Battle Subway Challenge: Flamestrike

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Shadowstrike (U)
HP: 69
En: 75
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt
Substitute (15)
PSN (2 DPA)

Crustle (M)
HP: 56
En: 10
3 / 6 / 2 / 3 / 45
Sturdy
Rocky Helmet
BRN (2 DPA)

Arena: Toxic Spikes I (Flamestrike)

Action 1:

Shadowstrike used DynamicPunch!
RNG Roll (To-Crit) (<=53 Yes) 718/1000 (No)
RNG Roll (Duration) (2|3|4) 619/1000 (3a)
(10 - 1) * 1 = 9 damage
-7 energy
Shadowstrike was hurt by Crustle's Rocky Helmet!
CEILING (9 / 4) = 2.25 ~ 3 damage
Crustle is confused!
RNG Roll (Hit Self) (<=490 Yes) 813/1000 (No)
Crustle used Super Entry Hazards!
Pointed stones float around your team!
Spikes were strewn across your side of the battlefield!
-23(?) energy
Crustle fainted due to exhaustion!

Shadowstrike is hurt by poison!
-2 HP

Shadowstrike (U)
HP: 60
En: 68
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt
Substitute (15)
PSN (2 DPA)

Crustle (M)
HP: 47
En: KO
3 / 6 / 2 / 3 / 45
Sturdy
Rocky Helmet
BRN (2 DPA)

Arena: Spikes I (Flamestrike), Stealth Rock (Flamestrike), Toxic Spikes I (Flamestrike)


"Klinklang, come in and shift some gears!"
 

"Last time we were here we didn't have the power to deal with this guy. Let's show him just how much stronger you are! DynamicPunch, then Hammer Arm, and finish off with another DynamicPunch! If he uses Double Team seek out the right Klinklang with a Shadow Punch and push actions back, and if he uses Substitute punish it with a Focus Punch and push your actions back!"

Summary:
DynamicPunch -> Hammer Arm -> DynamicPunch
If he uses Double Team use Shadow Punch and push actions back
If he uses Substitute use Focus Punch and push actions back
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Shadowstrike (U)
HP: 60
En: 68
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt
Substitute (15)
PSN (2 DPA)

Klinklang (--)
HP: 90
En: 100
4 / 4 / 4 / 3 / 78 (-)
Clear Body
Air Balloon (25)

Arena: Spikes I (Flamestrike), Stealth Rock (Flamestrike), Toxic Spikes I (Flamestrike)

Action 1:

Klinklang used Protect!
Klinklang protected itself!
-7 energy
Shadowstrike used DynamicPunch!
RNG Roll (To-Crit) (<=53 Yes) 455/1000 (No)
(10 + 2.5 + 2) * 1.5 = 21.75 ~ 22 damage
-7 energy
-7 energy (Klinklang)

Shadowstrike is hurt by poison!
-2 HP

Action 2:

Shadowstrike used Hammer Arm!
RNG Roll (To-Crit) (<=53 Yes) 648/1000 (No)
(10 + 2.5 + 2) * 1.5 = 21.75 ~ 22 damage
-1 Spe (Shadowstrike)
-7 energy
Klinklang used Gear Grinding with Love!
RNG Roll (To-Hit) (<=935 Yes) 298/1000 (Yes)
RNG Roll (To-Crit) (<=73 Yes) NO
RNG Roll (To-Crit) (<=73 Yes) NO
(20 + 3 + 1.5) * 1 = 24.5 ~ 25 damage
The substitute took 15 while Shadowstrike took 8!
-23 energy

Shadowstrike is hurt by poison!
-2 HP

Action 3:

Klinklang must recharge!
Shadowstrike used DynamicPunch!
RNG Roll (To-Crit) (<=53 Yes) 518/1000 (No)
RNG Roll (Duration) (1-343:2; 344-676:3; 677-1000:4) 277/1000 (2a)
(10 + 2.5 + 2) * 1.5 = 21.75 ~ 22 damage
-7 energy

Shadowstrike is hurt by poison!
-2 HP

Shadowstrike (U)
HP: 29
En: 47
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt
PSN (2 DPA)
-1 Spe (3)

Klinklang (--)
HP: 46
En: 63
4 / 4 / 4 / 3 / 78 (-)
Clear Body
Air Balloon (0)
CNF (2a)

Arena: Spikes I (Flamestrike), Stealth Rock (Flamestrike), Toxic Spikes I (Flamestrike)


"Come on, you can do this!"

Gear Grinding with Love - Gear Grinding with Love - Gear Grind
IF (Golurk uses Protect A1) THEN (Use Chill instead)
IF (You are at less health than Golurk when you use Gear Grinding with Love) THEN (Use Gear Grinding with Anger instead (Gear Grind + Frustration))
 

"Let's lay into him while he uses those fancy comboes! Earthquake, then finish him off with a Hammer Arm! Looks like it'll all be up to Flamestrike!"

Summary:
Earthquake -> Hammer Arm -> Earthquake
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Shadowstrike (U)
HP: 29
En: 47
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt
PSN (2 DPA)
-1 Spe (3)

Klinklang (--)
HP: 46
En: 63
4 / 4 / 4 / 3 / 78 (-)
Clear Body
Air Balloon (0)
CNF (2a)

Action 1:

Shadowstrike used Earthquake!
RNG Roll (To-Crit) (<=53 Yes) 831/1000 (No)
(10 + 3 + 2.5 + 2) * 1.5 = 26.25 ~ 26 damage
-6 energy
Klinklang is confused!
RNG Roll (Hit Self) (<=490 Yes) 408/1000 (Yes)
Klinklang hit itself in confusion!
(4) * 1 = 4 damage
-3 energy

Shadowstrike is hurt by poison!
-2 HP

Action 2:


Shadowstrike used Hammer Arm!
RNG Roll (To-Crit) (<=53 Yes) 497/1000 (No)
(10 + 2.5 + 2) * 1.5 = 21.75 ~ 22 damage
-1 Spe (Shadowstrike)
-7 energy
Klinklang fainted!

Shadowstrike is hurt by poison!
-2 HP

Shadowstrike (U)
HP: 25
En: 34
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt
PSN (2 DPA)
-1 Spe (3)

Klinklang (--)
HP: KO
En: 63
4 / 4 / 4 / 3 / 78 (-)
Clear Body
Air Balloon (0)


"What?! Garbodor, smash this robot into the ground!"
 

We aren't leaving this train anytime soon! Rest up Shadowstrike; he can't do enough damage to break you out of it without putting a major dent in his energy! If he uses Swagger then Protect and push your actions back, but never twice in a row!"

Summary:
Rest -> Earthquake -> chill
If you fail an action (fail using the same definition as last time though it shouldn't matter since I can't miss anyway) push actions back
If he uses Swagger use Protect and push actions back but never use Protect twice in a row
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Shadowstrike (U)
HP: 25
En: 34
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt
PSN (2 DPA)
-1 Spe (3)

Garbodor (M)
HP: 100
En: 49
4 / 3 / 1 / 3 / 75
Stench
Black Sludge

Action 1:

Garbodor is storing sunlight!
Shadowstrike used Rest!

Shadowstrike began to rest!
+12 HP
-15 energy
Garbodor used SolarBeam!
RNG Roll (To-Crit) (<=73 Yes) 109/1000 (No)
(12 - 3) * 1.5 = 13.5 ~ 14 damage
-8 energy

Action 2:

Garbodor chilled!
+12 energy
Shadowstrike is sleeping!
+12 HP

Garbodor's Black Sludge restored its health!
+1 HP

Action 3:

Garbodor is storing sunlight!
Shadowstrike is sleeping!

+12 HP
Garbodor used SolarBeam!
RNG Roll (To-Crit) (<=73 Yes) 42/1000 (Yes)
(12 - 3 + 3) * 1.5 = 18 damage
-8 energy

Garbodor's Black Sludge restored its health!
+1 HP

Shadowstrike (U)
HP: 33
En: 19
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt

Garbodor (M)
HP: 100
En: 45
4 / 3 / 1 / 3 / 75
Stench
Black Sludge


"How annoying!"

Mega Payback - SolarBeam - SolarBeam
IF (Shadowstrike uses Protect) THEN (chill and push actions back, making Mega Payback regular Payback if it's now on A3)
IF (Shadowstrike is in the air and you are to use SolarBeam) THEN (Use Double Team (2) if you don't have DT clones, Spikes if you do)
 

Ingo looked confident as he ordered, ready to knock out Shadowstrike and move on. But Brandon knew what to do.

This battle ended now.

"We're going to exhaust that Garbodor and win this match Shadowstrike! Make a 15 HP Substitute to take the brunt of that Mega Payback, then chill as he fails to KO you with a Solarbeam! Finish off with a Fly to dodge the SolarBeam as he uses up the last of his energy!"

Summary:
Substitute (15 HP) -> chill -> Fly
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Shadowstrike (U)
HP: 33
En: 19
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt

Garbodor (M)
HP: 100
En: 45
4 / 3 / 1 / 3 / 75
Stench
Black Sludge

Action 1:

Shadowstrike used Substitute!
-15 HP
A substitute was created!
-12 energy
Garbodor used Super Payback!
RNG Roll (To-Crit) (<=63 Yes) Irrelevant
(22.5 + 1.5) * 1.5 = 36 damage
The substitute broke!
-36 energy

Action 2:

Garbodor must recharge!
Shadowstrike chilled!
+12 energy

Action 3:

Shadowstrike flew up into the air!

Garbodor used Double Team!
2 clones were created!
-8 energy
Shadowstrike used Fly!
RNG Roll (Clones) (<=323 Yes) 572/1000 (No)
A clone dissipated!
-11 energy

Shadowstrike (U)
HP: 18
En: 8
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt

Garbodor (M)
HP: 100
En: 1
4 / 3 / 1 / 3 / 75
Stench
Black Sludge
DT Clones (1)

Arena: Spikes I (Flamestrike), Stealth Rock (Flamestrike), Toxic Spikes I (Flamestrike)
 

Brandon kicked himself silently for forgetting the combo recovery, but the basic purpose of the action was achieved; Garbodor needed to chill, and badly. He wasn't sure if he could finish it off with just Shadowstrike, but he was surely going to try. "Alright Shadowstrike, start with a chill, then follow up with an Earthquake, then another Earthquake for good measure! If he uses SolarBeam on one of the last two actions, then Fly to dodge it, and if he tries to confuse you with Swagger Protect!"

Summary:
chill -> Earthquake -> Earthquake
If he uses SolarBeam A2 or A3 use Fly
If he uses Swagger use Protect
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Shadowstrike (U)
HP: 18
En: 8
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt

Garbodor (M)
HP: 100
En: 1
4 / 3 / 1 / 3 / 75
Stench
Black Sludge
DT Clones (1)

Action 1:

Garbodor chilled!
+12 energy
Shadowstrike chilled!
+12 energy

Action 2:

Garbodor used Gunk Shot!
RNG Roll (To-Hit) (<=710 Yes) 523/1000 (Yes)
RNG Roll (To-Crit) (<=73 Yes) 857/1000 (No)
RNG Roll (To-PSN) (<=310 Yes) 219/1000 (Yes)
RNG Roll (To-Flinch) (<=110 Yes) 22/1000 (Yes)
(12 + 3 + 1.5) * 4/9 = 7.33 ~ 7 damage
-7 energy
Shadowstrike flinched!

Shadowstrike was hurt by poison!
-2 HP

Action 3:

Garbodor chilled!

Shadowstrike used Earthquake!
RNG Roll (To-Crit) (<=53 Yes) 717/1000 (No)
(10 + 3 + 2 + 4) * 1.5 = 28.5 ~ 29 damage
-6 energy

Shadowstrike was hurt by poison!
-2 HP
Garbodor's Black Sludge restored its health!
+1 HP

Shadowstrike (U)
HP: 7
En: 14
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt
PSN (2 DPA)

Garbodor (M)
HP: 72
En: 18
4 / 3 / 1 / 3 / 75
Stench
Black Sludge


"That hurts!"

Payback - chill - Sludge Bomb
IF (Shadowstrike uses Protect) THEN (chill and push actions down)
 

Brandon stood shellshocked. He was playing as well as he could, but at every turn he found himself screwed over. The poison alone would have been fine, the flinch alone would have been fine. So of course he got both of them together, and now he found himself in an almost impossible situation after all the hazard damage Flamestrike would take upon entry. But he wouldn't give up until the match was over. "You've done amazingly Shadowstrike, but it looks like your time is finally up. Just try to get a final Earthquake in there."

Summary:
Earthquake x3
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Shadowstrike (U)
HP: 7
En: 14
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt
PSN (2 DPA)

Garbodor (M)
HP: 72
En: 18
4 / 3 / 1 / 3 / 75
Stench
Black Sludge

Action 1:

Garbodor used Payback!
Rolls irrelevant.
(5 + 1.5) * 1.5 = 9.75 ~ 10 damage
-7 energy
Shadowstrike fainted!

Garbodor's Black Sludge restored its health!
+1 HP

Shadowstrike (U)
HP: KO
En: 14
6 / 3 / 1 / 3 / 55
No Guard
Expert Belt
PSN (2 DPA)

Garbodor (M)
HP: 73
En: 11
4 / 3 / 1 / 3 / 75
Stench
Black Sludge
 

Brandon recalled Shadowstrike, thanking it once again for its amazing effort. He grabbed his last Pokeball, contemplating the battle that was about to happen. It was going to be difficult, but not impossible; and if any one of his Pokemon could pull it out, it was this one. "Alright, Flamestrike, let's finish what Mindstrike and Shadowstrike started!" A red flash, and a Magmortar stood on the field, eyeing the Garbodor warily. "Flamestrike, start with a Taunt to restrict his options! Next, use a Heat Wave! Finish off with a Psychic! If he uses Protect action 1 exhaust him with a Fire Blast and if he tries to Swagger block it with Protect and push your actions back!"

Summary:
Taunt -> Heat Wave -> Psychic
If he uses Protect A1 replace action with Fire Blast
If he uses Swagger use Protect and push actions back
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Flamestrike (M)
HP: 100
En: 100
4 / 3 / 5 / 3 / 72 (-)
Flame Body
Magmarizer

Garbodor (M)
HP: 73
En: 11
4 / 3 / 1 / 3 / 75
Stench
Black Sludge

Flamestrike was hurt by Stealth Rock!
-15 HP
Flamestrike was hurt by Spikes!
-12 HP
Flamestrike was poisoned by the Toxic Spikes!
PSN (2 DPA) inflicted.

Action 1:

Garbodor chilled!
+12 energy
Flamestrike used Taunt!
Garbodor was taunted!
-10 energy

Flamestrike was hurt by poison!
-2 HP
Garbodor's Black Sludge restored its health!
+1 HP

Action 2:

Garbodor used Rock Blast!
RNG Roll (Hits) (1-365:2; 366-740:3; 741-865:4; 866-1000:5) 508/1000 (3 hits)
RNG Roll (To-Crit) (<=73 Yes) 208/1000 (No)
RNG Roll (To-Crit) (<=73 Yes) 484/1000 (No)
RNG Roll (To-Crit) (<=73 Yes) 754/1000 (No)
RNG Roll (To-Flinch) (<=110 Yes) 357/1000 (No)
RNG Roll (To-Flinch) (<=110 Yes) 275/1000 (No)
RNG Roll (To-Flinch) (<=110 Yes) 544/1000 (No)
((3 * 3) + 1.5) * 1.5 = 15.75 ~ 16 damage
-6 energy
Flamestrike used Heat Wave!
RNG Roll (To-Hit) (<=890 Yes) 456/1000 (Yes)
RNG Roll (To-Crit) (<=53 Yes) 767/1000 (No)
RNG Roll (To-BRN) (<=90 Yes) 381/1000 (No)
(10 + 3 + 4) * 1 = 17 damage
-6 energy

Flamestrike was hurt by poison!
-2 HP
Garbodor's Black Sludge restored its health!
+1 HP

Action 3:

Garbodor used DoubleSlap!

RNG Roll (Hits) (1-365:2; 366-740:3; 741-865:4; 866-1000:5) 957/1000 (5 hits)
RNG Roll (To-Crit) (<=73 Yes) 70/1000 (Yes)
A critical hit!
RNG Roll (To-Crit) (<=73 Yes) 530/1000 (No)
RNG Roll (To-Crit) (<=73 Yes) 851/1000 (No)
RNG Roll (To-Crit) (<=73 Yes) 803/1000 (No)
RNG Roll (To-Crit) (<=73 Yes) 274/1000 (No)
RNG Roll (To-Flinch) (<=110 Yes) 47/1000 (Yes)
RNG Roll (To-Flinch) (<=110 Yes) 588/1000 (No)
RNG Roll (To-Flinch) (<=110 Yes) 746/1000 (No)
RNG Roll (To-Flinch) (<=110 Yes) 226/1000 (No)
RNG Roll (To-Flinch) (<=110 Yes) 402/1000 (No)
RNG Roll (Flame Body) (<=290 Yes) 936/1000 (No)
((2 * 5) + 1 + 1.5) * 1 = 12.5 ~ 13 damage
-4 energy
Flamestrike flinched!

Flamestrike was hurt by poison!
-2 HP
Garbodor's Black Sludge restored its health!
+1 HP

Flamestrike (M)
HP: 38
En: 84
4 / 3 / 5 / 3 / 72 (-)
Flame Body
Magmarizer
PSN (2 DPA)

Garbodor (M)
HP: 59
En: 13
4 / 3 / 1 / 3 / 75
Stench
Black Sludge
Taunted (3)


"We can keep on rolling on the hax train!"

Mega Rock Blast - Rock Blast - Gunk Shot
IF (Flamestrike uses Protect) AND (Flamestrike's previous action was not Protect) THEN (Use Acid Spray and push actions back, turning all Mega combos into regular moves)
IF (Flamestrike uses Torment A1) THEN (Replace your string with Rock Blast - Gunk Shot + Venom Shock combo - Sludge Wave)
 

Brandon clenched his fists. He wanted to punch something so badly, watching Ingo brag about his seemingly impending victory as Brandon could do nothing but watch. It wasn't that his Pokemon weren't strong enough, or good enough, it was just that he couldn't catch a damned break. And yet, all he could do now was pray that finally, after all this time, he might actually get one. "Flamestrike, we only have one chance, we can only hope that he either misses with his Mega Rock Blast or doesn't get enough hits to knock you out. I'm sorry we can't do more, but Endure is worthless since the poison will knock you out anyway and force a tie, which is a loss for us, and anything else just prolongs our demise. Perhaps luck will finally come our way, and if it doesn't then at least we can rightfully say that we didn't deserve to lose."

Summary:
Smokescreen x3
Seriously Engineer, fuck your RNG.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
I do nothing but report the results, though I've got to say that this is the haxiest match I've ever reffed -_-

Flamestrike (M)
HP: 38
En: 84
4 / 3 / 5 / 3 / 72 (-)
Flame Body
Magmarizer
PSN (2 DPA)

Garbodor (M)
HP: 59
En: 13
4 / 3 / 1 / 3 / 75
Stench
Black Sludge
Taunted (3)

Action 1:

Flamestrike used Smokescreen!
-1 Acc (Garbodor)
-4 energy
Garbodor used Mega Rock Blast!
RNG Roll (To-Hit) (<=860 Yes) 202/1000 (Yes)
RNG Roll (Hits) (1-365:2; 366-740:3; 741-865:4; 866-1000:5) 70/1000 (2 hits)
RNG Roll (To-Crit) (<=73 Yes) 848/1000 (No)
RNG Roll (To-Crit) (<=73 Yes) 92/1000 (No)
((2 * 3 * 2.25) + 1.5) * 1.5 = 22.5 ~ 23 damage
-32 energy
Garbodor fainted due to exhaustion!

Flamestrike was hurt by poison!
-2 HP

Flamestrike (M)
HP: 13
En: 80
4 / 3 / 5 / 3 / 72 (-)
Flame Body
Magmarizer
PSN (2 DPA)

Garbodor (M)
HP: 59
En: KO
4 / 3 / 1 / 3 / 75
Stench
Black Sludge


"What? You managed to derail the most rigged of trains! How is this possible?"

Subway Challenger Flamestrike wins!

Final Streak: 4
Continuable: Yes

Rewards:

Flamestrike:

11 BP
Mindstrike:
12 MC, 3 KO
Shadowstrike:
3 MC, 2 KO
Flamestrike:
3 MC, 1 KO

Engineer Pikachu:
2+(2+2+2+6) = 14 BT

Cheers, and better luck on your next run!
 
Challenge #2 (Continued)

Mode: Singles
Thread:
http://www.smogon.com/forums/showthread.php?t=3447318
Current Streak:
4

Chosen Abilities:
Magmortar:
Flame Body
Gallade: Justified
Carracosta: Solid Rock

Chosen Items:
Magmortar:
Magmarizer
Gallade: Expert Belt
Carracosta: Leftovers


Magmortar - Flamestrike (M)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 96 (83*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 47

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast
Hyper Beam

Barrier
Cross Chop
DynamicPunch
Mach Punch
ThunderPunch

Dual Chop
Low Kick

Counter
Endure
Heat Wave
Helping Hand
Mimic

Hidden Power Ice 7
Taunt
Protect
SolarBeam
Thunderbolt
Earthquake
Psychic
Brick Break
Double Team
Torment
Flame Charge
Rest
Overheat
Focus Blast
Will-O-Wisp
Rock Slide
Substitute

Focus Punch
Teleport
Bide


Gallade - Mindstrike (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (80*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Total Moves: 75

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Swords Dance
Psychic
Psycho Cut
Imprison
Helping Hand
Feint
False Swipe
Protect
Hypnosis
Close Combat
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

Dual Chop

Endure
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mimic
Mud-Slap
Pain Split
Role Play
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt

Taunt
Light Screen
Rain Dance
Telekinesis
Safeguard
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Torment
Facade
Will-O-Wisp
Stone Edge
Thunder Wave
Psych Up
Rock Slide
X-Scissor
Grass Knot
Substitute
Trick Room

Focus Punch
Snatch
Drain Punch
Sleep Talk

Wish


Carracosta(*) - Shellstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 27 (32/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 51

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bide(*)
Withdraw(*)
Water Gun(*)
Rollout(*)
Bite(*)
Protect(*)
Aqua Jet(*)
AncientPower(*)
Crunch(*)
Wide Guard(*)
Brine
Smack Down
Curse
Shell Smash
Aqua Tail
Rock Slide
Rain Dance
Hydro Pump

Body Slam(*)
Flail
Iron Defense(*)
Knock Off
Rock Throw(*)
Whirlpool

Block
Earth Power
Low Kick
Stealth Rock

Toxic
Hidden Power (Grass, 7)
Ice Beam
Blizzard
Protect
Frustration
Earthquake(*)
Return
Dig
Double Team
Sandstorm
Facade
Rest
Attract
Focus Blast
Scald
Giga Impact
Stone Edge(*)
Swagger
Substitute
Surf
Waterfall(*)
Dive
Battle 5:
RNG Adjust: 2%


Pokémon Ranger Mary would like to battle!
"We'll defend nature with all our might!"

RNG Roll for Pokemon: 20/50 (Leavanny)
RNG Roll for Ability: 3/3 (Overcoat)



Leavanny (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Bug / Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Chlorophyll:
(Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Overcoat (DW):
(Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Item:
Occa Berry

Stats:
HP: 100
Atk: 4
Def: 3
SpA+: 4
SpD: 3
Spe-: 80
SC: 2
WC: 2
BST: 19

Attacks:
False Swipe
Tackle
String Shot
Bug Bite
Razor Leaf
GrassWhistle
Protect
Struggle Bug
X-Scissor
Swords Dance
Bug Buzz

Agility
Air Slash
Camouflage
Me First
Razor Wind

Electroweb
Helping Hand

Sunny Day
Light Screen
Solarbeam
Reflect
Energy Ball
Substitute




Leavanny (F)
HP: 100
En: 100
Ranks: 4/3/4/3
Speed: 80
SC/WC: 2/2
Ability: Overcoat
Item: Occa Berry (3/8)
Stats: -10% Eva
Status: N/A
Other: N/A


"Get ready for us!"

Camoflauge ~ Razor Wind ~ Razor Wind
 


"Alright Flamestrike, looks like we get an easy enough start, but let's not get too cocky! Start off with a Taunt, follow up with a Fire Blast, and finish off with a Flamethrower!"

Summary:
Taunt -> Fire Blast -> Flamethrower
 

Magmortar (M)
HP: 100
En: 100
Ranks: 3(4)/3/5(6)/2
Speed: 96
SC/WC: 3/4
Ability: Flame Body
Item: Magmarizer
Stats: +11% Acc
Status: N/A
Other: N/A


Leavanny (F)
HP: 100
En: 100
Ranks: 4/3/4/3
Speed: 80
SC/WC: 2/2
Ability: Overcoat
Item: Occa Berry (3/8)
Stats: -10% Eva
Status: N/A
Other: N/A


Action 1:
Magmortar used Taunt!
Other Change: Taunt (Leavanny)
-10 energy
Leavanny used Camouflage!
Failed

Action 2:
Leavanny whipped up a whirlwind!
Magmortar used Fire Blast!
RNG Roll (Crit) [<=425 Crit]: 370/10000 (Crit)
(12+3+3+(8.5-4.5))*1.5 = 33 damage
RNG Roll (Effect) [<=800 Effect]: 5446/10000 (No)
[-1 Occa Berry use (Leavanny)]
-7 energy
Leavanny used Razor Wind!
RNG Roll (Crit) [<=1450 Crit]: 8492/10000 (No)
(8+(6-3)) = 11 damage
-6 energy

Action 3:
Leavanny whipped up a whirlwind!
Magmortar used Flamethrower!
RNG Roll (Crit) [<=425 Crit]: 4340/10000 (No)
(10+3+(8.5-4.5))*1.5 = 25.5 damage
RNG Roll (Effect) [<=800 Effect]: 1201/10000 (No)
[-1 Occa Berry use (Leavanny)]
-6 energy
Leavanny used Razor Wind!
RNG Roll (Crit) [<=1450 Crit]: 3550/10000 (No)
(8+(6-3)) = 11 damage
-10 energy



Magmortar (M)
HP: 78
En: 77
Ranks: 3(4)/3/5(6)/2
Speed: 96
SC/WC: 3/4
Ability: Flame Body
Item: Magmarizer
Stats: +11% Acc
Status: N/A
Other: N/A


Leavanny (F)
HP: 41
En: 84
Ranks: 4/3/4/3
Speed: 80
SC/WC: 2/2
Ability: Overcoat
Item: Occa Berry (1/8)
Stats: -10% Eva
Status: N/A
Other: Taunt (3a)
 


"Alright, not much more to do here but blast her away and move on! Nail it with a Fire Blast, follow up with a Flamethrower, and finish off with one final Fire Blast!

Summary:
Fire Blast -> Flamethrower -> Fire Blast
 

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