Data Prize Claiming Thread (Update 5-09-13)

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Stratos

Banned deucer.
claiming from here, here and i guess that's it

Gliscor is using his total of 7 MC (w/ koc) from the battles to buy Sky Uppercut (LU), Feint (Egg), and Defog (Past gen HM)
Pyroak uses his 3 on Flame Burst (LU) and Stone Edge (TM)
Kirlia evolves!!!!!!

Gallade (M) Derrial Book

Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

EC: FULL
MC: 0
DC: FULL

Nature: Impish (+Def, -SpA)

Stats:
HP: 100
ATK: 5
DEF: 4 (+)
SPA: 2 (-)
SPD: 4
SPE: 80
SIZE: 3
WEIGHT: 4
BRT: 21

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Hypnosis
Imprison
Protect

Encore
Will-O-Wisp
Disable
Shadow Sneak
Confuse Ray

Pain Split
ThunderPunch
Fire Punch
Ice Punch
Magic Coat
Helping Hand
Zen Headbutt
Skill Swap
Drain Punch

Reflect
Toxic
Ally Switch
Light Screen
Telekenesis
Taunt
Torment
Thunder Wave
Double Team
Substitute

Using the 2 MC on Drain Punch (gen V tutor) and my 1 UC on Protect (LU)

Porygon2 uses his EC and KOC to evolve!


Porygon2 (N) River Tam

Nature: Modest (+ SpA, - Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: FULL
MC: 0
DC: FULL

Attacks:
Nasty Plot
Trick Room
Defense Curl
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise
Magic Coat
Tri Attack
Zap Cannon
Signal Beam

Endure
Ice Beam
Swift
Nightmare
Electroweb

SolarBeam
Thunder Bolt
Hyper Beam
Psyshock
Hidden Power (Fire, 7)
Substitute
Reflect

2 MC for Electroweb (gen V tutor) and 1 for Signal Beam (LU)

Also i use the 4 cc along with 3 i already had to change pyroak's nature to Brave, leaving me with 14
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (10% flat evasion drop)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Subway, Imanalt, Pwnemon are APPROVED, although Pwnemon might want to fix his Porygon-Z sprite.

Ziposaki: Your link leads to the ASB subforum and not a specific thread, so NOT APPROVED.

32.6

==

http://www.smogon.com/forums/showthread.php?t=3468098&page=3

Acknowledging the loss of:
-1x Potion
-1x Ether
-1x Revive
-3x Heal Ball
-1x Sport Ball
-2x Timer Ball

Acknowledging the gain of:
+1x Cherish Ball
+3x Poke Ball
+1x Enigma Berry
+1x Leppa Berry
+1x Wacan Berry
+1x Macho Brace
+1x Muscle Band
+1x Mystic Water

CC: 114 [Stored] + 2 [Fodder I KO] + 12 = 128 CC.

Hyomu the Syclant
MC: 1 MC [Stored] + 13 MC + 1 MC [KO] = 15 MC.
Purchase: Scratch (LU), Pin Missile (Egg), Spikes (Egg), Counter (Egg), Electroweb (BW Tutor), Superpower (BW Tutor)


Maila the Revenankh
MC: 16 MC + 2 MC [KO] = 18 MC.
Purchase: Dual Chop (BW Tutor), Helping Hand (BW Tutor), Ice Punch (BW Tutor), Pain Split (BW Tutor), Toxic (BW TM), Telekinesis (BW TM), Smack Down (BW TM), Payback (BW TM), Bulldoze (BW TM)

Ilyana the Cinccino
MC: 14 MC + 2 MC [KO] = 16 MC.
Purchase: Echoed Voice (LU), Slam (LU), Captivate (LU), Hyper Voice (LU), Last Resort (LU), After You (LU), Flail (Egg), Tail Whip (Egg), Gunk Shot (BW Tutor), Sleep Talk (BW Tutor)

Fodder I and Fodder II the Tynamo and Eelektrik
RELEASED INTO THE WILD

Tensai the Abra

EC: 1
MC: 2
DC: 1

Abra
(Tensai) (M)
Nature: Naive (+15% Speed, Accuracy increased by 30% [37.297%], Special Defense decreased by *)

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (LOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats: 25 / 20 / 15 / 105 / 55 / 90

HP: 80
Atk: * (1)
Def: * (1)
SpA: **** (4)
SpD-: * (1)
Spe+: 104 (90 * 1.15)

Size Class: 2
Weight Class: 2
Base Rank Total: 12

Evolution Counter: 1 / 9
Move Counter: 0
Dream Counter: 1 / 5

Attacks:
Teleport

Encore (#)
Light Screen (#)
Skill Swap (#)

Psyshock (#)
Taunt
Shadow Ball (#)
Energy Ball (#)

Move Count: 12

And, of course...

Mazu the Phione
NOTHING.

Phione (Mazu) (U)
Nature: Mild (Special Attack increased by *, Defense decreased by *)

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats: 80 / 80 / 80 / 80 / 80 / 80

HP: 100
Atk: *** (3)
Def-: ** (2)
SpA+: **** (4)
SpD: *** (3)
Spe: 80

Size Class: 1
Weight Class: 1
Base Rank Total: 18

Attacks:
Bubble
Water Sport
Charm
Supersonic
BubbleBeam

AncientPower (#)
Dive (#)
Mud-Slap (#)

Ice Beam (#)
Rain Dance (#)
Scald (#)

Move Count: 11


SELF-APPROVED
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Ullar / LJ / Deadfox081/ Wobbanaut Approved.

+0.4 UC [1.7]

~~~

+3 CC [18]

Litwick and Numel have since evolved, with maxxed out DC and EC. Using all KOC as MC, Chandelure gains 4 and Camerupt gains 4. Camerupt'll get Hidden Power [Electric, 7], and Fire Blast, reverting to 0 MC. Chandy will get Hidden Power [Electric, 7], as well as Solarbeam.

Lotad has also evolved into a Lombre, so gets 2 MC, 1 DC and 1 EC. Goes to 5/9 EC, 3 MC and 3/5 DC. Stored.

Chingling gains 3 MC as well, which will for the time being be stored. 2/6 EC.

Cubone gains 3 MC [KOC => MC], 1 EC [2/6] and 1 DC [2/5]. Using the 3 MC on Fire Punch.

Magnemite gains 1 KOC, going straight to EC for 4/9 EC, 6 MC and 3/5 DC. Evolution a gogogo!


Magneton [Paul] (N/A)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW) (Innate): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 6
DC: 3/5

Attacks:
Discharge
Gyro Ball
Lock-On
Magnet Rise
Metal Sound
Mirror Shot
Screech
Sonicboom
Spark
Supersonic
Tackle
ThunderShock
Thunder Wave
Zap Cannon

Flash Cannon
Light Screen
Thunderbolt

Magic Coat
Signal Beam

Total Moves: 19


Solosis gains 2 MC [Used on Psychic and Pain Split], 5 EC [All KOC ==> EC] and 1 DC. Evolution a gogogo!


Duosion [Meiosis] (F)
Nature: Brave (+1 Atk ; -15% Spe [Flat 10% Eva Drop])

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW) (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 1/5

Charm
Hidden Power (Flying, 7)
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Snatch

Acid Armor
Night Shade
Trick

Energy Ball
Gyro Ball
Shadow Ball

Move Total: 17


Self Approved.
 
Winnnn. Imma just store all of this stuff (all the KOC go to EC):

C$FP gets 2 CC
Porygon gets 1 EC, 2 MC, 1 DC, and 1 KOC
Sneasel gets 1 EC, 2 MC, 1 DC, and 1 KOC
Axew gets 1 EC, 2 MC, 1 DC, and 1 KOC
 
Claiming from here and here.

First match:
-I get 4 CC.
-Tauros gets 3 MC and 1 KOC which goes into MC. Getting Bide with the 3 MC he has stored and Bulldoze and Iron Head with the new MC.
-Staraptor gets 3 MC and 1 KOC which goes into MC. Getting Giga Impact and Sleep Talk.
-Snorlax gets 3 MC and 1 KOC which goes into MC. Getting Fire Punch and Ice Punch.
-Nidoking gets 3 MC. Getting Bide.
-Starmie gets 2 MC and 1 DC. Getting Substitute.
-Heracross gets 3 MC. Getting Smack Down and stocking 1 MC. Also getting Chip Away as a new pre-25 levelup move.

Second match:
-I get 2 CC.
-Mamoswine gets 3 MC. Getting Endeavor and Flail. Also getting Ice Fang and Hail as new pre-25 levelup moves.
-Venusaur gets 3 MC and 1 KOC which goes into MC. Getting Sludge Bomb and Endure, using up the 1 MC I had stocked. Also spending 7 CC (the 6 from this claim plus one more) to change her nature to Quiet.
-Charizard gets 3 MC and 1 KOC which goes into MC. Getting Sunny Day and Roost.

EDIT: rickheg, The Wanderer and Lord Jesseus are APPROVED and so I am SELF-APPROVED

6
 
Link Victory, fair and square. Woot!

CC: 25 -> 27


Machop (♠ King) [M]
EC:
0/9 -> 1/9
MC: 0 -> 3 (+KOC) -> 0
DC: 0/5 -> 1/5
Learns DynamicPunch (Lvl Up) and Ice Punch (BW Tutor)


Cubone (Domino) [M]
EC:
0/6 -> 2/6 (+KOC)
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5
Learns ThunderPunch (BW Tutor)
And yes, I'll be fixing Bone Whip and Leef.


Vulpix (Celest) [F]
EC:
0/6 -> 1/6
MC: 0 -> 3 (+KOC) -> 1
DC: 0/5 -> 1/5
Learns Faint Attack (Pre-25), Hex, and Fire Blast (Lvl-Up)
 
Putting 4 UC into Magcargo's DC to unlock his DW abilty.

Spending Gyarados' 4 MC on Dark Pulse and Dragon Pulse.

Spending Alakazam's 4 MC on Trick Room and Drain Punch.

edit: Also spending my last 2 CC on a Larvesta



Larvesta [Atlas] (Female)
Nature: Timid (+Spe, -Atk)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Acc: +11%
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Ember
Leech Life
String Shot
Take Down

Endure
Morning Sun
Foresight

Fire Blast
SolarBeam
Sunny Day
 

Orcinus Duo

Banned deucer.
Mollux, 7 CC

Mollux - Dream (F)
Nature: Bold
Type: Fire/Poison
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW Locked): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Heal Bell
Heal Pulse
Stealth Rock

Sludge Wave
Thunderbolt
Protect



Rotom - Palm
Nature: Modest
Type: Electric/Ghost
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

(Heat Rotom stats)
Rotom-H
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

MC: 0


Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave

Mud-Slap
Swift
Sucker Punch

Thunderbolt
Shadow Ball
Light Screen


Also buying a Rotom Oven

That's 21 CC down the drain, left with 8 CC
 
I am claiming from these two battles:
Defeat vs SimonSays
I recieve 2 CC.

Fleur the Trapinch recieves 1 EC, 1 DC, 2 MC, and 2 KOC. She will put both of these KOC in her MC. In B2W2, she learns Mud-Slap, Bide, and Bulldoze as level-25 moves. With her 4 MC, she will learn Sandstorm, Crunch, Superpower, and Feint, all level-up moves.

Ryn the Snorunt gets 1 EC, 2 MC, and 1 DC. She will learn Hail and Blizzard, level-up moves.

Claire the Eevee gets 1 EC, 2 MC, and 1 DC. In B2W2, she gets Covet, Bite, and Take Down as level-25 moves. She will learn Baton Pass, a level-up move, and save her other MC.

Victory vs Nightrise
I receive 2 CC.

Bolt the Zigzagoon gets 1 EC, 2 MC, 1 DC. He will learn Flail and Covet, both level-up moves.

Fleur the Trapinch gets 1 EC, 2 MC, 1 DC. She will learn Protect, a BW TM.
 
Battle Pike. I get 14 CC, and Lucario, Steelix, and Regice each get 3 KOC. Lucario learns Sunny Day and stores the third KOC as an MC. Steelix learns Dragonbreath and Flash Cannon. Regice learns Charge Beam and Thunder Wave.

I guess I'll buy myself another Expert Belt for 20 CC while I'm here.
 
First completed raid! Woooo!!
Stockpiling the 4 CC, and I believe I get 7 extra CC for beating Cliff of Thunder for the first time (can the approver confirm/deny this part?)

Dividing the 8 KOC evenly between Kippy and Pinkie's MC.

Kippy the Swampert gets 10 MC total, which he spends on the egg move Counter, the past-gen TM move Endure, and the BW TM moves Rock Slide and Toxic

After confirming with Engi, Pinkie Pie the Blissey gets 5 MC and 1 DC from the raid, meaning that she has 9 MC total and Healer is unlocked! She purchases the BW TMs Thunderbolt, Psychic, and Shadow Ball, as well as the past-gen move Endure.
 
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