Team Tournament Match: Flamestrike vs. Quagsires!

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Ice beam ~ Chill ~ Waterfall

if dynamicpunch, Protect and push actions back unless consecutive
If protect, chill and push back
 

"Well, that Dratini is quite the pest but it's on its last legs! Start with a DynamicPunch to make it Protect and waste some precious energy, then chill to get some back of your own! Then crush it with a Dynamic Focus Punch! It'll try to Protect but the impact will be so fierce that it won't be able to stand it!"

Summary:
DynamicPunch -> chill -> DynamicPunch + Focus Punch
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I am one late ref.

Round 7

Quagsires and Draco make to continue their methods, but Shadowstrike can put enough pressure on Draco's shielding to end this matchup. Can Draco pull out of this alive?

HP: 90 / 90 En: 39% Speed: 50 Ranks: 3/2/3/1 Status: Light Screen (2 actions)
HP: 73 / 100 En: 93% Speed: 47 Ranks: 5/3/3/3 Status:

[box]Turn 1

Draco used Protect!
Draco protected himself!
-7 En

Shadowstrike used DynamicPunch!
Draco protected himself!
(10 + 7.5 - 3) / 3 = 4.83 En Reduction
-8 En[/box]

There he goes with pummeling Draco's shields! Can he punch through with this sort of chip damage?

[box]Turn 2

Draco used Ice Beam!
Critical Roll: 625 > 8687 (No)
Freeze Roll: 1000 > 5242 (No)
(10 + 4.5 - 4.5) * 1.5 = 15 Damage
-7 En

Shadowstrike chills.
+12 En[/box]

Puns could be made about chilling and ice, but we're better than that, aren't we?

[box]Turn 3

Shadowstrike is tightening his focus!

Draco used Protect!
Draco protected himself!
-7 En

Shadowstrike used DynamicPunch + Focus Punch!
Draco protected himself!
(25 + 7.5 - 3) / 2.5 = 9.83 En Reduction
Draco exhausts!
-27 En[/box]

That's not quite enough! Draco is still in this, if only barely!

[box]Total
Draco -39 En
Shadowstrike -15 HP, -23 En[/box]

HP: 90 / 90 En: 0% Speed: 50 Ranks: 3/2/3/1 Status:
HP: 58 / 100 En: 70% Speed: 47 Ranks: 5/3/3/3 Chills: 4 remaining Status: Combo Cooldown

Quagsires sends out Staryu (automatic)
Flamestrike gives orders.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
oh, so it is

yeah draco exhausts

Quagsires sends out Staryu (automatic)
Flamestrike gives orders.
 

"Great job Shadowstrike, just one more left! First you'll have to recover from your combo, but then we can start to lay the hurt on! Nail him with a DynamicPunch, then follow up with an Earthquake! If he tries to use Protect to block one of your attacks, then use Rock Polish the first time and then chill every other time, and if he has Reflect up then crush it with a Brick Break!"

Summary:
cooldown -> DynamicPunch -> Earthquake
If he uses Protect successfully, use Rock Polish the first time and chill each other successful time, pushing actions back each time (top priority)
If he has Reflect up use Brick Break and push actions back
 
Ice beam ~water gun ~ Hydro pump + hydro pump

Yay terrible energy use that would never be done in any good situation!
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Round 8

Sizing up the opposition, Quagsires decides that the best option at this point is to go for the gusto! Shadowstrike, still legarthic from dispatching Draco, isn't quite prepared to address this threat, but he begins to lumber Staryu's way nonetheless!

HP: 90 / 90 En: 100% Speed: 98 Ranks: 1/2/3/2 Status:
HP: 58 / 100 En: 70% Speed: 47 Ranks: 5/3/3/3 Chills: 4 remaining Status: Combo Cooldown

Staryu's Illuminate cuts Shadowstrike's Accuracy!

[box]Turn 1

Staryu used Ice Beam!
Critical Roll: 625 > 5983 (No)
Freeze Roll: 1000 > 88 (Yes)
(10 + 4.5 - 4.5) * 1.5 = 15 Damage
Shadowstrike is frozen solid!
Freeze Duration: 5710 (2A)
-7 En

Shadowstrike is frozen solid![/box]

QUAGSIRES

STOP CHEATING

[box]Turn 2

Staryu used Water Gun!
Critical Roll: 625 > 688 (No)
(4 + 3 + 4.5 - 4.5) * 1.5 = 10.5 Damage
-2 En

Shadowstrike is thawed out![/box]

That has to be the most infuriating thing, being poked to death while frozen.

[box]Turn 3

Shadowstrike used Earthquake!
Critical Roll: 625 > 7190 (No)
(10 + 3 + 7.5 - 3) = 17.5 Damage
-6

Staryu used Hydro Pump + Hydro Pump!
Attack Roll: No Guard
(27 + 3 + 4.5 - 4.5) * 1.5 = 45 Damage
Shadowstrike fainted!
-39 En[/box]

Well, he got a hit in, right? Good thing Cyclohm is immune to hax!

[box]Total
Shadowstrike -58 (70.5) HP, -6 En
Staryu -18 (17.5) HP, -48 En[/box]

HP: 0 / 120 En: 0% Speed: 4 Ranks: 4/2/2/3 Status: KO
HP: 72 / 90 En: 52% Speed: 98 Ranks: 1/2/3/2 Status: Combo Cooldown
HP: 90 / 90 En: 0% Speed: 50 Ranks: 3/2/3/1 Status: KO
HP: 0 / 100 En: 0% Speed: 72 Ranks: 4/3/5/3 Status: KO
HP: 110 / 110 En: 100% Speed: 80 Ranks: 1/4/5/3 Status:
HP: 0 / 100 En: 64% Speed: 47 Ranks: 5/3/3/3 Status: KO

Flamestrike promotes Shockstrike (automatic
Quagsires gives orders.
Flamestrike gives orders.
 

"Thanks for the great work Shadowstrike, enjoy your rest." Brandon recalled his Golurk and prepared his final Pokeball. "Alright, time for the start of the show to clean up! Let's go Shockstrike! Bring on a storm with a Rain Dance, then strike him down with a Thunder! Finally, let's finish this match off in style with a Mega Thunder!"

Summary:
Rain Dance -> Thunder -> Thunder + Thunder
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Round 9

Drawing to a close at last, Flamestrike readies to put on one last show to wrap up this match!

HP: 72 / 90 En: 52% Speed: 98 Ranks: 1/2/3/2 Status: Combo Cooldown
HP: 110 / 110 En: 100% Speed: 80 Ranks: 1/4/5/3 Status:

[box]Turn 1

Staryu must recharge!

Shockstrike used Rain Dance!
It began to rain!
-10 En[/box]

Staryu takes note of its new opponent, unable to respond yet. Shockstrike takes the reprieve to induce rain on the battlefield.

[box]Turn 2

Staryu used Double Team[4]!
Staryu made four clones!
-16 En

Shockstrike used Thunder!
Critical Roll: 625 > 6348 (No)
Paralysis Roll: 3000 > 3881 (No)
(12 + 3 + 7.5 - 3) * 1.5 = 29.25 Damage
Staryu's clones faded!
-7 En[/box]

Shockstrike isn't having any more of these games, and fries the entire arena with lightning! Staryu takes a heavy hit from the unavoidable attack.

[box]Turn 3

Staryu chills.
+12 En

Shockstrike used Thunder + Thunder!
27 BAP, 56 En, 60% Paralyzing special Electric-type attack!
Critical Roll: 625 > 8051 (No)
Paralysis Roll: 6000 > 5727 (Yes)
(27 + 3 + 7.5 - 3) * 1.5 = 51.75
Staryu fainted!
-55 En[/box]

Ow. Well, so much for that.

[box]Total
Shockstrike -72 En
Staryu -72 (81) HP, -4 En[/box]

HP: 0 / 120 En: 0% Speed: 4 Ranks: 4/2/2/3 Status: KO
HP: 0 / 90 En: 48% Speed: 98 Ranks: 1/2/3/2 Status: KO
HP: 90 / 90 En: 0% Speed: 50 Ranks: 3/2/3/1 Status: KO
HP: 0 / 100 En: 0% Speed: 72 Ranks: 4/3/5/3 Status: KO
HP: 110 / 110 En: 28% Speed: 80 Ranks: 1/4/5/3 Status:
HP: 0 / 100 En: 64% Speed: 47 Ranks: 5/3/3/3 Status: KO

Flamestrike and Shockstrike are our winners!

Flamestrike gets 2 CC
Shockstrike gets 3 MC and 1 KOC
Shadowstrike gets 3 MC and 1 KOC
Flamestrike gets 3 MC and 1 KOC

Quagsires gets 2 CC
Staryu gets 2 MC, 1 DC, 1 EC, and 1 KOC
Draco gets 2 MC, 1 DC, 1 EC, and 1 KOC
Nom gets 2 MC, 1 DC, and 1 EC.

smashlloyd20 gets 2 UC.
I get 5 UC.
 
Good game Quags, you did pretty well given the team disadvantage. Hopefully you'll actually start battling and training your mons now >_>
 
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