Battle Pike [Bronze Rank] - Complications

I don't think I can make it without Optimus, but I can try to hover her a run for her money!!
Gooooo Soundwave!

Ice Beam-Aurora Beam-Ice Beam
If Rage uses Light Screen A2 or A3, sub that action for Supersonic.
If Rage uses Light Screen A1, change commands to Ice Beam-Supersonic-Ice Beam
 

"You're out of luck here..."

Safeguard ~ Light Screen ~ Thunderbolt

-----------


Starmie (N)
HP:
90
EN: 100
SPE: 133
NATR: Timid
ABIL: Natural Cure
ITEM: Micle Berry
STAT: N/A
OTHR: N/A


Dragonair (F)
HP:
100
EN: 100
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Action 1:
Starmie used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 8855/10000 (No)
(10+(6-4.5))*1.5 = 17.25 damage
RNG Roll (Effect) [<=1000 Effect]: 5879/10000 (No)
-7 energy
Dragonair used Safeguard!
Other Change: Safeguard (Dragonair)
-10 energy

Action 2:
Starmie used Supersonic!
RNG Roll (To-Hit) [<=7500 Hit]: 987/10000 (Hit)
Failed
-4 energy
Dragonair used Light Screen!
Other Change: Light Screen (Dragonair)
-8 energy

Action 3:
Starmie used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 3284/10000 (No)
(5+(6-4.5))*1.5 = 9.75 damage
RNG Roll (Effect) [<=1000 Effect]: 77624/10000 (No)
-7 energy
Dragonair used Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 9457/10000 (No)
(10+3+(4.5-4.5))*1.5 = 19.5 damage
-2 HP (Life Orb)
RNG Roll (Effect) [<=1000 Effect]: 6668/10000 (No)
-7 energy



Starmie (N)
HP:
71
EN: 82
SPE: 133
NATR: Timid
ABIL: Natural Cure
ITEM: Micle Berry
STAT: N/A
OTHR: N/A


Dragonair (F)
HP:
71
EN: 75
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: Safeguard (3r), Light Screen (4a)

-----------


"Keep attacking..."

Thunderbolt ~ Thunder ~ Thunderbolt
IF (Camouflage is used) THEN (Replace that action and all following actions with Dragon Pulse)
 
There was no accuracy drop, because Starmie doesn't have Illuminate.


Starmie (N)
HP:
71
EN: 82
SPE: 133
NATR: Timid
ABIL: Natural Cure
ITEM: Micle Berry
STAT: N/A
OTHR: N/A


Dragonair (F)
HP:
71
EN: 75
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: Safeguard (3r), Light Screen (4a)


Action 1:
Starmie used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 6234/1000 (No)
(5+(6-4.5))*1.5 = 9.75 damage
RNG Roll (Effect) [<=1000 Effect]: 5905/10000 (No)
-11 energy
Dragonair used Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 878/10000 (No)
(10+3+(4.5-4.5))*1.5 = 19.5 damage
-2 HP (Life Orb)
RNG Roll (Effect) [<=1000 Effect]: 6794/10000 (No)
-11 energy

Action 2:
Starmie used Dodge!
Dodge Chance: 52.6
-5 energy
Dragonair used Thunder!
RNG Roll (To-Hit) [<=2740 Hit]: 4347/10000 (No)
Missed
-8 energy

Action 3:
Starmie used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 7514/1000 (No)
(5+(6-4.5))*1.5 = 9.75 damage
RNG Roll (Effect) [<=1000 Effect]: 4924/10000 (No)
-7 energy
Dragonair used Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 3321/10000 (No)
(10+3+(4.5-4.5))*1.5 = 19.5 damage
-2 HP (Life Orb)
RNG Roll (Effect) [<=1000 Effect]: 5101/10000 (No)
-7 energy


Starmie (N)
HP:
32
EN: 59
SPE: 133
NATR: Timid
ABIL: Natural Cure
ITEM: Micle Berry
STAT: N/A
OTHR: N/A


Dragonair (F)
HP:
48
EN: 49
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: Safeguard (2r), Light Screen (1a)
 
Derp again!!!
Recover-Ice Beam-Recover
If Rage uses Thunder, sub that action for dodge, unless it's A2, in which case change actions to Recover-Dodge-Ice Beam.
 

"Hasn't anyone ever warned you to be careful with your substitutions..?"

Thunder ~ Thunderbolt ~ ExtremeSpeed+ExtremeSpeed

-----------


Starmie (N)
HP:
32
EN: 59
SPE: 133
NATR: Timid
ABIL: Natural Cure
ITEM: Micle Berry
STAT: N/A
OTHR: N/A


Dragonair (F)
HP:
48
EN: 49
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: Safeguard (2r), Light Screen (1a)


Action 1:
Starmie used Dodge!
Dodge Chance: 52.6
-5 energy
Dragonair used Thunder!
RNG Roll (To-Hit) [<=2740 Hit]: 8723/10000 (No)
Missed
-8 energy

Action 2:
Starmie used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 5780/10000 (No)
(10+(6-4.5))*1.5 = 17.25 damage
RNG Roll (Effect) [<=1000 Effect]: 7362/10000 (No)
-7 energy
Dragonair used Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 3649/10000 (No)
(10+3+(4.5-4.5))*1.5 = 19.5 damage
-2 HP (Life Orb)
Starmie ate its Micle Berry
Stat Change: +1 Acc (Starmie)
RNG Roll (Effect) [<=1000 Effect]: 2703/10000 (No)
-7 energy

Action 3:
Dragonair used ExtremeSpeed+ExtremeSpeed!
RNG Roll (To-Crit) [<=625 Crit]: 1327/10000 (No)
(18+3+(3-4.5)) = 19.5 damage
Starmie fainted!
-2 HP (Life Orb)
-28 energy


Starmie (N)
HP:
KO
EN: KO
SPE: 133
NATR: Timid
ABIL: Natural Cure
ITEM: Micle Berry
STAT: +1 Acc
OTHR: N/A


Dragonair (F)
HP:
27
EN: 6
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: Safeguard (1r)

-----------


"So your only Pokemon left is Revenankh? I'll just order to save time then."

cooldown ~ Chill ~ Draco Meteor
 

Revenankh (M)
HP:
100
EN: 100
SPE: 56
NATR: Quiet
ABIL: Shed Skin
ITEM: Focus Band
STAT: -10% Eva
OTHR: N/A


Dragonair (F)
HP:
27
EN: 6
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: Safeguard (1r)


Action 1:
Revenankh used Shadow Ball+Shadow Ball!
RNG Roll (To-Crit) [<=625 Crit]: 7704/10000 (No)
(18+3+(6-4.5)) = 22.5 damage
-27 energy

Action 2:
Dragonair chilled!
+12 energy

Action 3:
Revenankh used Mach Punch!
RNG Roll (To-Crit) [<=625 Crit]: 2505/10000 (No)
(4+3+(6-6)) = 7 damage
Dragonair fainted!
-3 energy



Revenankh (M)
HP:
100
EN: 70
SPE: 56
NATR: Quiet
ABIL: Shed Skin
ITEM: Focus Band
STAT: -10% Eva
OTHR: N/A


Dragonair (F)
HP:
KO
EN: KO
SPE: 70
NATR: Bold
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A

-----------


"OK, you got me. But this ends now. Pain, come out!"
 
Hmmm, actually, Seviper is incorrectly codified. It should only have 56 Speed. If you want to reorder with that knowledge, just say so~
 

"LouisCyphre, you and I are going to have a talk after this..."

Protect ~ Knock Off ~ Bulldoze

-----------


Revenankh (M)
HP:
100
EN: 70
SPE: 56
NATR: Quiet
ABIL: Shed Skin
ITEM: Focus Band
STAT: -10% Eva
OTHR: N/A


Seviper (F)
HP:
100
EN: 100
SPE: 56
NATR: Quiet
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: N/A


Action 1:
Seviper used Protect!
-7 energy
Revenankh used Glare!

Missed
-6 energy

Action 2:
RNG Roll (Speed Tie) [1 (Revenankh)|2 (Seviper)]: 2 (Seviper)
Seviper used Knock Off!
RNG Roll (To-Crit) [<=625 Crit]: 7675/10000 (No)
(4+(6-4.5)) = 5.5 damage
Revenankh lost its Focus Band
-4 energy
Revenankh used Shadow Ball!
RNG Roll (To-Crit) [<=625 Crit]: 9105/10000 (No)
(8+3+(6-3)) = 14 damage
RNG Roll (Effect) [<=1000 Effect]: 4176/10000 (No)
-5 energy

Action 3:
RNG Roll (Speed Tie) [1 (Revenankh)|2 (Seviper)]: 1 (Revenankh)
Revenankh used Shadow Punch!
RNG Roll (To-Crit) [<=625 Crit]: 6549/10000 (No)
(6+3+(6-3)) = 12 damage
-3 energy
Seviper used Bulldoze!
RNG Roll (To-Crit) [<=625 Crit]: 4088/10000 (No)
(6+(6-4.5)) = 7.5 damage
Stat Change: -1 Spe (Revenankh)
-5 energy



Revenankh (M)
HP:
87
EN: 56
SPE: 56 (32)
NATR: Quiet
ABIL: Shed Skin
ITEM: N/A
STAT: -10% Eva, -1 Spe
OTHR: N/A


Seviper (F)
HP:
74
EN: 84
SPE: 56
NATR: Quiet
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: N/A

-----------


"OK, now get ready to lose."

Earthquake ~ Screech ~ Earthquake
IF (Glare is used) THEN (Use Taunt (do once))
 
... What type of conversation... (I hope it's not evade of my lack of foresight in this battle.) EDIT oh it was about the speed tie.
Bide-Hold-Release Energy
(or is it Release the Kraken?)
 

Revenankh (M)
HP:
87
EN: 56
SPE: 56 (32)
NATR: Quiet
ABIL: Shed Skin
ITEM: N/A
STAT: -10% Eva, -1 Spe
OTHR: N/A


Seviper (F)
HP:
74
EN: 84
SPE: 56
NATR: Quiet
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: N/A


Action 1:
Revenankh used Bide!
Seviper used Earthquake!
RNG Roll (To-Crit) [<=625 Crit]: 6539/10000 (No)
(10+(6-4.5)) = 11.5 damage
-7 energy

Action 2:
Revenankh is storing energy!
Seviper used Screech!

RNG Roll (To-Hit) [<=9500 Hit]: 8289/10000 (Hit)
Stat Change: -2 Def (Revenankh)
-6 energy

Action 3:
Revenankh unleashed energy!
11.5*1.75 = 20.125 damage
-16.0625 energy
Seviper used Earthquake!
RNG Roll (To-Crit) [<=625 Crit]: 9005/10000 (No)
(10+(6-4.5))+3.5 = 14 damage
-7 energy



Revenankh (M)
HP:
62
EN: 40
SPE: 56 (32)
NATR: Quiet
ABIL: Shed Skin
ITEM: N/A
STAT: -10% Eva, -1 Spe, -2 Def
OTHR: N/A


Seviper (F)
HP:
54
EN: 64
SPE: 56
NATR: Quiet
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: N/A
 
Hmm... how can I outsmart you?
Nasty Plot-Shadow Ball-Shadow Ball
If Pain uses Haze, change actions to Shadow Ball-Rock Tomb-Shadow Ball.
 
I realized Earthquake last round should have done 15 damage, not 14. Sorry.


"This will do nicely."
Taunt ~ Earthquake ~ Bulldoze

-----------


Revenankh (M)
HP:
61
EN: 40
SPE: 56 (32)
NATR: Quiet
ABIL: Shed Skin
ITEM: N/A
STAT: -10% Eva, -1 Spe, -2 Def
OTHR: N/A


Seviper (F)
HP:
53
EN: 64
SPE: 56
NATR: Quiet
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: N/A


Action 1:
Seviper used Taunt!
Other Change: Taunt (Revenankh)
-10 energy
Revenankh used Nasty Plot!
Failed

Action 2:
Seviper used Earthquake!
RNG Roll (To-Crit) [<=625 Crit]: 9269/10000 (No)
(10+(6-4.5))+3.5 = 15 damage
-7 energy
Revenankh used Shadow Ball!
RNG Roll (To-Crit) [<=625 Crit]: 4875/10000 (No)
(8+3+(6-3)) = 14 damage
RNG Roll (Effect) [<=1000 Effect]: 8440/10000 (No)
-5 energy

Action 3:
Seviper used Bulldoze!

RNG Roll (To-Crit) [<=625 Crit]: 1954/10000 (No)
(6+(6-4.5))+3.5 = 11 damage
Stat Change: -1 Spe (Revenankh)
-5 energy
Revenankh used Shadow Ball!
RNG Roll (To-Crit) [<=625 Crit]: 9663/10000 (No)
(8+3+(6-3)) = 14 damage
RNG Roll (Effect) [<=1000 Effect]: 1848/10000 (No)
-9 energy



Revenankh (M)
HP:
35
EN: 26
SPE: 56 (32)
NATR: Quiet
ABIL: Shed Skin
ITEM: N/A
STAT: -10% Eva, -1 Spe, -1 Def
OTHR: N/A


Seviper (F)
HP:
27
EN: 42
SPE: 56
NATR: Quiet
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: N/A

-----------


"Sorry about that. I dozed off."
Earthquake ~ Flamethrower ~ Earthquake
 
Whoops, sorry.


Revenankh (M)
HP: 35
EN: 26
SPE: 56 (32)
NATR: Quiet
ABIL: Shed Skin
ITEM: N/A
STAT: -10% Eva, -1 Spe, -1 Def
OTHR: Taunt (3a)


Seviper (F)
HP: 27
EN: 42
SPE: 56
NATR: Quiet
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: N/A


Action 1:
Seviper used Earthquake!
RNG Roll (To-Crit) [<=625 Crit]: 346/10000 (Crit)
(10+3+(6-4.5))+1.75 = 16.25 damage
-7 energy
Revenankh used Shadow Punch!
RNG Roll (To-Crit) [<=625 Crit]: 830/10000 (No)
(6+3+(6-3)) = 12 damage
-3 energy

Action 2:
Seviper used Flamethrower!
RNG Roll (To-Crit) [<=625 Crit]: 8658/10000 (No)
(10+(7.5-6)) = 11.5 damage
RNG Roll (Effect) [<=1000 Effect]: 8160/10000 (No)
-7 energy
Revenankh used Shadow Ball!
RNG Roll (To-Crit) [<=625 Crit]: 5501/10000 (No)
(8+3+(6-3)) = 14 damage
RNG Roll (Effect) [<=1000 Effect]: 2235/10000 (No)
-5 energy

Action 3:
Revenankh used Shadow Punch+Shadow Sneak!
RNG Roll (To-Crit) [<=625 Crit]: 6930/10000 (No)
(8+3+(6-3))*1.5 = 14 damage
Seviper fainted!
-11 energy


Revenankh (M)
HP: 7
EN: 7
SPE: 56 (32)
NATR: Quiet
ABIL: Shed Skin
ITEM: N/A
STAT: -10% Eva, -1 Spe
OTHR: N/A


Seviper (F)
HP: KO
EN: KO
SPE: 56
NATR: Quiet
ABIL: Shed Skin
ITEM: Smoke Ball
STAT: -10% Eva
OTHR: N/A

-----------


"Whatever, Fun will finish you off next action."
 
Good battle- if only I had beaten Vespiquen, I may have been able to win...
Mach Punch~Mach Punch-Die (Cooldown)-Mach Punch~Mach Pinch
If Fun uses an evasive action to dodge A1, sub A1 for chill and A2 for Mach Punch~Mach Punch.
If Fun uses a protective move such as Protect or Detect A1, do the same thing.
 
That's not really a legal order, as to use a combination you must be able to pay the base cost, in this case 4+8 = 12 energy, but it doesn't really matter...


"Nice try I guess. But it obviously isn't enough."

Earthquake ~ Earthquake ~ Earthquake

------------


Revenankh (M)
HP: 7
EN: 7
SPE: 56 (32)
NATR: Quiet
ABIL: Shed Skin
ITEM: N/A
STAT: -10% Eva, -1 Spe
OTHR: N/A


Dunsparce (F)
HP: 110
EN: 100
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: N/A


Action 1:
Revenankh used Mach Punch+Mach Punch!
RNG Roll (To-Crit) [<=625 Crit]: 2049/10000 (No)
(9+3+(6-4.5))*1.5 = 20.25 damage
-21 energy
Revenankh fainted!


Revenankh (M)
HP: KO
EN: KO
SPE: 56 (32)
NATR: Quiet
ABIL: Shed Skin
ITEM: N/A
STAT: -10% Eva, -1 Spe
OTHR: N/A


Dunsparce (F)
HP: 90
EN: 100
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb (3 uses)
STAT: -10% Eva
OTHR: N/A

------------


"Hmmph... Better luck next time, I guess."

Rewards
Complications: 7 CC
- Revenankh: 6 KOC (Dragonair/Seviper)
Elevator Music: 16 UC


I'm pretty sure you don't get any CC for battle rooms that you lose, but I'll have to ask Lou to be sure. I'll VM you if what I have listed is incorrect!

You may rechallenge in exactly one week.
 

"Welcome, challenger, to the Battle Pike. Here, the challenger pits themselves against the cold, crushing grip of luck. Does our challenger have the combination of luck and skill necessary to prevail? Only time will tell."

I'm feeling rather ambitious... Although still as undertrained as a new born puppy...


Name: Complications
Rank: Bronze
Pokemon: Optimus @ Defiant
Bisharp (Optimus) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metal Burst
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Iron Head
Night Slash

Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)
Revenge

Swords Dance (*)
Taunt (*)
Brick Break (*)
Dig
Thunder Wave
Aerial Ace
Stone Edge
Rock Polish
Substitute

Background: Optimus, the chosen one. He is leader of Complications' Pokemon; his signature Pokemon. He is a true warrior, fighting with his blades for the honor of his companions, and will never go down without a final blow.

Pokemon: Frenzy @ Levitate
Gengar (Frenzy) (M)

Nature:
Timid (-Atk, +Spe, +19% ACC)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (126.5>127)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade (*)
Confuse Ray (*)
Sucker Punch (*)
Shadow Punch
Shadow Ball
Destiny Bond
Hex

Perish Song (*)
Disable (*)
Clear Smog (*)

Dream Eater (*)
Will-O-Wisp (*)
Sludge Bomb (*)
Thunderbolt
Hidden Power Ice (7)
Giga Drain (Past Gen)
Focus Blast

Pain Split

Background: Frenzy is a brute. He goes in and out, launching quick and powerful attacks, leaving the opponent maimed and out cold. He often does the dirty work of the team.

Pokemon: Lord Loss @ Shed Skin

Lord Loss (Revenankh) [M]

Nature: Quiet (+SAtk, -Spe, -10 Evasion)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (DW): (Innate, Locked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (- 65/1.15~56)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 1
DC: 3/5

Moves:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Power Whip
Hammer Arm
Moonlight

Mach Punch (*)
Shadow Sneak (*)
Nasty Plot (*)

Bulk Up (*)
Shadow Ball (*)
Focus Blast (*)
Earthquake
Rock Slide

Background: Lord Loss is a one-on-one type of guy. He relies on no one to help him, preferring to beat foes by himself, even if they have an advantage. He doesn't take being KOd lightly.

"Here are your first doors:"

RNG: 46/50 Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Poison, Dragon, and Normal instead of its usual affinities to these types.

RNG: 25/50 Electric Gem / Your active mon is attacked with R3 Thunderbolt, which rolls paralysis.

RNG: 41/50 Restore 50 HP to active mon / Golem (Sturdy @ Expert Belt, Brave ♀ 100/5/5/2/3/39 -10% Eva)


"Yeah I see the obvious choice."

|
|

Optimus | Frenzy | Lord Loss
HP: 100 | 90 | 100
EN: 100 | 100 | 100
Other: none | +19% Acc. | -10% Eva.
Stats: 6/4/1/3/70 | 2/2/5/3/127 | 4/3/4/4/56
Ability: Defiant | Levitate | Shed Skin

Items:
none

Rewards:
Complications:
0 CC
Ref: 2=2 UC
 
I didn't realize somebody accepted my challenge... Lol

... Huh. Either I'm being derp or you're toying with me, because I see no obvious choice.

... Unless its facing door 3! Lord Loss, let's take it!
 

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