illuminate)

Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic: (DW)
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (132.25>132)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Power Gem
Hydro Pump

Surf (*)
Ice Beam (*)
Thunderbolt (*)
Psychic
Zap Cannon (Past Gen)

Aurora Beam (*)
Barrier (*)
Supersonic (*)

Background: A high-pitched whining noise. A flash. A massive roar as the beam of energy launches into his opponent, knocking it into next week. Optimus often relies on Soundwave to help cover his weaknesses, just as Soundwave does for Optimus.

Lord Loss (Revenankh) [M]

Nature: Quiet (+SAtk, -Spe, -10 Evasion)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (DW): (Innate, Locked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (- 65/1.15~56)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 1
DC: 1/5

Moves:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Power Whip

Mach Punch (*)
Shadow Sneak (*)
Nasty Plot (*)

Bulk Up (*)
Shadow Ball (*)
Focus Blast (*)

Background: Lord Loss is a one-on-one type of guy. He relies on no one to help him, preferring to beat foes by himself, even if they have an advantage. He doesn't take being KOd lightly.
[/box]


"Your doors...."

[RNG: 11] Zoom Lens / Vespiquen (Pressure @ Zoom Lens, Brave ♀ 100/4/4/3/4/34 -10% Eva)
[RNG: 9] Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)
[RNG: 36] Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)



"Interesting.... I wonder which door you'll choose...."

---

HP: 100 | EN: 100 | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

Complications chooses a door.
 
Door 1:


"Oh.... So that's your choice...."

[RNG: 11] Zoom Lens / Vespiquen (Pressure @ Zoom Lens, Brave ♀ 100/4/4/3/4/34 -10% Eva)

RNG Roll [<=7000 Boon]: 9574/10000 (Ill)


"Uh oh...."


Vespiquen ♀
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Bug / Flying
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Item: Zoom Lens

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)

Height Class: 2
Weight Class: 3
BRT: 19

Attacks:
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Bug Bite
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Slash
Captivate
Attack Order
Swagger
Destiny Bond

Venoshock
Protect
Roost
Endure
Flash
U-Turn
Substitute



Bisharp (M)
HP:
100
EN: 100
SPE: 70
NATR: Adamant
ABIL: Defiant
ITEM: N/A
STAT: N/A
OTHR: N/A


Vespiquen (F)
HP:
100
EN: 100
SPE: 34
NATR: Brave
ABIL: Pressure
ITEM: Zoom Lens
STAT: -10% Eva
OTHR: N/A


"OK.... Here we come...."
Attack Order ~ Confuse Ray ~ Attack Order
IF (Taunt is used) THEN (Use U-turn and push actions back)
 
Ugh... I don't want that U-Turn or that Confuse Ray... I know what I'll do!
Stone Edge-Dig-Torment
Dog won't hurt it, but it acts like a Protect here!
 

Bisharp (M)
HP:
100
EN: 100
SPE: 70
NATR: Adamant
ABIL: Defiant
ITEM: N/A
STAT: N/A
OTHR: N/A


Vespiquen (F)
HP:
100
EN: 100
SPE: 34
NATR: Brave
ABIL: Pressure
ITEM: Zoom Lens
STAT: -10% Eva
OTHR: N/A


Action 1:
Bisharp used Stone Edge!
RNG Roll (To-Hit) [<=9000 Hit]: 188/10000 (Hit)
RNG Roll (To-Crit) [<=1250 Crit]: 36/10000 (Crit)
(10+3+(8.5-6))*2.25 = 34.875 damage
-9 energy
Vespiquen used Attack Order!
RNG Roll (To-Crit) [<=2500 Crit]: 2259/10000 (Crit)
(9+3+3+(6-6)) = 15 damage
-6 energy

Action 2:
Bisharp burrowed underground!
Vespiquen used Confuse Ray!
Missed
-5 energy
Bisharp used Dig!
No effect
-12 energy

Action 3:
Bisharp used Torment!
Other Change: Torment (Vespiquen)
-11 energy
Vespiquen used Attack Order!
RNG Roll (To-Crit) [<=2500 Crit]: 9050/10000 (No)
(9+3+(6-6)) = 12 damage
-6 energy



Bisharp (M)
HP:
73
EN: 68
SPE: 70
NATR: Adamant
ABIL: Defiant
ITEM: N/A
STAT: N/A
OTHR: N/A


Vespiquen (F)
HP:
65
EN: 83
SPE: 34
NATR: Brave
ABIL: Pressure
ITEM: Zoom Lens
STAT: -10% Eva
OTHR: N/A
 
Sorry, I forgot to put that Vespiquen was Tormented at the end of my post.


"You should be careful with your substitutions...."
Destiny Bond ~ U-turn ~ Confuse Ray

-----------


Bisharp (M)
HP:
73
EN: 68
SPE: 70
NATR: Adamant
ABIL: Defiant
ITEM: N/A
STAT: N/A
OTHR: N/A


Vespiquen (F)
HP:
65
EN: 83
SPE: 34
NATR: Brave
ABIL: Pressure
ITEM: Zoom Lens
STAT: -10% Eva
OTHR: Torment (5a)


Action 1:
Bisharp used Taunt!
Other Change: Taunt (Vespiquen)
-11 energy
Vespiquen used Destiny Bond!
Failed

Action 2:
Bisharp used Aerial Ace!
RNG Roll (To-Crit) [<=625 Crit]: 7292/10000 (No)
(6+(8.5-6))*1.5 = 12.75 damage
-6 energy
Vespiquen used U-turn!
RNG Roll (To-Crit) [<=1250 Crit]: 97/10000 (Crit)
(7+3+3+(6-6)) = 13 damage
-4 energy

Action 3:
Bisharp used Stone Edge!
RNG Roll (To-Hit) [<=9000 Hit]: 1582/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 2546/10000 (No)
(10+(8.5-6))*2.25 = 28.125 damage
-9 energy
Vespiquen used Confuse Ray!
RNG Roll (Confusion Length) [1 (Slight)|2 (Severe)|3 (Intense)]: 1 (Slight)
Status Change: Slight Confusion (Bisharp)
-5 energy




Bisharp (M)
HP:
60
EN: 42
SPE: 70
NATR: Adamant
ABIL: Defiant
ITEM: N/A
STAT: N/A
OTHR: Confused (counter: 2)


Vespiquen (F)
HP:
24
EN: 73
SPE: 34
NATR: Brave
ABIL: Pressure
ITEM: Zoom Lens
STAT: -10% Eva
OTHR: N/A

-----------


"This challenge.... I wonder how far you'll make it...."
Destiny Bond ~ Attack Order ~ Heal Order
IF (Stone Edge is used a1) THEN (Use Endure)
IF (Taunt is used successfully) THEN (Use U-turn and push actions back)
 
Shouldn't you be tormented for two actions? If so, you couldn't use Confise Ray last round or Attack Prder until A3 of this round.
 

Bisharp (M)
HP:
60
EN: 42
SPE: 70
NATR: Adamant
ABIL: Defiant
ITEM: N/A
STAT: N/A
OTHR: Confused (counter: 2)


Vespiquen (F)
HP:
24
EN: 73
SPE: 34
NATR: Brave
ABIL: Pressure
ITEM: Zoom Lens
STAT: -10% Eva
OTHR: N/A


Action 1:
Bisharp used Taunt!
RNG Roll (To-Hit Self) [<=5000 Hit Self]: 7520/10000 (No)
Other Change: Taunt (Vespiquen)
-11 energy
Vespiquen used U-turn!
RNG Roll (To-Crit) [<=1250 Crit]: 2083/10000 (No)
(7+3+(6-6)) = 10 damage
-5 energy

Action 2:
Bisharp used Stone Edge!
RNG Roll (To-Hit Self) [<=5000 Hit Self]: 5412/10000 (No)
RNG Roll (To-Hit) [<=9000 Hit]: 9493/10000 (No)
Missed
-9 energy
Vespiquen used Destiny Bond!
-15 energy

Action 3:
Bisharp used Aerial Ace!
RNG Roll (To-Crit) [<=625 Crit]: 1576/10000 (No)
(6+(8.5-6))*1.5 = 12.75 damage
-6 energy
Vespiquen used Attack Order!
RNG Roll (To-Crit) [<=2500 Crit]: 6763/10000 (No)
(9+3+(6-6)) = 12 damage
-6 energy



Bisharp (M)
HP:
38
EN: 16
SPE: 70
NATR: Adamant
ABIL: Defiant
ITEM: N/A
STAT: N/A
OTHR: N/A


Vespiquen (F)
HP:
11
EN: 47
SPE: 34
NATR: Brave
ABIL: Pressure
ITEM: Zoom Lens
STAT: -10% Eva
OTHR: N/A
 
Hax gods hate me.
Aerial Ace-Aerial Ace-Aerial Ace
If Vespiqwen uses Endure, sub A2 and 3 for Dig. Bisharp won't be much help anyways later unless I get a Super Potion...
If Vespiqwen uses Heal Order after A1, sub the corresponding action for Taunt.
 

"Your odds last round were poor.... This round they are zero...."

Endure ~ Heal Order ~ Attack Order

-----------


Bisharp (M)
HP:
38
EN: 16
SPE: 70
NATR: Adamant
ABIL: Defiant
ITEM: N/A
STAT: N/A
OTHR: N/A


Vespiquen (F)
HP:
11
EN: 47
SPE: 34
NATR: Brave
ABIL: Pressure
ITEM: Zoom Lens
STAT: -10% Eva
OTHR: N/A


Action 1:
Vespiquen used Endure!
-15 energy
Bisharp used Aerial Ace!
RNG Roll (To-Crit) [<=625 Crit]: 9012/10000 (No)
(6+(8.5-6))*1.5 = 12.75 damage ~ 10 damage
-10 energy

Action 2:
Bisharp used Taunt!
Other Change: Taunt (Vespiquen)
-11 energy
Bisharp fainted!


Bisharp (M)
HP:
KO
EN: KO
SPE: 70
NATR: Adamant
ABIL: Defiant
ITEM: N/A
STAT: N/A
OTHR: N/A


Vespiquen (F)
HP:
1
EN: 32
SPE: 34
NATR: Brave
ABIL: Pressure
ITEM: Zoom Lens
STAT: -10% Eva
OTHR: N/A

-----------


"Sorry about that.... Here are your next doors...."

[RNG: 20] Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)
[RNG: 4] Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ♀ 90/1/3/7/3/80)



"Hmmm.... You don't seem to be very lucky...."

---

HP: KO | EN: KO | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

Complications chooses a door.
 
Door 2:


".... Good luck...."

[RNG: 20] Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)

RNG Roll [<=7000 Boon]: 3890/10000 (Boon)


Complications acquires a Damp Rock.


"Perhaps your luck is picking up...."

[RNG: 14] Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)
[RNG: 33] White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)


"Not too bad...."

---

HP: KO | EN: KO | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

Items:
1x Damp Rock

Complications chooses a door.
(You may also manage your items at this step if you choose)
 
Hmm... Neither of my Pokemon really need these items... I think Ocorinus stole my bottle of Delix Felixus- even the Pokemon matchups would be better if switched.
Starmie, you can recover, and Razor Fang is better in this situation. I'll take Starmie's door.
 
Door 3:


"A wise choice...."

[RNG: 14] Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)

RNG Roll [<=7000 Boon]: 4136/10000 (Boon)

Complications acquires a Razor Fang.



"How lucky...."

[RNG: 21] Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)
[RNG: 6] Focus Band / A move of the referee's choice on your Active mon is Encored.


"Which door will you pick...?"

---

HP: KO | EN: KO | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

Items:
1x Damp Rock
1x Razor Fang

Complications chooses a door.
(You may also manage your items at this step if you choose)
 
Door 4:


"I see...."

[RNG: 6] Focus Band / A move of the referee's choice on your Active mon is Encored.

RNG Roll [<=7000 Boon]: 6425/10000 (Boon)

Complications acquires a Focus Band.



"Whew.... that Encore can be quite frightening...."

[RNG: 23] Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)
[RNG: 37] Micle Berry / Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)


"Not the worst you've had...."

---

HP: KO | EN: KO | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

Items:
1x Damp Rock
1x Razor Fang
1x Focus Band

Complications chooses a door.
(You may also manage your items at this step if you choose)
 
Door 5:


"I would have chosen that door as well.... "

[RNG: 37] Micle Berry / Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)

RNG Roll [<=7000 Boon]: 5459/10000 (Boon)

Complications acquires a Micle Berry.



"Your last doors await you...."

[RNG: 5] Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ♂ 100/4/2/4/3/140 +23% Acc)
[RNG: 13] Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)


"A shame you didn't get a healing door...."

---

HP: KO | EN: KO | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

Items:
1x Damp Rock
1x Razor Fang
1x Focus Band
1x Micle Berry

Complications chooses a door.
(You may also manage your items at this step if you choose)
 
Yes, it is, and it's too bad that I can't give Bisharp the Razor Claw... Oh well, live and learn.
Revenankh's door. If I get a boon, it may make up for the loss of Optimus.
 
Door 6:


"Will things go your way...?"

[RNG: 13] Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)

RNG Roll [<=7000 Boon]: 1295/10000 (Boon)

Complications acquires a Razor Claw.



"I'll go get Lucy now.... Good luck...."

---

HP: KO | EN: KO | Spe: 70 | Ability: Defiant | Ranks: 6/4/1/3 | Other: N/A
HP: 90 | EN: 100 | Spe: 133 | Ability: Natural Cure | Ranks: 2/3/4/3 | Other: N/A
HP: 100 | EN: 100 | Spe: 56 | Ability: Shed Skin | Ranks: 4/3/4/4 | Other: N/A

Items:
1x Damp Rock
1x Razor Fang
1x Focus Band
1x Micle Berry
1x Razor Claw

You should equip your Pokemon with items.
 
Final Door:


"I'm Lucy. Hmm, you don't seem to have the luck required to beat me. This won't take long."


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison

Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 57 (-)

Height Class: 4
Weight Class: 3
BRT: 18

Attacks:

Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger
Haze
Night Slash
Poison Jab
Venoshock
Wring Out
Coil

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Wring Out

Aqua Tail
Double-Edge
Endure
Fury Cutter
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snore
Substitute
Sucker Punch
Swift

Toxic
Hidden Power [Ice, 7]
Sunny Day
Taunt
Protect
Rain Dance
Giga Drain
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Facade
Secret Power
Rest
Attract
Thief
Snatch
Round
Payback
Captivate
Dark Pulse
Retaliate
Bulldoze
X-Scissor
Dragon Tail
Natural Gift
Rock Smash
Strength

Dragonair ♀ - Rage
Nature: Bold (Def: +1, Atk: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item: Life Orb

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
DragonBreath
Dragon Pulse
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Body Slam
Double-Edge
Draco Meteor
Endure
Headbutt
Icy Wind
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Attract
Bide
Blizzard
BubbleBeam
Captivate
Curse
Detect
Double Team
Facade
Fire Blast
Flamethrower
Frustration
Hail
Hidden Power
Horn Drill
Hyper Beam
Ice Beam
Incinerate
Iron Tail
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shock Wave
Skull Bash
Sunny Day
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Endeavor
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rage
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Body Slam
Counter
Double-Edge
Dream Eater
Endure
Headbutt
Last Resort
Mimic
Mud-Slap
Pain Split
Psych Up
Rock Slide
Role Play
Spite
Substitute
Swagger
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Dream Eater
Earthquake
Facade
Fire Blast
Flamethrower
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Iron Tail
Mud-Slap
Natural Gift
Nightmare
Poison Jab
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shock Wave
SolarBeam
Stealth Rock
Strength
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Toxic
Water Pulse
Wild Charge
Zap Cannon



"I think Rage will make quick work of you..."

Complications sends out his lead and give orders.
 

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