Battle Hall Challenge - rickheg

Alright, so now you use Endure. Like I said, I can't really stop you, unless Heat Wave happens to burn.

Double Team (4 clones) > chill > Heat Wave
 
Team Rickheg:

Ragnarok (Rebble):
HP: 65
Energy: 43
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Other: None

Home Team:

Swadloon
HP: 14
Energy: 42
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Other: -1 Accuracy (3A), Disable (Energy Ball) (2A)

Action One:
Swadloon used Endure
Swadloon endured hits.
[-15 Energy S]

Rebble used Double Team
4 Clones were made
[-16 Energy R]

Action Two:
Swadloon used Razor Leaf
To Stay on Target: [29>= Miss]=81,21,13=Only hit one guy
To Hit Real: [20>= Hit]=26
It hit a clone.
[-3 Energy S]

Refs Note: ...

Rebble Chilled
[+12 Energy R]

Action Three:
Rebble used Heat Wave
To Hit: [10>= Miss]=11=Hit
To Crit: [1=yes]=9=No
To Burn: [10>= Yes]=53=No
[25.875 Damage S] [-7 Energy R]
Swadloon Endured the hit

Swadloon used Energy Ball
To Hit: [25>= Miss]=27=Hit
To Hit Real: [25>= Yes]=99=Clone
It hit a clone
[-5 Energy S]

Totals:
Rebble: -11 Energy
Swadloon: 13 Damage, -23 Energy

Team Rickheg:

Ragnarok (Rebble):
HP: 65
Energy: 32
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Other: None

Home Team:

Swadloon
HP: 1
Energy: 19
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Other: None

Your move!
 

"Cheapskate."

Die before you attack~Die before you attack~Die before you attack

Razor Leaf x3

Team Rickheg:

Ragnarok (Rebble):
HP: 65
Energy: 32
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Other: None

Home Team:

Swadloon
HP: 1
Energy: 19
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Other: None


Action One:
Rebble used Vacuum Wave
To Crit: [1=Yes]=11=No
Damage: [4+1.5]*.67=3.685
[3.685 Damage S] [-4 Energy R]
Swadloon fainted

Rickheg CLEAR

Team Rickheg:

Ragnarok (Rebble):
HP: 65
Energy: 28
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Other: None

Home Team:

Swadloon
HP: KO
Energy: 19
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Other: None

Opponent data coming up in the next post.
 
Firebreather Aaron wants to battle.

"I'm gonna torch that Rebble!"

RNG Roll for Pokemon: 4/5

"Growlithe will roast you."

RNG Roll for Ability: 1/3

"Her intimidating stare will make you tremble with fear."


Growlithe (F)

Nature: Naughty

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Bite
Roar
Ember
Leer
Oder Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal
Fire Fang

Wild Charge
Flame Charge
Fire Blast

Morning Sun
Flare Blitz
Close Combat


Your move!
 
Team Rickheg:

Ragnarok (Rebble):
HP: 90
Energy: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Other: None

Home Team:

Growlithe
HP: 90
Energy: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Other: None

Action One:
Growlithe used Raging Charge combo
BAP: 5+12=17
Typing: Fighting
Energy: [4+8]*1.5=18
To Crit: [1=Yes]=2
Damage: [17+3]*1.5=30
[30 Damage R] [-18 Energy G]
+1 Speed G, -1 Defenses G

Rebble used Ancientpower
To Crit: [1=Yes]=7=No
To Raise Stats: [10>= Yes]=64=No
Damage: [6+3+3+4.5]*1.5+1.75=26.5
[26.5 Damage G] [-4 Energy R]

Action Two:
Growlithe had to cooldown

Rebble used Earth Power
To Crit: [1=Yes]=13=No
To Drop Sp. Def: [10>= Yes]=52=No
Damage: [9+4.5]*1.5+1.75=22
[22 Damage G] [-7 Energy R]

Action Three:
Growlithe used Close Combat
To Crit: [1=Yes]=15=No
Damage: [12+3]*1.5=22.5
[22.5 Damage G] [-8 Energy G]

Rebble used Ancientpower
To Crit: [1=Yes]=16=No
To Raise Stats: [10>= Yes]=23=No
Damage: [6+3+3+4.5]*1.5+3.5=28.25
[28.25 Damage G] [-4 Energy R]

Totals:
Growlithe: 77 Damage, -26 Energy
Rebble: 53 Damage, -15 Energy

Team Rickheg:

Ragnarok (Rebble):
HP: 37
Energy: 87
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Other: None

Home Team:

Growlithe
HP: 13
Energy: 74
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Other: +1 Speed, -2 Defenses


"Well, that was brilliant..."

Reversal x3
If Offensive Rock move, then use Protect, but not consecutively.
 
Gonna have to object there. You listed the BAP for the combo as 17, then used 18 in the calc. Also, you seem to have forgotten Technician for those AncientPowers. They'd add 3 BAP, and 1 Energy. With that added damage, you should be somewhere around 13, 14 HP left. And you forgot to subtract energy from Growlithe. Once that is fixed...

AncientPower > Paleo Wave > AncientPower
 
Team Rickheg:

Ragnarok (Rebble):
HP: 37
Energy: 87
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Other: None

Home Team:

Growlithe
HP: 13
Energy: 74
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Other: +1 Speed, -2 Defenses

Action One:
Growlithe used Reversal
To Crit: [1=Yes]=1=YES
Damage: [10+3+4.5]*1.5=26.25
[26.25 Damage R] [-7 Energy G]

Rebble used Ancientpower
To Crit: [1=yes]=12=No
To Raise Stats: [10>= Yes]=27=No
[28.25 Damage G] [-8 Energy R]
Growlithe fainted!

Rickheg Clear.

Team Rickheg:

Ragnarok (Rebble):
HP: 11
Energy: 87
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Other: None

Home Team:

Growlithe
HP: KO
Energy: 74
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Other: +1 Speed, -2 Defenses


"Snuffed out like a light."

While we escort Aaron out of the facility, please choose your next type.





 
Battle 3


Worker Bee would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/3


Snorunt (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch

Toxic
Ice Beam
Light Screen

Hex
Avalanche
Disable


"We can do this with our Inner Focus!"
 
This shouldn't take too long

AncientPower > Heat Wave > AncientPower
IF AncientPower is Disabled A3, use Power Gem instead

And thanks for taking this!
 

"Can we deal with you..?"

Light Screen ~ Avalanche ~ Ice Beam

-----------


Rebble (N)
HP:
90
EN: 100
SPE: 90
RANK: 1/2/4/2
ABIL: Technician (+ Levitate)
STAT: N/A
OTHR: N/A


Snorunt (F)
HP:
90
EN: 100
SPE: 50
RANK: 2/1/3/2
ABIL: Inner Focus
STAT: N/A
OTHR: N/A


Action 1:
Rebble used AncientPower!
RNG Roll (To-Crit) [<=625 Crit]: 5519/10000 (No)
(9+3+(6-3))*1.5 = 22.5 damage
RNG Roll (Effect) [<=1000 Effect]: 4440/10000 (No)
-3 energy
Snorunt used Light Screen!
Other Change: Light Screen (Snorunt)
-8 energy

Action 2:
Rebble used Heat Wave!
RNG Roll (To-Crit) [<=625 Crit]: 4721/10000 (No)
(5+(6-3))*1.5 = 12 damage
RNG Roll (Effect) [<=1000 Effect]: 4980/10000 (No)
-7 energy
Snorunt used Avalanche!
RNG Roll (To-Crit) [<=625 Crit]: 3972/10000 (No)
(12+3+(3-3)) = 15 damage
-7 energy

Action 3:
Rebble used AncientPower!
RNG Roll (To-Crit) [<=625 Crit]: 724/10000 (No)
(4.5+3+(6-3))*1.5 = 15.75 damage
RNG Roll (Effect) [<=1000 Effect]: 3221/10000 (No)
-3 energy
Snorunt used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 1585/10000 (No)
(10+3+(4.5-3)) = 14.5 damage
RNG Roll (Effect) [<=1000 Effect]: 4347/10000 (No)
-6 energy



Rebble (N)
HP:
60
EN: 87
SPE: 90
RANK: 1/2/4/2
ABIL: Technician (+ Levitate)
STAT: N/A
OTHR: N/A


Snorunt (F)
HP:
40
EN: 79
SPE: 50
RANK: 2/1/3/2
ABIL: Inner Focus
STAT: N/A
OTHR: Light Screen (3a)

-----------


"Hmm... I guess not..."

Avalanche ~ Ice Beam ~ Avalanche
 
I forgot to roll a hit roll for heat wave last time, which is the only reason im bothering to do this out but w/e ~_~


Rebble (N)
HP:
60
EN: 87
SPE: 90
RANK: 1/2/4/2
ABIL: Technician (+ Levitate)
STAT: N/A
OTHR: N/A


Snorunt (F)
HP:
40
EN: 79
SPE: 50
RANK: 2/1/3/2
ABIL: Inner Focus
STAT: N/A
OTHR: Light Screen (3a)


Action 1:
Rebble used Heat Wave!
RNG Roll (To-Hit) [<=9000 Hit]: 1768/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 3534/10000 (No)
(5+(6-3))*1.5 = 12 damage
RNG Roll (Effect) [<=1000 Effect]: 9763/10000 (No)
-7 energy
Snorunt used Avalanche!
RNG Roll (To-Crit) [<=625 Crit]: 4253/10000 (No)
(12+3+(3-3)) = 15 damage
-7 energy

Action 2:
Rebble used AncientPower!
RNG Roll (To-Crit) [<=625 Crit]: 5039/10000 (No)
(4.5+3+(6-3))*1.5 = 15.75 damage
RNG Roll (Effect) [<=1000 Effect]: 3729/10000 (No)
-3 energy
Snorunt used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 7883/10000 (No)
(10+3+(4.5-3)) = 14.5 damage
RNG Roll (Effect) [<=1000 Effect]: 2443/10000 (No)
-6 energy

Action 3:
Rebble used Heat Wave!
RNG Roll (To-Hit) [<=9000 Hit]: 4333/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 2581/10000 (No)
(5+(6-3))*1.5 = 12 damage
Snorunt fainted!
-7 energy



Rebble (N)
HP:
30
EN: 70
SPE: 90
RANK: 1/2/4/2
ABIL: Technician (+ Levitate)
STAT: N/A
OTHR: N/A


Snorunt (F)
HP:
KO
EN: KO
SPE: 50
RANK: 2/1/3/2
ABIL: Inner Focus
STAT: N/A
OTHR: N/A

-----------


"Drats."

Pick your next type:






 
Oh yeah, we've finally got a decent streak going. I feel like I'm
.

And yes, the bad puns will continue for as long as I see fit.
 
Battle 4


Pilot Chase would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/2


Staravia (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Take Down

U-turn
Protect
Fly

Roost
Double-Edge
Revenge


"Do we Intimidate you..?"
 
AncientPower > Hidden Power Ice 6 > AncientPower

IF he has Double Team clones up when you would move, use Heat Wave that action.
 
sorry, i've been on the road for the last few days :S


"GO FOR IT!"

Revenge+Revenge ~ Cooldown (Revenge) ~ Revenge+Revenge

-----------


Rebble (N)
HP:
90
EN: 100
SPE: 90
RANK: 1/2/4/2
ABIL: Technician (+ Levitate)
STAT: N/A
OTHR: N/A


Staravia (M)
HP:
90
EN: 100
SPE: 80
RANK: 4/2/1/2
ABIL: Intimidate
STAT: N/A
OTHR: N/A


Stat Change: -1 Atk (Rebble)
Action 1:
Rebble used AncientPower!
RNG Roll (To-Crit) [<=625 Crit]: 2111/10000 (No)
(9+3+(6-3))*1.5 = 22.5 damage
RNG Roll (Effect) [<=1000 Effect]: 1055/10000 (No)
-3 energy
Staravia used Revenge+Revenge!
RNG Roll (To-Crit) [<=625 Crit]: 292/10000 (Crit)
(27+3+(6-3))*1.5 = 49.5 damage
-35 energy

Action 2:
Rebble used Hidden Power!
RNG Roll (To-Crit) [<=625 Crit]: 3644/10000 (No)
(9+(6-3))*1.5 = 18 damage
-4 energy

Action 3:
Rebble used AncientPower!
RNG Roll (To-Crit) [<=625 Crit]: 9972/10000 (No)
(9+3+(6-3))*1.5 = 22.5 damage
RNG Roll (Effect) [<=1000 Effect]: 8572/10000 (No)
-3 energy
Staravia used Revenge+Revenge!
RNG Roll (To-Crit) [<=625 Crit]: 7585/10000 (No)
(27+(6-3))*1.5 = 45 damage
Rebble fainted!
-63 energy


Rebble (N)
HP:
KO
EN: KO
SPE: 90
RANK: 1/2/4/2
ABIL: Technician (+ Levitate)
STAT: -1 Atk
OTHR: N/A


Staravia (M)
HP:
27
EN: 2
SPE: 80
RANK: 4/2/1/2
ABIL: Intimidate
STAT: N/A
OTHR: N/A

-----------


"YEAA!"

Rewards
rickheg:
8 CC
- Rebble: 8 HC
Maxim: 4 UC
Elevator Music: 2(2)+2 = 6 UC

You may rechallenge in exactly one week
 
If youf username is not Rickheg or Typon77 and you post here, I will wait until you have children and steal them from their bedroom at night :D

It's been a week, so let's do this

Here's my thread
Pokemon: Rebble
Ability: Technician (and Levitate automatically)
Rank: 2

Rebble (Ragnorok)
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

EC: 1/9
MC: 0
DC: 0/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
AncientPower
Earth Power
Paleo Wave

Giga Drain
Heat Wave
Mud-Slap
Vacuum Wave
Ominous Wind

Energy Ball
Volt Switch
Double Team
Hidden Power Ice (6)
Flamethrower
Shadow Ball
Rickheg, you may choose your first type. Your options are:








Good luck!
 
Battle One

RNG Roll (Pokemon): 1/5 (Dustox)
RNG Roll (Ability): 2/2 (Compoundeyes)


Dustox (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Compoundeyes (DW): (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Attacks:
Tackle
String Shot
Harden
Confusion
Poison Sting
Gust
Bug Bite
Protect
Moonlight
Psybeam
Whirlwind
Light Screen
Bug Buzz
Quiver Dance

Shadow Ball
Toxic
Venoshock


You're up, Rickheg!
 

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